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DBMM Hong Kong
Приєднався 24 чер 2020
DBMM Basic Tactics: Sucking elements out of terrain
This is a series of videos to help players up the steep DBMM learning curve, so that we have lots of people to play with for a long time!
Some of these tactics are basic, which every DBMM player will be able to apply in most games. A second series will be more advanced, once the basics have been mastered. The final series will be Specialist, applying only to specific troop types.
Please let me know in the comments any tactics that are missing you would like me to add!
Also, note in comments where I got the rules wrong, I am still learning the nuances.
@DBMMHongKong
Music credit: Thunderstorm by Hanu Dixit
Some of these tactics are basic, which every DBMM player will be able to apply in most games. A second series will be more advanced, once the basics have been mastered. The final series will be Specialist, applying only to specific troop types.
Please let me know in the comments any tactics that are missing you would like me to add!
Also, note in comments where I got the rules wrong, I am still learning the nuances.
@DBMMHongKong
Music credit: Thunderstorm by Hanu Dixit
Переглядів: 161
Відео
DBMM Basic Tactics: Removing weak flank protection
Переглядів 226День тому
This is a series of videos to help players up the steep DBMM learning curve, so that we have lots of people to play with for a long time! Some of these tactics are basic, which every DBMM player will be able to apply in most games. A second series will be more advanced, once the basics have been mastered. The final series will be Specialist, applying only to specific troop types. Please let me ...
DBMM Basic Tactics: Protecting flanks
Переглядів 31921 день тому
This is a series of videos to help players up the steep DBMM learning curve, so that we have lots of people to play with for a long time! Some of these tactics are basic, which every DBMM player will be able to apply in most games. A second series will be more advanced, once the basics have been mastered. The final series will be Specialist, applying only to specific troop types. Please let me ...
DBMM Romans vs Germans Battle Report
Переглядів 302Місяць тому
A Battle Report on a DBMM rules friendly game held in Hong Kong Tiger Rooms. Book II-47 Early German (Marcomanni) vs Book II-64 Middle Imperial Roman (Eastern) Music credit: Two steps form Hell - Sons of War
DBMM Battle of Hattin
Переглядів 3124 місяці тому
The Battler of Hattin took place in 1187AD between Saladin's Arab army and the King of Jerusalem's Crusaders. It was a decisive battle in the Crusades, changing the direction of the war. This battle was refought at Hong Kong Society of Wargamers using the DBMM rules
DBMM100 Competition Hong Kong May 2023
Переглядів 423Рік тому
This video describes the competition held in Hong Kong using the Ancient wargaming rules DBMM. Armies were limited to 100 points, with an hour per game. Hong Kong Society of Wargamers hksw.org/ Music credit: Sons of War by Thomas Bergersen
DBMM Battle Report WOTR vs Burgundians
Переглядів 1,1 тис.2 роки тому
Book IV Battle Report between IV-83 War of The Roses Henry VII and IV-76 Early Burgundian Inert Charles the Bold
DBMM Ming vs Navarrese
Переглядів 3992 роки тому
Battle Report of Regular Tiger rooms DBMM battle between Inert Ming Chinese (Book IV-73) and Navarrese (Book IV-39)
Battle of Nicopolis AD 1396 DBMM Big Game
Переглядів 8683 роки тому
Battle of Nicopolis AD1396 Crusade of Nicopolis Book IV DBMM Ottomans vs Crudader/Hungarian/Wallachian Allied force ~900 point armies www.hksw.org
Battle of Watling Street AD60 DBMM Big Game
Переглядів 7923 роки тому
Battle of Watling Street AD60 Boudicca's rebellion Ancient British vs Early Imperial Roman Over 1000 point armies Fought at Hong Kong Society of Wargamers www.hksw.org
DBMM Battle Report: Book IV Serbs vs Catalans
Переглядів 4033 роки тому
DBMM Battle Report Book IV-22 Serbian Empire vs IV-60 Croatian Company Music credit: Invincible from Two Steps from Hell
DBMM Kurdish vs Armenian
Переглядів 2104 роки тому
400 point DBMM battle between Book III armies Kurdish army uses figures from Legio Heroica (Bedouin and IKnI)and Lurkio (IKnI)
DBMM Ghurid vs Later Muslim Indian
Переглядів 4214 роки тому
DBMM Ancient battle between Book IV armies, 1206AD
DBMM Army Review Norman III 52
Переглядів 7104 роки тому
This video reviews the Norman army organised for DBMM Army List III-52 Figures are mostly from the new Forged in Battle range Please comment on what would you list look like, and any armies you would like me to review next. Subscribe to get notified when the next review is done
Great to see these videos about my favourite set of tabletop rules.
Cv should have repulsed 160-240 paces (instead of recoiling) when charging infantry in own bound and losing ^^
Thanks! Sam mentioned this too....doesnt change the flank protection principle, but need to get the rules right for new players!
Thanks for that very clear explanation. You used one acronym 'EMTL'. I could see from the video what you mean, but still have not the faintest idea what the acronym stands for!
Sorry! EMTL stands for "Extra Move To Line up. After one point of your element makes contact with an enemy, the element can move 80paces (40mm) through a wheel and/or sideways slide to end up lined up with the enemy you contacted. So to have a safe flank, you have to measure whether the flanking element can get to the final lined up position after the EMTL move. This is the use case for the triangle with 40mm sides - if the near front corner of the flanking element can reach the corner of the unit to be flanked, put the triangle next to the unit being flanked and the far front corner of the flanking element must be able to reach the far corner of the triangle so it can use EMTL to wheel 40mm to "close the door" and hard flank.
Good of you to show the threat zone scenarios
I think that often new players don't realize when their flank is exposed.
A great looking game with superb armies!
Cool Battle, I have never tried the Marcomannic tribe so far. Thanks
Kilback Tunnel
Kirlin Underpass
Bettie Shoals
Rahul Trail
Mae Inlet
Rhea Stravenue
Bergstrom Isle
Great looking game, a beautiful battle with colorful armies!
Nice to see a scenario being played. Looks tough for the Crusaders though.
Super Video, well done! Thank you
Interesting video and some great thoughts on command planning (esp with a full command of 2ME not suffer Disheartened). Only thing I would say is that I found the music became EXTREMELY annoying after about 5 minutes, it’s too loud IMO, I’d suggest binning the music altogether or at least dial it down by 50%.
Interesting video, not much on DBMM around. I've often seen people trying to balance the ME between the Commands so 28 / 28 / 28 for the army here. The 20 ME command will be considerably more fragile. I'm assuming you've gone for 32 x 2 and 20 merely to get the deployment you want? I'm assuming Scythed Chariots are total garbage given you didn't even mention them LOL? If your'e still interested in doing more videos, Later Carthaginian and Polybian Romand would round it out nicely. Not much to be said about Romans by and large though I guess (e.g. # number of legion divided by 3!).
The Command sizes are based on the way PIP dice are allocated for Regular armies in DBMM, highest, middle and lowest. The highest dice here is for the mounted command, so it can manoevre to get the match-ups it needs to use its great variety of unit types best. The lowest dice command only gets 1-2 PIPs on avergae, so it is a "PIP dump", smaller size, used as a reserve command while the other 2 front up. Scythed chariots, as in most historical battles are a gimmick, will force your opponent to look up the rules, but 9 times out of 10 fizzle out. At least the Seleucid ones are Regular, makes them a little easier to control. Carthaginians are interesting, lots of options but hard to make a good list. As you say, early Romans are very limited in choices!
@@ChrisMusic2468 Yes I’m aware how the pip dice allocation works. Often though I’ve seen folks try to balance the ME sizes of the commands so they are all roughly equal, even to the point of saying that’s the best way. I can see that working quite well with Romans and other armies with almost identical troop types across the board, and all Regular, I don’t see the equal size ME approach working here though (e.g. trying to get each command to 28).
@@Edward-Plantagenet I usually do balanced commands for irregulars, but weight them for regulars. Of course some troop types don’t need many pips, like a pike phalanx, but in general give the highest pips to your big commands that have to do the heavy lifting.
Need to work up to that many! I see the Brits have chariots - could anyone help a newcomer with them please? I have the 2.1 rules ('16) which gives them and war dogs -1AP on pg.16. Beyond the chariot treats RG as DG on pg.23, I can not find a single mention of either element type. Where am I missing their extra rules? Thanks
You’ve got it, treating RG as DG is the main difference between chariots and cavalry. Also they are 40mm deep, not 30, so they can’t turn into flank if they punch a 1 element wide hole in the line, because their rear edge can’t touch an enemy unit. Worth it for the 1 pt discount, I take as many as I can get. War dogs are treated a IWbF, the only difference is they don’t get rear rank support. In general, you point them at the enemy and let them go impetuous,hoping they cause some trouble. I am currently building the Ancient British Panzer division, lots of chariots that can dismount as WbS. Scary and flexible.
@@ChrisMusic2468 Brilliant, simple and thorough thank you. Still in the blood, Brits loved their cruiser tanks. Hope you have a lot of fun with yours.
Great video thanks. We have not done a 100AP tournament here, only 240AP. But looks liek you guys had an exciting day. Inspiring!
Wonderful to see. Sorry I missed it.
Great to see a DBMM based UA-cam video.
Great game!
Some practiced play there. Have you heard of any DBMM in Singapore?
Sorry, don't know anyone. Know several in Thailand, Many in Australia/NZ. You can come to Hong Kong, we are enough to have many games in a DBMM vacation!
@@ChrisMusic2468 As it happens I'm going to be in HK quite a bit from now on. Will be there 5th, 6th, 7th but I'll be busy. I will be returning though.
@@craigcollings5568 If you can give us a few days notice, there are DBMM games here most Friday/Saturdays. If you have any time free to drop by on the 6th, we have 8 players playing a mini DBMM-100 competition.
@@ChrisMusic2468 Thanks for the kind invitation! Let's see if I can.
Is this 15mm?
Yes, all figures 15mm
Great to see a massive DBMM battle
Really enjoyed that. Great video and fun looking game
Excellent video and beautiful looking armies
Thank you. I'm new to DBMM and thanks to the video realise the importance of baggage
Welcome, it is great to have new players! I always take Baggage to boost break points, I where possible, S even better. F is better than O since it can set up in the flank sector and flees on a lost combat. Regular Baggage is worth protecting, I leave Irregular Baggage open, if the opponent uses PIPs to take it out, hopefully I can win elsewhere
Hi! Is your army builder available somewhere or it's just a plain excel file (and you do the maths by hand)?
That was AMAZING! I had to flick through frame by frame. So much drama in each shot. (PS. My money was on the British the whole time. Well done to the Romans for keeping it to 15-10).
Many thanks, the credit should go to Tony for his magnificent armies……sheer dedication to paint 1,000 points when most of us stop at 400…..
I would very much like to hear your thoughts on a Hellenistic Spartan army post-222 BC: Reg Pk(O), Reg Ax(S) & Reg Ps(S), almost no Cav.
I'm a fan of the Athenian Hellenistic Greek list, with IAxS and RKnF. Aggression of 0 means you can pack terrain, swarm it and position the Knights for a decisive strike. I like Spartans too, but in the RSpS, RSpO combo, maxing out Ps
Thanks for that. Just what I needed as I consider the Hautville forays into Sicily.
Now I've finished 1066 army, maybe I have to start on the Hautvilles.......you can never have too many Norman Knights!
At about the 33rd minute, when the LH entered the BUA, they were probably still in the open 0.5BW, so could have probably got to the other side of the BUA and importantly away from the enemy Knights.
No, they were inside 1BW difficult terrain of the BUA. The 3D nature of the BUA just slide them in a way that they looked like to be in the 0.5BW open edge of the BUA.
It was very close. I also had to check the rules, move is reduced when you enter or end in the terrain, so I could not move through to the clear terrain behind. I expected worst case they would flee into BUA after a flank hit, had not realised that they could be hit front and back
Excellent battle report with very interesting narration. The graphics was a great touch also who had helped the motion of the battle be understood. Thank you for posting.
When we write battle reports in Hong Kong, we usually will add movement arrows and the Destroyed Boom symbols when we have the time to do so.
I love the music
I enjoyed that as the first army that I bought was Mikes Models Seleucid Army box for WRGAncients 6th Ed. I would like to see an English Feudal Army I have an Essex DBA Army but want to build it for DBMM if I can ever get away for a meeting :-)
It was epic!
Hard to follow what you’re saying when you talk about knights and pikemen. I don’t see any of either - just chariots and spearmen. Surely it’s better to use the terminology used in the army itself not some artificial designation in the rules?
Thanks for that presentation. I am actually inspired and I started to scan miniatures on the market. Just one question: Where does it say that the chariots are exclusively Kn(F) OR Cv(O)? I did not find any remark. If the army list want to indicate an exclusive OR they usually state either all kn(F) or all Cv(O). Here I would actually claim that you are allowed to mix... Or did I overlook something?
You are right, I missed this. Makes the army even more flexible, I think RCvO@7 and RKnF@10 points are good value. With only a few chariots, I would make them all KnF, with the general in the middle, but if you are fighting an army tough for your knights and pikes (not many in book 1- eg Spartan?) bringing some CvO would make sense
Also, museum have just revamped their minoan range to their new "Z" scupts
@@ChrisMusic2468 Yep I ordered a few to see them. Still need a good clue how to make generals for them though. Anyway it is a 2022 project.
I'm sorry, but your list is incorrect. You have calculated only 5 AP for the Sub-general Reg Pk (S) instead of 25 AP.
You are right, I missed that! Will have to lose 4 of the RAxS to accommodate.....
big fans
Good to see some DBMM appearing on youtube! An interesting contest between quite contrasting armies. You mention it being part of a campaign. Can you provide any details of that, here or on FB?
Yes, all Museum. Chunky figures, very fast to paint. Recommend them!
Thats interesting! I never thought about the video being watched by someone who did not like the DBMM rules, next time I'll see if it can appeal to a wider audience
Nice presentation! Are those museum miniatures?
As someone looking to build a DBMM Seleucid army, this was really useful. Particularly the discussion on the use of each unit. I know this is a new channel so I hope you keep making DBMM content! This is easily the best DBMM content on UA-cam.