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Johanna Pirker
Austria
Приєднався 28 кві 2020
Johanna Pirker; Researcher, Game Dev, CS Prof, Gamer.
Tiny Lecture: Who are Gamers?
In this tiny lecture we look at statistics about gamers and where we actually find this. In this case the ESA Essentical Facts report.
Who are "gamers"? How old are they? What do they do? In this video, we debunk some stereotypes and take a look at the ESA reports.
Connect with Johanna Pirker:
Twitch: www.twitch.tv/joeyprink
Twitter: joeyprink
Instagram: joeyprink
Homepage: jpirker.com/
Sources:
www.theesa.com/
www.theesa.com/data-insights/
Report:
theesa.com/wp-content/uploads/2024/02/EIR_ESA_2024.pdf
Other statistics:
newzoo.com/resources/trend-reports/newzoos-global-games-market-report-2024-free-version
www.statista.com/outlook/dmo/digital-media/video-games/worldwide
twitchtracker.com/
Who are "gamers"? How old are they? What do they do? In this video, we debunk some stereotypes and take a look at the ESA reports.
Connect with Johanna Pirker:
Twitch: www.twitch.tv/joeyprink
Twitter: joeyprink
Instagram: joeyprink
Homepage: jpirker.com/
Sources:
www.theesa.com/
www.theesa.com/data-insights/
Report:
theesa.com/wp-content/uploads/2024/02/EIR_ESA_2024.pdf
Other statistics:
newzoo.com/resources/trend-reports/newzoos-global-games-market-report-2024-free-version
www.statista.com/outlook/dmo/digital-media/video-games/worldwide
twitchtracker.com/
Переглядів: 196
Відео
Tiny Lecture: Usability von Spielen
Переглядів 56811 місяців тому
Diese Game Design Tiny Lecture haben wir live im Stream aufgenommen. Die Usability Heuristics von Nielson sind im Design von Benutzerinteraktionen sehr bekannt, aber wie können sie auch im Game Design verwendet werden? Hier ein kurzer Überblick über die Heuristiken und Ideen für die Spieleentwicklung. Connect with Johanna Pirker: Twitch: www.twitch.tv/joeyprink Twitter: joeyprink In...
Was bewegt die Spieleindustrie 2024?
Переглядів 20611 місяців тому
Wir besprechen gemeinsam im Stream den 2024 State of the Game Industry Report (GDC und Game Developer). Themen die Entwickler begeleiten: Generative AI, die Entlassungswelle, Zusammenarbeit mit der Filmindustrie, Barrierefreiheit und Gewerkschaften. Link zum Report: reg.gdconf.com/state-of-game-industry-2024 Connect with Johanna Pirker: Twitch: www.twitch.tv/joeyprink Twitter: joeyp...
2023 Game Review - Das beste Jahr für Gamer, hart für die Entwickler
Переглядів 176Рік тому
Jahr 2023 Review - Das beste Jahr für Gamer, hart für die Entwickler. Dieses Video stammt aus dem Stream und wir lassen gemeinsam das Game-Jahr 2023 Review passieren. Artikel zu Referenz: www.theguardian.com/games/2023/dec/20/pushing-buttons-2023-year-in-review Connect with Johanna Pirker: Twitch: www.twitch.tv/joeyprink Twitter: joeyprink Instagram: joeyprink Homepage...
Tiny Lecture: Wie klug ist die KI in Spielen? Ein erster Überblick.
Переглядів 217Рік тому
Diese Game Design Tiny Lecture haben wir live im Stream aufgenommen. KI begleitet Spiele schon sehr lange.. aber wie klug ist sie wirklich? In dieser Tiny Lecture geben wir einen kurzen Überblick über KI allgemein und starten einmal die Serie über unterschiedliche Anwendungsfälle von KI in Spielen. Und nicht vergessen, es ist ein Einstieg und Überblick - vieles verkürzt und vereinfacht :-) Lese...
Twitch Beyond Entertainment - How to use Twitch for teaching (Research Paper ITICSE 21 Presentation)
Переглядів 118Рік тому
This is a presentation of our research on how to use Twitch for education (during the lockdowns). This presentation summarizes our research for the ITICSE conference in 2021.
Tiny Lecture: Was ist Social Network Analysis und was hat das mit Spielen zu tun?
Переглядів 145Рік тому
Diese Game Design Tiny Lecture haben wir live im Stream aufgenommen. Social Network Analysis wird in unterschiedlichsten Bereichen verwendet, um beispielsweise Beziehungen zwischen Menschen in sozialen Netzwerken zu analysieren. Wie können wir das aber in Spielen gebrauchen? Hier ein kurzer Einstieg Connect with Johanna Pirker: Twitch: www.twitch.tv/joeyprink Twitter: joeyprink Inst...
Game Design Insights: Was sind Player Types und warum sind sie wichtig?
Переглядів 495Рік тому
Diese Game Design Tiny Lecture haben wir live im Stream aufgenommen. Es gibt in Spielen unterschiedlichste Player Types, die unterschiedlich kategorisiert werden können. Hier plaudern wir kurz über die allgemeine Idee und erste Quellen dahinter. Und welcher Player Type seid ihr? Connect with Johanna Pirker: Twitch: www.twitch.tv/joeyprink Twitter: joeyprink Instagram: ...
Clio Em, Clio Montrey - Live Performance and On Game Design & many other things... | gamedev Talks
Переглядів 197Рік тому
Clio Em, Clio Montrey - Live Performance and On Game Design & many other things... | gamedev Talks Follow Clio on Twitter: clioem Follow Clio on Twitch: twitch.tv/clioem This talk was recorded during a Twitch stream May2022 on: twitch.tv/joeyprink Connect with Johanna Pirker: Twitter: joeyprink Instagram: joeyprink Homepage: jpirker.com/
Joint Conference on Serious Games 2022 - We will all be Game Developers
Переглядів 4612 роки тому
Joint Conference on Serious Games 2022 - We will all be Game Developers
Marta Fijak - On Game Design, Ants, Books, Ants, & many other things... (Part I) | gamedev Talks
Переглядів 6192 роки тому
Marta Fijak - On Game Design, Ants, Books, Ants, & many other things... (Part I) | gamedev Talks
GDD1 - Lecture 9 - Performance, Accessibility, Security in Games
Переглядів 3572 роки тому
GDD1 - Lecture 9 - Performance, Accessibility, Security in Games
Josh aka Stuffed Wombat - On Game Design, Workflows, and many other things... | gamedev Talks
Переглядів 8553 роки тому
Josh aka Stuffed Wombat - On Game Design, Workflows, and many other things... | gamedev Talks
Daniel Klug - On Game Design, Game Dev Tycoon, and many other things... | gamedev Talks
Переглядів 7603 роки тому
Daniel Klug - On Game Design, Game Dev Tycoon, and many other things... | gamedev Talks
Jonathan Blow - On Game Design, Books, Movies, & many other things | gamedev Talks w Johanna Pirker
Переглядів 47 тис.3 роки тому
Jonathan Blow - On Game Design, Books, Movies, & many other things | gamedev Talks w Johanna Pirker
Graham McAllister - On Player Experiences, Productivity, And Different Career Paths | gamedev Talks
Переглядів 4634 роки тому
Graham McAllister - On Player Experiences, Productivity, And Different Career Paths | gamedev Talks
Ivan Buchta - On Game Environments, Productivity, And How To Find Inspiration | gamedev Talks
Переглядів 6504 роки тому
Ivan Buchta - On Game Environments, Productivity, And How To Find Inspiration | gamedev Talks
Lecture Game Design and Development - Part 3 | AI in Games Part 3
Переглядів 2324 роки тому
Lecture Game Design and Development - Part 3 | AI in Games Part 3
Josh Sawyer - On Game Dev WFH, Team Leadership, Confluence, and other things... | gamedev Talks
Переглядів 4,7 тис.4 роки тому
Josh Sawyer - On Game Dev WFH, Team Leadership, Confluence, and other things... | gamedev Talks
Lecture Game Design and Development - Part 3 | AI in Games Part 2
Переглядів 2254 роки тому
Lecture Game Design and Development - Part 3 | AI in Games Part 2
Philipp Seifried - On Getting Things Done | gamedev Talks
Переглядів 3754 роки тому
Philipp Seifried - On Getting Things Done | gamedev Talks
Lecture Game Design and Development - Part 2 | AI in Games Part 1
Переглядів 2504 роки тому
Lecture Game Design and Development - Part 2 | AI in Games Part 1
Lecture Game Design and Development - Part 1 | Game Design Workflow, Photogrammetry
Переглядів 6314 роки тому
Lecture Game Design and Development - Part 1 | Game Design Workflow, Photogrammetry
Lecture Game Design and Development - Part 0 | Brainstorming, Ideas, Game Design Document, Tools
Переглядів 9534 роки тому
Lecture Game Design and Development - Part 0 | Brainstorming, Ideas, Game Design Document, Tools
Alex Austin - On How to Program Simply | gamedev Talks
Переглядів 1,2 тис.4 роки тому
Alex Austin - On How to Program Simply | gamedev Talks
I don't know why Jonathan was happy that day, but I just really liked the detail that he gave to each answer. Also, thank you so much for asking personal stuff, I believe that gives more insight into someone's work/art.
I grew into Video Games, still miss the Joystick from the 80s
Doom Guy: Life in First Person by John Romero was a good supplement to Masters of Doom. I'd read MoD several times before DG, and I still learned a lot of info from it. It also gives a different perspective on many events described in MoD.
Blood, Sweat and Pixels/anything by Jason Scheier, Control Freak (Biopic) by Cliff Bleszinski, Jacked: The Outlaw Story of GTA by David Kushner, Rogue Leaders (LucasArt) by Rob Smith
vieles kann man für das Design von kommerziellen Applikationen auch anwenden.
ich habe mit Game Design/KI nichts am Hut, dennoch fühle ich mich klüger als zuvor.
auch solche Daten würde ich gerne analysieren 💻
ich würde gerne solche Daten analysieren
...PONG!
My first video game was Pong. Yes I am old…
I'm not sure which one was my first, Bio Menace, Commander Keen or Prince of Persia.
i grew up with the Sinclair and Commodore C64 before switching later to 286 PC's (DOS) On PC's Prince of Persia and Lost Vikings were my first favorites.
First game might have been “Mixed Up Mother Goose Deluxe” (1995)
My first Videogames were i completed was "Lost Vikings"
this was really nice :)
oh yes Lost Vikings, i also loved to play the adventures of the three vikings Baelog, Erik and Olaf. Fun fact the three had an cameo in a cave in WoW.
Not sure anymore, probably Pac Man
pac man is the best!
Mine was something that would show letters and numbers on the screen and I was supposed to press the corresponding key on the keyboard. As someone who is far-sighted, I wonder if I would have still started playing if I had been born into today's more mobile-focused generation.
oh that's interesting? there were some games that would teach you that way the keyboard layout :)
Yes but that was more of a side-effect. I was so small at the time I think my parents were trying to have me learn what letters are haha.
@@lvl5popcap :D smart idea
My first Videogames were "Jupiter Lander" and "Rudi the Rat" on Datasette for Comodore 64. 😄
Excellent ones!
What was the first game you played?
Same as yours. :) The dad of my neighbour and friend had, as one of the first in our village, a 386, on which we played Prince of Persia. Thanks for this tiny lecture!
@@Siphr0dias thanks for sharing! :)
My first game was WORMS in MS-DOS, just 1v1 for hours. Very good times.
@@peper0ny.r1p sooo good!
Damn bro Jonathan Blow the antivaxxer 43:00. Yikes
Too much programming is definitely sharpen you skill, but from while to while you need to to have a long vacation just to avoid burnout.
Hahaha she likes him
Can recommend "Masters of Doom" about the makers of Doom, "Explore / Create" by Richard Garriott (Ultima RPGs), "Not all fairy tales have happy endings" from Ken Williams (Sierra) & "Blood, sweat & Pixels" by Jason Schreier. As a bit of sidedish :) I would also like to recommend: "Creativity" by John Cleese (how creativity works) & "Creativity Inc." by Ed Catmul about the origins of Pixar - both not about Games, but likeminded-topics :)
Sid Meier's Memoir is on my reading list, I plan to read it soon! :) I personally loved "Doom Guy" the autobiography of John Romero. I love how after so many years he is still as enthusiastic about game dev as he was in the 80's! He delves into all his experiences, the good ( Wolfenstein, Doom) and the bad (Daikatana), and talks also about his lesser known recent projects!
Tiny Lecture hype!
Welche andere Themen für Tiny Lectures wären für euch spannend?
wow amazing what he said at 2:34:00 about making mistakes, very few people have that mindset for sure and it shouldn't be !
Great interview. I find Jonathan is always worth paying attention too, even when I find myself challenged by some of his stuff. Thank you for sharing this.
you're welcome, thanks for watching!
Thanks two years later. I become a games developer at the age of 40 and had a very valuable time here listening.
Lieben Dank! Hier seh ich stets gern zu. :)
Interessantes Thema, sehr gut erklärt, angenehme Stimme. Danke dafür.
Sehr klar und angenehm erklärt.
Vielen Dank für den Vortrag, sehr interessant.
This is sad
Danke für die Infos! Jetzt hab ich wieder einiges zum Lesen (Korrektur: Noch mehr zum Lesen...) Huizinga, Callois oder Bernard Perron könnte man noch dazu lesen, wenn einer bissl mehr der philosophische Ansatz (Was ist eigentlich "spielen"?) interessiert, aber das ist vll wieder ein bissl weit weg von der Informatik. Looking forward to more!
Nächstes Thema etwas über PCG?
Danke für die Tiny Lecture! Im Stream bin ich erst zur Halbzeit dazugestoßen und hatte mir schon notiert, das VOD nachzuschauen :)
but what about when you act differently in different games?
yes - every game comes with different elements to engage with players. this should certainly be considered.
Welchen Tiny Lecture Content wünscht ihr euch denn noch?
As for why people no longer want to get good at what they do... I think it also has to do with the widening wealth gap and increasing resentment in the working class. People don't feel like they are regarded as contributing to society or to the reputation of the nation; they feel like they are regarded as the wage-slaves of billionaires. People aren't going to spend another 10-20 hours/week outside of work studying and improving when this effort will never be recognized or rewarded. Companies will just take and take and take from you, and string you along, and laugh at what a gullible idiot you are if you do free work for the company. Like Kevin Spacey in Horrible Bosses.
Thanks for this great conversation
2:06:08 That is not what impostor syndrome is. impostor syndrome is not about being an impostor without realizing, its about thinking you are an impostor when you actually aren't; Impostor syndrome is when you are good/successful, but you think that you are only good or successful because you are lucky or because others just haven't "caught on yet" or something. What jon describes is closer to some form of the DK effect, but where the person is somehow cognizant of that fact.
Great interview, thank you for sharing.
1:45:50 Would you really not be you? I mean, there are certainly events that do change you. But many don't. And many are just needless suffering.
❤️
I wasn't familiar with "contact improvisational dance" at 01:55:00 and for those in the same boat as me, it looks like realtime Twister in the 4th dimension.
Can't believe I just stumbled across this now. Wasn't previously familiar with Johanna's work but her questions were awesome and Jonathan's answers (as expected) were extremely insightful. Thanks for making this!
This is a really good video! Thanks.
One of the things I really admire about Jonathon Blow is that he understands the reality of not over planning every detail of game development because it completely bogs down the process of moving forward. He Clearly understands that Creativity is an Iterative process, and that making great product is not necessarily "always good for business" in the near future. It's about making a great game. On the other hand, I am still waiting on JAI, so, I would really appreciate some forward motion there.
omg pirker makes me perky