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4 Things I Avoid in My Game as a Solo Developer
Here are four things that I, as a solo developer, would never want in my game:
NO GAME IS BEGIN POINTED OUT. I finished all of the games I used in this video and I love them, the games are shown as hypothetical.
🔥Create Natural Unique Environment In Unity - Critter Environment Asset Review:ua-cam.com/video/_l7P5OsxhyE/v-deo.html
🔥Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity: ua-cam.com/video/x5VHe82tdUk/v-deo.html
🔥Extensive 4-Hour Game development with Unity Engine -Beginner + 70 Tools Features and Tips 2024 FREE: ua-cam.com/video/yEjwUSQb0YA/v-deo.html
🔥Simple Read-Only Attribute In Inspector - Unity Editor:ua-cam.com/video/04pTWi_-1_M/v-deo.html
🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader + Speed Tree: ua-cam.com/video/yPENEcpi5Ew/v-deo.html
🔥Setup Local Volumetric Fog In Unity HDRP: ua-cam.com/video/gfzExrNySrw/v-deo.html
🔥Use Depth Mask to Hide Objects in Unity - URP & Built-in:
ua-cam.com/video/iu6Do4nU1xw/v-deo.html
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If you have any questions post them in the comments and I'll do my best to answer them 🙌
#tutorial #unitydevelopment #gamedevelopment #gamedevbox #unity3d
Переглядів: 187

Відео

Can't Change the Rig’s weight through script - glitchy - Unity
Переглядів 200День тому
hey, if you Having trouble setting Rig’s weight through the script watch until the end. 🔥Create Natural Unique Environment In Unity - Critter Environment Asset Review:ua-cam.com/video/_l7P5OsxhyE/v-deo.html 🔥Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity: ua-cam.com/video/x5VHe82tdUk/v-deo.html 🔥Extensive 4-Hour Game development with Unity Engine -Beginner 70 Tools Features and Tip...
Simply Create Custom Mesh For Your Unity Water HDRP - River, Lake
Переглядів 28021 день тому
Hi! If you're using Unity's HDRP water and don't know how to apply your custom mesh or create your own custom mesh for the water surface, stay with me until the end of this video. I'll show you how to make one with ProBuilder. 🔥Create Natural Unique Environment In Unity - Critter Environment Asset Review:ua-cam.com/video/_l7P5OsxhyE/v-deo.html 🔥Make Your 3D Game Pixlate - Critter 3D Pixel Camer...
Create Natural Unique Environment In Unity - Critter Environment Asset Review
Переглядів 1,4 тис.Місяць тому
Hi, Welcome to another Asset review. Critter Environment is Instancing and shader tools to create natural and stylistic environments. Watch the video to learn more about this asset. 🚀Critter Environment: assetstore.unity.com/packages/3d/vegetation/critter-environment-270038#description 💡Critter Environment UA-cam: www.youtube.com/@Voyageonyt/videos 💡Critter Environment Discord: discord.gg/Gx7Sq...
Simulating Rope Physics in Unity - Verlet Rope
Переглядів 645Місяць тому
Thanks to Alireza who implement rope physics in Unity using Verlet integration. Verlet integration is a numerical method for integrating Newton’s equations of motion. It is mostly used in molecular dynamics to calculate the trajectories of particles. Download Asset: github.com/alirezaft/UnityVerletRope Read Article: blog.devgenius.io/verlet-integration-simulating-rope-physics-in-unity-b4f0ffde3...
No More Unity Forums!
Переглядів 160Місяць тому
The Unity Forum is being migrated into Unity Discusstion and not deleted. Read More here: forum.unity.com/threads/update-about-the-future-of-the-unity-forums-and-unity-discussions.1605753/ 🔥Extensive 4-Hour Game development with Unity Engine -Beginner 70 Tools Features and Tips 2024 FREE: ua-cam.com/video/yEjwUSQb0YA/v-deo.html 🔥Simple Read-Only Attribute In Inspector - Unity Editor:ua-cam.com/...
Simple Read-Only Attribute In Inspector - Unity Editor
Переглядів 168Місяць тому
You can create a custom property drawer to make fields read-only in the Inspector. Simply make an Attribute to use it anywhere. 🔥Extensive 4-Hour Game development with Unity Engine -Beginner 70 Tools Features and Tips 2024 FREE: ua-cam.com/video/yEjwUSQb0YA/v-deo.html 🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader Speed Tree: ua-cam.com/video/yPENEcpi5E...
Unity Hub Sign In Not Working - Unity Hub Fix
Переглядів 503Місяць тому
if you can't sign in with Unity Hub, Here are some steps you can take to resolve the issue. for me, the last option worked. 🔥Extensive 4-Hour Game development with Unity Engine -Beginner 70 Tools Features and Tips 2024 FREE: ua-cam.com/video/yEjwUSQb0YA/v-deo.html 🔥Custom LOD Cross Fade Dithering Unity3D All Pipelines - Shader Graph And Amplify Shader Speed Tree: ua-cam.com/video/yPENEcpi5Ew/v-...
Extensive 4-Hour Game development with Unity Engine -Beginner + 70 Tools Features and Tips 2024 FREE
Переглядів 9702 місяці тому
0:00 Intro 2:55 Why Unity? 4:42 Game Concept 6:56 Unity Hub 9:57 Unity's Interface 26:36 PackageManager 27:49 Mesh Filter and Mesh Renderer 29:32 Sprite Renderer 32:21 Collision and RigidBody 34:23 Constraint Component 36:43 Preferences 37:51 Tips 39:04 Create First C# Script 39:55 Hello World (Unity Script) 42:38 Basic of Csharp 01:03:29 Assets workflow new chapter 01:04:51 Deactivate GameObje...
Pick Your Company Name Carefully!! - I forced to change my game company name
Переглядів 2894 місяці тому
Pick Your Company Name Carefully!! - I forced to change my game company name
Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines
Переглядів 2,5 тис.5 місяців тому
Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines
Rotate 3D Objects using Mouse with Input System (+Touch) in Unity 2024 - Simple
Переглядів 1,1 тис.5 місяців тому
Rotate 3D Objects using Mouse with Input System ( Touch) in Unity 2024 - Simple
Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity
Переглядів 8965 місяців тому
Make Your 3D Game Pixlate - Critter 3D Pixel Camera - Unity
Free Assets For your Game Development - Save your time by finding the best Assets on these sites
Переглядів 3185 місяців тому
Free Assets For your Game Development - Save your time by finding the best Assets on these sites
Use Depth Mask to Hide Objects in Unity - URP & Built-in
Переглядів 2,8 тис.6 місяців тому
Use Depth Mask to Hide Objects in Unity - URP & Built-in
Null Testing - Unity Performance Tip - Optimization
Переглядів 8126 місяців тому
Null Testing - Unity Performance Tip - Optimization
Advanced Terrain Shader - Terrain Shaders Module - The Vegetation Engine- Review
Переглядів 9996 місяців тому
Advanced Terrain Shader - Terrain Shaders Module - The Vegetation Engine- Review
Align big patches of Object to Terrain surface - Blanket module - The Vegetation Engine - Review
Переглядів 4406 місяців тому
Align big patches of Object to Terrain surface - Blanket module - The Vegetation Engine - Review
Powerful Shader tool - Highly customizable vegetation - The Vegetation Engine Review
Переглядів 6176 місяців тому
Powerful Shader tool - Highly customizable vegetation - The Vegetation Engine Review
Set up Android SDK Manually for Unity - (Fix Gradle Error)
Переглядів 10 тис.6 місяців тому
Set up Android SDK Manually for Unity - (Fix Gradle Error)
Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic
Переглядів 7366 місяців тому
Simple Trajectory Prediction 3D/2D Unity - Without LineRenderer - Perspective and Orthographic
Flora Assets Review - Ultimate Vegetation Solution for Unity - Render millions of instances
Переглядів 1,4 тис.6 місяців тому
Flora Assets Review - Ultimate Vegetation Solution for Unity - Render millions of instances
Setup Local Volumetric Fog In Unity HDRP
Переглядів 5 тис.7 місяців тому
Setup Local Volumetric Fog In Unity HDRP
Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader)
Переглядів 2,1 тис.7 місяців тому
Create Simple Fur for your Animals - Unity HDRP (URP - Built-in Amplify Shader)
Parkour system for Unity - Free Unity Assets
Переглядів 2 тис.7 місяців тому
Parkour system for Unity - Free Unity Assets
BlendShapes Not Appearing In Unity - SkinnedMeshRenderer
Переглядів 1,4 тис.7 місяців тому
BlendShapes Not Appearing In Unity - SkinnedMeshRenderer
Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph
Переглядів 1 тис.8 місяців тому
Dots Grid - 3D Grid And Mesh Space - Unity Visual Effect Graph
Learn All nodes with Node Reference Samples - Overview
Переглядів 1488 місяців тому
Learn All nodes with Node Reference Samples - Overview
Why Unity?
Переглядів 2488 місяців тому
Why Unity?
Create Map overview and height map for your game - Unity Terrain
Переглядів 1,3 тис.8 місяців тому
Create Map overview and height map for your game - Unity Terrain

КОМЕНТАРІ

  • @user-mn7oo5of7c
    @user-mn7oo5of7c 22 години тому

    Calculating DOT and converting in this way causes artefact like u have in top of light area and at bottom of dark. Use this to convert instead: float2 cr = float2(saturate(NdotL) * 0.98 + 0.01, 0.5);

  • @bearbe6368
    @bearbe6368 2 дні тому

    Thank you. Thankyou sooooooooooooooooo much

    • @GameDevBox
      @GameDevBox День тому

      your welcome glad it helped 🧡

  • @yFurkii
    @yFurkii 3 дні тому

    Assets\Scirpts\New Folder\BlockInteraction.cs(45,33): error CS0117: 'World' does not contain a definition for 'GetWorldBlock'

    • @GameDevBox
      @GameDevBox 2 дні тому

      I upload the whole project if something missing download that files

    • @yFurkii
      @yFurkii 2 дні тому

      @@GameDevBox i already download all but the warning is not gone

    • @GameDevBox
      @GameDevBox 2 дні тому

      @@yFurkii error is in the P21 or the Minecraft Final Project? github.com/GameDevBox/Minecraft

    • @GameDevBox
      @GameDevBox 2 дні тому

      @@yFurkii Hey I want to remove these videos from UA-cam (because of some problems) in case you can watch them again or continue watching: drive.google.com/drive/folders/15SgAQjPZptan2YRmSRqMJ9TVkf9tJ3Md?usp=sharing

  • @SilasC
    @SilasC 3 дні тому

    Oh auto LOD

  • @MarbleClouds
    @MarbleClouds 3 дні тому

    Alt!!!!!!!!!!!!!!

  • @MX1732
    @MX1732 3 дні тому

    Is there a way to toggle the fog?

    • @GameDevBox
      @GameDevBox 3 дні тому

      there are a couple of ways, the easiest one is to just disable the VFX. but you can definitely make a boolean variable to just toggle. or increasing, decreasing the amount of fog in once.

  • @SCP--Yurii
    @SCP--Yurii 3 дні тому

    i don't understand

    • @GameDevBox
      @GameDevBox 3 дні тому

      the point is when your blendshapes (which are some keys for shaping the 3D object) are not showing in unity, it's due to modifiers you have to apply in blender or any 3D software.

  • @mutlugameofhalit
    @mutlugameofhalit 3 дні тому

    What is the dots? I want to learn

    • @GameDevBox
      @GameDevBox 3 дні тому

      it's a VFX graph in Unity, link of the tutorial: ua-cam.com/video/eAK6Vye33FI/v-deo.html

  • @Cascade00361
    @Cascade00361 3 дні тому

    Didn't know that default tags have the ability. Thanks

  • @Jamooo-fw7oh
    @Jamooo-fw7oh 6 днів тому

    hate long dialogue

  • @raymondf200
    @raymondf200 6 днів тому

    So don’t let perfectionism make people say you never finished it. I feel this 😭😭😭 another thing I want to add up is making the multiplayer for your first game, never do that !

  • @Cascade00361
    @Cascade00361 6 днів тому

    "Don't let perfect be the enemy of the good." that hit hard bro

  • @GameDevBox
    @GameDevBox 6 днів тому

    Hey everyone! As I've mentioned several times, I didn't point out specific games because I didn't want to use an example that some of you might disagree with. However, you can find the issues I've discussed in many different games. If you enjoy this type of video, where I'm just chatting and sharing my experiences, let me know in the comments! Chapters: 00:00 Introduction 01:09 Avoid Long Dialogues 02:30 Avoid Boring Starts 03:52 Avoid Cluttered UIs 04:33 Don't Strive for Perfectionism

  • @depavanmeijr
    @depavanmeijr 7 днів тому

    Ada sedikit saran atau membagikan pengalaman dari aku (aku indie game developer pemula yang belajar dari internet saja) 🙃 1.Jika anda seorang indie game developer, sebaiknya jangan terlalu memikirkan dan berkeinginan membuat game yang sangat kompleks. Itu yang akhirnya akan membuat kita kesusahan dan lelah untuk mengerjakan projek,, sehingga projek tidak akan selesai. 2. Game yang sederhana dan mudah dimainkan juga memiliki nilai menarik tersendiri, asalkan kita paham bagaimana cara memasarkan dan siapa target 'orang' yang memainkan game kita..di sini pemasaran game sangat penting, karena sebagus apapun game kita kalau tidak ada orang yang tahu , ya tidak ada yang memainkannya.. 3. Kita selalu bisa upgrade dan update game kita, jadi kita tidak harus menyelesaikan apa yang kita buat sampai 100%.. jangan terlalu berekspektasi game buatan kita harus langsung sempurna... Kita masih bisa untuk belajar dan sedikit demi sedikit menyempurnakan game buatan kita di lain waktu :) (Maaf jika banyak persamaan seperti di dalam video, tapi inilah yang benar² saya rasakan) Maaf kalau terlalu banyak mengetik 😅 Semoga kalian sukses dengan game buatan kalian, dan bahagia selalu ❤

    • @GameDevBox
      @GameDevBox 6 днів тому

      Thank you! Your advice is spot on, especially for indie developers who are just starting out. Starting with smaller projects not only keeps you motivated but also helps you build your skills step by step. I couldn't agree more with your third point-trying to make a game 100% complete is almost impossible. There will always be something to add or improve. It's important to recognize when your project is good enough and be content with that. Thanks again for the useful advice!

    • @depavanmeijr
      @depavanmeijr 6 днів тому

      @@GameDevBox maaf di poin ketiga, aku mengetik dengan maksud yang sama dengan opinimu namun menggunakan bahasa negaraku :) mungkin ada kesalahan auto translate 🥰

  • @BlueDuck-vv3eu
    @BlueDuck-vv3eu 7 днів тому

    Thanks! Exactly what I was looking for. Looking forward to learning from your other videos.

    • @GameDevBox
      @GameDevBox 7 днів тому

      You're welcome! I'm glad it was what you needed. I hope you enjoy the other videos too ☺

  • @ShoyoXx
    @ShoyoXx 8 днів тому

    Hi, what should I do if I want the character to have different actions every time he says a sentence?

    • @GameDevBox
      @GameDevBox 7 днів тому

      this is a general question, no specific answer I could tell. most of the actions are done in gameplay or logical coding. if, switch, events, all of these are types of check statement it depends but for example, for movement, we use input keys which need to check every frame in the update loop. so in every frame, we check if(input.getkeydown(keycode.W)){ so here write what you want to do if w pressed} as far as I can tell you are beginner in this path I have made a complete course for beginners it would be perfect for you:ua-cam.com/video/yEjwUSQb0YA/v-deo.html

    • @ShoyoXx
      @ShoyoXx 7 днів тому

      @@GameDevBoxThanks for answering!

  • @ultmatepotato
    @ultmatepotato 8 днів тому

    Hey are you Iranian by chance? you sound like my Iranian classmates speaking English lol. Btw i really love your editing style, keep up the good work!

    • @GameDevBox
      @GameDevBox 8 днів тому

      Yes haha :D Thanks wish you all the best. will do💚

  • @mauro7680
    @mauro7680 9 днів тому

    Que locura 😵‍💫

  • @mauro7680
    @mauro7680 9 днів тому

    Esto vale oro

  • @JM-ri6lp
    @JM-ri6lp 10 днів тому

    I did what is shown in the tutorial, which shows 32.0, but in Unity, the highest API level appears to be 33.0. In other words, I would have to use up to API level 32.0 so that the Gradle build problem does not appear. Please confirm this for me.

    • @GameDevBox
      @GameDevBox 10 днів тому

      no for me the problem was fixed only by changing names, changing it to 32, and then again going 33 / 33.01. just go play with the name to see what would happen. if it didn't work I suggest setting up Android SDK Manually: ua-cam.com/video/6PY69xSqHKU/v-deo.html

    • @JM-ri6lp
      @JM-ri6lp 9 днів тому

      @@GameDevBox I fixed the problem using the API 32, keystore manager, and adding the Gradle. Thank you.

  • @GameDevBox
    @GameDevBox 11 днів тому

    Thanks for watching, see other tips and tutorials: 🔥Easy integrate Clothing Culler in Unity - Asset Review - All render pipelines: ua-cam.com/video/k7egjmbjdVw/v-deo.html 🔥Extensive 4-Hour Game development with Unity Engine -Beginner + 70 Tools Features and Tips 2024 FREE:ua-cam.com/video/yEjwUSQb0YA/v-deo.html 🔥Setup Local Volumetric Fog In Unity HDRP:ua-cam.com/video/gfzExrNySrw/v-deo.html ua-cam.com/users/sgaming/emoji/7ff574f2/emoji_u1f525.png

  • @big-kinoko
    @big-kinoko 11 днів тому

    I got 30.0.2 folder name already, in source properties also 30.0.2, but still Gradle build fail.

    • @GameDevBox
      @GameDevBox 11 днів тому

      Change it to something else and close the unity editor and unity hub and test it again, if it didn't worked go and revert it and do the testing again. if it didn't worked I suggest you install the SDK Manually: ua-cam.com/video/6PY69xSqHKU/v-deo.html

  • @ethanordorica2808
    @ethanordorica2808 12 днів тому

    Only works on HDRP.... Title says works for all pipelines.

    • @GameDevBox
      @GameDevBox 12 днів тому

      it works well on HDRP and URP both of them support Shader Graph, for Built-in you have to buy the Amplify Shader.

  • @shadow_xts
    @shadow_xts 14 днів тому

    Just to add, sometimes you have Gradle errors popping up because the build size exceeds a certain size. Google Play itself has a maximum file size, but local files also do have a limitation that I believe is around 4Go. The error you will have in that case will look like a Gradle error, and the exceeding file size isn’t straightforwardly stated as being the cause, the error is just hidden pretty deep in the call stack. The way to remedy this is to have a StreamingAssets folder and in the Project Settings > Android > Other Options, you have Split Binary Files. Make sure this is checked. Doing this, Unity will split your main application (with all contents directly referenced in your scenes) and the streamed assets (zipped in a .obb file that is then accessed by either Google Play, either locally in your install-this file is limited to 2Go on Google Play, so if you exceed that you’ll have to either install that locally either have some host from where you can download it). Now, for your application to actually be able to reach these files, the usual filing system doesn’t work on Android. You’ll have to make sure to do it via UnityWebRequest (it also works locally) to point to the correct directories. Regarding the target API levels, sometimes a build will complain on your phone or tablet that the application isn’t compatible with your Android version. This is caused in some tablets that have different CPU architectures, and the Mono scripting backend won’t do it (it also messes up with large files). In your Player Settings > Android > Other options, also make sure to set the Scripting Backend to IL2CPP, and add target architecture Arm64 to the list of targeted architectures. Also set the target API to either highest or 34. If 34 isn’t in your editor yet, the builder will complain then download it for you. Unity’s documentation on Android builds is really very limited and confusing, there are many little intricacies that can go wrong and the error tracking is far from self-explanatory. However there are quite a lot of good topics on Unity forums about these issues, I can’t link these here but they’re easy to find if you search for stuff like "unity apk obb streaming assets file size gradle." I wished they had a true manual of troubleshooting because it’s a real merry-go-round to find out what exactly isn’t going right in a project.

  • @ozgurlord9398
    @ozgurlord9398 17 днів тому

    how can ı do that or something similar ?

    • @GameDevBox
      @GameDevBox 15 днів тому

      you can watch the tutorial here: ua-cam.com/video/eAK6Vye33FI/v-deo.html

  • @Prosecutor_justice
    @Prosecutor_justice 21 день тому

    Can you give me that sdk file somehow ? I cant download them

    • @GameDevBox
      @GameDevBox 20 днів тому

      if it's there an issue with downloading, use VPN or DNS

  • @Экситикс
    @Экситикс 22 дні тому

    I tried clearing the cache but nothing worked

    • @GameDevBox
      @GameDevBox 21 день тому

      did you check if it work with VPN?

  • @notfunny476
    @notfunny476 23 дні тому

    where are you from bro

  • @hiperfx892
    @hiperfx892 23 дні тому

    There is a Dark Mode for Windows asset on asset store to make that toolbar dark. That white toolbar looks annoying

    • @GameDevBox
      @GameDevBox 22 дні тому

      That toolbar never annoyed me. This is the first time I've seen someone say it did.

  • @scarf744
    @scarf744 23 дні тому

    issue is still there, infact it failed twice as fast

    • @GameDevBox
      @GameDevBox 23 дні тому

      Did you check if Installing SDK Manually would fix it? ua-cam.com/video/6PY69xSqHKU/v-deo.html

  • @tobi6758
    @tobi6758 23 дні тому

    Worked like a charm, thanks a bunch!

    • @GameDevBox
      @GameDevBox 22 дні тому

      Glad that it helped! Thanks!

  • @stigmamax9996
    @stigmamax9996 27 днів тому

    Merci. Mais pourquoi filmer en position verticale ???

    • @GameDevBox
      @GameDevBox 22 дні тому

      short video :D

    • @stigmamax9996
      @stigmamax9996 22 дні тому

      @@GameDevBox En tout cas ça m'a beaucoup aidé 🙂

  • @AntonQvarfordt
    @AntonQvarfordt 28 днів тому

    Here's what I'd like to see from a channel independently reviewing assets: Have them break down how the asset was made and what techniques it utilises. Giving me a rundown of what the asset contains and how to use it ought to be a pre-requisite for the asset creator themselves to provide. I'm never interested in any assets that I can't 100% reverse engineer: pick completely apart and build it back up again. If you can't do that then the only people who can legitimately utilize it for production are people making that exact game with that exact style. I guess maybe I'd buy it just to pick it apart and see how it was made.

    • @GameDevBox
      @GameDevBox 27 днів тому

      it's really a good idea, although it's going to be time-consuming to make such reviewing. your statement is cool, I like it. will try to do that if it is possible. Thank you for your detailed response!

    • @AntonQvarfordt
      @AntonQvarfordt 27 днів тому

      @@GameDevBox I think 1 video with genuine viewer value will net you more traffic than 50 000 videos that doesn't really have any.

  • @rasmusjauri
    @rasmusjauri 28 днів тому

    Making mask maps in a photo editor has always been a hassle. Thanks for this!

    • @GameDevBox
      @GameDevBox 27 днів тому

      you're welcome! Thanks 💚

  • @ManxCatOfficial
    @ManxCatOfficial 29 днів тому

    Great tutorial👍 Two years later, and you saved my game.

    • @GameDevBox
      @GameDevBox 28 днів тому

      Glad it helped 😃

    • @ManxCatOfficial
      @ManxCatOfficial 28 днів тому

      Keep it up man😊 You’ve earned my sub.

    • @GameDevBox
      @GameDevBox 28 днів тому

      @@ManxCatOfficial Thank you!