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Just Get To The Game
Приєднався 14 лип 2018
Board Game Play Throughs
Відео
For the People Board game play through ep 12
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For the People Board game play through ep 12
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For the People board game play through ep 1
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For the People board game play through ep 1
Excellent play through
Just some criticism (sorry!): 1. Have the board oriented right side up for the viewer. 2. Zoom in on the board. The viewer can't see the counters.
Agree... it was my first time doing this.. I need to get better equipment options
@@justgettothegame6331 One way is to use Vassal. Solves your problems with regard to zooming in and having the board right side up to the viewer
Very useful thank you, great stuff
I enjoyed your series so much that I bought the game. I was very impressed on how you supper both the Union and Confederate with one arm tied behind your back! Kudos sir!
@@wildape3210 that means the world to me..
How do you like the victory conditions for the South in this game? My only issue playing grand strategic Civil War games is at the south usually doesn’t have much of a chance depending on the game.
Ya.. it is harder for the South to win.. I think I have only won 2x as the south out of like 25 plays... but some of the other games were really close. I feel it should be really hard for the South to win to reflect the true nature of that war. I do like its not just military victory or SW... but also total states needed to be taken. That all being said.. my experience has been that when playing South, I am always in it till the end.. even if I lose... LOL
A couple of points: 1. Difficult to see what you are doing given that a) the map is upside down and b) the camera is too far away 2. You may want to consider using Vassal instead of the physical copy of the game.
Thanks for the feedback.. and ya.. my skills are terrible in that.. when I did these I never even heard of Vassal :)
btw, this is a really great series. We all make rules mistakes and strategy errors, and regardless its a learning tool for all! Very well done.
ya.. as much as i feel like i completely understand this game.. i learn a few more things with each play!
Towards the end of the turn, when Lee attacks, he should have had +2 more for the Union army being OOS
Great catch.. you are correct!
I do believe I mentioned this in the next video of the episode! Thanks for watching!
whoa! Suddenly the camera is mirror imaged! Gotta wrap my head around that :)
Holy Smokes... never noticed that until just now!
Very exciting turn! Its a lot for Bobby to do out there in the west. Union will need to treat him like Napoleon and attack where he isn’t
Looks like Morocco and Algeria.
I see it. Gibraltar would be just north of Florida...
Just so you know, I increased your subscriber count by 1.3%
👍
What’s the scream around 6 minutes hehe
Hahha.. have an autistic kid… the screams are constant.. that was a better day :). Hope the video is helping you learn to play.. and thanks for watching!
@@justgettothegame6331 yeah! Had fun watching. Too bad i can’t actually buy the game or find ppl to play with lol. Maybe I’ll get into that vassal game thing.
Good series on the game. I have played the game once after reading the rules and watching videos on how it plays including your entire series. Thanks for doing them.
I am learning to play this game and I find your videos helpful. A lot of rules to remember with this one at least initially. Using Stuka Joes CDG method to play the cards. Learning how to develop good strategies would take a while. I see where strategic will is key to the CSA attempts to win perhaps. Thanks for doing these videos.
@40:00 is confederate unit allowed to cross river?
Great catch... but hey it was Forrest... if anyone could do it it would have been him :)
Great videos love this series thanks
21:36 There's no SW penalty when bringing a commanding general into an army through reinforcement (10.63).
When you bring the general into an army during the reinforcement step... He can take over an army that does is "leaderless"... and in that case, no SW penalty. However, when forming an army later in that turn.. SW should apply... Thanks! 10.63 COMMANDING GENERAL: The first general in a space with a leaderless Army is automatically the commanding general (no SW penalties are paid-an exception to rule 5.22).
@@justgettothegame6331 Ah right! Good call.
12:20 "I don't do it randomly" (re: general placement) Is this a house rule for you? The rules say to pick a location, then randomly assign a general. In other words, you don't get to determine who goes where.
First I would like to thank you for linking exact spot in the video.. and you are correct.. I did house rule that... I am not a fan of a general just randomly being in area... I like to think of myself as the supreme commander of that particular side... and seeing the battle unfold... deciding where to place each general... thanks for the input and hope the videos are helping...
Good series. Thank you. This gave me a good look at how the game plays. I have read the rules but never actually played. This has inspired me to break out and try it solo.
That’s all I ever hoped to do for this amazing game… enjoy!
At 8:30, it's unfortunate that you weren't able to play Galveston for the event. It is a GREAT card - enabling the Confederacy to take back a coastal fort. Moving the SP from Mobile with a 1 card to Pensacola, and then playing Galveston takes back Fort Pickens. Then the Union must spend a 3 card to take it back, and with a 1SP garrison, that is not guaranteed.
Great call.. thanks for watching and for the advice!
Again, I don't believe that there is a 7 space strategic movement limit. The limit is 7 Strength points for the South, each of which can move an UNLIMITED number of spaces along friendly rail lines.
This is correct
Your strategic movement is totally wrong. The strategic movement is NOT 7 spaces for 1 unit along the railroad. It is 7 Strength points, each an unlimited number of spaces along the railroad. So the Mobile strength point could move to Richmond if it wished, and another 6 strength points could move around.
Thanks for pointing this out... I knew that the 7 was their strength point... The 7 I was using for movement was the 5 base movement plus 2 for movement along rail... I now see that that the +2 rail road bonus is applied outside of the strategic movement step. That being said.. I never picked up that the rail movement was unlimited during the Strategic movement step... The rules don't make that clear.. in that I was assuming they meant that you could only move by rail, your strategic points worth of units, AND that they had to move with normal movement restrictions... But now that you say this, I can see that it should be unlimited.. Thanks again for pointing this out! 10.2 Strategic Movement of Reinforcements 10.21 PROCEDURE: After all reinforcements are on the map, each player may move in-supply infantry SPs (even those already in play) from their location through friendly controlled spaces connected by railroads up to their Strategic Movement limit (10.22)
You can also strategic move on roads and rivers if it's to an army
Why didn't you use Mud March to trap the Army of the Tennessee from escaping? Thank you for the excellent videos I'm just learning this one.
Good call... made several mistakes that cost the confederates
Thank you so much for commenting.. this is my favorite strategic civil war game.. happy gaming my friend!
Really enjoying these vids. I am really excited for the new 4th printing. I've been checking GMT's website almost daily watching that P-500 creep up... like McClellan on the Peninsula. Would you consider an over the shoulder for the wide angle top down shots. Imo, it's a little disorienting looking at the board and cards upside down.
Good call... new to the recording biz... but always looking to improve
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