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Asura
United States
Приєднався 27 лис 2021
Hey there, my name is Chris but I go by the alias Asura.
I am a psychology graduate student and also run the psychology focused UA-cam channel AsuraPsych. This channel is for video essays and other related content.
I am a psychology graduate student and also run the psychology focused UA-cam channel AsuraPsych. This channel is for video essays and other related content.
Elden Ring Made Me See Dark Souls Differently
How has Elden Ring influenced the enjoyment of Dark Souls?
Переглядів: 446
Відео
Souls-Like Games Aren’t Just for Hardcore Gamers
Переглядів 5 тис.4 місяці тому
Why I think souls games can be for (almost) everyone who enjoys rpgs and action games.
Is There an Intended Way To Play Elden Ring?
Переглядів 3 тис.4 місяці тому
A dive into the topic of intended ways to play and beat games like Elden Ring, Shadow of the Erdtree, and Dark Souls.
Shadow of the Erdtree Requires a Mindset Shift
Переглядів 53 тис.5 місяців тому
A discussion on my journey regarding my perception of difficulty in Elden Ring.
The Psychology of Sorceress Sellen - Ambition and Tragedy
Переглядів 2845 місяців тому
An exploration of Sorceress Sellen's tragic story through psychology. Credits/Clips used: 60int - Elden Ring | Sellen All Dialogue
Remnant 2 and The Cult of the Door
Переглядів 60 тис.Рік тому
During the first week of Remnant 2s release a community was formed to solve the unsolvable red door found in the games labyrinth. This video is a dive into how the community cracked the code and the journey of discovery along the way.
The Psychology Of Why We Hold Old Games So Close
Переглядів 2,7 тис.Рік тому
A video essay on the psychology of Nostalgia and how it impacts our preferences for games.
Why Rogue-Likes Hook You | A Psychological Breakdown
Переглядів 2,7 тис.Рік тому
A discussion on what motivates players to enjoy the rogue-like genre of game compared to many other game genres out there.
Why RPGs Are The Ultimate Self-Discovery Tool
Переглядів 999Рік тому
A video analysis of the Role Playing Game (RPG) Genre and its relation to identity development and mental health. You can support me here: www.patreon.com/AsuraPsych You can learn more about me here: www.chrisgpsych.com XPToLevel3 - ua-cam.com/video/g9zR74VMKmc/v-deo.html Straszfilms - ua-cam.com/video/5v_Dl7i4Bcw/v-deo.html Interview with Dr. Whittall - ua-cam.com/video/NzZWtoCghB0/v-deo.html ...
The Psychology of Powerlessness in Elden Ring and the Souls Genre
Переглядів 98 тис.Рік тому
A video essay on how the psychological theme of powerlessness is used throughout the souls games to empower players. Referenced Videos: Game Theory - ua-cam.com/video/vJj9nI_T5VQ/v-deo.html Daryl Talks Games - ua-cam.com/video/keIWG6hSD7Q/v-deo.html Thumbnail by Deirdre: www.deirdre-illustration.fr/ Most clips from the video were from channels who upload the major cinematics of these games, inc...
13:26... Character growth & development
Me warching the footage: "You need to Jump-Heavy attack from the stairs!... Oooooh right."
Cult of the Door? Mor like cult of the people who needs a reality check and get a life and a real job
Meanwhile, 2008 Miyazaki: "Let's make a game where I get beaten mercilessly while looking at ladies naked feet!" Fromsoft: "Sweet!" ;)
Feel like the game was shouting at me to play smarter, use more of the tools at my disposal, but I brute forced it with a two hand sword like I always do. First time I felt like maybe i’d have had a fuller experience if I experimented more w summons, items, builds etc. Still had fun though.
Ok buddy, your ideas are interesting and I quite agree with everything you said. But I have to give you my honest feedback on your work here, because you might be willing to take it into account (or not, you are free to ignore my comment ofc). - Speak a bit slowly, you are giving food for the mind, let the viewer chew on it - If you want to illustrate your point with a graph, please use proper labeling for both axes, and a title. This is basic scientific grammar, and will do wonder to help viewers understanding your point - If you wanna show a lot of text (for a definition or a quote), you should try to emphase the part that really matter or try not to dump the whole text on the screen at once. That was an interesting video nonetheless, that tackled a key topic when it comes to the philosophy of FS games ❤
And I have to add, as a teacher, that the part on ZPD was really on point
The whole fighting game concept is so true. The recent Virtua Fighter games were brutally fun because you had chances to rank up and if you lost certain matches, you would be demoted.
thank u very much for this video. this was very good and deffo worth watching
Believe it or not, I believe that racing games are the closest to souls games you can possibly get, there's a HUGE SKILL GAP! but if you can cross it, you have the availability to keep inching your skill in by mere milliseconds of time off your lap times, inadvertently I started to like these type of games because the way I felt about racing games is the way I feel about souls games xD
I get it but when you put 100 + hrs in a game and then you get to the end game content and its just so much harder than everything else so far in the game you dont feel like you’ve overcame shit, you feel like the game just keeps scaling past your ability to even level because of soft caps and you are being punished for trying to get farther in the game. No area exemplifies this more than Haligtree where regardless of how much you level you are meant to feel powerless in that area and there are restrictions put on your character’s growth to make sure you do. If it wasn’t for that one specific area I’d probably agree with the gist of this video but that area to me specifically proved to me that Elden Ring was no longer about being fair but challenging or overcoming and growing but just about frustrating the player and making sure they die for the sake of being hard. And I beat Maelenia on my fourth try FYI when I played her and only used Mimic Tear for two of them, so really I only actually tried twice on that boss. The boss wasn’t even that bad compared to that whole area which is just full of nonsense I was getting on shot by bubble attacks with 60 vigor. Like what….
Did you just compare playing Elden Ring to being a recovering alcoholic?
He also asked why do people struggle to get degrees like thats equivalent to struggling in a video game. There’s an obvious answer there but maybe not to him.
"the horrors persist, but so do I."
its bad the two shots, i think is not good
i think the ONLY oboss that i like was Maliketh , and i felt reliefe with all the others, what a weird game this is, because i think exactly what you think about maliketh about all thge others, i dont understand, what i do understand is that bosses dont have stamina and i think is very bad
Souls games aren’t about being powerless but about finding and earning that power, I don’t mind being op and crushing bosses because I feel like I earned it
Tho whole point on the souls games is to "get good". Meaning put in the effort to over come the odds
Elden Ring was my first soulslike game. I fell in love with it! I have over 600 hours played and I still come back time and time again. I’ve also beat DS2, DS3, Lies of P, and am currently halfway through Sekiro. I work a very stressful corporate job, and I find myself being more confident in myself and my work when I’m actively playing Souls games. I don’t even get frustrated anymore, I just get more determined. It’s probably so cheesy to say, but playing Fromsoft games literally gave me more confidence in myself. Like you said in the video, they’re a safe way to learn resilience. Love the video ❤
Did you speed up the video? It's impossible to keep up with you talking 😢
All of this begs the question... then why design Consort Radahn the way they did? XD I count myself as a decent souls player. I've no hit Godfrey and Messmer but it took me 95 attempts to solo Consort Radahn the first time. Grated I don't use bleed builds and what would be considered the strongest or most META strategies but its never taken me that many. Even with Malenia lol. Everything aside, good vid!
100% agree. I beat the dlc only because I altered my build, playstyle, and more. I started it as a mage knight (a mage who beat base game, then started putting points into STR to try out swords and blended into a spelling casting sword wielder). And I got stuck at various points until I tried swords, ashes, spells, items I hadn't done much with before. For the final boss of the dlc I got really stuck and ended up going with shield + poke + poison grease, with faith incantations. Felt like the opposite of a mage knight. Or at least, 2 steps away from. I suppose full opposite would have been an archer with no spells. Point is. The game presented me with many challenging situations and bosses and I had to adapt. In the base game, the godskin duo was apparently tough for people but I beat that first or second try. Your playstyle and your build is what influences how hard a boss is. The rest is getting used to a boss and it's nuances.
Sounds right up the alley of the Nietzsche fans. I wonder if there are any measurable transfer effects of facing such strong adversity in a game to real life? In other words, do “Hard bosses create strong men”? 😂
I've seen this argument a couple of times now and I want to correct it. The AI has been adaptive at least since DS1. Down to the simplest hollow the enemies are always aware of your position and your actions, and will change their decision-making based on that. If you attack a shield hollow he will defend and counter. If you try to abuse the "hug the butt" strat against Manus, he will slap you with his giant hand, and the armored boar will kick you (in DS3, Gundyr will do a back kick as well). Gwyn can decide to either follow up with his combo or interrupt it based on your distance to him. He will "input read" and try to interrupt you from healing. I think the difference in ER is just that the AI is more refined/complex, as are the branching combos, but it still works fundamentally in the same way. There's a great video breaking it down, and I hope he covers the later games as well in the future. "The AI of Dark Souls Revealed" by the channel AI and Games.
Fantastic dlc, my complaints arent difficulty but rather about some of the lore, i thought we would be given more lore based around ST trina and that ST trina would be of bigger importance in the dlc but not really, i also obviously wanted godwyn lore as did everyone but i guess its fine for godwyn to remain dead, we got so many remembrance bosses but it feels like some of them dont deserve to be counted as a remembrance boss, commander gaius didnt feel that important lorewise and felt cheap, same goes for scadutree avatar, bayle not being a remembrance boss sucks and i dont care that his heart allows you to get one of two incantations or whatever, i wanted to see bayle have a remembrance with him being in the picture like all remembrance bosses. There were two bosses that also had complete bullshit moves with no consistent way (at least for me) to dodge, those two bosses are: Commander gaius and Golden hippopotamus, i have no idea how to dodge the boar charge attack and the bite attack from the hippo, its so shitty. My other complaint is lack of whip weapons and some of the remembrance weapons sucking but thats all.
elden ring introduced souls to casual gamers and in my opinion that's why there was such negative feedback about the dlc. it's an entirely different audience. i'm sure some souls veterans would still be complaining but there be less noise. the base game of ds3 is more difficult than the elden ring dlc.
“Destined Death”
I fought maliketh at level 200 and used my mimic tear to take most of the damage but when he came for me I had to learn his attacks and perfectly roll or I'd die immediately or get stunned while he charges up another attack
I leveled up runefarming and fought the elden beast at level 220, mf took me 3 tries bruh
The thing that always surprises me about Dark Souls is how much of the game is really really bad. It's a masterpiece, super innovative, brilliant fights, brilliant level designs, incredible vision and lore... But seriously, half the game is sinply terrible, and outaide of the DLC there are actually very few good boss fights. It's so weird to realize this every time, as I always remmeber the game as a flawless incredible experience
3:41 Chosen Undead
Although I agree in a way, I do think that just because you can overcome and adapt to a boss in this series this game or DLC doesn’t stop it from being too hard or even cheap in the first place. Giving bosses more “human” traits in a fight is good to an extent, but at a certain point it just does become unfair because you don’t have the same kinds of moves the same amount of moves the same motions poise health etc. That doesn’t mean the game as a whole and even every specific boss can’t be learned in an out overtime but that shouldn’t be the requirement. There’s some bosses in the base game that just aren’t fair from a gameplay perspective, and the one thing I think a lot of hardcore Souls players have started to do is deny that anything can actually be too hard or even cheap.
You can actually do something they can't. ROLL OVER! So one of the things that such games taught me: in any difficult situation, roll over.
Sigma mindset
Having enemies that are “too strong” has always been fun in concept to me. A white whale to chase. A super boss that you have to play perfectly to even hope to defeat.
It really isn’t even that hard. It’s hard if you’re hardheaded is what I’ve seen.
Souls vets remind me of something I heard when learning to shoot. "If you never shot before it'll be easier for you to learn"
Best essay of 2012
Id say use a different clip for your margit section. Us elden ring players know anyone wearing melanias armor isnt going to be to worried about margit. Because we all know, the blade of miquella has never known defeat..
Consort R was the only boss in it that I felt was too much I made a sorcery build for the first time, and I felt like I was being punished for trying to play the way I usually did against him When I finally beat him it was kind of by accident I cast that new finicky thorns spell and the last quarter or a third of his health was deleted It was just very unsatisfying
Great video! Unfortunately, for many Souls fans, this kind of mindset change is very difficult for wanting to simply dodge and punish. This is never what old souls games were about. The combat was more of a supplement that added to the experience of a playthrough, it was never this elaborate streetfighter action game that demanded so much concentration and raw reaction time. And I still don't think modern souls bosses do action very well. At the end of the day, you still just have the circle dodge, occasional jump, R1, R2, and L2 spam. It really isn't that interesting and it's getting enormously stale. Sorry, Fromsoft. 🤷♂️
I very much agree with this, replaying elden ring from the beginning to prepare for the dlc while having the same realization you did made me like it so much more, and shadow of the Erdtree gave me that pure first time through souls experience with the fresh new mindset. It made me love the bosses and the exploration as all part of the goal I was trying to fulfill, exploring is what makes the bosses possible so it’s a part of your goal. Shadow of the Erdtree was one of my favorite souls experiences yet because of this.
There is a fine line between challenge that’s fun and flat out frustration with boss fights regular enemies. it would be important to point out that Elden Ring gives the tools to players to experience the vast game world and story that was crafted by giving more tools to players who don’t find enjoyment in frustration. I know many who once they kill a boss that gave them a lot of trouble, it ended up being far more trouble than what they were worth, and there was no satisfaction, just the relief of one road block that could have been removed sooner. A perfect example of this being the godskin duo, a fight that left myself feeling relieved I don’t have to kill them again until my many new game plus runs where I preemptively had cheese strats ready for them. Flat out I don’t find parry spamming fun or engaging gameplay, there are far more tools so yeah as many can say it’s an easy fight that a level 1 character can beat with a club and a buckler, that’s great for them, however, i don’t find pulling teeth enjoyable, and unlike many games FS has made prior, Elden Ring gives you more options outside of just using bare minimum game mechanics. Sleep, fire, lightning, and poison arrows, a WIDE range of weapons, magical attacks and buffs, while short in list the actual number of tools number in the hundreds for players to use and progress their character through the story. Elden Ring toed the line in allowing separating frustration from fun and it was a great benefit to them and bringing in more players.
I had to do this myself. I found the later bosses requiring me to fully utilize my quality build (a jack of all trades style play) and seek tools and equipment I wouldn't normally use specifically to counter certain bosses. That large dragon was the first time I picked up a greatbow. It's all about finding out what works against the challenge, rather than overcoming the challenge with what you have.
God damn it, Dark souls was a masterpiece. I really wish we could have seen a product that was not rushed
Well said
Ah yes. Malenia's seventy waterfowls in one run the moment I get her to half heath, required a simple mind set change! How could I be so dumb. And no, I'm not being sarcastic. I quite literally have the worst luck when it comes specifically to Malenia.
You tecognize the problem, but dont see it as a problem. 1. Peopke who were dark souls fans wanted more dark souls, didnt get that, they can be dissapoonted. 2. Base game was friendly to all builds. DLC forces you to instead play a certain way. Another unexpected shift, people have right to be upset. 3. STR turtles consistently defending the game because they didnt have to abandon their build
Finally a critique from someone without a skill issue
this should always be the mindset playing these games! feels like some vets have just gotten a little complacent and are unwilling to continue progressing mechanically across titles
I've probably died like 50+ times against Malekith but im still trying. Yes im pissed that i'm failing but at the same time I REALLY want to bwat Malekith
If you play passive for the first 15 seconds of the second phase it gets easier.
I would argue if a DLC requires a shifting of mindset then it probably should be a separate game instead of a DLC. Feels like fundamental design mistake