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SoulLevel
United States
Приєднався 19 вер 2020
Hi I'm SoulLevel and welcome to my UA-cam channel! This channel is a creative outlet where I can discuss video games and anything other interests that I have. I want my videos to be entertaining and get discussions going. Thanks for checking out my channel and I hope you enjoy my videos!
Black Ops 6 First Impressions
My first impressions of Black Ops 6 multiplayer and zombies modes. Enjoy!
Переглядів: 37
Відео
How I Feel About Silent Hill 2 Remake After Beating It
Переглядів 43414 днів тому
Silent Hill 2 is a masterpiece.
Monster Hunter Wilds October 2024 Showcase Reaction
Переглядів 9714 днів тому
My Reaction to the October 2024 showcase for Monster Hunter Wilds. Enjoy!
Monster Hunter Wilds Returning Monsters Wishlist (Part 2)
Переглядів 9528 днів тому
Monster Hunter Wilds is just six months away and I am extremely excited for the game. So far there have only been a handful of Monsters from previous games confirmed to be returning in Wilds, so in this video I make a tier list which expresses how much I want all of the Monsters from previous games to return. This is the second and final part. Enjoy!
Monster Hunter Wilds Returning Monsters Wishlist (Part 1)
Переглядів 337Місяць тому
Monster Hunter Wilds is just six months away and I am extremely excited for the game. So far there have only been a handful of Monsters from previous games confirmed to be returning in Wilds, so in this video I make a tier list which expresses how much I want all of the Monsters from previous games to return. This is part one of two parts. Part 2 will release several days after this one. Enjoy!
Terry Bogard is Incredible in SF6
Переглядів 94Місяць тому
Some highlights from a recent stream I did playing as Terry in Street Fighter 6. Enjoy!
Astro Bot - What It Can Teach The Industry
Переглядів 481Місяць тому
Recently, I platinumed Astro Bot for PS5 and had an incredible time with it. While not my personal game of the year, it is one of the best games that I have played this year. I genuinely think that it is the most important game of 2024 and that the games industry (specifically AAA studios and publishers) can learn a lot from it. In this video I explain why I believe this to be the case. Enjoy! ...
Concord - A Case Study in Character Design
Переглядів 33 тис.Місяць тому
In this video I take a deep dive into character design principles and why these principles were not used effectively on the designs of the Concord characters. I hope you learn a thing or two about character design in this video. Enjoy! Artstation Link to Roh Seung Hoon's Realistic Chai Model: www.artstation.com/artwork/mAzZOY Special thanks to my good friend Ezrox for proof reading my initial s...
Borderlands 4 Hopes and Predictions
Переглядів 6802 місяці тому
My hopes and predictions for the recently announced Borderlands 4! What are you looking for in Borderlands 4? Let's get some discussions going in the comments below!
Marvel Vs. Capcom 4 Roster Wishlist
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Marvel Vs. Capcom 4 Roster Wishlist
Super Smash Bros. Ultimate: The Ultimate Journey comes to an end
Переглядів 363 роки тому
Super Smash Bros. Ultimate: The Ultimate Journey comes to an end
Monster Hunter Rise - I miss this feature...
Переглядів 713 роки тому
Monster Hunter Rise - I miss this feature...
Monster Hunter Rise 3.0 Update - Hopes and Predictions
Переглядів 2,5 тис.3 роки тому
Monster Hunter Rise 3.0 Update - Hopes and Predictions
Monster Hunter Rise: 5 monsters that I DON'T want to return
Переглядів 1353 роки тому
Monster Hunter Rise: 5 monsters that I DON'T want to return
Monster Hunter Rise: My thoughts on the 2.0 update news!!
Переглядів 363 роки тому
Monster Hunter Rise: My thoughts on the 2.0 update news!!
Monster Hunter Rise: Ranking all of the new monsters
Переглядів 643 роки тому
Monster Hunter Rise: Ranking all of the new monsters
Monster Hunter Rise 2.0 Update - Hopes and Predictions
Переглядів 1,8 тис.3 роки тому
Monster Hunter Rise 2.0 Update - Hopes and Predictions
How it feels to use Longsword in Monster Hunter Rise
Переглядів 1433 роки тому
How it feels to use Longsword in Monster Hunter Rise
The lead artist managed to make Rei and Asuka butt ugly, that alone is an achievement lol.
It's a huge shame about the performance issues :( I'm waiting for those to be solved before I grab it
@@spideralexandre2099 Is that a PC specific problem? I didn’t have any issues on PS5. I’ve also seen people play it on PC and it looks like it runs fine.
@soullevel7930 I've heard the console versions don't reliably hit 60 fps which is a huge deal, and while the PC version has work around they require a computer more powerful than mine
@ I didn’t notice any major performance issues while playing.
@@soullevel7930 it's been a few weeks since those reports, so maybe I'll just grab it and hope for the best
Honestly the graphics and dialogue were too good something about the original is just the perfect amount of uncanny for it. Really good for a remake tho still really fun.
Indeed
Nice react ;)
15:15 I didn't know Jeff the Land Shark existed before now, but now that I do know he exists; I would die for him.
I've never understood the meaning of the term 'eyesore' until i saw concord characters
Almost all the MHTri monsters deserve to come back, especially Giginox.
not putting Thor on the Marvel side is crazy you know disney would mandate he be in there he's to popular these days to be left out. i also think Dr Strange would also probably be a mandated character as i said the mcu has just made him to big to not be there. not to mention they have both been in the last 2 games
Doesn´t this mean the design team had no idea what they were doing? Up to the very top.
It could mean that. In this case however, it has come out that, many of the artists could not speak out about the issues with the character designs because the people in charge wouldn't want to hear any criticism, even if it was constructive.
That was pretty good but you should try using your fastest buttons (like crouching Light Punch) more often especially when the opponent is low on health.
As an artist, to this day i still use concord as a baseline of how to not design characters. Its funny because even characters i make up on the spot have a more unique look and silhouette at least
This is what happens when you're meetings are ruled by toxic positivity.
9:10 Dude. That transition was the audio equivalent of a flashbang.
So sorry about that. In my next videos I did and will continue to pay closer attention to audio balancing.
I really appreciate the calm and educational tone of the video. It would be easy for this kind of analysis to come off as judgemental even by accident.
Thank you! I wanted to be as professional as possible so I'm glad that it came off that way.
I am not an art student but if they have any course related to business, this game could probably be used as a case study like you do.
Fantastic game, easy to pick up and play, creative levels, lots of collectables, great music and no stupid online service, we need more games like this.
I thought this game was something like the aperture desk job to just show the new features
@@demex4548 No, you’re thinking of Astro’s Playroom which came with the PS5
500m+
The alien characters like the green guy and the girl look like humans in makeup. How do you mess up an alien character design
Gundam 00 S1 and S2 are the best and the innovative hi-tech mechanics design in different form and shapes 🔵🔻🔶️🛑
Thank you for this. All I've heard is how bad the character design was but nobody said WHY. Please shitcan the Wii background music in future videos as it was really distracting. All around well done. New subscriber.
I care more about engaging game mechanics than graphics
Gameplay is king.
Art is subjective rhetoric should stop. It's very clear it's not purely subjective to some degree or else this garbage wouldn't have failed. What's the number percentage, idk 70-30 some will say. Personally I believe it's 80-20.
Art is subjective but when you start selling your art in bulk it stop being purely art and become a product and a good product is not subjective. The very basic definition of good product is that people want it and willing to shell money for it.
I’m tired of Nintendo carrying platformers this game was such a breathe of fresh air as someone who loves platformers
@@cadenlewis487 Agreed.
I watched this hoping I’d get an answer as to why That Skinny Green Guy Everyone Uses To Symbolize Concord makes me feel ill every time I look at him. I did not get an answer, but it was very interesting anyway.
I think it's the fact that he's the lazy kind of alien, where it's baically just a human with weird features tacked on, combined with the overly realistic artstyle causing his design to fall straight into the uncanny valley. Additionally, that awful shade of green they used for his skin just makes him look like he's sick. In other words, he makes you uncomfortable because he looks less like an alien, and more like an incorrect human.
From what some people have reported from inside sources, no one was able to offer any critique, which explains a lot.
@@toomanyaccounts That makes it so much worse. Thanks! >_<
12:25 ngl I found the first pose looks cooler at first glance but yeah the 2nd one definition tells you that you're about to hop onto a fighting game
The problem is these characters are originally drawn in a comic design. Translating that to realism creates something really surreal. It just doesn't work. I saw the artwork of the Designer and they're actually good. The problem is they didn't look at the materials and how to translate that into realism.
Yeah I looked at some of the concept art after I made this video and while I still think that the designs have issues overall, they do look more appealing in concept form.
Nothing could have prepared me for the fucking _Ford Escape_ example.
LOL 😂
Watching this video while lunching is hard though. Staring at the concord characters was nearly making me hurl. Even more on 9:15. Edit: 16:16 That was close.
At 15:49 you got jabali. Im also noticing pronouns in the top right (never knew they did this but that's hilariously bad), but compare jabali to infernus from deadlock. Weird cream and cyan with tinted glasses, just a normal dude. Vs infernus, just black and red, evil smugness and it doesnt surprise me if you say he's a demon bartender because that's exactly what he looks like. Deadlock beta characters are just so much better and half arent even fully done.
New info is $400 mill, but $100 mill is still too much. I hope the employees got their bag regardless of the character design.
Concord's designs feel like shopping lists of personality traits, that are disconnected with each-other. Deadlock's Infernus is a calm, collected Bartender with a spark of fire. His design perfectly gets the point across that he is a cool, calm, collected guy that uses fire. His backstory tells that he is from another world, had a criminal past, and decided to become a bartender. While this run-down from me is dim witted at best. If you take a look at the details, you get a compelling design that perfectly gets the point across, and makes sense for him. His role as a chill bartender guy that can kick ass perfectly fits, due to his physigue, criminal past, and him being able to just fucking scorch you. He is an understanding guy with many a tale to tell, that is also inviting, and willing to listen to your stories. He seems like he'll be fun at parties, and do cool tricks. But his other side commands a level of respect and authority, and he won't back down from a necessary fight. His fire gimmick perfectly fits to his past, and his Voice gives just as much vibes of a chill thug. His less ordinary origins, while looking odd for his power level, do a great job at building the world. And giving you an expectation of what to expect from beings from other worlds. And makes perfect sense within Deadlock's lore. His backstory ties in very well with the world and his design. While i am far less knowledgable on Concord, Most Concord designs feel like lists of completely unrelated personality traits, that make absolutely zero sense. They don't give you the slightest interpretation of who they are, neither their backstory. Imagining a backstory for them would most likely be just pulling whatever narrative you want out of your ass.
the poor director (who just stepped down) was a designer. this whole thing doesn't compute.
Funny and educational nice video!
Thank You!
5:30 bro the flag bothers me _so much._ why is it there?! why do you have a golf kart antenna lady???
after inspecting your channel im surprised you only have 235 subscribers and the most part of all visualizations of your channel come from this video this was an interesting video, so i think you can rise a lot those numbers! keep up the good work
Thank you that means a lot!
Brother This cost 400 Mil 100 Mil was just the cost of the studio "firewalk" when they bought them
Yeah I just heard and I don't think we knew until now. That's crazy.
That "Ted" character must be the most generic character I ever seen, just a dude wearing football gears and a gun, he even wearing a normal T-shirt under all that.
5:13 that’s just missy elliot in the sock it to me music video
I also felt bad for the development team but then some started talking smack on Twitter, and all my sympathy went down the drain 🤷. Still i know there are some good talented people that simply got unlucky of working on this mess
Honestly a lot of these designs really scream _over_-iteration to me, not under (we have to keep in mind this game was being worked on for 8 years). If the people up top were really pushing for a realistic art style or had more say in the overall art direction than the concept artists did, that's going to cause problems for a game like this. Doesn't help that some of the characters' movesets/roles just aren't communicated in their designs. So whatever amount of potential these designs had was sanded away, to result in a non-cohesive bunch of realistic-looking people wearing dumb sci-fi costumes.