SoMuch3D
SoMuch3D
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The Goblin Queen Inferno Diorama
When I started this project, over a year ago, my goal was to create an empowered and triumphant Madelyne Pyor. A villain who's tragic story and creation is often overshadowed by her counterpart Jean Grey. No more, The Goblin Queen and her disciples and minions bring Limbo to our realm in this diorama. In it you will find several easter eggs and artifacts from fallen characters such as Magneto, Professor X and Mr. Sinister himself.
If you have any questions about this diorama, reach out.
Sculpted all in Zbrush, Baked and painted in Substance Painter. Displayed at 1/4 scale and lit in Unreal Engine. Post production and compilation with music and some fx in AfterFX.
Thank you for supporting me along this journey with every single post leading up to this reveal. Now do me one more favor and share this with anyone with eyes.
Like.Subscribe.Share. 🙏🏼😬
ArtStation:
www.artstation.com/somuch3d
Twitch
www.twitch.tv/somuch3d
Переглядів: 174

Відео

Madelyne Pryor, The Goblin Queen. Inferno Diorama
Переглядів 23721 день тому
I was born to suffer. But that doesn't matter, because I made myself so much more. I am Madelyne Pryor, the ruler of Limbo...and once and forever, the Goblin Queen. Behold, The Goblin Queen. It's been over a year since I started this diorama and I couldn't be happier to share with you the culmination of much exploration of a character, her story, and hell's fury that follows. I faced quite a fe...
Stylized Hair Sculpt Creation in Zbrush
Переглядів 8 тис.2 місяці тому
Here's a quick run down of my process/pipeline for making long wavy stylized sculpted hair... This process is ideal for dioramas and printing. For a stylized gaming model, I'd recommend a lower remeshing or manual retopology for a lower poly count. Links to curve brushes: ⚡️Tioxic Hair Brush tioxic.gumroad.com/l/hrxKIk ⚡️Hair Salon IMM Curve Brush flippednormals.com/product/stylized-hair-strand...
Making of, N'Astirh, The Demon. Timelapse
Переглядів 2957 місяців тому
Here is a condensed timelapse video of my creation of the demon N'astirh from marvel comics. This is my version of the character not based on any specific concept. In this video I primarily focused on capturing the primary and secondary forms. Tertiary details would be a much longer video. lol That said, you get a sense of my thought process, order of operation and workflow. Hope you enjoy! Tha...
N'Astirh, Demon of Limbo
Переглядів 3357 місяців тому
I've been working on a larger diorama for Madelyne Pryor, The Goblin Queen and along the way, I made this incarnation of N'Astirh. One of the demons that helps give her powers and dominion over Limbo. Sculpted in Zbrush, Textured in Substance Painter and Displayed in Unreal Engine 5.
Zbrush Timelapse: Creating Professor X's Cerebro Helmet
Переглядів 3568 місяців тому
In this video I wanted to share a timelapse of how I created the primary pieces for the Cerebro helmet. First and foremost, I'm by no means saying or claiming my method of creating hard surface assets is the end all be all way of sculpting hard surface in @MaxonZBrush In Fact, the beauty of 3d and art creation, in general, is the fact that there are so many methods and ways to achieve the same ...
Professor X and Cerebro
Переглядів 1179 місяців тому
Professor X's Cerebro Helmet. This was a fun project and one that challenged me on different fronts. Having a variation or inconsistent concepts of the helmet, especially the back, I was left with having to problem solve much for the design. Keeping in mind the need to balance plausible functionality and shape language without overdoing the technical details and over usage of tech alphas. I ult...
Magneto's Helmet Time Lapse: Using Polygroups for hard surface modeling
Переглядів 7 тис.10 місяців тому
In my recent stream, I thought it be beneficial to share how quick and easy it can be to achieve hard surfacing utilizing a simple process of polygrouping and creasing edges. I know the idea of hard surface modeling can be considered daunting or you have to unlock some skill set or use only certain brushes but this isn't the case for creating easier assets like this one. This by no means is mea...
Madelyne Pryor: Unreal Engine Walkthrough
Переглядів 1,5 тис.Рік тому
Hi everyone, I wanted to do a little walkthrough in Unreal Engine to share some of the details and thought process put into bringing The Goblin Queen to Unreal. This is the first time I've done a real deep dive into Unreal outside of studio game development. So there was a lot I wanted to learn outside of just bringing assets into the editor. A deep dive into materials and character setup with ...
Madelyne Pryor, The Goblin Queen, Leader of The Dark X-Men. In Unreal Engine.
Переглядів 566Рік тому
"Come, my Xmen..." Straight off the pages of Marvel's The Dark Xmen, Madelyne Pryor, The Goblin Queen and leader of the team. Initially when I started Madelyne, I had no intentions of doing this version of her but as the Krokoan era Xmen stories unfolded and the Dark Xmen emerged, the temptation to also create an updated version of her look was too compelling. Plus, I like this morally flexible...
Madelyne Pryor, The Goblin Queen. Real-Time 3d Character. Unreal Engine 5
Переглядів 1,3 тис.Рік тому
"I will not be dismissed or discarded ever again." Behold, The Goblin Queen, Madelyne Pryor. Born from the genes of Jean Grey, created, manipulated and deceived by Mr. Sinister and finally given a shade of happiness only to be scorned and discarded by Scott Summers. The Goblin Queen of Limbo has returned and there will be hell to pay. This phase of creating Madelyne pryor is complete. Modeled i...
Madelyne Pryor Portrait and Hair Groom
Переглядів 230Рік тому
Madelyne Pryor: Heartbroken, forgotten, and scorned. She's coming for everything she was denied and something she can never have...Memories and time. Displayed all realtime in Unreal Engine 5.3, it was fun and challenging at times but the results are gratifying. In addition, taking the XGen groom from Maya to Unreal, via alembic cache, was a great process to add to my production pipeline. Movin...
Highlight: 3D Character Art for Real Time and 3D Printing -Marvelous Designer
Переглядів 82Рік тому
Exploring cape and cloth simulation with Marvelous Designer. Watch live at www.twitch.tv/somuch3d
Highlight: Sculpting Madalyne Pryor's Hiar Blockout in Zbrush
Переглядів 277Рік тому
We continued our creation and exploration of the Xmen Villain Madelyne Pryor, aka, The Goblin Queen. In this stream we explored the process of creating a block out mesh for hair in zbrush. We extracted, sculpted and moved the hair in position to match some of the general shapes of the hair in our reference. We went a little further than a typical block out but not too far in sculpting individua...
Night City Angel
Переглядів 384Рік тому
I often get asked, do I prefer to create realistic or stylized art? The answer is I don't have a preference. I honestly enjoy both for different reasons. I enjoy realistic projects because they allow me to utilize more disciplines and create extreme levels of detail. However, when I get to work in a more stylized sandbox, I get to pull back the detail and use other means of expression. In my op...
Twitch Stream 05/15/2023: Creating Madelyne Pryor, The Goblin Queen
Переглядів 165Рік тому
Twitch Stream 05/15/2023: Creating Madelyne Pryor, The Goblin Queen
Join Me On Twitch: Follow SoMuch3D
Переглядів 92Рік тому
Join Me On Twitch: Follow SoMuch3D
How I 3D....kinda
Переглядів 208Рік тому
How I 3D....kinda
Māui & the Sin
Переглядів 892 роки тому
Māui & the Sin
Sam Yang Saw My Kara Tribute!!!
Переглядів 1612 роки тому
Sam Yang Saw My Kara Tribute!!!
Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data
Переглядів 22 тис.2 роки тому
Zwrap Tutorial: How to Combine Sculpted Geo and Scan Data
Kara. A Tribute to Sam Yang.
Переглядів 5302 роки тому
Kara. A Tribute to Sam Yang.
Classic LoKi Glorious Purpose
Переглядів 1,9 тис.3 роки тому
Classic LoKi Glorious Purpose
Classic LoKi Zwrap Process
Переглядів 19 тис.3 роки тому
Classic LoKi Zwrap Process
Classic LoKi Head Sculpt Time-lapse
Переглядів 1,1 тис.3 роки тому
Classic LoKi Head Sculpt Time-lapse
Victor Creed: Sabretooth
Переглядів 3,1 тис.3 роки тому
Victor Creed: Sabretooth

КОМЕНТАРІ

  • @marianocvart
    @marianocvart 2 дні тому

    Amazing work Roger!

  • @marianocvart
    @marianocvart 2 дні тому

    Wonderful guide!

  • @granfo
    @granfo 10 днів тому

    I´d love to see a full tuto on how to sculpt a helmet using Zmodeler.

  • @cmdmeat6579
    @cmdmeat6579 11 днів тому

    u are the beast man thank u

    • @somuch3d
      @somuch3d 11 днів тому

      @cmdmeat6579 no, thank you for the kind words and support. Seriously. Any support means a lot.

  • @daviddaniels9551
    @daviddaniels9551 13 днів тому

    Truly, an amazing sculpt! I hate you, talented people! 😁 The hours really show. The minute detailing in the cloth's weave and the boots' folds sell the realism. Every part of the pose shouts power and confidence. And I do enjoy the separate personalities with the goblins. Thanks for sharing your work!

    • @somuch3d
      @somuch3d День тому

      @daviddaniels9551 i can't thank you enough for the kind words, support and i love that you saw all the details I put into this. Thank you, David. You just made the beginning of my 2025.

  • @ZINGYLNIKOLASKOL
    @ZINGYLNIKOLASKOL 18 днів тому

    ОГО вещь потрясающе молодец !

  • @stuarture4749
    @stuarture4749 20 днів тому

    Dude! DUDE! Absolutely stellar work! Sideshow Collectibles should be hounding you!

    • @somuch3d
      @somuch3d 20 днів тому

      @@stuarture4749 ok, literally the best compliment! You have no idea how much it would mean to me to one day work with sideshow. Sigh....one day. Lol.

  • @Anim8ionManiac
    @Anim8ionManiac 21 день тому

    Cool stuff

  • @Kurtsculpts
    @Kurtsculpts 22 дні тому

    I’ve been looking for this video so long can’t explain how helpful this is!

    • @somuch3d
      @somuch3d 11 днів тому

      @@Kurtsculpts hey! No prob! Hope it helps, my friend.

  • @MerdaLegal
    @MerdaLegal 2 місяці тому

    Super smooth process, thanks for the video. Definitely need to do a sketch to try this workflow.

    • @somuch3d
      @somuch3d 11 днів тому

      @MerdaLegal hey! I hope it helps. Everyone has a different process and pipeline, this is the one that works for me.

  • @jahsonlion
    @jahsonlion 2 місяці тому

    Excellent work! Trying to get into hard surface stuff now.....total inspiration! Thanks for sharing

  • @yagotav5719
    @yagotav5719 2 місяці тому

    carai biridim, ficou foda!

  • @ChristianRivera-y3p
    @ChristianRivera-y3p 2 місяці тому

    Hello! Do you have a full detailed tutorial on something like this. Amazing work

    • @somuch3d
      @somuch3d 9 днів тому

      @ChristianRivera-y3p first off, sorry for my delayed reply to your comment/question. Secondly, thank you for the kind words and support. I REALLY appreciate it. As far as something more detailed, no I don't but if you want to cover or go over some specifics in this area, don't hesitate to reach out via IG or ArtStation. I'd be more than happy to help or talk shop. 🙂

  • @TheAngelArrow
    @TheAngelArrow 2 місяці тому

    please take out this shitty "skibidi sigma" ass music

  • @Ismael.03
    @Ismael.03 2 місяці тому

    Thank you for this great content and for explaining it in a very simple and quick way. You solved my huge doubt of how to continue to make the hair after combining each polygroup of the hair curve. I had done it up to making each strand as shown in 1:10 - 1:16 and I didn't know what else to make him if a Dynamesh or a Zremesh and with this content I can now say that I have little left to finish my project. Seriously, thank you very much.

    • @somuch3d
      @somuch3d 2 місяці тому

      @Ismael.03 No, thank you for the support and kind words! I'm really happy to hear that this brief overview helped. The process isn't complicated, but it can take a while. However, the results never disappoint in my opinion. 😀

  • @LongestCon
    @LongestCon 2 місяці тому

    That is amazing, man. I'm currently making one for Halloween and this is next level.

  • @niyazhussainshaik201
    @niyazhussainshaik201 4 місяці тому

    Why are all the mind blowing tutorials timelapsed ? Awesome video btw

  • @tttianii67
    @tttianii67 5 місяців тому

    wow its so cool

  • @macrobethgaming973
    @macrobethgaming973 6 місяців тому

    Great work! I just a question regarding the wrap/projection process. Like I have a sculpted full body model, which is a single mesh (a single subtool). Can I wrap/project the head part only from the scanned model without splitting head/body into different subtool? I am assuming some scenarios such as: 1. I wrap/project head from one scanned model, and wrap/project body part from another scanned model. 2. I wrap/project body part from a scanned model, and manually do the texturing/detailing part on head for mild stylized vibe. Thanks!

    • @somuch3d
      @somuch3d 6 місяців тому

      Hi, first off, thank you for the support and kind words. Second of all, yes you can both. The way I would do it but only wrap certain aspects of the model is mask it off. That way you're only wrapping parts that are not masked.

    • @macrobethgaming973
      @macrobethgaming973 6 місяців тому

      @@somuch3d Thank you for the info! I have udims on my mesh and it is polygrouped based on uv. I guess hiding polygroups might work like masking. Definitely will give it a try. Just finished the sculpting & UV unwrapping phase, currently looking into texturing step. Wrapping/projecting and procedural generation are two relatively easier methods I have run into.

    • @macrobethgaming973
      @macrobethgaming973 6 місяців тому

      @@somuch3d lol, I have tested out both masking/hiding methods, and ended up redoing the mapping 3 times on the scanned head. I'm writing feedback here so anyone else run into this situation might skip the headache. We're morphing the scanned head into the shape of our own sculpted character, and therefore, the scanned head cannot have hidden parts. To avoid wrapping unwanted parts such as mouth bag, we need to mask it off, but DO NOT hide it away by polygroup selection. If anything is hidden away, ZWrap can wrap successfully, but the scanned head will not change shape after exiting ZWrap menu. For our own sculpted character, it's safe to hide part of it by polygroup selection, since we're not changing the shape of it. For example, I have a full body character, and I can hide away the body and the mouth bag, only keep the head displayed.

  • @Lardtiste
    @Lardtiste 6 місяців тому

    Hi SoMuch, how did you do to perfectly merge "kites" objects with the ornment of the helmet? I did a cool video, but I could be helpful to know that :) thx

    • @somuch3d
      @somuch3d 3 місяці тому

      Hello and sorry for the late reply to this comment. I must have missed it. I did merge of the two pieces and a quick retopo in zbrush. Creased the edges and subdivided.

  • @ehlingard
    @ehlingard 6 місяців тому

    Nice wok!

    • @somuch3d
      @somuch3d 6 місяців тому

      Thank you!

  • @3Defacil
    @3Defacil 7 місяців тому

    NICE thanks i will try to practice this techniques

  • @VisionsGames139
    @VisionsGames139 7 місяців тому

    i love ur content so much its very helpful dont ever stop uploading

  • @quake4313
    @quake4313 9 місяців тому

    thx

  • @TheAngelArrow
    @TheAngelArrow 9 місяців тому

    you should do some cool armors for tutorials i need a channel displaying armor creation with narration :)

  • @TheAngelArrow
    @TheAngelArrow 9 місяців тому

    you had me at fortnitecreamy

  • @BlackMath69
    @BlackMath69 9 місяців тому

    this is cool ! where can we watch the stream? I dont see that option for your UA-cam channel

    • @BlackMath69
      @BlackMath69 9 місяців тому

      nevermind found your Twitch channel..thanks brooooooooooo

  • @DanielAlva360
    @DanielAlva360 10 місяців тому

    Bro, keep up this kind of videos, are REEEEAAAAALLLLYYY helpful, it's super useful to see the work flow of such and amazing artist like yourself, hope to see more videos in the near future.

    • @somuch3d
      @somuch3d 9 днів тому

      @@DanielAlva360 thank you so incredibly much for the kind words and supporting my work.

  • @UncleJessy
    @UncleJessy 10 місяців тому

    You had me at Magneto

  • @ZephrusPrime
    @ZephrusPrime 10 місяців тому

    It always blows my mind how many people skip using ZModeler and do simple functions in Maya instead.

  • @maxlionilon3386
    @maxlionilon3386 10 місяців тому

    Wolverine 2.0😂

  • @tronika_
    @tronika_ 10 місяців тому

    Amazing tutorial. Thank you for this

    • @somuch3d
      @somuch3d 10 місяців тому

      Hi! Thank you for the kind words, I'm happy to hear you found it helpful!

  • @wonkaytry
    @wonkaytry 10 місяців тому

    yeah time to ditch hair cards lets go

  • @Skooz
    @Skooz Рік тому

    TO GLORIOUS PURPOSE!!

  • @LikeAwesome
    @LikeAwesome Рік тому

    wow! she is beautiful! great work!

    • @somuch3d
      @somuch3d 10 місяців тому

      Thank you for the kind words and support

  • @chaseteague8733
    @chaseteague8733 Рік тому

    Bro you did this incredibly well and the looks are brewing with awe you should be working with insomniac thats trying to make a wolverine game plus to top this all off the animalistic with human growling is definitely a huge match to this dude's animalistic and ruthlessness

  • @TheFlmusclemachine
    @TheFlmusclemachine Рік тому

    Looks epic

    • @somuch3d
      @somuch3d Рік тому

      Thank you so much for saying that! It's been a couple of years but I'm still really happy with how he came out. Definitely one of my fav projects.

    • @TheFlmusclemachine
      @TheFlmusclemachine Рік тому

      @@somuch3d it just showed up since all the news with Sabretooth in deadpool 3 has been confirmed but man you sir out did yourself. He's my favorite marvel villain

  • @drvic5498
    @drvic5498 Рік тому

    do the same with a body scan!!

  • @kriros97
    @kriros97 Рік тому

    I lost all the scan dettails using zwrap. I don't know what is going on

  • @태기기
    @태기기 Рік тому

    I watched loki, that looks super cool!!!

    • @somuch3d
      @somuch3d Рік тому

      Thank you! LOKI was awesome. Totally inspired me to makes this and capture the moment of Glorious Purpose! Thank you for watching and support.

    • @태기기
      @태기기 Рік тому

      @@somuch3d I am truly grateful to you. I found you while looking for a zwrap workflow. I think it was a tutorial using zwrap and projection, and it was really realistic. Thank you for sharing your core workflow with others. I still can't use the vface source properly, but I won't give up.

    • @somuch3d
      @somuch3d Рік тому

      I'm honored to help and equally grateful for the support. If you have artstation or ig, send me a message and perhaps i can help out further or see what issue you're having. Again, thank you for the support. Always a pleasure to share and talk art.

    • @태기기
      @태기기 Рік тому

      @@somuch3d thank you sir, I just follow your instagram. have a great day

  • @marklavania3680
    @marklavania3680 Рік тому

    Damn....she is beautiful ...and more beautiful is your work. Congratulations!

    • @somuch3d
      @somuch3d Рік тому

      Hello! I'm glad you like her! Thank you for watching and thank you so much for the kind words and support. It really means a lot. 🙏🏼💙

    • @marklavania3680
      @marklavania3680 Рік тому

      @@somuch3d You are welcome! All the best for future projects

  • @raniaal-ashqar7276
    @raniaal-ashqar7276 Рік тому

    Xmen verschwiend#

  • @AsterionH
    @AsterionH Рік тому

    I wish I had time to learn this stuff.

    • @somuch3d
      @somuch3d Рік тому

      I'll say this, it takes time and a lot of patience to do or learn anything you're passionate about. But It's never too late to starr and there's an infinite amount of resources to learn from. 🙂

  • @rashfarr
    @rashfarr Рік тому

    such a great job you did sir its very gorgeous!

    • @somuch3d
      @somuch3d Рік тому

      Thank you so much for the kind words and support. I'm glad you liked Madelyne Pryor!

  • @elvismorellidigitalvisuala6211

    I have a problem, first mesh have a tongue, and wrap fucked up. How can I remove the tongue from wrapping? or hide or what? Thanks

    • @somuch3d
      @somuch3d Рік тому

      Thank you for your comment and question. Yes, easy solution. Mask off the area like the mouth so it's not included in the wrapping process. I forget to do this sometimes as well. 😉

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211 Рік тому

      @@somuch3d yeah I've solved thanks, i'm new to zBrush, I moved from Blender recently, zBrush UI make me crazy. Thanks for your answer!

    • @somuch3d
      @somuch3d Рік тому

      Absolutely. Yes, the zbrush ui can be a bit jarring at first but customization really helps make it your own. Happy zbrushing and thank you again for your support!

  • @sherif_dawoud
    @sherif_dawoud Рік тому

    Amazing work!

    • @somuch3d
      @somuch3d Рік тому

      Thank you so much for the kind words and support!

  • @calebj7205
    @calebj7205 Рік тому

    Very mesmerising work! Thank you! Would you have the scan saved somewhere (maybe in dropbox?) please? They havent got this particular male scan anymore on 3dscanstore. Only a female one at the moment. Of course I will abide by their license if I manage to get the male one. Many thanks for your help!

  • @maurice5402
    @maurice5402 Рік тому

    Mama Mia

  • @SX41799
    @SX41799 Рік тому

    Is there any Game where devs made good use of Unreal Engine 5? Cause I only see independent Artists which are making cool stuff with it.

    • @tecwzrd
      @tecwzrd Рік тому

      What do you mean by "good use"? Games can't be this detailed for another 5+ years without crashing frame rates. Most the independent artists are showing off static 3D models. Put that level of detail and rig it up in a game while moving and FPS would take a serious hit. That being said there are a few games that show off what UE5 can do like ArcheAge II / State of Decay 3/ The Witcher 4 to name a few.

    • @somuch3d
      @somuch3d Рік тому

      Nothing a little research can't clear up, friend. I'd recommend Looking up a list of games developed using unreal 5 and the list of games currently being developed. Not to mention the numerous companies currently using metahuman characters and shaders. Considering the list of games created using unreal 4, it's safe to say, the next 10 years could widely use 5. Plus the countless industries using unreal as a destination hub for media and display. I just wrapped work with 2 different game studios currently working with unreal 5. That said, this level of detail is not outside the new standards and spec level of next gen character creation. 250k tris 4 4k texure sets. Also, this character is rigged and posed. Plus, considering the character is the only mesh on screen, processing fine real time. Thank you for viewing and comments. Opening discussions and talking art is always fun for me. Cheers!

    • @tecwzrd
      @tecwzrd Рік тому

      @@somuch3d Just curious, but could current "average" graphics cards like the Rtx 2080 or Rtx 3060 handle this level of detail fully rigged and animated in a game running 60+ fps? Seems like current games using UR 5 have a lot less detail in the people models/ environment which I thought was mostly due to hardware limitations.

  • @viccsi
    @viccsi Рік тому

    Damn!