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The NPC Dungeon
Приєднався 2 чер 2023
A channel where I share DM/GM tips and tricks for anyone looking to run tabletop role playing games. I’ll also talk about things from a player’s perspective and tell the occasional story from a campaign I’ve run in the past or am currently running.
My First Ever Pixel Art Timelapse with Commentary
#pixelart #pixel #pixels #pixelarttimelapse #art #artist #artwork #pixelartist #scifi #sciencefiction #ttrpg #space
Thanks for watching my first ever pixel art timelapse video. In it, I make a sprite based on a character I made while learning the ttrpg system Lancer. I wasn't happy with the first version of this sprite, so I remade her a few different times, and I hope you like the sprite as much as I do.
0:00 - Intro
0:58 - Sprite 1 (32x32)
3:09 - Sprite 1 Finished
3:29 - Sprite 2 (32x48)
6:55 - Sprite 2 Finished
7:15 - Sprite 3 (16x24)
11:06 - Sprite 3 Finished
11:26 - Sprite 4 (32x32 Remake)
13:37 - Sprite 4 Finished
14:05 - Outro
Music Credit:
"Airship Serenity" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
"Infebis - 8-bit (Lo-Fi Mix)" by deselect via Pixabay
"Limit 70" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
Thanks for watching my first ever pixel art timelapse video. In it, I make a sprite based on a character I made while learning the ttrpg system Lancer. I wasn't happy with the first version of this sprite, so I remade her a few different times, and I hope you like the sprite as much as I do.
0:00 - Intro
0:58 - Sprite 1 (32x32)
3:09 - Sprite 1 Finished
3:29 - Sprite 2 (32x48)
6:55 - Sprite 2 Finished
7:15 - Sprite 3 (16x24)
11:06 - Sprite 3 Finished
11:26 - Sprite 4 (32x32 Remake)
13:37 - Sprite 4 Finished
14:05 - Outro
Music Credit:
"Airship Serenity" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
"Infebis - 8-bit (Lo-Fi Mix)" by deselect via Pixabay
"Limit 70" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
Переглядів: 7
Відео
D&D Story: The Night Before the Ball
Переглядів 177 годин тому
#dndcharacter #dungeonsanddragons #dnd #dnd5e #rpg #dndstory #pixelart Hey, everyone. I'm finally telling stories again. This one picks right back up where my last one left off, and it follows my players as they prepare to attend a ball. Thanks so much for watching, and I really hope you enjoyed it. 0:00 - Intro 0:23 - A Brief Recap 1:28 - An Old Gnome and a New Friend 3:11 - To the Theater! 4:...
Player Advice: 7 Steps for Crafting a COMPELLING MOTIVATION for Your D&D CHARACTER
Переглядів 319 годин тому
#dungeonsanddragons #dndcharacter #dnd #dnd5e #rpg #ttrpg #pixelart It's important that characters have a reason to become involved with the story. Here's what I recommend doing. Contents: 0:00 - Intro 0:34 - Why is Your Character Adventuring? 1:28 - What Does Your Character Want? 1:43 - Why do They Want This Goal? 2:18 - How do They Want to Achieve This Goal? 2:55 - How Does Your Character Rea...
DM Advice 6 Ways to PLAN for COMBAT in D&D
Переглядів 27День тому
#dungeonsanddragons #dndcharacter #dnd #dnd5e #rpg #pixelart I already have a few videos all about combat, but this one really narrows in on how I like to plan for it. I really hope you enjoyed the video. Thanks so much for watching! Contents: 0:00 - Intro 0:25 - Plan for PC Strengths 1:38 - Sneak in Secrets 2:15 - Plan for Enemy Strategy 3:18 - Play the Enemy 3:44 - Review, Review, Review 4:13...
DM Advice: 3 More Tricks for AMAZING ADVENTURE HOOKs in D&D
Переглядів 1514 днів тому
DM Advice: 3 More Tricks for AMAZING ADVENTURE HOOKs in D&D
DM Advice: 6 Tricks for GREAT ADVENTURE HOOKS in D&D
Переглядів 2921 день тому
DM Advice: 6 Tricks for GREAT ADVENTURE HOOKS in D&D
Player Advice: How to PLAY Your CHARACTER in D&D
Переглядів 61Місяць тому
Player Advice: How to PLAY Your CHARACTER in D&D
DM Advice: 4 Tips for CHARACTER INTROS in D&D
Переглядів 137Місяць тому
DM Advice: 4 Tips for CHARACTER INTROS in D&D
DM Advice: 4 Tips for STARTING Your D&D Campaign
Переглядів 65Місяць тому
DM Advice: 4 Tips for STARTING Your D&D Campaign
DM Advice: 5 Ways TO DO Plot Twists in D&D
Переглядів 71Місяць тому
DM Advice: 5 Ways TO DO Plot Twists in D&D
DM Advice: 5 Reasons to KNOW YOUR PCs in D&D
Переглядів 44Місяць тому
DM Advice: 5 Reasons to KNOW YOUR PCs in D&D
Player Advice: How to Help Keep a D&D Session Going AS A PLAYER
Переглядів 462 місяці тому
Player Advice: How to Help Keep a D&D Session Going AS A PLAYER
DM Advice How to Keep a D&D SESSION Going
Переглядів 992 місяці тому
DM Advice How to Keep a D&D SESSION Going
DM Advice: 8 Ways to Build a THRILLING Boss That Will STICK OUT to Your Players in D&D
Переглядів 952 місяці тому
DM Advice: 8 Ways to Build a THRILLING Boss That Will STICK OUT to Your Players in D&D
DM Advice: How to Make Boss Fights that are Actually Difficult in D&D
Переглядів 462 місяці тому
DM Advice: How to Make Boss Fights that are Actually Difficult in D&D
DM Advice: Types of Adventures for Your D&D Campaign - Part 1
Переглядів 763 місяці тому
DM Advice: Types of Adventures for Your D&D Campaign - Part 1
DM Advice: Serial Vs Episodic Campaigns
Переглядів 1533 місяці тому
DM Advice: Serial Vs Episodic Campaigns
DM Advice How to Build a Dungeon for D&D
Переглядів 934 місяці тому
DM Advice How to Build a Dungeon for D&D
DM Advice: The Three Keys to Ending an Adventure in D&D
Переглядів 2614 місяці тому
DM Advice: The Three Keys to Ending an Adventure in D&D
DM Advice: 4 Other DM Responsibilities
Переглядів 844 місяці тому
DM Advice: 4 Other DM Responsibilities
DM Advice: 7 Tips for Running Party Encounters for Your D&D Campaign
Переглядів 854 місяці тому
DM Advice: 7 Tips for Running Party Encounters for Your D&D Campaign
D&D Story: Giant Lizards and Strange Illusions
Переглядів 274 місяці тому
D&D Story: Giant Lizards and Strange Illusions
DM Advice: 4 Tips for Running Social Encounters in D&D
Переглядів 684 місяці тому
DM Advice: 4 Tips for Running Social Encounters in D&D
D&D Story: The Second Adventure of Screech
Переглядів 165 місяців тому
D&D Story: The Second Adventure of Screech
DM Advice 5 Tips for Running Large-Scale Encounters
Переглядів 245 місяців тому
DM Advice 5 Tips for Running Large-Scale Encounters
Awesome 👍
Thanks! I can’t wait to release even more timelapses. I have so many more lined up.
Thank you sir
How do you do that but online? It's hard to tell when people are and are not done talking on discord😅.
@@ameliadeanVA277 That’s a really good point. A lot of my early campaigns were online, so that would happen a lot, but I think most players will understand that in those cases, accidents will happen. I also like to wait a moment after people finish talking just to make sure they’re actually done and it’s not like a connection thing or something. Because yeah, playing online can be a pain sometimes. My last online campaign almost didn’t happen because we had so many network problems. But we figured it out and it actually ended up being one of my favorites!
Yay! Go Jesus
This made me realize, the word "plot twist" says it already itself, a twist of the PLOT, it's in the name! A plot twist is different to a turn in the story.
Honestly, that’s a very succinct way of putting it. I also like to distinguish between things the dm does to add contrivances to the plot and things some dms do to confound the players. For example, having an NPC prisoner escape is always fun, but making sure that the players can’t find them is not. The first is a plot twist. The second is not. Not sure why that was on my mind, but bonus dm tip, I guess.
Man when im making a Homebrew one I completely forgot about some lore so i have to find a way to throw it in later
I can’t tell you have often I used to forget important plot stuff and details (actually, I still do to this day). I try to bookmark all my notes so I have little markers to remind me what I need to say. I know some people also highlight and sticky note stuff like that to their dm screens. And even if I do forget something, I try to use the time between the current session and the next to adapt and modify the plot around it if I need to. Nothing in D&D is written in stone.
Yea, this is helpful because I just throw the plot at them like a brick
That’s fair. Even the greats use occasional info dumps.
I'm about to start my first campaign as a DM in a few weeks, and these are very helpful tips :) I'll run the Dragon of Icespire Peak and I've been thinking about how to start it for a few days now ^^ Thank you for your advice
Thank you. I’m really glad it helped. You’re going to do great!
I have a plot twist in my campaign where at the beginning, the party is put through a short simulation to test their skills. At the end of the campaign, it is revealed that the whole thing was the simulation.
@@sagepirate5302 Sounds very sci fi. What system are you using if you don’t mind my asking?
I don’t fully understand what you mean by system, but it sounds like you’re asking what rules am I using, and I’ll tell you! I reinvented the wheel! Everything is custom! It’s also not set in sci-fi. It’s set in the past in usual D&D fashion, medieval-type era.
Love to hear it. It’s great to see DMs being original and creative and homebrewing their own stuff. I just didn’t know if you were playing a tabletop game that wasn’t D&D, like Starfinder or one of the Star Wars ones or something like that.
@@TheNPCDungeonOh! No, just D&D, not anything crazy!
Maybe the merchant has been secretly smuggling equipment for the Resistance and the villain is trying to turn that operation to his own ends.
Ooh, I like it. Always love a good secret smuggling operation in my ttrpg games.
Well as a dm i love when my players propose theyre own adventures or events roleplaying theyre characters, i improvise if i need bases on what they like to do
Sexy spider
Okay, the pixel art is really awesome, and well done.
Thanks! I have a bunch of new pieces in the works too.
DM "your party meet together in town" P1 "okay" P2 "cool" DM ... P2 "um.... what now?" DM "you can do anything you want." P1 "Anything?" DM "Anything." P1 "Even-" DM "Anything." P2 "What do we do?" P1 "its okay, we'll figure something out." DM "what will you do?" P1 "Can we go to a tavern?" DM "You can do ANYTHING you want." P2 "I'm scared." P1 "Let's go to the tavern. That sounds nice, right?" P2 * nods * P1 "We go to a tavern." DM "okay... your charcters go to a Tavern." P1 * sigh in relief * DM "... then what?" P2 "no! I can't! Not again!" DM "What will you do? So many choices." P2 * cries * DM "What. Will. You. Do?" P1 "I'LL CAST A SPELL." DM "Oh, how very decisive of you. Which one?" P1 "I...um..." DM "So many spells to choose from." P1 "um... um...." DM "Will it be this one, or that one..." P1 * starts to panic * DM "Which one. Which one." P1 "I KNOW." DM "???" P1 "I know which spell I'll cast." DM "But, how? There are too many choices." P1 "It's easy. Its the go-to spell for any situation." DM "No, you couldn't have." P2 "hurry." P1 "I." DM "No!" P1 "Cast." DM "No, No, No" P1 "FIREBAL- DM "COUNTER SPELL!"
Or better yet, combining goodberry with fire seeds in 3.5 rules. Had a player do that once. That beholder didn’t know what hit him (or the building next to him for that matter).
One of my fellow adventurers had a character named Noodle and he died after we got thrown into a fight that our dm accidentally sent us into it under leveled. My character being the guy he is ( his whole bit is eating everything) ate him. My friend made a new character named Alfredo and he was a super old character who was Noodles teacher. We told Alfredo that Noodle lives in a new restaurant called my stomach and helps out there... (My characters name is Walmart because we have very funny names and Walmart is a cleric who isn't the smartest and also has a spell that does d10×4 damage 😭)
Nice! Joke characters and fun names can be really fun!
I like this idea!
@@FoolOverride Thanks! I hope it works for you in your games!
extra note this only works if the game is story based and all i am in a campaign its more open world in a world the dm designed entirely there are good and bad entities but the party is just a part of the world not the hero's destined to save it or anything we as a party choose were to go and what to do.
Thanks for pointing that out. Most of my campaigns are very narrative-based, so a lot of what I say will be more geared in that direction. And in more open-world campaigns like the one you’re in, the DM has to pivot and adapt that much more to the unexpected, making sure that wherever they go or whatever they do, the party still encounters something related to whatever arc their doing or whatever they intend to do. Sounds like you have a great DM!
This is a challenge that DM’s face while playing dungeons and dragons. Good way to get around this is to properly flesh out the entire world or the area were it takes place. This is hard, but if your campaign pretty much stays inside a certain country, this is a lot easier to do.
I definitely agree. The more planning, the better. This is part of the reason why I’ve started running campaigns in more condensed settings lately. And more specifically, I try to plan not necessarily for any place the players may go to, but for any thing they may do, because even if you have every corner of the map filled in, there’s always the possibility of the unexpected. That way, I can take what I have and repurpose it in the spot as necessary. Great point!
Rewarding creativity: Instead of going to the dungeon to get the treasure, the characters return to the village to stock up on supplies. The market is crowded at this time, but perhaps because of some odd inkling of the gods your party overhears a party of shady characters talking about some kind of ritual and an evil terror without being exposed... ff... your decision to return either destroyed one town or another, either an evil cult succeeded in their ritual or the boss of the dungeon managed to unseal a treasure of immeasurable power unleashing a wave of monsters upon the unsuspecting town. Isn't it odd how a simple decision to, instead of challenging a dungeon, return for groceries has caused the fates of so many to change and suffer. For you see had you ventured into the depths, a party of like-minded adventurers would have found out about the cultist and stopped them.
@@Elda.Handles Wow! I’m honestly impressed that you turned my random incoherent ideas into a cohesive story. Nice work!
I just going to panic mode
Honestly, that’s fair. It can be pretty scary. But for me, that’s the fun part. Having to rework your plans, work with what you have, and think on your feet are some of the things I really like about DMing.
@@TheNPCDungeon,yea, my only problem is making a very good story just for them to skip it by forgetting the trail
@@kickbut665 I see. Yeah, I had to get used to that a long time when I had a group that tried to avoid everything. If it’s a really important story element, I usually find a way to work it into whatever they do end up doing. If it’s not super important, I just kind of stash it away for further use so I can adapt it to a future campaign.
Total freedom means if the player gets bored it is confirmed as their fault... Hey, YOU rejected the story the DM presented to spite them, so you get what you deserve.
So yes, fireball will eventually solve every puzzle.
Honestly, if it makes narrative sense and everyone’s having fun, I don’t see why not.
He paid for the whole desk so he’s going to use the whole desk
One time my dm forced my party to be in this room with a bunch of mist that makes people dissipate (he got mad at us when we didn’t assume that meant it was the was out. Asshole.) we were bound down and I tried to lick my way out. He got mad at my ingenuous move and he tried to get me killed for NOT being boring. (Asshole.)
In a DnD setting we were trapped on an island. There was one guarded port and some ruins on top of the mountain. The DM wanted us to go to the ruins but of course no one of us wanted to go there. In our mind they were just ruins and the way to get off an island is ships so we went to the harbour. After two frustrating sessions of us not knowing what to do and he frustrated that we didn't want to check out the ruins we had an irl talk, cleared up the misunderstanding and the campaign continued.
@@mariuskaesser Yeah, I’ve been there too. But I have to say, it sounds like you resolved it in a really good way. I think it’s important to talk about issues we may be having with our groups in a mature and respectful way, and it sounds like you did just that! Nice!
a buddy and player of mine found you, and linked me this. You bring up some pretty good ideas, I'll try to keep them in mind.
Thanks! I hope you find them useful!
I would say that if a player creates a plan and oneshots a boss, don't take that away from them by forcing the boss to survive. Let it happen, and make the next one stronger.
I've just found your channel and I'm so glad you are doing this!! Thanks for all your advice!! :)
I really appreciate that. I’m really glad you found it useful.
The easiest way to make Boss Fights dangerous is using lots of allies: mooks, bruisers, and specialists.
Naaaa, my townspeople are racist(players don't know yet)
Yeah, I'm commenting for the algorithm. This is a perfect example of how a DM should reflect on their encounters to help them make sense in the world and build suspension of disbelief.
I really appreciate that. Every little bit helps. And yeah, the video series this one came from was very stream of consciousness, so a lot of it had that kind reflective quality, or that's what I was going for at least.
These are really good tips you deserve more views
That's always an uplifting thing to hear (or I guess read in this case). Thanks for the kind words!
The best monsters to hunt are the friends we made along the way
Wiser words have never been spoken.
These are some great tips! This will help me improve immensely
Great! I'm really glad you found it useful!
The fun of the heist mission is all in the planning phase. They should be able to have access to enough info to be able to make a plan that they feel will be perfect. And then it gets REALLY fun when a LITTLE BIT of their info is wrong -- JUST ENOUGH that the plan has enough of a hitch that they have to think on their feet.
This is true. There’s definitely a balance to be maintained between the info that you give them and what you decide to change up on them.
Ok this is going to help
Awesome! I’m glad!
Poo