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John Ford
United States
Приєднався 9 жов 2011
supplemental videos for classes I teach in the Environmental Design Dept. at Art Center College of Design in Pasadena, CA
Відео
video 2 - nav mesh teleport collision
Переглядів 1,4 тис.2 роки тому
how to set up a nav mesh volume for teleporting_vr
video 8 - playing media button assign
Переглядів 822 роки тому
how to activate video/media in blueprints_vr
video 7 - blueprint material change
Переглядів 7002 роки тому
how to cycle through different materials using multigate_vr
blending surfaces in solidworks
Переглядів 63 тис.4 роки тому
technique for blending surfaces using boundary, loft and filled surface.
materials from rhino to unreal
Переглядів 1,1 тис.4 роки тому
working with multiple materials on single objects when using rhino 6 and unreal engine
importing DATASMITH workflow Rhino to Unreal engine
Переглядів 10 тис.4 роки тому
part 2 of several videos on importing into Unreal from Rhino. pros and cons of datasmith. at the end is a additional note related to fbx re-importing forgotten in the previous video.
displacement material _ unreal engine
Переглядів 19 тис.4 роки тому
how to properly set up a displacement material
super basic modo archviz workflow to unreal engine
Переглядів 4324 роки тому
super basic modo archviz workflow to unreal engine
always nice to hear someone with experience briefly explain why they use a particular command or sub-command, and/or under what circumstances they use one design approach vs another, etc.
Hello, how does he have spline points already on after making the spline? Is this an option I have to select?
At ca. min. 14 why lofting in segments ? Why not use the complete profile instead with a tangent relation all in one go ? That´s how i would do it in CATIA for instance. Doesn´t SolidWorks have a "blend" function like in CATIA ?
Yes, you are right. 😉 Higher point of curve has to be exactly in midle of arm chair and the straigt line in that point to be tangent.
sorry for a dumb question, but at 3:06 you say " IN this view, and projected curve" I am afraid you lost me here? in what view is this, and did we do anything or just observe the view? If the latter, then I will just proceed.
Use colinear instead of tangent for the splines to make them meet perfectly. I like the cutout idea for the blend 👍👍
Amazing tutorial, thanks for sharing John, You're a great Master! Hours of surface tutorials and I think I finally found what I needed.
Thanks 🙏 Very nice
Thank you! Hours of surface tutorials and I think I finally found what I needed.
Masterfully done. Wow❤️
Your note about Datasmith meshes coming in with collisions turned off FINALLY helped my VR teleport problems! Thanks so much!
LOVE THIS!!! Thanks John. You're a great instructor! Looking forward to seeing more of your tutorials.
thx
awesome tutorial. thanks John
Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
Its better colinear betwen handles.
If you "lowered" the sketch a little at 13:23, would that eliminate the bulge that was an issue at 18:07?
Great video, would love to see a video for the rest of the chair
great! a very good practice for surface for free
thank you John, it helped a lot😍
Bro i m not able to find those arrows in my spline wht should i do
No Datasmith showing up in Unreal 5.3... tried on 2 machines
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
Use [insert][curve][composite] command to turn two line/curve segments into one. That should help if I understand your issue. Good luck.
Amazing tutorial, thank you so much for sharing John!
Ohh my God... Very very thanks... Save me!!!🙏👏👏👏👍
Good
thanks for sharing
Awesome way to swap materials. I was looking for a replacement method because what I had was great but overly complicated. Thanks for sharing!
Thanks
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.
Great example of Boundary +loft tools to reach beautiful sculpted surfaces. don't be afraid to add some split lines to gain more control when needed
helo john, this is amazing tutorial. but i got an error in boundary-surface dir2, how to solve it? TFA
Good exercise, but I can't execute trim the chair leg by line segment. Please elaborate me... regards Abhinav
Couldn't listen to.your voice anymore.
One more great example of a great video with a such value this times, when it's so hard to find any information about VR projects in UE. Thanks a lot. Keep it up, I'm sure this videos will save a ton of time for people getting started with VR. I'm sure you remember how long did it take for you to aquire this particular set of skills in UE. XD
I cannot believe how this kind of video with such valuable information gets so small number of views. Thank you very much keep it up
oh thank you for the video, I liked it.
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
I know exactly what you mean and it's really frustrating. Unfortunately, the only way to visualize what you need before even starting is through practice. My recommendation is watching tutorials such as this one and actually doing it yourself as well. After doing it a few times, you incorporate the logic behind each case, and the next time you encounter a similar scenario, you'll be able to see what you need because you've done it before.
I Reactivated my account just to thank you man!! your video should be more relevant and viral! been having troubles with the navmesh collision for weeks now, i knew it's a collision issue and was searching for this particular option!! Many Thanks keep it up
a thousand thanks
Thanks John,your videos helps a lot
Hey John, this tutorial is amazing, and just realize you're also from ArtCenter!
could you please make video about creating fabric material in UE. thank
oh welcome back John, your video is useful
Im subscribe you sir.
So question. Where do you find displacement and tescelatiin maps. Most materials I down load only have the (main, normals and rouchnness)
John , amazing tutorial, thanks for sharing
Note- tessellation is removed from UE5 so you will not be able to complete this tutorial using UE5.
whats the replacement in UE5? There has to be something..
@@ElectricLoft There is not. They expect you to add detail to the model before importing into UE5
Great great vídeo, it is possible to share the divided mesh Surface ? Since i don't have 3dmax or rhino to do so 😔
There were other videos, but none of them showed how to create the dense mesh properly. thx.