Dan++
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SEAMLESS Space to Ground Transition #unrealengine #devlog
It's time to create something few studios can pull off: a seamless space to ground transition. (Yes it's very simplistic, but we'll build from here to heights no one has yet achieved!)
I will do what I must. Will you? youtube.com/@danplusplus?sub_confirmation=1
RESOURCES
FastNoise: github.com/Auburn/FastNoiseLite
Triplanar Mapping Video: ua-cam.com/video/5z18ZJaCUOM/v-deo.html
Atmospheres (THESE ARE INSANE!): github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4/tree/master
Переглядів: 1 285

Відео

Procedural Planets that Look Really Real | DevLog
Переглядів 1,7 тис.2 місяці тому
In this video I take a look at how we can use Perlin noise to create real-looking planets (it's actually pretty easy!). Subscribe to keep learning: youtube.com/@danplusplus?sub_confirmation=1 Thanks for watching!
You CAN make a GAME in 30 minutes! Godot Tutorial #beginner
Переглядів 4883 місяці тому
Let's make a game in Godot in 30 minutes! Download Godot: godotengine.org/ Free Farm Assets: automataworkshop.itch.io/lowpoly-farm
A Beginners Guide to Unreal Engine | Part 1
Переглядів 284 місяці тому
A Beginners Guide to Unreal Engine | Part 1

КОМЕНТАРІ

  • @0xUltraHex
    @0xUltraHex 8 днів тому

    0:15 don't forget Elite: Dangerous, Astroneer, and others.

    • @danplusplus
      @danplusplus 7 днів тому

      Oh really? I have heard of Elite Dangerous but haven't looked into it much, might have to look it and Astroneer up

    • @zotzot5
      @zotzot5 3 дні тому

      also ksp.

  • @pengain4
    @pengain4 13 днів тому

    Someone, show this video to Stanfield devs.

    • @danplusplus
      @danplusplus 11 днів тому

      To be fair, Starfield has a lot more complexity, so it would be much harder to do this Give me a couple more videos though, I’ll catch up

  • @quanticmelon1722
    @quanticmelon1722 17 днів тому

    amazing content dude! i'm a CS major trying to start messing around with computer graphics / game development and i found your explanation very fluid and intuitive!

    • @danplusplus
      @danplusplus 17 днів тому

      Thank you! I hope you find messing about with game dev and graphics as much fun as I do!

  • @stickguy9109
    @stickguy9109 19 днів тому

    Very cool. Wonder if we could make the planets to scale without float precision issues.

    • @danplusplus
      @danplusplus 18 днів тому

      Thanks! I’m not sure if floating point precision will become an issue, but we’ll have to see…

    • @stickguy9109
      @stickguy9109 18 днів тому

      @@danplusplus Even if we make the earth to scale with the real world? As far as I know the space is enormous and computers have problems rendering things too far away.

    • @SaberCPP
      @SaberCPP 18 днів тому

      ​@@stickguy9109 well currently even with my improvements performance still becomes an issue before we can get that big, so I guess one problem at a time 🤣

    • @stickguy9109
      @stickguy9109 18 днів тому

      @@SaberCPP I'll be waiting

  • @EthMiC_
    @EthMiC_ 28 днів тому

    really like what u were able to create, cant wait to see where u and this project goes

  • @beachwebcam
    @beachwebcam Місяць тому

    Interesting video, thank you!

  • @fatigueeeeww
    @fatigueeeeww Місяць тому

    nice stuff, watched whole video.

  • @mentalmentalio
    @mentalmentalio 2 місяці тому

    Are you going to make atmospheres?

    • @danplusplus
      @danplusplus 2 місяці тому

      Yea! I actually just finished the terrain for when you get close and the atmosphere, just gotta polish some things and then I can make the video!

  • @zBl4ckUser
    @zBl4ckUser 2 місяці тому

    Really good video!

  • @abzak
    @abzak 2 місяці тому

    Looks cool. I think a good next step would be figuring out how to generate land masses and bodies of water for life harboring planets, assuming that would be something important for this project

    • @danplusplus
      @danplusplus 2 місяці тому

      Ah that's an interesting idea. My next step will be generating terrain for the planets, but to be honest I hadn't thought of water (ugh!). Obviously it's important for the planet to be cohesive from in space all the way to the ground, so I'll definitely need to incorporate the noise I use to texture the planet into the generation of the actual terrain, whether that's defining what's land vs water or deciding between biomes or maybe I'll even use those textures and colors for the terrain...

  • @asishchowdarygamini7165
    @asishchowdarygamini7165 2 місяці тому

    Keep going buddy........ Don't come back 😂😂😂... We'll join BTW😉

  • @svge2000
    @svge2000 2 місяці тому

    If you continue to develop the game I would love to work on music for it . If you are interested. 😃

    • @danplusplus
      @danplusplus 2 місяці тому

      It may be a bit early to write music for the game but of course I'm interested! What type of music do you create? You can also DM me on Discord if you'd like, my username is: .redsaber (the . is intentional)

  • @johnray854
    @johnray854 2 місяці тому

    That's pretty good explanation and these planets look really great

  • @oxanis
    @oxanis 2 місяці тому

    criminally underrated, super interesting and great explination+editing

    • @danplusplus
      @danplusplus 2 місяці тому

      Thank you! This is the nicest comment I've ever gotten, I really appreciate it!

  • @DatHeftyPigeon
    @DatHeftyPigeon 2 місяці тому

    Loving what you're doing here on your channel, man! Keep it up!

  • @Knuckles2761
    @Knuckles2761 2 місяці тому

    Please, don't make games in 30 minutes. Respect the Art. Take your time.

    • @danplusplus
      @danplusplus 2 місяці тому

      I agree with you to some extent, if you're trying to release a game, you're going to need to spend many months or even years on it. That being said, if you want to learn stuff about making games, you've gotta make games. And making games fast is a great way to learn a lot, so I definitely encourage that.

    • @EquippedPig
      @EquippedPig 2 місяці тому

      I slightly disagree, this way is a PERFECT way to "prototype" your levels, get base mechs going and have some people test for bugs etc, meanwhile use that time to work on a finish design etc.

    • @danplusplus
      @danplusplus 2 місяці тому

      ​@@EquippedPig ​ Absolutely if it's a game you're making to release, but that's not the only reason to make a game project. Sometimes you can make a quick game project just to learn something, and it's not supposed to be perfect. It's going to be bad, but the goal isn't to make something perfect, it's to practice. Sometimes you can just make prototypes and then scrap them, and other times you'll come across a really good prototype and then go further with it, in which case you should definitely spend a lot more time on it.

    • @DatHeftyPigeon
      @DatHeftyPigeon 2 місяці тому

      @@danplusplus I 100% agree! I think with most things in life the way you get good at doing something is by doing that thing

    • @danplusplus
      @danplusplus 2 місяці тому

      @@DatHeftyPigeon Exactly!

  • @BlackhawkOz
    @BlackhawkOz 3 місяці тому

    Nice bro, very well explained and easy to follow, I like the way you explain why and not just how.

  • @ethanmarkel8638
    @ethanmarkel8638 3 місяці тому

    Great video!

  • @frederichardy8844
    @frederichardy8844 4 місяці тому

    Open source do not mean that anyone can use the software for free, it depends on the licence (personal use, commercial use and a lot other conditions). Open source means that you have free access to the source code.

    • @danplusplus
      @danplusplus 4 місяці тому

      Yes and no. Open source means that the code is free for you to do whatever you want with: modify, distribute, use, etc. Now, some companies will permit you to use their source code UNDER A LICENSE, and then you have to abide by that license, but that is not open source. You have to be careful, because even if something seems open source, it might not be. But if something is truly open source, you can do whatever you want with it.

    • @frederichardy8844
      @frederichardy8844 4 місяці тому

      @@danplusplus Can you give me a example of what you call "true open source" ? Because all the project I know are under licence.

    • @danplusplus
      @danplusplus 4 місяці тому

      So to clarify, if a project doesn't have a license, it isn't open source, because then it's basically auto-copyrighted (at least under US law). The most common open source licenses I know of are GPL and MPL. If a project has one of these, and a pathway for people to contribute to the project, then I would consider it open source. As for examples, here's a random one: github.com/openmrs/openmrs-core

    • @danplusplus
      @danplusplus 4 місяці тому

      I think we may be on the same page functionally (understanding that some software the source code is available but is not free, some software is free but the source code is not available, and some software is both or neither). It's just that I'm calling software that is free and has source code available 'open source', and you believe that projects where you can get the source code but it's not free to use are also 'open source'.

    • @frederichardy8844
      @frederichardy8844 4 місяці тому

      ​@@danplusplus Ok, so you should insist on the fact that you CAN'T do whatever you want with the software, you must follow the licence. A lot of big company don't. This can end in legal action and fines. Open source was a beautiful concept in the beginning but it is shifting because a lot of projects are now sponsored by commercial companies (Google for Chromium, IBM pour Red Hat, ...) and they want some profit on the money they invested.

  • @Shakrouk
    @Shakrouk 4 місяці тому

    What about roblox?

    • @danplusplus
      @danplusplus 4 місяці тому

      Kind of, but David Baszucki, the co-founder of Roblox had already started and sold a company, so even if it was his first game, he knew the business side of things quite well.

  • @scarlet-king0001
    @scarlet-king0001 4 місяці тому

    scott cawthon made 2 or 3 other games before fnaf

  • @Reventern
    @Reventern 4 місяці тому

    I'd like to tune into these if you do more in the future! (Currently beginning my adventure in creating addons myself)

    • @danplusplus
      @danplusplus 4 місяці тому

      Yeah everything fell apart so I would like to try it again at some point

  • @DudoC137
    @DudoC137 4 місяці тому

    The fact that someone finally knows what binding of isaac is, is a legend

    • @danplusplus
      @danplusplus 4 місяці тому

      lol it's one of the greatest successes of indie game history, of course I know!

  • @PhantomGato-v-
    @PhantomGato-v- 4 місяці тому

    Don't worry, after ~200 games Im used to the loss.

    • @danplusplus
      @danplusplus 4 місяці тому

      200? you might be due for a success, keep going!

  • @Jordi-dn6eu
    @Jordi-dn6eu 4 місяці тому

    Hollow knight:

    • @danplusplus
      @danplusplus 4 місяці тому

      I mean, it was the first game of that specific team, but all of them had made games before...

  • @pk_sapphire
    @pk_sapphire 4 місяці тому

    Meanwhile, Innersloth with Henry Stickmin/Among Us:

    • @danplusplus
      @danplusplus 4 місяці тому

      BUT then you realize they made Dig 2 China, then the Henry Stickmin Collection (much bigger), then Among Us (EVEN BIGGER) and it all makes sense...

  • @username_is_seth
    @username_is_seth 4 місяці тому

    Step 1: make sure your first game is a failure just like the way your parents thinks you are Step 2: do it again

    • @danplusplus
      @danplusplus 4 місяці тому

      Exactly! (unless you actually have really supportive parents lol...)

  • @WaldoWheresReal
    @WaldoWheresReal 4 місяці тому

    Challenge accepted.

    • @danplusplus
      @danplusplus 4 місяці тому

      EXCELLENT! If you release a game and it succeeds, you win. If you release a game and it fails, you still win because you'll be ready to release another game, and your second one will be WAY BETTER!

  • @supitsamber_
    @supitsamber_ 4 місяці тому

    What about stardew valley?

    • @danplusplus
      @danplusplus 4 місяці тому

      Fair. There will always be exceptions, I guess... BUT if you want to go the Eric Barone or Toby Fox route, you need to commit to it like a crazy person (Undertale took almost 3 years and Stardew Valley 4-5 years)

  • @Waspicy
    @Waspicy 4 місяці тому

    Wasn't undertale Toby Fox's first game?

    • @danplusplus
      @danplusplus 4 місяці тому

      Oof yeah looking it up it was his first release... I guess there will always be an exception!

    • @59garymajor
      @59garymajor 4 місяці тому

      Well he did have experience in the scene with Earthbound mods right?

    • @dannogameplays1115
      @dannogameplays1115 4 місяці тому

      Yes and no, it was his first own game, but he had the experience of developing the Halloween Earthbound mod

    • @danplusplus
      @danplusplus 4 місяці тому

      Oh yeah great point!

  • @TheJapaneseempire
    @TheJapaneseempire 4 місяці тому

    So it’s basically like UA-cam

    • @danplusplus
      @danplusplus 4 місяці тому

      Yeah! I spent the first 3 months of my first channel making terrible videos, and slowly getting better. My videos aren't amazing, but they're MUCH better than where they started. And 3-6 months from now, they'll be so much better than they are now!

    • @WaldoWheresReal
      @WaldoWheresReal 4 місяці тому

      Not at all. Theres many channels who blew up on their first videos.

    • @danplusplus
      @danplusplus 4 місяці тому

      I will say, most channels I've seen either took a long time to grow OR they are a second channel. Like a UA-camr with 100K subscribers has the skills to do it again, faster, but unless you've made videos before, you're in for a lot of learning.

  • @marleygraybay431
    @marleygraybay431 4 місяці тому

    Ive actually made a few Addons for Minecraft like dinosaurs and I’m working on a resident evil one

    • @danplusplus
      @danplusplus 4 місяці тому

      Nice! Maybe we'll do this again sometime without the stream falling apart and you can share some wisdom!

  • @AbsolAhm
    @AbsolAhm 4 місяці тому

    Pretty cool

  • @Gatorz_Gaming
    @Gatorz_Gaming 4 місяці тому

    It’s a deposit… not a gamble

    • @danplusplus
      @danplusplus 4 місяці тому

      Yeah I guess if you know your game will make $1000 then it's a deposit, you just have to wait a month and take it back out, along with the money you made! (that's a very high yield account right there!)

  • @danplusplus
    @danplusplus 4 місяці тому

    Just to clarify, the $100 fee being a gamble isn't a metaphor. Steam will literally give you the $100 back once you've made your first $1000. See here: partner.steamgames.com/doc/gettingstarted/appfee

  • @Fredman5551
    @Fredman5551 4 місяці тому

    If Thors video hit your algo, it hit everyone elses too.

    • @danplusplus
      @danplusplus 4 місяці тому

      Yeah I just learned the first tip from him, thought I'd share a couple of others as well!

  • @shishsquared
    @shishsquared 4 місяці тому

    Sooooo you've just been watching @Pirate Studios lol

    • @danplusplus
      @danplusplus 4 місяці тому

      lol yeah I just learned the first tip from him, thought I'd share a couple of others as well!

  • @bigman2456
    @bigman2456 4 місяці тому

    Thays probably why you see those back to back to back. Pop up ad, into a full page ad, after a level then a reward ad into another full page when you dont click it. Into another pop up. And repeat. Higher frequency must mean more money

    • @danplusplus
      @danplusplus 4 місяці тому

      Indeed it does. Unless they annoy you so much that you delete the app, in which case they get no more money

  • @shahinghasemnejad1260
    @shahinghasemnejad1260 4 місяці тому

    I spoke about this a long time ago and people also wouldn't understand me,most unreal engine games these days have that samey look because of the free library of assets,on top of that using the same shader and lightning also makes it even more samey looking Unreal is a powerful engine but this path they're paving enables devs to ignore customizing how their games look and feel

    • @danplusplus
      @danplusplus 4 місяці тому

      Exactly. Use Unreal, sure, but don't make the same game everyone else is making!

  • @User-gm4gg
    @User-gm4gg 4 місяці тому

    No you don’t have a clue and look like youre twelve

    • @danplusplus
      @danplusplus 4 місяці тому

      Well maybe in 50 years I'll be glad to look younger!

  • @cassierbutler6073
    @cassierbutler6073 4 місяці тому

    Thanks for the advice

  • @MARS-eb8pt
    @MARS-eb8pt 4 місяці тому

    People are being so mean without actually listening to him. Hes just saying to try and make your own style and be unique. Thats it, its a positive message. If you want to be photorealistic then go for it. If youre starting, go for it. But if youre trying to make a unique experience then youd probably want to make your own style. And if youre not good at making 3d models then your story or gameplay must be very unique to stand out.

    • @danplusplus
      @danplusplus 4 місяці тому

      THANK you! It genuinely does make me happy that the message I was attempting to get out has gotten out at least to some people!

  • @ajmart02
    @ajmart02 4 місяці тому

    This the stupidest nerd ive ever seen in my life. Yall do know most of the “big companies” he talking about uses UNREAL ENGINE 💀 how u think they shit look so good

  • @Rave_boss13
    @Rave_boss13 4 місяці тому

    Some people don't understand this

  • @redman7540
    @redman7540 4 місяці тому

    I dont buy it. Are movies unsuccessful because they all look the same by being realistic? No. If you put effort into the story and into the world youre creating it wont matter if youre using the same graphics.

    • @danplusplus
      @danplusplus 4 місяці тому

      I agree with some of what you're saying, but there are plenty of movies that aren't realistic, because kids often prefer cartoons. A different type of movie for a different audience. Games are the same way, there are lots of different audiences, and if most people are targeting one audience, you can target a different one and it will be easier to stand out. Unless you really want to make a hyper-realistic game, in which case go for it! Not everything is about getting the most views or downloads or money or whatever!

  • @yujirohanma6830
    @yujirohanma6830 4 місяці тому

    This nerd don't know what he's talking about

    • @danplusplus
      @danplusplus 4 місяці тому

      I should have made myself more clear: Unreal Engine is my favorite engine and one of the best engines on the market. It's not their fault that developers are only making the same style of game art, but rather the devs, who can (myself included) be a bit lazy. Unreal just makes it super easy to get your hands on photorealistic assets. I'm simply trying to encourage developers not to fall into that trap and to use Unreal in unique ways. (I think photorealistic games are awesome, but there should be other types of games as well, and I think other games can stand out more easily in our current time.)

  • @DaRealXXLSlayer
    @DaRealXXLSlayer 4 місяці тому

    I think it’s so stupid when people take something that they don’t like and try to make it everyone’s problem If you like making stylized games because that’s what you’re talking about then do that Don’t make it unreal engines problem Because they’re only real problem is that they don’t regulate things sold in their marketplace so you may pay $50 for an animation blueprint that should’ve only been $5

    • @danplusplus
      @danplusplus 4 місяці тому

      I agree! I should have made myself more clear: Unreal Engine is my favorite engine and one of the best engines on the market. It's not their fault that developers are only making the same style of game art, but rather the devs, who can (myself included) be a bit lazy. Unreal just makes it super easy to get your hands on photorealistic assets. I'm simply trying to encourage developers not to fall into that trap and to use Unreal in unique ways. (I think photorealistic games are awesome, but there should be other types of games as well, and I think other games can stand out more easily in our current time.)

    • @DaRealXXLSlayer
      @DaRealXXLSlayer 4 місяці тому

      @@danplusplus there is plenty of stylized stuff on unreal into the marketplace so I don’t really know what you’re talking about But nobody wants to make a stylized looking game because it looks like it’s made for kids Even big studios who have made stylized games they don’t sell!!!! And what you’re asking for limits peoples creativity because you can only do a medieval period piece or a fantasy piece set in a fairytale or medieval story time if you’re not using hyper realism because the other option is stylized

    • @danplusplus
      @danplusplus 4 місяці тому

      ​@@DaRealXXLSlayer No, no, not at all! There are so many styles of games you can make, and if you're making a small game, you can't compete with AAA games with big budgets, so just DON'T! Make a game in a different style, a different genre, a different *something* so you're not in direct competition!

  • @logiccamo7888
    @logiccamo7888 4 місяці тому

    You look ai generated

    • @danplusplus
      @danplusplus 4 місяці тому

      I guess bad things happen when I turn the contrast up too far…

  • @MARCmohamadarchoukia
    @MARCmohamadarchoukia 4 місяці тому

    Unity can handle high quality realistic graphics, and does very well in 2d , and so is godot , unreal isn't so good at 2d but it can do it , and all three can do multi-player on every platform not only mobile, this choosing method doesn't make any sense because the engines you mentioned isn't limited in what you said , but infact they have some limits that's are being worked on to give the developers the most convenient workspcae in each update

    • @danplusplus
      @danplusplus 4 місяці тому

      Yeah Unity, Unreal, and Godot are all versatile engines, I was just trying to show that different engines have strengths and weaknesses and you should take a look at those before choosing an engine, of course I can't actually cover all of those strengths and weaknesses...