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Angus Fan
Приєднався 11 тра 2017
Can you learn Japanese by playing: Shashingo
Hey y'all I'm going to see if playing a bunch of Japanese learning games actually helps me learn a language. While doing so we can dive into how each game derives learning from how they've implemented their mechanics!
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Відео
Unboxing KDA Ahri 1/7 Figure From League of Legends
Переглядів 3,2 тис.2 роки тому
Hey everyone, again not the usual programming related video, but it is slightly game related. Here's an unboxing of the 1/7 Figure of Ahri from Apex Toys. Hope you enjoy. Music Stuff 1. Kupla - High Tide 2. Mélonade - Magic
Unboxing Kai'Sa 1/4 Statue From League of Legends
Переглядів 7 тис.2 роки тому
Hey everyone, not the usual programming related video, but it is slightly game related. Here's an unboxing of the 1/4 Scale Statue of Kai'Sa from Pure Arts. Hope you enjoy. Music Stuff 1. Intro - Kai'sa Login Theme 2. Purple Cat - The Void 3. Purple Cat - Ascent 4. Tokyo - Ever Fall 5. Xander - Differences
[Tutorial] Adding outline detailing to meshes in Three.js with Blender and Post-Processing.
Переглядів 8 тис.2 роки тому
In this video I'll be covering the methods I used to get outline detailing on a few of the meshes found in my Three.js portfolio. While making my own portfolio I couldn't find many resources on this topic, so I'm making my own tutorial to cover this. If you have alternative methods or improvements please leave them down in the comments below if other people find their way to this video. LINKS 1...
I tried to re-create the Vandal's spray pattern. A brief explanation on recoil and FPS game logic.
Переглядів 4333 роки тому
Hey everyone, in this video I'll be going over how I think FPS recoil / spread patterns are implemented. Specifically I'll be trying to re-create the iconic '7' pattern that some rifles utilize in Valorant. Hope you find it interesting. Resources Code Repository - github.com/Angus-Fan/Unity-SprayPattern (Please note that the code in the video and the repository might have slight differences nam...
That Time I Got Stuck Making A Puzzle Platformer About A Cloning Racoon
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Hey everyone I spent the last few months making a game with a few other people. It's a 3D puzzle platformer with a cloning racoon, and this video covers the thought process and design of a few of the systems used in game. This is by no means a tutorial or a guide to making games, it's just a fun video going over how I planned and wrote some of the code. Please Enjoy! Timestamps 00:00 Start, 01:...
Consistently Releasing Great League Skins : Quality Assurance and Industry Talk With Riot Moonstones
Переглядів 3073 роки тому
Hey everyone, recently I've had the chance to speak with the Skins QA Lead at Riot. So this video is a bit different that the usual ones. Thought this would be interesting getting an inside look at their processes and getting some industry advice. Also sorry for the strange cuts now and then, I really don't know how to interview people. Follow Katey on Twitter : moonstonesxo Follow ...
Lets Build Stuff in Unity - Replays (Unity Tutorial)
Переглядів 5 тис.4 роки тому
Hey everyone, in this tutorial we'll be covering how to make a simple replay system in Unity. Article that I used to start the project. Article : www.gamasutra.com/view/feature/130442/developing_your_own_replay_system.php As we won't be writing code in the video please grab the scripts from the GitHub Repository below. If you want to play around with the scene and code, you can just clone / dow...
Turn Based Strategy Games | Implementing Card Effects (P3)
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Hey everyone, I finally got to recording the card effect implementation. This video just shows an idea of how you would implement multiple different card effects and call them under one script, instead of having multiple calls for every different card. For specifics on the actual code for your cards that would depend on whatever it is you're making so I left that out of the video. Hope this hel...
Turn Based Strategy Games | Dragging and Playing Cards (P2)
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Hey everyone, sorry for the wait. In this video we go over implementing Unity's Event System interfaces in order to drag UI elements. We also cover how we would 'play the card' once the player has released it from their hand. Unity Draggable Interfaces: docs.unity3d.com/2018.1/Documentation/ScriptReference/EventSystems.IDragHandler.html
Turn Based Strategy Games | Card Games (Setup) (P1)
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I'm trying to add a card game aspect to the previous tactics style game. I'm going to document what approaches I attempt in order to complete the project in hopes that it may help someone who is looking to implement something similar. Hope this helps! Links Unity Scriptable Objects: docs.unity3d.com/Manual/class-ScriptableObject.html
Turn Based Strategy Game Unity Project
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Hey guys, I've stripped down the game I made into the important components only. In this video I cover how to change certain aspects of the game components to allow for you to implement your own systems. The scripts are fairly well documented if you would like to read over them to understand how they function. You can get the project files here at: github.com/Angus-Fan/TurnBasedStrategyGame hop...
Making a Turn Based Strategy Game in Unity
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In this video I covered how I made a turn based video game in Unity. I cover a brief overview of how things were implemented and try to explain how certain code works. Finally, I end the video off by showing the miscellaneous things that I did to turn a 'prototype' into a 'game'. This includes creating images, improving game feel, and camera movement. Links A* wiki page: en.wikipedia.org/wiki/A...
there seems to be some parts outdated, are you interested in revamping the project?
It would be cool if we could do real-life tasks as a means to test comprehension. Maybe someday.
Thank you for sharing this project with us :) That's exactly what I was looking for my prototype (must add something to that big pile of shame :D)
We all learn English at age 3 because we have dedicated English teachers standing around us correcting our language use all the time. For a game to actually teach you a language, it needs to present novel situations you handle with voice commands. When you make a mistake, it needs to gently prompt you with words to add to your sentence. Gradually, you go from just responding with "Hai" to "koukan shitai no desu ga" or whatever. With a sophisticated language model + good txt2speech engine, this is actually possible, but to tie it into a game engine would require a lot of labor, even if the game is just a simple shopping simulator or something. But I do think you could learn Japanese by creating an immersive sim + language model - at the very least, you could learn to ask for things and how to ask questions.
Oh yea 100%, it'd be really interesting to try something like that. I wonder how they'd be able to gamify it to not feel like running exercises 😅.
Im more of a "take notes and learn by interacting with others/doing written activities" student, so this game is really interesting. However, I don`t see much engagement unless it forces me to use the vocabulary to complete something (not the quiz, but like in a conversation by using the mic and talking to the NPCs) and I'm not sure how the game can help me in that regard. Kinda sad about it since the game looks so cute, but hopefully I'm wrong on that.
Yea I was really hoping there would be a few more things to do, from their steam page I think they've added a small multiple choice for the vocab on the back of each flash card. But it's still not exactly applying the knowledge in the world. Here's to hoping they add more in future updates.
@@AngusFan hopefully!
This is so cute! I wish there were games like this for multiple languages!
Yea it's honestly such a relaxing way to learn 🙂
This game taught me how to say convenience store!!
Ty, may your japan ventures be fruitful.
Great video
你好,我真的很喜欢这个。你有工程文件吗
I want create this in Godot or Unreal Engine. If you can, please, create tutorial
Love that you just ignored the word "deterministic" 😅 unfortunately what you've done isn't deterministic, so depending on how complex your game is it won't be the same on different devices. It might not even always be the same on the same device!
Ahh man I never really thought of that back then, good to know.
I wish the hair was less black and longer. Kai'Sa's hair is actually incredibly long as seen in her splash. I was just offered this statue by PureArts and the price is pretty insane. But it looks very nice. I was surprised by how big it was. Nice video Angus, thank you.
Eh no worries, yea I wish the hair was longer as well.
So i wanted to learn how grid based games and turn based games work. this video was great at explaining stuff but then i realize, wouldnt it be a good gateway into this before watching this and figuring it out be just making chess...... oh well
really helpful thanks
Thank you so mach!
i wanted this but couldn't justify the price.
Yeah that is way too much imo
will be more hard if use new input system ,,,,,,,,,,maybe
Hi sir I like your tutorials would you please make a tutorial about the effects discribed in this video " ua-cam.com/video/RB9dLNY-0CE/v-deo.html " ? actually I tried the code given in this examples of threejs.but didn't get result properly ....!
this tuto help me a lot, thx for sharing.
Isn't it possible with the first method to have just one material, like mixing the emissive outline with the diffuse texture? and also convert the jpg to webp format
The sprites are billboarded right? How did you make them not clip into the taller blocks when your camera is 70degrees or top down?
All the grid-related stuff was very good, I was hoping you would talk about the turn system of yielding to the computer and disabling player input and then yielding back to the player.
what an epic art
I with tail was more translucent with iridescent paint
Oh yea that would've been nice.
Can you create this runtime animation system. There's an animation tab where I can create animations for my objects but I want it to be at runtime. Just like this: ua-cam.com/video/hQdaaHBHhDg/v-deo.html Please create it, you gonna save my life!
Can u creare grease styled object export to threejs
Unfortunately I don't have a concrete answer as I haven't really worked with the grease pencil much in blender. However (from a quick google search) it seems that if you can convert it to a mesh you can export to three js.
thanks for the video, i tried approach with post-processing. but dude, your model was about 2mb because of textures. you didn't reduce the weight, you just loaded it separetly.
Ah true, welp glad I could help. Might just be placebo, but after seperating the files my site loaded much faster.
Hey, if I want to do an AI to the enemy team instead of the local 2 player mode, where should to do the AI algorithm part and the AI movement?
It's been quite a while since I've worked on this. But if I recall correctly all the end turn button does is switches to player 2 which updates all p2 units to be selectable and vice versa. You could remove the code there and insert an algorithm to figure out which units to select and where to move them. For the movement, I believe there should be a function that returns the available movements, so you can play around with that.
Man, I cannot thank you more than I could. You literally made my life so fucking easier with this. I would never thought how useful could graphs be
Glad I could help
quick question, where is the code this statue had for the icon in-game? Thanks!
Bien
c'est comme ca
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Im planning to buy this too but going for kda pop star ahri hahaha
Yea I saw that one too, looks nice.
At 1:37 what was that black piece that fell off? Was it a broken piece?
Just some protective foam for the packaging.
To select all meshes, you can set the instance of the outline pass's selected objects to scene.children i.e. outlinePass.selectedObjects = scene.children;
Nice
700 dolars for this is way to much, it shows that Riot is targeting whales not human beings. It would have been nice if there was a smaller version.
Totally agree with you, I think a 1/7th scale would've been fine.
It's Love,It's waifu haha.The suits detail looks awesome tho
@@opoptze6507 Yea I'ma say worth.
i think its a steal. This has the quality of a 1000+ tbh
APEX is making a smaller one you can appreciate.
c'est la vie bb
nice Bro
thanks man
0:00 Intro 0:37 Map 3:14 UI Display 14:59 Miscellaneous 17:57 Outro
thank you pibe of los minutos
excellent
Great tutorial! Just wondering the file size of the texture that you had to load for the third model?
Yep sorry for the late reply, It's been a while since I've looked at this. In the video, the texture file is 1451 KB. Which is honestly quite large (I think it's the exact same file I used for the character in my game), I took a look at the other files I used in my portfolio and they are roughly averaging ~500KB.
Thanks my dude. Quick and to the point <3
Will it have diferent levels on the graph? (like a second or third floor)
I'm not quite sure what you mean by that, this 'game' that I made is pretty much just a very simple tech demo of how the code works to make these style of games. The code should be fairly robust if you were to expand upon it to include multiple floors (again you'd have to write quite a bit of code to expand the basics). Hope this helps.
Like the Nes DeD tatical rpg dungeon crawler?
Does this work in cycles? The outline color fills the whole mesh and replaces the original texture when I'm in render mode.
I don't think this outline methods works in cycles, as you mentioned above whenever I tried to check the render in cycles the outline covers the entire mesh. There may be a way to create outlines in cycles but I wouldn't know. You might have to look around, sorry about that.
@@AngusFan Okay! Thank you. :)
Thank you for this great video. Helped me save days of time. One more thing to add, if you take the first approach (solidify modifier), outlines may turn out uneven in thickness due to perspective. Especially when you have a small focus length.
Hey glad I could help you out and that's very intersting to hear about the focus (focal ?) length changes. I've never tested that out.
I know this is exactly what I need to start my own little bts-strategy game. And yet I understand almost nothing :D looks like I'll have to invest more time.
Hey don't sweat it, it takes time to learn bit by bit. But eventually you'll be able to make whatever game you want, just keep at it. GL
Any idea why my model is not shown after applying blender modifier ? If I won’t apply it, it is working.
Sorry I'm not the most familiar with blender, but is your model not showing at all? Or is it just coming out as one solid color? From my experience, if it is showing up as just the outline color your material may not have backface culling enabled, alternatively this outline method doesn't seem to work with Cycles Rendering either (the mesh model is only the same color as the outline).
Thank you for featuring best girl Yae. Nice tanuki btw
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