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JaGoop
Приєднався 4 гру 2006
Stormworks S4E18 Taking a plane for a spin
Stromworks classic campaign 4th attempt this time with AI enemy
Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Переглядів: 2
Відео
Stormworks S4E17 Compact mechanics researched
Переглядів 62 години тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E16 Plane build Part2
Переглядів 54 години тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E15 Plane build
Переглядів 57 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E14 Visit to the Sawyer islands part2
Переглядів 59 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E13 Visit to the Sawyer islands
Переглядів 312 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E12 Lets do some fishing
Переглядів 1414 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E11 FuelMule and lets star on a new fishing boat
Переглядів 816 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E10 Some missions some exploration
Переглядів 1019 годин тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E9 Further improvements
Переглядів 721 годину тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E8 I crashed my truck
Переглядів 16День тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E7 Improvements
Переглядів 27День тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E6 Bare minimum truck to test the new missions
Переглядів 26День тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E5 Car exploration
Переглядів 31День тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E4 Carjevski
Переглядів 1414 днів тому
Stromworks classic campaign 4th attempt this time with AI enemy Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block-based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Stormworks S4E2 We want them we need them crate hunting
Переглядів 3014 днів тому
Stormworks S4E2 We want them we need them crate hunting
Stormworks S4E1 New boat, first crate, first capture
Переглядів 2214 днів тому
Stormworks S4E1 New boat, first crate, first capture
Stormworks S3E40 This gonna work just fine
Переглядів 222 місяці тому
Stormworks S3E40 This gonna work just fine
Stormworks S3E34 Jet works and I'm not cleaning that
Переглядів 374 місяці тому
Stormworks S3E34 Jet works and I'm not cleaning that
Stormworks S3E33 Lets build a jet Part2
Переглядів 654 місяці тому
Stormworks S3E33 Lets build a jet Part2
Stormworks S3E32 Lets build a jet part1
Переглядів 1244 місяці тому
Stormworks S3E32 Lets build a jet part1
Stormworks S3E31 Checking on the refinery
Переглядів 584 місяці тому
Stormworks S3E31 Checking on the refinery
Dont record at night
I would love not too, but the game has it that you spend a lot of time at night
@@JaGoop just sleep threw the the night in a bed, night footage is almost unwatchable
Sleeping next too bases with containers can result in serious instability and containers will stop spawning. It's some serious BS
@@JaGoop really? I haven't tested this yet, I know that the expiration time will run out but I have always thought they will eventually respawn
They despawn and respawn normaly, you can even catch them when they poof into an existence. But if you sleep next too them something goes wrong, I think they might spawn underground instead, or at least thats my best guess as the game can become real laggy afterward.
nice build man... thx for the video
It's one of those where I overcomplicate the thing and it kinda bites me
i don't know why you think it's horrible. what you have so far is looking pretty good to me.
oh don't worry, it has problems 😁
how long did it take to catch that many? were you fishing any hotspots?
No hotspots or at least I don't have any on the map. It was just me going around an island in search of a oil refinery. In total it took close too 2 and a half hours
@@JaGoop thanks for the info. if you want to do more than just fishing to make money, i've found that buying and selling fuel is a good way to make money.
that looks like it'll stay put better.
yeah, probably proper sliding connectors or hardpoint would be a go to, but I'm trying to do as little as possible too keep this loader on a train
you may want to consider a hardpoint attachment for vehicles you want to haul. ropes have a strange habit of stretching, leading to what you experienced.
How much fuel does the driller consumes in an hour? Roughly.
Off drilling, about 500-600l. It does have 1250l tank so pure drilling 2hour time.
@JaGoop That's not bad. The economic side of things is always important in a career game. I think I did it wrong when I built my diesel miners a while ago. I did not expect a 1x1 modular could support 2 drills. At one moment while drilling it looked like the exhaust of a cylinder was down to 0%. You might need to add another exhaust to utilize the full potential of all cylinders.
what's the sensitivity set at for your steering? also, do you use kb and mouse or a stick/wheel?
Kb and mouse the steering. The sensitivity is at 10% over an equation x*4/clamp(y,4,50) (y=speed) or smthing like that
@@JaGoop ahh, a reduction to steering speed based upon movement rate. that had occurred to me but i wasn't sure how to do it. yea, i'm still a noob.
yea, that makes just a "bit" of light. lol nicely done!
Storworks is a bit of a dark game as far as the lighting goes and while it doesn't cover the entire cave, the big light gives a pretty good focal point for me too orient myself once I drive into the cave.
@@JaGoop yea, those ore nodes are next to impossible to see without lighting too.
i was wondering how you were gonna stand the tall one up. you may need a bigger crane. in order to stand it up with that one, the center of mass is going to need to be below your attachment point. looking forward to what you come up with.
The tall one has a weighted base and should stand up just fine. The crane was also made just tall enuf too be able too lift it. It was all tested in the hangar b4. But then we have Stormworks physics too play ball with 😑
@@JaGoop i think we all know what happens when we "ass/u/me" things. lol all too true on the SW physics. how is it that a game that is so buggy is so addictive? lol
when building a steamer, it would help to have an on/off valve set around 110 to limit your furnace heat level. this will reduce your coal usage and keep your furnace from getting too hot. you also need some space between your furnace and boiler for your condenser. the furnace and boiler puts out a lot of heat that will increase the temperature in your condenser. if you have access to the large generator, it will put out a lot more energy and you can gear it up for even more output. i have built a 4 large steam piston engine that can output about 3600 energy and runs without burning fuel (electric furnace). that's something else you may want to look into. i would post a screenshot but i didn't get one before my computer went belly up. i'm currently on a loaner that can't play games. i should get it back this weekend, only time will tell.
110 seems too be at the moment a sweetspot for boilers. Electrical furnace can run on a turbine with 1 med.sized gen perpetually it will never run out, but that is also a bit off an exploit so I rather not be using it. At the end I am building a coal gen. inside a coal mine, its more of a fun thingy to do than anything else. I am not however sure how the current steam system is supposed too work so I'm guessing couple of updates it might change
It runs! :D How fast is it? What values did you check to your left?
It does 20m/s so its not that fast. The values on the left are balast. Its gonna need a lot of extra work and I'm not even sure what too use it for, so I'm gonna leave it for now.
The battery of valves is for ship ventilation? Are you aware that 60 atm on the piston give you full power? I read 45atm during your test. Sigh. I need to be more patient to see the finished ship :)
Srry but I delayed the update on the game, after the whole space update. So I am building this ship more or less just too test how this whole atm system is supposed too work. Good too know about the piston thing. There is good chance the ship doesn't get finished at this point still need some research too unlock.
No worries. I just like your other builds and are curious how this ship will look in the end. But if it is not finished, so be it. You can easily raise the pressure on the piston easily by adding 1-2 small freshwater tanks into the pipe from the condenser to the boiler. You basically need more water that produces more steam, which leads to more pressure.
And there we go. Fabulous. I did not know the delivery zone reaches so high.
Now THAT is one cool loading mechanism. I always wanted to air drop containers at BVG due to the lack of an air strip but I am not a plane builder at all. But videos inspire me :-)
BVG is a generally a annoying delivery job but also very profitable. Would recommend VTOL or a heli instead of a plane
u c k f
Good video
wtf is wrong with your FOV? that fish eye is mental
Have you considered adding an outer layer rubber to submarines? It lowers the sonar signature and it eliminates damage from collisions with terrain.
One day I made a box and it became a fish.... I love this game
Yeap thats how this game works
Personally I think those rings are useless. A hesh or heat round in the right spot and its just going to spray hot plasma in a place you wouldnt want it.
The gray talons have a small adorable ships
Nuke protection is simple: Tentacle of Cthulhu. Watch what they are going for, let's say the biggest of your units. You get a fixed spinblock inside your biggest unit, controlled by a weapon controller. [Put onto it a backward facing 2-way turret, and in the direction the turret pointing at 2 4-long rubber block with some rams pointing in every direction. On the other end of the 8 block long rubber rod...] Repeat the [above sentence] 20 times. Set the weapon controller to maximum distance of 200m. Observe the cartoon-like effect as everything gets erased nearer than 200m to your ship with cartoonlike precision. :D
I have had many similar complaints for the developers as well as many other people I know. It seems the game has been on a steady decline ever since.
Yea the UI has taken a nosedive from what it was, I have gotten used to it, but..dear lord
Lag: as far as I've seen, when the fortress is building a unit too close, and it's collision detection lags the game.Same thing with twin guards that here with steel striders.
that most likely is the case
The Guild of Calamitous Intent got their eyes on you. ;)
I like that you don't switch off the UI. Also are you near-sighted like me? ;)
@@normal6969 no I'm actually farsighted, but I do play without my glasses and a bit of a distance too my monitor
correction I am nearsighted, keep on confusing those two
@@JaGoop thought it because the high fov. I use that too. ;)
@@JaGoop also would you like to join our merry evil band of FtD-ers on Discord? Da big boss have found you, and your knowledge seem to be an useful addition for the guild.
Hey, Content Dev for FTDs here. The Resource zone growth rate is not a bug. Recently there were some big ammo changes and running cost would be much higher. We have not done a proper balance for the campaign yet so to make sure we didnt hurt the people playing campaign I went ahead and changed those 3 starting RZs to have more growth. Next Patch another 8 or 9 RZ will have a similar Buff.
Oh so not a bug but a feature. Got it.
Good campaign 👍
We are doing fairly better than I anticipated
thanks for the workshop link :] you actually use hull classifications for each ship (BB, CA, CL, DD, etc) other than me I never see people do that, so kudos
Are any of your ships up on the workshop?
There are some old ones but I keep forgetting too update.srry Added a link into video description
Lazy hum I can understand that.
can you do ftd tutorials plz
How do you refueling during the battle? Can you do the same with ammo or energy?
Fuel, ammo, energy and material is shared betwen the ships in the battle. Of course u have too set them too share (R button in campain map and set them too be in the same group). When a new ship is spawned, it will ad its resorces too this pool, acting as a type of refueling.
Just discovered your channel. Good content, keep it up :D
Yeee boi
Well hope u like it in the future,... just don't expect too much schedule on my part
I'm still watching through 'em!
May I ask what you're system specs is?
i7-4790K r9-390 12GB RAM i need coffe...way too early in the morning
K go get ya coffe. While I get my Nutella :))))
7AM...when does some1 get used too waking 7AM on SUNDAY
When you wake up early and don't feel like staying in bed.
proc.:I7-4790K 4gh mother.:Asrock b95M graf.:gigabyte radeon R9-390 ram: 12GB (2x4,2x2)DDR3 1600 storage: WDL 1.5TB boot: Kingstone SHF 240GB
I've been watching this series when I go to bed. This is a good series. (I've watched through S3E8)
I really like you ships 🚢
What shells are you using?
Bigger guns are using shape-charged, mid sized use variation(frag,AP,shaped,disruptor), small ones AP
those are some telephone pole sized torpedos!
they are some 10-12 blocks long 4props, 2fuel, 4 fins, a balast, one turn,target prediction,sonar, 3 explosive and the rest frag. Not in that specific order.
it's like an alien mothership 👽
Hey Jagoop thank you for keeping your FTD vids going, there are only a few good FTD UA-camrs.
I've been watching your videos and I think you do great work. I can see that these fleets keep giving you problems with friendly ramming. I came across a LUA script that seems to be working well on terrain avoidance for a 300 meter battleship which as you can imagine would have lots of issues in keeping such a large ship from beaching itself. This LUA script has worked very well for me and it as built in avoidance for friendlies as well. Fairly easy to set up and could save you lots of headaches since I know one of the things you discuss in your videos is how much your ships ram one another. If your interested I would be more than happy to share the link with you to get it.
I have seen this msg b4 ur pretty good at promoting ur work. It's the same LUA that I'm testing on aKorant
Lol actually it isn't mine. Not trying to promote anything really just wanting to help. Like I said I seen lots of your stuff and you build some great ships I think. Just seems a shame to wreck them like that for no other reason than the base AI being stupid. I don't fault you for that. Just no point in making stuff harder than it is to me. If you don't use it wouldn't bother me none just wanted to offer you a helpful suggestion. Actually, thought you may shoot it down because it may cause some lag issues and if you got all that stuff in play at once that may cause some frame rate issues. Anyways, I do like your work and have been incorporating some of the things I learned into my own designs so keep up the good work. I have really been enjoying it.
I rly like the onyx watch building style, lotta propellers tho lol
So do I, the only thing on a Korant that buggs me bit are the 200mm side turrets
Good video, sir. Btw what destroyed the turrets of Vodin was a kinetic shot that passed from the front of the ship to the back hitting both turrets - at 22:32 is visible a clear hole 1-2 blocks wide right in the ships nose. Might not be a definitive proof but close enough I guess as even strenght 10 shield from time to time passes a shell through. To counter that you can either use layered shielding (with incoming 2.0 patch even more relevant than ever) or coat the turret itself (not the turret well) in layer of HA - the turret will turn superslow but will be able to take couple of hits before going up. Last (and most complicated) method would be to incorporate ejectors into turret design. Ejectors can make the turret incredibly hard to destroy. With that I thank you for the entertainment and wish you good luck in the future.
Actually the front of the ship is the only part of it that only has a single layer of shielding . It is a hassle to double layer the slim nose. Still it had too been a very speedy shell punching through multitude of layers of metal, HA and ERA.
Agreed, on all points you've said. Layering shields is a pain. I do not know exactly what guns the Desecrator (I think that was the enemy ship) is using but I guesstimate it to be 333-500mm pure kinetic (deep blue trail) shell. Slap a sabot nose on a couple of pieces of lead, ducktape some powdercharges onto it and then shove the whole thing into 2-6m autoloader (8m is overkill for non-rail KE shell imho) and in the world of FtD it goes through 10-40m of solid metal. Yeah, it's way too powerful but luckily shields make these shells basically useless (with rare exception like the one in this video). Also second theory that just popped into my mind while typing is that I have not seen the power demands of the Vodin but there is a remote possibility of shields flickering during LAMS cycling while the ship is under full load, speed, turing, etc... (100% guess, 0% solid data - do not take this too seriously).
it's good to see someone who knows what they're doing on FTD.
it's always good to see a good FTD designer on UA-cam, keep up the good work!
maybe I didn't hear you say something, but can you record in 720p?
its recorded in 1080p could be not looking as good as I drop the graphics in the game so it runs smoother in larger battles
oh ok
oh nvm, idk why but it was only 360p for some reason, now its 1080
wow, hi haven't watched too many of your videos, but i was around when you just finished your ftd main campaign series
🤗