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Avetho
Canada
Приєднався 8 лис 2014
I do many things on this channel. I play a variety of games, and now I'm into doing AI related content, like making celebrities or fictional characters say funny things, sing, or read a script by transforming my own voice.
The Flat 12 Race Car that Doesn't Like Racing - GearBlocks
I tried to get a handle of this car, and even after setting up Xbox controller support, it just doesn't want to handle right. Its almost certainly a side effect of the suspension, being torsion springs all around, but its more a showcase of my Flat 12 racing engine rather than a serious race car.
steamcommunity.com/sharedfiles/filedetails/?id=3333094635
#flat12 #racecar #f1 #torsion #gearblocks
steamcommunity.com/sharedfiles/filedetails/?id=3333094635
#flat12 #racecar #f1 #torsion #gearblocks
Переглядів: 296
Відео
But My Hope Will Never Die (Drying Machine Meme In GearBlocks)
Переглядів 143Місяць тому
I fondly remember the brick-in-overpowered-dryer meme with that particular song playing, just the long buildup of a smoking dryer running at extreme overvoltage and a dude chucks a brick into it and it goes ballistic. So I remade it in GearBlocks. #myhopewillneverdie #meme #nostalgia #recreation #dryercarnage #gearblocks
Drifting a Quadrupedal Mech in GearBlocks
Переглядів 1182 місяці тому
Just as the title says. This CAT mech can drift. #gearblocks #mech #cat #caterpillar #generator #quadruped #robot
Mechanical Drive Skid-Steer - GearBlocks
Переглядів 1602 місяці тому
One of my viewers, martin-vv9lf, suggested something that interested me, as once I parsed the request, it sounded a lot like some kind of mechanically-driven skid-steer. Now, all proper skid-steers out there are hydraulic drive, some few I believe are electric these days, but hydraulic still reigns king, due to its reliability, simplicity, and high torque control. But what if you made the wheel...
Are You Scissor Lift Certified? - GearBlocks
Переглядів 902 місяці тому
The developer of the game included a lift like this one in the game, so I took it, added another one or two scissor segments to it, and refitted its entire drivetrain, added lights, warning strobes and a control console in the lift itself, as well as a generator, a fuel tank, a battery, and ballast in the base, as well as extra width drive wheels and actual steering and, well, propulsion, since...
High RPM "Supercharged" Flat 12 Racing Engine - GearBlocks
Переглядів 2,9 тис.2 місяці тому
I made this motor a couple days ago for a race car I was trying to build, and it performs nicely. If you want it, and have GearBlocks, its here on the Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3307841170
All Terrain Quadcopter - Screw Drivers
Переглядів 342 місяці тому
I made this a few days ago after seeing someone else make a massive hexadeca-copter. Yes, it had 16 rotors. So I made a small-ish quadcopter with reaction wheels for low-speed control when the game decides that you're probably landed and don't need aerial control anymore, despite hovering a few dozen feet in the air. If you rebind the controls to a gamepad, I imagine you can make this thing hov...
GearBlocks lets you do some pretty cool stuff (My Quadrupedal Mech)
Переглядів 1,4 тис.2 місяці тому
I first made this thing a long time ago, its actually the first video in my GearBlocks playlist, but I upgraded it recently and decided to tweak it some during this recording as I was showing it off. It kinda needs maximum update rate and precision to work right though, since otherwise the differentials slip like crazy and it just can't climb. Its a tad slower than the old version, but that's b...
GearBlocks can also be cool beyond the limits (My LMP Race Car)
Переглядів 2282 місяці тому
This I imaginatively called the Absolute BEEF way back when I made the original bare chassis. Back then the suspension was horrid because I didn't know how to make double wishbone properly, didn't know how to use script mods, and there weren't more than a few wheel types or actual individual suspension parts. So I updated it, the prior video is this before I put the body on it, so that version ...
GearBlocks acts weird beyond part limits
Переглядів 3452 місяці тому
I first noticed that the control wheels don't stop accelerating at 70 rpm if you set their torque to absurdly high levels. That led me to put on on a motor that had its rpm limited to 1, torque limited to 1, and braking torque cranked up to insane levels with auto-brake enabled. This made a sporadic generator that made somewhere on average 100kW of power. This wasn't that stable in use for a ve...
Off Road V16 Dragster with 6 Wheels - GearBlocks (Engine Testing Pre-Release)
Переглядів 2,2 тис.3 місяці тому
I built a V16 engine that makes about 500 horsepower, and then thought it would only be fitting to slam that monster onto a chassis. So I grabbed the suspension from the Workshop, a good 5 speed transmission also from the Steam Workshop, and threw those onto a chassis and body I built. Its also a hybrid, objectively the greatest drivetrain type out there, with two small motors for each front wh...
Dreams Unchained (Suno AI v3.5) - A song about Vivid Dreams
Переглядів 184 місяці тому
And the last in the series of songs I made with Suno AI. This one is about vivid dreams, since I happen to have rather vivid dreams yet also sleep like a rock once I dip into rest at last. This emotional rollercoaster is done and I'm back to playing games. Probably. suno.com/song/16b8af0c-9255-48ec-ab10-b66abed7b15c The tags used were: energetic deep female singer, very surreal, inconsistent, s...
Head in the Clouds (Suno AI v3.5 - Version 2) - A song about an Overactive Imagination
Переглядів 164 місяці тому
I also happened to enjoy the other version of Head in the Clouds, this one having been the second one that was co-generated with the first since Suno does batch generation. Its a different style and also shorter despite having the exact same song tags and lyrics. suno.com/song/66e3993e-7626-4552-aa85-d5e2876580e0 The tags were: energetic tenor male singer, energetic, inconsistent, changing temp...
Head in the Clouds (Suno AI v3.5 - Version 1) - A song about an Overactive Imagination
Переглядів 184 місяці тому
After the last song, I had a brainwave fed to me by my imagination: "What if I made a song about my imagination? Oh my, how self-referential!" and so I plonked in the extensive request, being quite long, and told Suno to get to it and give me my lyrics, then face the music. And it made what is perhaps among my new favorite songs. Period. No really, its my favorite. It did go overlong, I had to ...
War Within (Suno AI v3.5) - A song about Depression
Переглядів 564 місяці тому
This song came after my bout of ADHD while making the others, like a kind of unpleasant reminder of what I've been dealing with for going on a dozen years now or so. So I decided to take the Soul and Mournful tags from Mind Maze and translate that into having Blues and Pop and an Energetic tone. suno.com/song/4af02aab-7a5e-40ea-b580-0396e601809f The tags were these: powerful female singer, mour...
Mind Maze (Suno AI v3.5) - A song about ADHD
Переглядів 224 місяці тому
Mind Maze (Suno AI v3.5) - A song about ADHD
City Dreams (Suno AI v3.5 - Version 2)
Переглядів 414 місяці тому
City Dreams (Suno AI v3.5 - Version 2)
City Dreams (Suno AI v3.5 - Version 1)
Переглядів 1794 місяці тому
City Dreams (Suno AI v3.5 - Version 1)
KSP - Reach for the Stars, Kerbalkind! (Suno AI v3.5 - Version 2)
Переглядів 594 місяці тому
KSP - Reach for the Stars, Kerbalkind! (Suno AI v3.5 - Version 2)
KSP - Reach for the Stars, Kerbalkind! (Suno AI v3.5 - Song Version 1)
Переглядів 1024 місяці тому
KSP - Reach for the Stars, Kerbalkind! (Suno AI v3.5 - Song Version 1)
Jowett Jupiter R4 with Offset Crank Boxer 4 - AngeTheGreat's Engine Simulator 2D
Переглядів 2785 місяців тому
Jowett Jupiter R4 with Offset Crank Boxer 4 - AngeTheGreat's Engine Simulator 2D
5.2L 8-Rotor "Flatplane" Wankel Engine (52B) - AngeTheGreat's Engine Simulator
Переглядів 1,4 тис.7 місяців тому
5.2L 8-Rotor "Flatplane" Wankel Engine (52B) - AngeTheGreat's Engine Simulator
Quantum Crash Entanglement in BeamNG.drive
Переглядів 1367 місяців тому
Quantum Crash Entanglement in BeamNG.drive
Is This A Relaxing Bus Ride? - Sandy Mountain - BeamNG.drive
Переглядів 1127 місяців тому
Is This A Relaxing Bus Ride? - Sandy Mountain - BeamNG.drive
Rolls Royce Merlin from a Spitfire Mk IX - AngeTheGreat's Engine Simulator
Переглядів 8948 місяців тому
Rolls Royce Merlin from a Spitfire Mk IX - AngeTheGreat's Engine Simulator
1000 HP Ibishu Serenity (Toyota Century) Luxury Rally Car - BeamNG.drive
Переглядів 2358 місяців тому
1000 HP Ibishu Serenity (Toyota Century) Luxury Rally Car - BeamNG.drive
Launching From the Original Car Jump Arena in BeamNG.drive
Переглядів 2128 місяців тому
Launching From the Original Car Jump Arena in BeamNG.drive
The fact you could get this thing to idle that low…
It was a trial, for sure.
2:26 That noise made my skin crawl
Its a little hellish, isn't it? Those kinds of bugs in the simulation are not very common, but ES3D when Ange finishes it, or at least gets it to the point that he feels comfortable releasing it, will be far more stable and far better sounding. He had to do some hacks in the simulation to make it sound as good as it does here, but he's advanced so much in simulation accuracy and performance since he last updated this one. We refer to this one as ES2D nowadays.
how did you get the axles
I don't really remember, its been too long, but if I remember correctly I found a mod for lifted off road springs and coils, another for wide independent front suspension, another mod for wide off road axles and 4-link rear, there was a mod for the Wydra big wheels on any vehicle you want, I believe a mod for adjustable wheel spacers, the ambulance rear end was a mod too, there's lots that I don't recall which mods I used, but I also had to use a beam strength and weight reduction mod to make it light enough to float. But yeah, the axles are two or three different mods, one for super tall off road springs (and maybe the independent front IDK) and another for wide solid axles (that might be 4-link too?).
How can I even change heat offset?
You should be able to click and drag the burner to the side when you see the Heat Offset display fade into view.
John 3:16 "For God so loved the world that he gave His only son(Jesus), that whosoever believeth in Him shall not die but have everlasting life." Repent of your sins and believe in Jesus now.
I have already placed my trust in the Lord good sir, but I thank you for sharing His Word. Just do keep in mind how the books of Matthew, Mark, Luke and John were not written to us gentiles, we come in with the Mystery revealed to Paul (who was once Saul the student of Gamaliel, the young fanatically faithful man who held the discarded robes of the Pharisees who stoned Steven and later called himself Chief of all Sinners) in the middle of the book of Acts, around Acts 9 after the Lord put the 70th Week of Daniel on hold when the Pharisees gave their final denial of the Lord by stoning Steven. We have a different program to the Jews, we have no laws to bind us and we don't have to do anything for salvation, we are free to accept His gift once and forever, or we are free to reject it again and again and damn ourselves to the Lake of Fire for eternity, we have that free will that He gave to us, a free will that is basically proclaimed at every step of His Word. Even Eve in the Garden showed her free will by adding an extra to His command regarding the Tree, the Lord only said to not eat of the fruit, but Eve added on to that to not even touch the fruit, that's the first example of Man's want to do stuff ourselves, to add stipulations to something so simple that taints the essence of it. We only place our trust in the Lord's provisions for us, and then its up to us to work out our salvation and to share the gospel, the gospel to the Gentiles not the gospel to the Jews, with everyone on Earth. Its good to be a good example to others and to be a good person, but if you've placed your trust in Him, even if you stray from the faith and reject it later on, you are still Blessed and Delivered and on your way to enter through those pearly gates. Once we accept His gift, there is no going back, not in this Dispensation of Grace that began when the Mystery was revealed to Paul in Acts 9.
How did you make THIS
That's the thing, I didn't make either Shacktron or Gipsy Danger. Both can be found on the MachineCraft Workshop, the latter as *_Gypsy Danger Mk3 jaeger by derpistheword_* posted by the user *_Turret problems_* and the former as I believe just *_Shacktron_* by a user called *_Undead♪_*
@@Avetho I just wanted to know the owner of the shacktron build but thank you!
This song kinda goes hard. What parameters did you give the robot?
The tags and the lyrics are in the description, which goes for all of my Suno AI songs, but keep in mind that the structure of the lyrics also affects how the AI sings it: Tags: powerful female singer, mournful, soul, blues, pop, energetic, changing tempo, emotional, alternating slow and fast Also, there are extra things you can put inside [square brackets] inside the lyrics section to modify how the AI interprets certain parts, like the [Chorus] is a certain repeating melody the AI has to create and follow, while the [Bridge] is a different piece of the melody altogether, these pieces are called Metatags, and the Suno.wiki page has a list of officially tested Metatags of various categories and style tags for song style, song genre and what type of song in general you want. Here's a list from JackRighteous.com, but really they're mostly an example of what you can do and not exactly everything, nor are all of them officially tested, as far as I can tell: 1. Song Structure Metatags: [Intro]: Marks the beginning of the song. [Verse]: Indicates a verse section. [Pre-Chorus]: Prepares for the chorus. [Chorus]: Highlights the main chorus. [Post-Chorus]: Adds a section after the chorus. [Bridge]: Introduces a contrasting section. [Outro]: Marks the end of the song. [Hook]: Emphasizes a catchy part. [Break]: Introduces a break in the song. [Fade Out]: Gradually decreases volume to end the song. [Fade In]: Gradually introduces a section. 2. Instrumental Metatags: [Instrumental]: Adds an instrumental section. [Guitar Solo]: Features a guitar solo. [Piano Solo]: Features a piano solo. [Drum Solo]: Features a drum solo. [Bass Solo]: Features a bass solo. [Instrumental Break]: Insert an instrumental section. 3. Vocal Metatags: [Male Vocal]: Specifies male vocals. [Female Vocal]: Specifies female vocals. [Duet]: Indicates a duet. [Choir]: Adds choir vocals. [Spoken Word]: Creates a section with spoken vocals. [Harmonies]: Adds vocal harmonies. [Vulnerable Vocals]: Generates raw, emotional vocal performances. [Whisper]: Generates softer, whispered vocals. 4. Specific Elements Metatags: [Catchy Hook]: Creates a memorable hook. [Emotional Bridge]: Adds an emotionally intense bridge. [Powerful Outro]: Ends the song with a strong outro. [Soft Intro]: Starts the song softly. [Melodic Interlude]: Adds a melodic break. [Percussion Break]: Introduces a percussion-focused section. 5. Atmosphere and Mood Metatags: [Eerie Whispers]: Adds faint, unsettling background vocals. [Ghostly Echoes]: Creates reverb-heavy, ethereal sounds. [Ominous Drone]: Introduces a low, continuous tone for tension. [Spectral Melody]: Generates a haunting, otherworldly melody. [Melancholic Atmosphere]: Creates a sad or reflective mood. [Euphoric Build]: Builds towards a joyful climax. [Tense Underscore]: Adds underlying tension to the music. [Serene Ambience]: Creates a peaceful, calm atmosphere. [Nostalgic Tones]: Evokes a sense of nostalgia. 6. Dynamic and Progression Metatags: [Building Intensity]: Gradually increases musical intensity. [Climactic]: Reaches a musical high point. [Emotional Swell]: Creates a gradual build-up of emotional intensity. [Layered Arrangement]: Creates complex, multi-instrumental arrangements. [Orchestral Build]: Gradually introduces orchestral elements. [Stripped Back]: Reduces instrumentation to bare essentials. [Sudden Break]: Introduces an abrupt change. [Crescendo]: Gradually increases volume/intensity. [Decrescendo]: Gradually decreases volume/intensity. 7. Genre and Style Metatags: [Hip-Hop Beat]: Adds a hip-hop rhythm. [Rock Fusion]: Blends rock elements. [Electronic Crossover]: Incorporates electronic music elements. [Folk-Punk]: Combines folk and punk styles. [Synthwave-Pop]: Merges synthwave and pop genres. [Afrobeat Rhythm]: Incorporates Afrobeat style. [Genre Shift]: Changes musical style mid-song. [Electronic Layers]: Adds synthesizer and electronic elements. [Acoustic Break]: Switches to acoustic instruments for a section. 8. Rhythm and Tempo Metatags: [Four-on-the-Floor]: Generates a steady, danceable beat. [Syncopated Rhythm]: Adds rhythmic complexity. [Breakbeat Rhythm]: Incorporates breakbeat style. [Polyrhythmic Percussion]: Uses multiple conflicting rhythms. [Tempo Change]: Alters the song's pace. [Steady Beat]: Maintains a consistent rhythm throughout. [Tempo Lock]: Prevents sudden tempo changes. [Rhythmic Anchor]: Introduces a persistent rhythmic element. 9. Production and Effect Metatags: [Reverb Heavy]: Add spacious reverb effects. [Distorted Guitar]: Include distorted guitar sounds. [Synth Arpeggio]: Add arpeggiated synthesizer patterns. [Drum Machine]: Use electronic drum sounds. [Sidechain Compression]: Mimics sidechain compression effects. [Stereo Widening]: Enhances the stereo field of the mix. [Dynamic EQ]: Simulates frequency-specific dynamic processing. [Multiband Processing]: Applies different effects to specific frequency ranges. 10. Narrative and Structural Metatags: [Story Intro]: Sets up the narrative. [Character Theme]: Introduces musical motifs for characters. [Plot Development]: Progresses the story musically. [Climactic Build]: Builds tension towards the story's climax. [Narrative Resolution]: Musically concludes the story. [Plot Twist]: Signals a sudden change in musical direction. [Surprise Ending]: Introduces an unexpected conclusion. [Key Change]: Signals a shift in musical key. 11. Specific Sound Metatags: [Heart-Wrenching Strings]: Adds emotive string arrangements. [Bittersweet Harmony]: Introduces complex, emotionally charged harmonies. [Pulsing Synth]: Adds rhythmic synthesizer patterns. [Crowd Chant]: Introduces crowd vocals for energy. [Bass Drop]: Includes a dramatic bass emphasis. [Unexpected Instrument]: Adds a surprising instrument. 12. Cultural and Regional Metatags: [Celtic Fiddle]: Incorporates Celtic fiddle style. [Bollywood Strings]: Adds Bollywood-style string arrangements. [Flamenco Guitar]: Includes flamenco guitar techniques. [Gamelan Ensemble]: Incorporates Gamelan-style percussion.
@@Avetho Damn. This is very comprehensive. Thank you. I might try my hand at it.
Update. I've tried, like, 3 or 4 Music AI now. I'm finding I'm good at writing lyrics, so I give them the tags and descriptions, type out my lyrics and song structure, _et voilà!_ I've done gone and cranked out a couple _bangers._
The warzila sulzher 96c can idle as low as 7 rpm, apparently.
That it can, large ship engines are different beasts entirely, especially the 96c, what with displacing 1828.7L. The crankshaft alone weighs 300 tons, each piston is 5.5 tons, and each 2.5 meter tall combustion stroke burns 5.6 ounces of heavy fuel oil. Massive amount of inertia. But do keep in mind that the 96c has a maximum rpm of 120 rpm. The pistons are moving at a peak speed of 10m/s, and for pistons that weigh 5.5 tons going from 0m/s to 10m/s 240 times per minute is pretty insane. I never did the math on that big engine before now, its pretty incredible.
2 Rotor Rotary/Wankel Engine?
Yes, this one is a 2 rotor Wankel engine, but much bigger compared to a Mazda 13B, and also diesel powered rather than gas. Fun fact, diesel is kind of a lubricant, so theoretically this engine might not have to inject oil for the apex seals.
how do you increase the rpms without gearing
When editing the cylinder heads, right click the rev limit slider and enter whatever value you want. You can also do the same to the other sliders for some interesting effects. Do be careful though since the engine doesn't like going over 9000 rpm, and that's only at maximum constraint accuracy and update rate, when those are lower the engine starts to spaz at lower rpms, and about 4000 rpm is the limit at the minimum simulation values which is why DangerSam set the slider to max out at 4000.
#IHATESUPRAS REVIVE #HUDSON !
What is the firing order? The same as a regular v16? Or is it different
I don't really know which engine I took the firing order from. This is a V12 engine, and so long as my memory isn't being faulty again, this should be the firing order of a Rolls-Royce Merlin engine. I slow down the simulation in the video, so stepping frame-by-frame with the period and comma keys on your keyboard you can see which cylinder is firing next, and for reference the cylinders are numbered 1 through 6 on the right side, starting with 1 at the bottom of the firing order graphic in the top-right, while the left are likewise numbered 7 through 12. And the code for the wire connections in the engine file is this: .connect_wire(wires.wire1, (0.0 / 12.0) * cycle) .connect_wire(wires.wire2, (8.0 / 12.0) * cycle) .connect_wire(wires.wire3, (4.0 / 12.0) * cycle) .connect_wire(wires.wire4, (10.0 / 12.0) * cycle) .connect_wire(wires.wire5, (2.0 / 12.0) * cycle) .connect_wire(wires.wire6, (6.0 / 12.0) * cycle) .connect_wire(wires.wire7, (7.0 / 12.0) * cycle) .connect_wire(wires.wire8, (3.0 / 12.0) * cycle) .connect_wire(wires.wire9, (11.0 / 12.0) * cycle) .connect_wire(wires.wire10, (5.0 / 12.0) * cycle) .connect_wire(wires.wire11, (9.0 / 12.0) * cycle) .connect_wire(wires.wire12, (1.0 / 12.0) * cycle); So the first from the bottom on the right aka 1R, then 6L, 5R, 2L, 3R, 4L, 6R, 1L, 2R, 5L, 4R and last 3L. Its a relatively even firing order, opposite ends of the engine and opposite banks, so in theory this would minimize vibrations as much as possible, which may well be a lost cause for an engine that makes a couple tens of thousands of HP at the crank. Also, just decided to look up the firing order of a Merlin after typing this, and a Merlin acts more like two V6 engines back to front evenly firing one after the other. The Rolls Royce Griffon is also different to the Merlin and to this engine.
John 3 16 For God so loved the world He gave His only begotten Son that whosoever believeth in Him should not perish but have everlasting life.Amen
Amen to that. Though the books prior to the middle of Acts were not written to us but rather to the Jews, it doesn't make it untrue. So long as we place our trust in Him and His faith, we will never lose the salvation He freely gifted to us. Pretty incredible, isn't it? Its very humbling.
Idk why but it feels like it was made from the devs This is not criticism ok
Its funny to me, because I built this and then later saw the new engine examples for the first time, which included DangerSam's own flat 12. Mine is built different XD
that temp bow💀
Yeah lol the water is basically coming in chunk by chunk and each bit gets flash boiled instantly, the pressure raises briefly higher than the pressure of the water inlet, and then drops just as suddenly to let more water in.
Cool. Now put it in actual car.
I have, but it just occurred to me that I never recorded a video on it XD lol its been on my Workshop page for weeks now!
Ow my ears
thats some peak engeenirieng
Great, make more 😂
Can you upload the game file for me to download?
Is that to modify or just to use? Because its on the Steam Workshop right here: steamcommunity.com/sharedfiles/filedetails/?id=3322890190 And to get to the file itself, you just grab it from the Workshop, then in the game you click on it, and click the Open Containing Folder button to get to the .bytes file that has it.
I also had an idea to put propellers on the car to push it to the ground. But do the active spoiler actually do something except moving?
The active wing does not actually do anything, but GearBlocks is almost certainly getting an aerodynamics update at some point, which would include wings among other things, so that wing I'd update with actual aerodynamic surfaces. Likewise, I'd probably update the front wing with aero too, so it would stick to the track even harder, and perhaps add a servo to rotate the inner wing when turning to prevent flipping over. There's so much potential!
thanks for telling me about this game
Cool bro😊
This is just good. Imagine seeing them in semi’s or tractors.
John 3 16 For God so loved the world He gave His only begotten Son that whosoever believeth in Him should not perish but have everlasting life.Amen
Amen to that. Although the book of John was written to the Jews, the truth is still the truth for all, even though only post mid-Acts and pre-Revelation was written to non-Jews instead, with some exceptions like John's letters. We are to "rightly divide the Word of Truth" after all. I'd strongly recommend watching some of Randy White's messages, he might meander a bit at times but he's very, very good at explaining things and can help with learning how to understand all the nuances in the Word, everything is linked together and when you dive in, you realize that parts were written to the Jews only, and parts were written to the non-Jews only, and parts were written for all mankind. We brothers and sisters in Him still should read and know history, read and understand the parts written to the Jews, but we don't get the blessings or curses given to the Jews, which is a blessing unto itself for us since our salvation is freely given, there is one step to secure your final destination and that is to place your trust in Him, and nothing we can do beyond simply trusting Him will do anything to save us, unlike the Jews we don't have to follow 613 commandments, so we ought not steal blessings from His people since He has already given freely to us the gift of eternal life and once accepted it is never rescinded. Have a splendid day, sir or madam!
@@Avetho Thank you for the message have a nice day too 😊
I tried it multipul times. Im pretty sure it no longer work :C is there eny new way or am i dumb.
Getting it to work like I did in this video was both an earlier version of the game, and it took some careful finagling to get it just right. Its probably still possible, likely even smother than I did here after I saw one of Ange's dev videos where he got it running at full steam with a constant flow of water and no oscillating up and down as mine did. Its up to you really if you want to keep trying it, but only as long as you enjoy it. Do keep in mind the approach of the Power Generation DLC.
@@Avetho oh ok, thanks for the information.
How did u go above 4000rpm?
If you right click a slider in any part, you can tell if its one you can edit to beyond its upper and lower limits when you see the vertical line text cursor start blinking. So if you right click the RPM limit slider in the cylinder heads, you can select and overwrite or delete the number like any normal text input field, just be careful to never put letters or special characters into there, only numbers, and some sliders can accept decimals too, but they have rigid increments, so if a slider shows no decimal points, you can only put whole numbers in, so for RPM for example you can only go down to 1 (the normal lower limit is 200 since no engine really can idle below that), and can go as high as you want, but too high like over 500000 will just break the game engine, and over 9000 you'll likely run into constraint stability issues when running the engine in those rpms at maximum update rate and constraint accuracy in the world settings, set under the 0 menu on the right of the hotbar. *_TL;DR, just right click the slider and type what number you want. You'll know what sliders can accept decimal numbers._*
@@Avetho thx man ❤️
@@giovannig7442 I just remembered something I learned on the game's Discord like yesterday, if you input a negative torque value into a control wheel, it just keeps accelerating far beyond 60 rpm, so if you want to build something that drives using the torque of control wheels, instead of putting in an absurdly torque value and gearing it up a massive amount, just gear it down instead and make the normal 30Nm torque value become -30Nm, and it will keep spinning faster and faster until it starts going berserk at like 18k rpm, at that point the tiny powerless control wheel is putting out 56.5kW of power XD
@@Avetho oh nice ahah
is the supercharger actually doing any thing
I believe not. Its simply being spun and serves as an excuse to turn up the volumetric efficiency above 1 by doing some right-click slider editing on the cylinder heads, because in real life a turbo or a supercharger does exactly that, when it generates even a tiny amount of boost, the volumetric efficiency of the engine starts to get closer and closer to, and eventually surpass, 100%, as 100% is effectively using 100% of atmospheric pressure every compression stroke, so with boost you're compressing more than atmospheric pressure, and thus above 100% volumetric efficiency. The thing the auto industry is gunning for however is the all-important thermal efficiency which cannot actually reach 100%, since that defines how much kinetic energy is extracted from the fuel, with the remaining energy not extracted being lost as heat, thus its name as thermal efficiency. Anyhow, I'm tired, its 1 AM, I really need to sleep XD
Nice 👍
another way of avoiding the stalling issue is to use an idler wheel between the foot and the wheel. so you would have a forward wheel, then idler wheel then iron foot in the middle, then another idler wheel then the reverse wheel. that way the driven wheel isn't directly fighting the iron foot, all it has to do is spin up the idler wheel. so you would have all 5 of these arranged in an arc equidistant from the pivot point on the roof, and a single ram tilting the arc forward or back. the ram could be smaller because it is pushing sideways rather than straight down. an idler wheel would run away on hills though.
that certainly is one way to use wheels
It is certainly a vehicle of all time XD
well done!, it's almost perfect, I wanted to have the forward and reverse axles on a pivot so that one hydraulic cylinder would do, saves cost. the pivot point would be on the roof, about 5 feet up, also the drive would come from there. the advantage of using a high pivot point is that moving the axle imparts a motion to the vehicle, so if the axles are arranged so that moving the pivot point forward and the foot backwards brings the forward axle to the ground then the stalling may be avoided. also a high pivot point greatly improves ground clearance, which is important in an off road vehicle. also skid steers use a loader, not a dump bed but no matter.
I think at that point, the cost in engineering and reinforcement to make such a setup work without the stresses of a jobsite breaking it would soon outpace the savings in using less hydraulics, as a skid-steer needs a hydraulic pump to move the bucket or forks on the front anyway (as linear actuators with enough power to do the same are very costly) and that is the most expensive part of a skid-steer as the track drive or wheel drive is far simpler to manufacture and to maintain than a pivoting assembly that likely uses chains since extending driveshafts can't reliably flex that far without the skid-steer being quite wide to reduce the CV joint angles enough for it to be reliable. So utilizing the hydraulic system with a radial piston hydraulic motor or hydraulic gear motor on each track or one for each of four wheels is putting to use a pre-existing power system, its why lots of industrial machinery uses hydraulic drive, since if it needs hydraulics for heavy-duty actions like an excavator bucket, trench cutter, pallet fork, even just a tipper bed (hydraulics can exert immense torque amplification via incompressibility of the working fluid), it greatly reduces manufacturing and maintenance costs to use a unified drive system, in the case of industrial machinery that system is hydraulic. It would work in this game to use different systems and I can get away with using minimal reinforcement to make the swing arm you described due to the creations having a manner of invincibility, but due to the large size it would require and the nature of the Square Cube Law, the structural reinforcement would outweigh the benefits of a direct mechanical drive system. And also, ground clearance isn't a concern for a skid-steer, since it needs its bucket or pallet fork close to the ground for operation, if you need clearance for a bucket or pallet fork then you'd need an entirely different vehicle with a far larger frame and a different manner of control, which is most likely an articulated steering system such as what my quadrupedal mech has, although the more I think about my mech, the more I realize it has no real purpose as an industrial vehicle, since what it could do its awkward for, and other machines exist that do everything it can do on a job site far better and faster. Gosh I really went on a long tangent. I think my poor sleep has made me ramble on and on and on XD
@@Avetho I used to follow the lifetrac skid steer by opensourceecology. they priced out one of their later models for the parts alone at 9500 USD. the wheel motors were 800 USD each and they would shear frequently, couldn't handle the torque. I think they really needed a cycloidal drive at the wheels to handle the issue. their last model before they stopped uploading used a large sprocket on each wheel to gear down to the wheel motors. I'd have liked to see it running but i understand there were disputes over wages. They had at least one issue where iron filings went through the hydraulic systems and every pump and motor had to be replaced. all in all it was a money pit. there was a brazilian company who also built one and they suggested direct drive but OCE didn't know how to implement it. While you are afraid of the structural reinforcement, it's not all that different to the kingpin on a tractor front axle. it won't be continually rotating so a bushing in the wearing surface is acceptable. I use heavy chains and sprockets on a dungspreader on the farm, they are quite reliable, but they would be moving at a slower speed driving wheels. ' chains can be fed different directions around sprockets so as to reverse the direction for forward and back wheels. they also can handle bushing wear without destroying themselves as would happen gears were used. while i agree an articulated loader is a better design, it is difficult to implement a differential gear with chains and off the shelf parts. For a year or so i fantasized about building the direct drive skid steer. I doubt i would though due to the financial issues. still, it pleases me to see a simulation work. you can search up the lifetrac 6 on youtube if you like.
@@martin-vv9lf I see the Lifetrac is _very_ different to machinery I've seen, perhaps because its meant to be assembled by the end-user? It would save a lot on assembly costs by making the customer do it, since in such situations they're very likely to be skilled enough to do it and have the tools required, to maintain it and other machines if nothing else. Although, such assembly by the end-user in an unclean environment can introduce particulates and other contaminants into the hydraulic system during assembly if they don't maintain a clean enough workspace, which would result in a severe reliability loss due to user error. Do note too that chain drives are about 98% efficient, but that figure is per-segment, so with one from the engine to a master jackshaft, another to the drive legs, another to the first segment of each leg, and a fourth and final length to the wheels, that results in an overall 92% efficiency, but you have to take into account friction losses from the bearings every step of the way on so many rotating shafts, and the risk of debris and whatnot gumming up the chains. That could add anywhere from another 5 to 10% losses to the system, taking it down to 87 to 83% efficiency depending on if you use roller bearings and tapered roller bearings or just sealed sleeve bearings. On the other hand, hydraulic piston pumps are about 90% efficient, and radial piston hydraulic motors can get up to 94% efficiency if you're willing to spend for quality stuff, but are more commonly 85 to 90% efficient. So a total efficiency of 76 to 81% isn't bad, especially when you have higher reliability, a lower maintenance cost (you only really replace the fluid once every 1000 hours or if routine inspection reveals an issue, and the service interval of a hydraulic piston motor is 10k hours). Also, the kind of hydraulic pump and motor I just mentioned is high-torque, so there are higher efficiency types out there, but at the cost of lower torque capacity, useful for parts of a vehicle that don't need as much raw power and could benefit from lower heat output in operation, as heat is one of the major things to keep on top of in a hydraulic system to prevent the fluid from boiling. On price, I found a JCB skid-steer with wheels rather than tracks for 17000 US dollars, and its a model from 2015 with just 2130 hours on it, and considering how the engine needs replacing or rebuilding every 6000 hours even with regular maintenance, that applies for hydraulic or mechanically driven machinery both. So its a matter of availability in your area and a matter of what you're willing to pay in terms of money and time and equipment downtime. Most people prefer to buy a machine ready to put into service right away, so that's how machines are built in developed countries, in less developed nations they have lesser need of a ready-to-go machine and more of a need for a machine that can be easily repaired with almost anything that fits or can be made to fit, like the Lifetrac with its square-tube chassis and everything, it can be assembled by the end user and it can be fixed easily by the end user as long as one of its core components hasn't broken, at the cost of it being less reliable overall and less capable overall than a factory-built machine.
I came up with the idea of a skid steer loader that has one wheel dedicated to forward motion and one wheel dedicated to reverse motion, on each side of the vehicle. both wheels are pivoted together so that when one wheel contacts the ground, the other is raised, and when both are raised there is a stump in the middle that acts as a brake. The advantage of this design is that there is no need for expensive hydraulic motors, since the wheels can be powered continually via direct drive from the engine. the wheel pivot is moved by a hydraulic ram. I would appreciate it if you could design this skid steer in your game as i have no access to it.
That actually sounds interesting and unique, I think I might just take a crack at making that, I've been on an industrial machinery kick recently, making a properly kitted-out scissor lift out of the basic one the dev included, so I've gotten some idea of how these things are built now :P
Also, GearBlocks itself is available on Steam for about $20 CDN, so if you feel ready to give it a shot and can spare that much (its not exactly cheap but its nowhere near as bad as AAA games are) then I'd sincerely recommend the game. The dev is a very nice guy and is working very hard on it, and there might be a chance that the more active members of the game's Discord manage to get him in touch with AngeTheGreat for things relating to sound physics and engine sounds. That's a hard "maybe" though, so I wouldn't bet on it until the dev says something about it, and if or until then I'll just keep hoping and playing XD
@@Avetho that's cool that you have interest. I don't have windows to run the game, also i'm in a bad way financially.
@@martin-vv9lf Well, I sincerely hope your finances improve! Just remember to save and cut back on things you don't actually need (unless its something you enjoy and can't get elsewhere for cheap or free like you can with movies and music), and eat healthy at home rather than takeout or any restaurants, because home cooked food is far cheaper overall and many people find they actually enjoy the activity too (and you can get deals on food at the supermarket and buy otherwise expensive things that are on clearance due to nearing their best before date which is not an expiry date btw). We also don't have good finances at my place, but frugal spending and home cooking has allowed us to live rather well on low income (for a house of four so its probably different if you live alone), not much in the way of savings but enough to have a good nest egg in case of things going wrong as well as a smaller one for getting things we enjoy so we don't get sick of monotony or whatever, keep up our mental health and all that. Regardless, I wish you all the best and hope you live the best and happiest you can! The world is falling apart bit by bit _(thanks to JOE),_ so its getting harder to live well _(and another bitingly sarcastic thanks to Turdeau),_ but one of the core traits of mankind is our tenacity and stubbornness to get things done even if the odds are stacked against us, which they are both from within and from without. So really, keep your head up, your spirits high and never give up, since there's always hope for a brighter tomorrow despite so many deep -sta- _dark_ forces trying to stifle progress, we just need to stay strong, question everything and find people close to us that we can trust, since that web of trust is what once formed a great country that was close to each other with a strong sense of community. Thanks for coming to my TED Talk lol I went for a very long while XD
@@Avetho thanks for the pep talk but i'm not starvation poor. my problems are due to not having a smartphone, so no 2 factor auth for banking, debit cards and so on. remember how in the 90s people had to buy stuff via mail order, that's me right now. i'm not wealthy but doing ok you know?
Do you know if I were to recreate this in real life would it work exactly the same? is this game based on real physics?
Its based on real physics, but a machine like this would need somewhat exotic materials and a lot of hydraulic strength just to move the legs. Since I never disable invincibility on anything, I don't know for sure if this thing would just snap the legs off. There's a reason that walking mechs in real life use triangular trussed legs if they're really big, and one of this size would need an impractically large amount of reinforcement material which further increases its weight. A good example would be the Prosthesis mech, its got 4 legs and you move it with your arms and legs, for a practical design for a mech, its a much more reasonable design. You could potentially make my mech design here at a small-scale and have it work, since the Square-Cube Law doesn't kneecap the design like it does at full size.
@@Avetho Thank you, that's what I needed to know. I was looking for cool creations to remake as remote control versions in real life. As long as its based on physics that should give me a similar outcome in real life.
@@TheChromePoet Well I wish you all the good fortune and fun in making this or something inspired by it!
@@Avetho Thank you.
I somehow made a W20 engine that produces 1150kw.... 😅 Its top speed on void map is 840 mph
Oh that sounds fun XD Do keep in mind that after the update proper, the engines make much more power due to Sam changing how intake flow among other things work. This does break all of my prior high-power vehicles, since I cranked up the volumetric efficiency to absurd levels, meaning they all put down so much power its insane. I think my V16 here makes over 1000kW easily, since this one has no volumetric efficiency editing, but the generators I made are broken now (in a "good" way lol) because something like my 42kW gen now produces obscenely more power.
Didn't know that those race trucks used those massive rotor engines.
Lol they certainly don't, unfortunately Wankel engines of this size have lots of very rough difficulties in their construction that mean they don't exist much larger than a Mazda Wankel engine (though that doesn't mean a 12 rotor doesn't exist at least one does), especially torque twist and bending the connecting rods (the very long thin rods that run through every rotor housing and compress the assembly together under immense pressure). It was a fun fantasy to entertain while building this monster though.
@@Avetho Maybe the engine could be re designed to thicken the thin connecting rods since they aren't strong enough to handle the high pressure.
@@goldengear6125 That would work, but only as a temporary fix, those rods don't just bend, the rods on the spark plug side also stretch from the combustion pressure pushing the plates apart, which makes them thinner, which allows them to bend more, until failure happens and compression is lost entirely, if not also causing severe damage to the eccentric shaft and other internals. Sadly, the Wankel rotary is kind of dying out, but the HEHC rotary (which has its geometry inverted in comparison to the Wankel) is far more promising.
@@Avetho Oh, I didn't know there was a HEHC rotory lol. Okay that solve the problem then lol
@@goldengear6125 Oh yeah, the HEHC is very cool, its made by LiquidPiston, but unfortunately for us they're currently bound to a US military-exclusive contract, so they legally cannot sell engines to anyone but the military right now. And given the military jumped to contract them so fast, it lends credence that their engine does live up to its promises enough to replace all UAV and generator engines with their's.
Ariel square four
Why is it so long 😅
Because I didn't think about it until I realized it was freakishly long and didn't want to tear it apart to make it reasonably shorter XD
@@Avetho you generated for me a grate idea. Now I want to build a hybrid car, thanks 🥰
Cool dude😊
Ya know iv thought of something like this,its cool👍
Love how it sounds and drives
what you have created here is in fact a long bang V-6. It is impossible to get 80 degree firing impulses with the tri-star crank in this engine. The bank angles must constitute 80 degree firing angles or otherwise split crank pin designs must be used. You are most likely getting the central bank to fire 60 degrees from/before its neighbour for any possible sequence in this engine to work. It would run but the firing order is not even, certainly not fit for F-1 power needs and most likely only usefull as a low reving big block truck engine with a very overbuilt crankshaft to survive the torsional vibrations. This crankshaft lengthened into a 6 row engine for 18 cylinders would still need 40 degree bank angles for even firing orders as in the real life example of the Isotta Fraschini Asso 750 W-18 aero engine.
It actually sounds really cool. A rotary diesel engine sounds awesome🙂👌
Now we need a soundtrack of REDLINE to make it look more intense!
Lol that would feel epic, perhaps I should try to find the most extreme Assetto Corsa track mod and take this monster out for a spin on it, then find the most cinematic replay camera view and record it. It sounds like a plan XD
@@Avetho Hell yeah! Show these suckers what 35,000 HP can do!
There is a flash every 15 degrees...
I imagine this engine is _very_ smooth running, provided its got a balance shaft to help with the rotor's non-circular motion.
@@Avetho I decided to search on UA-cam if there are other rotary engines and was blown away. I search rotary engines type rotary vane pumps and found a person who has a small-scale production of a detonation rotary engines. It literally has an engine that runs in space using oxygen-containing fuel. There are also other rotary engineson UA-cam, but this creator himself uploads video about own detonation rotary engines and shows the results of the dyno
Do you have discord, i have some engine files
sound of sports car
The inertia this requires…
Yeah, I believe I put a big flywheel on this. Oh yeah, I just checked and these are the lines defining the mass and radius: label flywheel_mass(260.0 * units.lb) label flywheel_radius(36 * units.inch) Its a 260 pound flywheel that is a massive 72 inches across. The formula assumes even weight distribution, making this a 72 inch disk that weighs 260 pounds. Assuming the flywheel is made of mild steel, this would mean its a solid disk roughly 0.225 inches thick, or about 7/32" thick mild steel sheet cut into a 72" diameter circle with the center punched out to make room for the crankshaft.
@@Avetho damn that is a heavy clutch
@@RailsofForney Probably the kind of clutch used on small oil tanker ships XD
@@Avetho I’d have to agree lol
5 rotor sounds like audi 5 cylinder
180° V6 ???!!!
It sure it! 180 degree and flat are interchangeable terms for it, its when the engine has split crank pins that you have to specify that its a boxer engine instead of just a flat or a 180 degree engine, and the Tucker engine was not a boxer, neither the heavily modified O-335 that actually went into the cars, or the sidelined prototype 589ci monster that could barely produce even a meagre 83 horsepower.
Wow, ill try putting a v6 crankshaft in a porsche flat 6@@Avetho
Thanks for the info
Also im not gonna put a split crank, i would use a solid crank
Btw, i have some engine files, do you have discord so i can send them