Rob Au: 2bitfx
Rob Au: 2bitfx
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Intro to Houdini: Terrain Building - week 8
This course and the courses to follow are designed for entry level Houdini students who have some previous experience with using Houdini. We will keep things simple as we gain introductory knowledge about using the terrain systems and Solaris.
In this lesson we will look at:
- Basic usage of a prune node to create render layers
- Using the render geometry settings node to do things like set geometry to "Phantom" or "Holdout"
- Basic AOV setup and how to use them in comp
- How to use our layers and aovs in Natron to create a final image.
The end goal of this is to have a better understanding of how to work between sops, lops, and shading to build an asset for solaris to be used in a as a final environment render and how that translate into comp.
#Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial #cgtrees #houdinisop #houdinilop #proceduralgeneration #natron #compositing
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Відео

Intro to Houdini: Terrain Building - week 7
Переглядів 3106 місяців тому
This course and the courses to follow are designed for entry level Houdini students who have some previous experience with using Houdini. We will keep things simple as we gain introductory knowledge about using the terrain systems and Solaris. In this lesson we will look at: - How to displace points with a texture map to match our environment geometry displacement. - Matching triplanar displace...
The Creator - Did the Academy Get it Wrong ?!?
Переглядів 5587 місяців тому
After last week's video, there have been some comments "What about The Creator?" Since there seems to be and audience, let's talk about The Creator and it's "Oscar Snub"?! The Academy does not represent what is actually good, though it does get it right at times. This is a great example of two very awesome films that could have won the award. So, who was the more deserving? The Creator was not ...
Intro to Houdini: Terrain Building - week 6
Переглядів 4477 місяців тому
This course and the courses to follow are designed for entry level Houdini students who have some previous experience with using Houdini. We will keep things simple as we gain introductory knowledge about using the terrain systems and Solaris. Last lesson we created an initial build of a tree asset using houdini Labs Tree Generator tools.This week, we are taking our tree from the sop context to...
Oscar for best VFX SNUB ?!?
Переглядів 2,5 тис.7 місяців тому
The Academy is not much of a gauge of what is actually good anymore. Maybe it is the size of the membership that causes it to seem to so often miss so badly in its award giving? Or maybe it is the result of aggressive campaigning by the studios, or maybe something else entirely? With all the "VFX are ruining movies" you hear on youtube by people who have never made a movie, it was great to see ...
OpenAI SORA - Are VFX Artists out of a job?!
Переглядів 8077 місяців тому
Is OpenAI and Sora going to destroy the film industry? Are all vfx artists now out of a job? Do my skills as an artist matter anymore? What will the future hold for the creative industries? With all the hype and the craze around generative AI, I thought I would waste a few minutes of everyone's time and share some thoughts of where were are right now with regard to AI and the VFX industry. If y...
Intro to Houdini: Terrain Building - week 5
Переглядів 4147 місяців тому
This course and the courses to follow are designed for entry level Houdini students who have some previous experience with using Houdini. We will keep things simple as we gain introductory knowledge about using the terrain systems and Solaris. This lesson we look at an intial build of a tree asset using houdini Labs Tree Generator tools. We will build a tree and bring it from the sop context in...
Houdini Quick Tip: COPs and managing alpha channels
Переглядів 3437 місяців тому
This a quick video on layer based compositing in cops (warning - COPs is so very slow but you can use it to make slap comps). Walks through fixing dark edges from improper layering and alpha management. This is intended for beginner students. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
Houdini Quick Tip: Error Debugging for Beginners
Переглядів 2617 місяців тому
This is a quick look at how to debug errors in houdini files. This is intended for entry level students. Bonus: Industry advice on how to stay employed. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
Houdini Quick Tip: redshift and megascans
Переглядів 907 місяців тому
This was a video where I was giving a walk through of how to manually setup assets in SOPs from megascan and build shaders for them in rendshift. Hopefully someone finds it helpful. It's a bit older so some info might be out of date. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
Houdini Quick Tip: Creating groups
Переглядів 2087 місяців тому
This video is intended for beginners to houdini. This is an older video but the ideas are still valid. There was a need to make groups from an alembic from maya. Hope it is helpful. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
LOPs Lookdev Groom Workflow
Переглядів 2068 місяців тому
A quick discussion about our current challenges with arnold/houdini/solaris groom workflow. This video will break down the issues and some purposed fixes. This will help with hair/groom simulation issues as well as width attribute issues. Sorry for the super bad demo groom! Sorry for the audio quality. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
Houdini Quick Tip: Rendering LOPS Basics
Переглядів 2248 місяців тому
A quick start to rendering in LOPs. Expected to have basic ROP ideology understanding. This is to help you transition from a ROP workflow into Solaris. Sorry for the poor audio quality. -Enabling AOVs (Render Vars) -Setting up LOP Render Products -Setting up LOP Render Settings -Setting up Render USD ROP -Rendering to Mplay -Rendering to Disk -Rendering to viewport and how to save images to the...
Houdini Quick Tip: LOPs to SOPs Animated and Non Animated
Переглядів 1728 місяців тому
A quick explanation of a hack to improve importing from LOPs to SOPs. This was shared with me from sidefx as a spead up for pulling in information to sops from lops. Sorry for the bad audio quality. #Houdini #houdinitutorial #cgtutorial #computergraphics #vfxtutorial
Houdini Quick Tip: Simple USD Management
Переглядів 2398 місяців тому
[Edit: I laugh a bit looking back at this, I was still learning the strange USD language and was getting a lot of things wrong. USD composing is very different than more traditional houdini work flows. "Referencing", "sublayering", "authoring opinions" are all the important jargon when it comes to USD. I highly recommending spending time in the documentation for houdini and from pixar.] There w...
Intro to Houdini: Terrain Building Week 4
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Intro to Houdini: Terrain Building Week 4
Intro to Houdini: Terrain Building Week 3
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Intro to Houdini: Terrain Building Week 3
Intro to Houdini: Terrain Building Course Week 2
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Intro to Houdini: Terrain Building Course Week 2
Intro to Houdini: Terrain Building Course Week 1
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Intro to Houdini: Terrain Building Course Week 1
Houdini Test: Procedural City(throwback)
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Houdini Test: Procedural City(throwback)
Houdini Rough Idea: Deformation Based Displacement
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Houdini Rough Idea: Deformation Based Displacement
Houdini Test: airplane animation
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Houdini Test: airplane animation
Houdini Personal Project: Lion WIP
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Houdini Personal Project: Lion WIP
Houdini Quick Tip: Lighting Linking in SOPs
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Houdini Quick Tip: Lighting Linking in SOPs
Houdini Quick Tip: Geometry and Group Selection
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Houdini Quick Tip: Geometry and Group Selection
Houdini Quick Tip: Adding audio to your timeline
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Houdini Quick Tip: Adding audio to your timeline
Houdini Quick Tip: PART 2 Controlling Light Per Component and Indirect Contribution Per Object
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Houdini Quick Tip: PART 2 Controlling Light Per Component and Indirect Contribution Per Object
Houdini Quick Tip: Controlling Light Per Component and Indirect Contribution Per Object
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Houdini Quick Tip: Controlling Light Per Component and Indirect Contribution Per Object
Houdini: procedural geometry tree trunk part 2: hires 2 lowres
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Houdini: procedural geometry tree trunk part 2: hires 2 lowres
Houdini: procedural geometry tree trunk
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Houdini: procedural geometry tree trunk