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TEK Vectors
United States
Приєднався 24 гру 2007
TEK Vectors is about Tektronix 4050 series vector graphics microcomputers introduced in the 1970's targeting scientific, engineering, medical, CAD, and business graphics.
The 4051 was introduced in 1975 with a Motorola 6800 CPU, 32KB of BASIC ROM, 32KB of RAM and a 12-inch 1024x780 vector display.
The second generation 4052 was introduced in 1979 with a 16-bit custom bit-slice CPU with the same vector display but 64KB of RAM and about 8X faster BASIC program performance due to faster CPU clock rate and hardware floating point in the bit-slice CPU.
The 4054 was introduced at the same time as the 4052 with the same bit-slice CPU and RAM but had 3X faster vector graphics performance and 4X the vector resolution at 4096x3072 on a 19-inch vector display! The 4054 also had an Option 30 Dynamic Vector Graphics coprocessor that added the ability to display large numbers of vector objects on the display in refresh mode.
I have a 4052 and 4054A /w Color Dynamic Graphics & Option 30.
The 4051 was introduced in 1975 with a Motorola 6800 CPU, 32KB of BASIC ROM, 32KB of RAM and a 12-inch 1024x780 vector display.
The second generation 4052 was introduced in 1979 with a 16-bit custom bit-slice CPU with the same vector display but 64KB of RAM and about 8X faster BASIC program performance due to faster CPU clock rate and hardware floating point in the bit-slice CPU.
The 4054 was introduced at the same time as the 4052 with the same bit-slice CPU and RAM but had 3X faster vector graphics performance and 4X the vector resolution at 4096x3072 on a 19-inch vector display! The 4054 also had an Option 30 Dynamic Vector Graphics coprocessor that added the ability to display large numbers of vector objects on the display in refresh mode.
I have a 4052 and 4054A /w Color Dynamic Graphics & Option 30.
Tektronix 4054A Michelangelo
This video demonstrates how much faster my Tektronix 4054A draws Michelangelo than my Tektronix 4052.
Both computers were introduced in 1979 with the same Tektronix custom bit-slice 16-bit CPUs - but they had different vector graphics boards. The 4052 used the same graphics board as the 4051 had in 1975. The 4054 had a much faster vector graphics design that used four graphics boards.
Both computers were introduced in 1979 with the same Tektronix custom bit-slice 16-bit CPUs - but they had different vector graphics boards. The 4052 used the same graphics board as the 4051 had in 1975. The 4054 had a much faster vector graphics design that used four graphics boards.
Переглядів: 132
Відео
Tektronix 4054A Simple Demo
Переглядів 9419 годин тому
This video shows my 1979 Tektronix 4054A color vector graphics personal workstation running my Simple Demo program which shows two vector pictures and then runs INSTANT ART - which was designed by a volunteer at VintageTEK museum. Compare this video to my Tektronix 4052 Simple Demo video to see how much faster the 4054A can draw these vector images and how the higher vector resolution (4096x307...
Tektronix 4052 Michelangelo
Переглядів 9019 годин тому
Tektronix 4052 Michelangelo. This video shows my 1979 Tektronix 4052 vector graphics personal workstation drawing a vector image of the Michelangelo statue. It also includes drawing Michelangelo with slightly smaller filled polygons!
Tektronix 4052 Simple Demo
Переглядів 8319 годин тому
Tektronix 4052 running my Simple Demo BASIC program - designed for VintageTek.org non-profit museum in Beaverton Oregon to use on their 4051, 4052 and 4054A computers to demonstrate these 1970's vector graphics personal workstations to visitors at the museum and to demonstrate at events like STEM.
Book of Boba Fetch
Переглядів 2053 місяці тому
I created this vector dot image from a color art picture on shirt.woot.com named "Book of Boba Fetch" by the artist Kg07. My Tektronix 4054A vector graphics microcomputer was introduced in 1979 with an integrated 19-inch storage tube CRT. Tektronix storage tube CRTs stored vectors in the phosphor - which allowed complex vector objects to be drawn without needing any graphics memory and no flick...
My vector graphics MONOPOLY game in BASIC for Tektronix 4050 computers
Переглядів 6544 місяці тому
I finally finished my vector graphics MONOPOLY game that I started in 1979 on a Tektronix 4051 computer! This BASIC program runs on any Tektronix 4051, 4052 or 4054 vector graphics microcomputer with 32KB RAM and Fast Graphics/R12 Option ROM! This video shows my Tektronix 4054A with 19-inch Color Dynamics storage tube running MONOPOLY - using a Wii Classic Pro gamepad for four function keys and...
FIVE COLORS on Tektronix 4054A
Переглядів 3259 місяців тому
This video demonstrates how my Tektronix 4054A with Option 31 Color Dynamic Graphics storage CRT can display five different colors at the same time! My 4054A began displaying a bright orange spot when the display dimmed due to inactivity in December. I was concerned about it burning the phosphor, so I only turned it on while trying to debug the issue. One resistor in the High Voltage Power Supp...
Tek Vectors: More SVG with my Tek 4054A
Переглядів 860Рік тому
New SVG images - most designed by me plus other interesting SVG images. This time my narration includes more background information on each image. In particular - why I love Star Wars droids.
TEK Vectors - SVG on 4054A Fast Graphics
Переглядів 748Рік тому
Shows how my 40 year old Tektronix 4054A vector graphics microcomputer can draw modern SVG images designed for the web!
Tektronix 4054A PLOT10 Demo
Переглядів 1,7 тис.Рік тому
This video was taken on my Tektronix 4054A computer from 1982 with the same viewer program as I used on my 4052 PLOT10 video, but I removed a couple of images, and added a couple of new PLOT10 images.
Tektronix 4052 Vector Graphics Computer - PLOT10 Demo
Переглядів 2,4 тис.Рік тому
Tektronix 4010/4012/4014 Vector Graphics Terminals were introduced in 1972/1973/1974 respectively designed to provide monochrome graphics for mainframe and minicomputers. Tektronix 4051/4052/4054 Vector Graphics Computers were introduced in 1975/1979/1979 respectively with BASIC language. This video displays a dozen demo vector graphics images on my Tektronix 4052 computer converted from PLOT10...
Battlestar Galactica - Cylon Attack Game
Переглядів 739Рік тому
I just put the finishing touches on my original Cylon Attack game! I loved the original Battlestar Galactica TV series in the late 1970's. Tektronix furnished the computers used on the Galactica bridge - and designed the vector graphics images - which I used to develop my Cylon Attack game. I wrote this game in Tektronix 4050 BASIC. The Cylon and HIT/MISS scores are displayed by an optional gra...
Cylon Attack - Part 4
Переглядів 333Рік тому
Lots of progress on my work-in-progress Battlestar Galactica "Cylon Attack" game. I eliminated the flicker on the Cylon from my part 3 video. Root cause was the Tektronix 4050 BASIC command to get the Tektronix joystick position digitized uses the display X and Y DACs (digital to analog converter) which keeps the Option 30 coprocessor from displaying the Cylon. So I designed a new joystick inte...
Cylon Attack part 2
Переглядів 196Рік тому
This is a continuation of my work in progress Cylon Attack game for the Tektronix 4054A vector graphics computer with Option 30 Dynamic Graphics GPU card. I modified my Tektronix 4952 joystick by bypassing the electronics inside the joystick and directly connecting the potentiometers to the 4054A joystick connector. This allows 'normal' PC joystick operation with fast motion. In addition, I cre...
Cylon Attack game on my 4054A (work in progress)
Переглядів 273Рік тому
I watched the original Battlestar Galactica TV show when it came out in 1978. I was fascinated by the vector graphics and found out later these graphics were produced on Tektronix vector graphics computers including the Tektronix 4051. I am working on a game for my Tektronix 4054A computer which has an Option 30 Dynamic Graphics coprocessor - this could be called a vector GPU! This video demons...
Undocumented Tektronix 4050A Vector Graphics Commands
Переглядів 582Рік тому
Undocumented Tektronix 4050A Vector Graphics Commands
Tektronix 4054A Mandalorian and Grogu
Переглядів 1,4 тис.Рік тому
Tektronix 4054A Mandalorian and Grogu
Tektronix 4054A Option 30 Asteroid animation
Переглядів 9912 роки тому
Tektronix 4054A Option 30 Asteroid animation
Super Artillery on my Tektronix 4054A with Option 31 "Color" enhanced 19 inch storage tube
Переглядів 2,2 тис.2 роки тому
Super Artillery on my Tektronix 4054A with Option 31 "Color" enhanced 19 inch storage tube
Tektronix 4054A with Option 30+31 Color Dynamic Vector Graphics Demo
Переглядів 28 тис.2 роки тому
Tektronix 4054A with Option 30 31 Color Dynamic Vector Graphics Demo
Spacelab vector graphic drawings on my 4054A
Переглядів 11 тис.2 роки тому
Spacelab vector graphic drawings on my 4054A
My BB 8 entertaining a little girl at SWCA2022
Переглядів 3492 роки тому
My BB 8 entertaining a little girl at SWCA2022
Star Wars Droids on Tektronix 4054A
Переглядів 1,5 тис.2 роки тому
Star Wars Droids on Tektronix 4054A
So, this is actually 3-D data? How long does it take to display if it is not pre-rendered into "R12" files? Would it be possible to create two R12 files with the camera at slightly offset perspectives so one could view it in 3-D?
see my other reply about where I got the data. I used our Tektronix 4051 Emulator set to 100x speed (about 10x faster than my 4054A) and a BASIC program to convert BASIC MOVE/DRAW commands into R12 format of 3 bytes per MOVE or DRAW format. That conversion took almost an hour on my PC. It displays in seconds on my 4054A because R12 is a Fast Graphics option ROM that can handle a whole string of MOVE/DRAW commands. My BASIC program reads a data block from my GPIB Flash Drive and CALLs a single R12 RDRAW command to display that block. I use R12 for all of my latest 4050 BASIC programs including a MONOPOLY game I started in 1979 on a 4051 at work and was unable to finish because the program ran out of 32KB of RAM in the 4051. My finished MONOPOLY program runs in 32KB of RAM on a 4051, 4052 or 4054 because all the graphics data is moved out to 90KB of R12 data files - accessed by BASIC on demand from my Flash Drive. Check out my MONOPOLY video on my channel.
This is probably a silly question but, do the Tek storage tubes suffer from image burn in? For example, if the museum leaves Mickey's face displayed on the 4054A for years, would it be a problem like it would on an ordinary CRT? Or was this something that Tektronix took into account since they knew it was likely that static images would be left on the screens for a long time? (Perhaps an improved phosphor formulation or automatic screen blanking after being idle?)
Tektronix took storage CRT burn-in into account on all their products with storage CRTs including oscilloscopes, monitors, terminals, and the 4050 series computers. On the 4050 series computers like my 4052 and 4054A - the hardware has automatic screen clearing after being idle past the inactivity timeout.
@@TEK-Vectors I just watched your VCF 2024 video and was blown away at the point where you said that even after the screen has been cleared when idle, turning on the "flood guns" immediately shows the display where it left off. I had presumed the electrons at each pixel were being replenished by the flood guns, but clearly there is some other Tektronix magic going on.
@@BenInSeattle - the storage tube magic is the green phosphor on the faceplate is charged by the writing beam and that charge is maintained continuously by the flood guns until the screen is erased with the PAGE key or BASIC PAGE command. When the screen dims due to inactivity after 2 minutes - the flood guns power is reduced to dim the glow of the energized green phosphor, but leaving just enough flood gun power to maintain the phosphor charge (and you can barely see the stored image). That is why when you wake up the display by pressing any key - the entire screen brightens immediately due to the flood guns being powered at high power.
Thanks for these cool Tek demos. That Death Star feels a _lot_ faster to me. I'd love to see a video directly comparing the 4054 and 4054A: lines per second, date released, initial price and - most interesting to me - how Tektronix achieved that speed up. If you could show us what the upgrade card looks like, that'd be nifty, too.
I manually timed the Death Star video from my 4052 and 4054A and got about 3.2X speedup of the 4054A versus the 4052. The Michelangelo was displayed about 3.9X faster on the 4054A versus the 4052. Both 4052 and 4054 were released in 1979 as the second generation of 4050 vector graphics computers about 10x faster than the original 4051 introduced in 1975 with a Motorola 6800 CPU running at 800KHz clock speed. The 4052 had the same display board - simple 10-bit X&Y D/A with 1024x780 vector resolution as the 4051 and targeted business and scientific applications. The 4054 targeted CAD (computer aided design) with its 19-inch CRT and 12-bit X&Y D/A with 4096x3072 vector resolution. The 4054 graphics required a small backplane containing a set of display boards. For more details including the boards inside the 4054 check out my video taken at Vintage Computer Festival in Dallas Texas - June 2024 on how the Tektronix 4054A with Color Storage CRT works: ua-cam.com/video/-95wvTbX5uc/v-deo.html
@@TEK-Vectors Thanks for all the details and the fascinating VCF video! I hadn't known that Battlestar Galactica was made using an actual computer and in real time! A sharp display animating smoothly seemed like technology from far in the future. I had always presumed it was all fake, maybe sliding an overhead transparency of a cylon over another of a target. If they had wanted to show it was actually a computer, what could the 4054A do that transparencies couldn't have? Can the display list be transformed in real time? Or could a 4054A render the cylon as multiple display lists and use those to show it "breaking apart" into fragments when hit?
@@BenInSeattle - the Tektronix computer used for the animated scenes in Battlestar Galactica was the 4081 introduced in 1977. The 4081 had a 19-inch CRT, same as used on the 4054 introduced in 1979 attached to an Interdata minicomputer with Tektronix storage tube display boards. The 4054 and 4054A had an Option 30 Dynamic Graphics coprocessor board which can display a list of objects in refresh mode - with the positions of each object controlled by the BASIC program. See my Cylon Attack game video and my Asteroids work in progress videos to watch Option 30 in action.
that's really cool looking. just an idea -- what if the polygons were filled with parallel lines at a distance, and in perspective. that would it look textured. maybe the whole Michelangelo has too much detail for this effect but something less detailed could look really nice.
I will think about your idea for texturing.
@@TEK-Vectors It might even speed it up as it looked like sometimes the filling algorithm might have been painting the same pixels twice.
@@BenInSeattle - yes I noticed the same thing. I got the Michelangelo vector drawing file from another vintage computer enthusiast who had created a 3D engine for the Commodore computers. His program converted a 3D printer STL file into the flattened X/Y data - which was likely where the duplication was introduced.
I appreciate these efforts.
Cool demo pieces!
thanks Alan!
So beautiful! Thank you for showcasing these rare machines!
Nice!
Nicely done. I used a Tek4015 (APL version of a 4014, bigger screen) in the late 1970s. Storage toob, dumb terminal, no on-board Basic, but it had a write-through mode meaning that you could do simple animations as when you would write to the screen with reduced intensity, it would not stick. Not enough baud (1200) to do anything nice. I imagine the 4052 and up were not storage toobs but more like a higher-resolution Hercules graphics board for early PCs.
Quite a bit more hardware than a PC graphics board! The Tektronix 4052 and 4054 had a custom 16-bit bit-slice CPU which had 6800 opcodes plus 16 sixteen-bit registers with double-precision 8-byte floating point opcodes plus 16-bit data bus with 64KB of BASIC ROM and 64KB of RAM which increased the speed of running Tektronix first generation 4051 BASIC programs from 7x to over 10x! The 4054 had 4096x3072 12-bit D/A with much faster vector speed than the 4052 and 4051 using a set of four display boards with discrete TTL logic. My Cylon Attack game uses both the main bit-slice CPU for BASIC and programs the Option 30 Write-Thru Vector Graphics coprocessor - a 16-bit bipolar Signetics 8x300 CPU which displays up to 1000 vector objects created by the BASIC program. The Option 30 coprocessor was similar to the Atari Asteroids arcade Digital Vector Generator coprocessor which handled continual refresh for all the vector objects on the vector CRT - which could NOT store any vectors. The Option 31 Color Dynamic Graphics CRT had both green phosphor for stored graphics written by BASIC and red phosphor for the write-through graphics displayed by Option 30. Here is a photo of the 4054 Option 30 board on top of the 4054 bit-slice CPU set of four boards: forum.vcfed.org/index.php?threads/amazing-tektronix-4054-with-option-30-and-31-dynamic-graphics.1239131/post-1263974 There are six more boards in a card cage next to the CRT!
DISSPLA!
Do you know what the escape sequence to use yellow for traces? Was that ever available on terminals or just in computers?
I think the Color DVST storage tube was only in the 4054 and 4054A as Option 31 - and Option 31 required Option 30 the Dynamic Graphics coprocessor board like I have in my 4054A. You should watch my 5-Colors on my 4054A video for how I programmed the Option 30 Dynamic Graphics coprocessor board to get five different colors: Red Orange Lime-Green Yellow and Green! ua-cam.com/video/rg31JF5iG08/v-deo.html
Do you have anything that employs the color vectors of the 4054A?
Yes, check out my TEK Vectors channel 5-COLOR demo: ua-cam.com/video/rg31JF5iG08/v-deo.html and Battlestar Galactica Cylon Attack game: ua-cam.com/video/CLi_ZxPFvqA/v-deo.html I also have a work-in-progress Asteroids game video
Amazing Allhamdulliah
This is really cool! I find smooth textureless polygons really charming to look at, but there's something even cooler at looking at these vector graphics on real sharp displays, and even today, despite technology advancing so much, nothing has really been able to surpass how clean these vector graphics look. I always wonder if we'll ever get some sort of successor to the long obsolete vector monitors, like a vector based LCD screen. The closest I've seen are some light projectors that were trying to emulate these arcade games, and they look really good. And it's a shame the Vectrex was the only vector based console to ever come out. Though it's a no wonder they died out, as raster graphics can do basically everything that they can do, but in more complex detail. I think there's a hobbyist following for it nowadays. Do you know if there was ever a 3D platformer that was made with this vector technology?
I never saw one, but wikipedia has an article on a 1970 Vector General VG3D terminal that fetched vector graphics data from a PDP minicomputer using DMA to refresh the non-storage vector CRT display at 60Hz. The article: en.wikipedia.org/wiki/Vector_General indicates this terminal was used to create the Star Wars Death Star animation, one frame at a time!
Do you have a link to any good resources for programming these amazing machines?
Do you have a Tektronix 4051, 4052 or 4054? They are incredibly rare because they targeted commercial engineering, scientific, military and education markets from 1975 to 1985. If you don't - I highly recommend our Tektronix 4051 Emulator: github.com/mmcgraw74/Tektronix-4051-Emulator That link includes links to programming manuals and includes my GPIB Flash Drive zip file of dozens of curated 4050 programs including my MONOPOLY program (video posted in my channel). The 4051 Emulator cannot run my Asteroid program as the 4051 and even 4052 did NOT have the same vector graphics as the 4054, nor did they have an Option 30 refresh graphics coprocessor - but there are lots of other programs that do run on the 4051 Emulator in addition to running on the actual 4051, 4052 and 4054 computers - since the 4051 Emulator emulates the hardware including the BASIC ROMs.
Do you have any of this stuff on GitHub? I have a similar project I want to do and I’d love to piggyback off your work if you’re open to sharing. Could you recommend any displays?
So good!
Are these in dwg
No. These images were in Tektronix PLOT 10 401x vector graphics terminal format that I found here: github.com/rricharz/Tek4010/tree/master/pltfiles/ICEMD_pltfiles I wrote a Tektronix 4050 BASIC program to convert them to 4050R12 Fast Graphics/Graphics Enhancement ROM Pack binary format to draw them quickly on my 4054A computer from 1979.
Surprised John Carpenter didn't use this to create the CGI scenes in Escape from New York.
We have a 4051 Emulator - it will run this Fast Graphics demo! Check out my repository with instructions here: github.com/mmcgraw74/Tektronix-4051-Emulator
I'd love to build an emulation of this if it doesn't exist already
Cool picture! I wasn't expecting it to be raster-drawn, and was initially pondering how it was going to draw lines of various thicknesses, etc. as vectors, and how one might convert a bitmap to such vectors... (inkscape, maybe?). I was a little disappointed at first seeing this was raster-drawn, but watching the grass grow was actually quite interesting and drew me in for the whole show. Thanks for sharing this!
Brilliant - not many will "get" this, but I do - although to paraphrase Darth, "You need to look on it... with your own eyes" to appreciate just how awesome this will appear in-person. 👍
quite fast image display / bastante rápido el despliegue de la imagen
The Tektronix 4054A computer only has a 2MHz CPU clock rate. This computer runs BASIC in ROM but I found BASIC drawing commands very slow. I'm using a Tektronix R12 Option ROM which has much faster drawing commands in this video. My BASIC program draws each line of dots with a single command to the R12 option ROM.
The "texture" is amazing.
I enjoyed that, but I have a question. How did you get the image onto your old PC? Did you have to convert it?
Great question. I just added a link in this video description to my github repository for Tektronix 4050 computer programs that I have recovered from original tapes and programs that I have created that should answer your question. I designed a Tektronix GPIB Flash Drive using an Arduino board with microSD card that emulates the Tektronix external GPIB tape drive and plugs into to my 4054A GPIB connector. I design my Tektronix BASIC programs on my PC with a Tektronix 405x Emulator and then copy the program and data files to the microSD and then plug the microSD into my Flash Drive. This video shows my bitmap picture program menu - which shows the list of pictures and you only have to type the picture number to display that picture.
I guess you now have a monopoly on Monopoly games for Tektronix computers. 🥁
I sure do 🤣
Your vector drawing is top-notch, as always.
Great job! I like the way you reused the vector graphics, like the policeman, for the board and the center cards. The click sound effect is perfect. Have you considered changing the beep when you pass GO? Is the source code available for people to look at?
Yes - the source code is on my github repository for all my Tektronix 4050 BASIC programs and dozens of 4050 tapes that I have recovered over the years: download the zip file in this folder for my latest MONOPOLY program files (file 1 is the main program in ASCII): github.com/mmcgraw74/Tektronix-4051-4052-4054-Program-Files/tree/master/Games/Monopoly also check out my previous comment on how to play this MONOPOLY game on your PC or MAC with the 405x Emulator
@@TEK-Vectors Thanks! I found the comment you were talking about. May I suggest putting the information in the video description since UA-cam comments are ephemeral and there's no good way to search them.
@@BenInSeattle great idea - I will add that info to the video description!
45 year development cycle, is that a record?
I think so 😁
If it has multiplayer mode on nowdays internet it would be so fun to play ! The frame rate of recent videos seems to be laggy , needs check the shutter settings!
I will check that out. I used windows Clipchamp to process the video - it could have changed the framerate.
This is great! I used to buy and sell Tektronix graphics terminals, 4115, 4107, but especially 4205, 4207, 4211. Back in the era when 4050s were in vogue, they and I believe Intergraph were the only CAD/CAM games in town. I only dealt with the terminals, I had no idea how to program them, all I could do was to buy them from scrapyards, hose them out, fix them, test them, sometimes rePROM them, and sell them for 3x-5x what I bought them for. It was without a doubt the greatest damn business I have ever been involved with, insanely profitable. I even sold large quantities of terminals back to Tektronix so they could service their existing fleets! Yes, I sold Tek gear to Tek and I had a wonderful relationship with them. They were (and suspect, sill are) a wonderful company and very nice people. They bought kilotons of their own stuff from me. It was a great, great business, I doubt I'll ever find a business so good.
FANTASTIC, Is there an emulator for these computers I can run on a pc? (and use my imagination to feel as if I own a real one?😄)
Yes - we have a web-browser based emulator Tek 405x that I use heavily for developing programs like MONOPOLY. Follow my instructions in this post: forum.vcfed.org/index.php?threads/tek-405x-web-browser-emulator.62548/post-1343836 with updated links to the 405x emulator and my Flash Drive zip file with Monopoly here: forum.vcfed.org/index.php?threads/tek-405x-web-browser-emulator.62548/post-1357155
@@TEK-Vectors ♥♥♥♥♥♥
It would be great to see mortgaging, trading, and auctions but given the RAM limitations I can understand why that's not there! Great work!
Since my 4052 and 4054A computers both have 64KB of RAM - I could create a second MONOPOLY program limited to those computers that could add additional game features.
Excellent! You give me hope for some of my own dusty, unfinished projects.
Impressive work, but it is weird that you had one of these to experiment and learn to program on. Resourceful since this works best as a passion project.
now you just got to give it online multiplayer to justify having a Monopoly on it
That means adding a network adapter with multiplayer software 🤔 My BASIC program is at the limit of the 32BK of RAM of the 1975 Tektronix 4051. My 4052 and 4054A have 64KB of RAM - but there is likely less than a dozen of these computers still working. Maybe if I just used the RS-232 serial interface on the Tektronix computer - connected to a PC with a program to connect to the other players on the internet ... 🤔
@@TEK-Vectors well, I am not too versed in tech this old, what if you were to use it as a main frame system? Make it so you can use multiple displays and key boards, and use something like a raspberry or Arduino to give the inputs and outputs an IP address you can connect to?
@@TEK-Vectors that's sad that so few computers are still working. If they were more popular, there would be a production of new equipment, I've heard about new nixie tubes being made, for example. I can try to convert some big screen storage tube oscilloscope into something similar using MCU board, though.
I just watched this again, 2 yeas after the first time.
The Tektronix 4050 vector graphics are mesmerizing!
Are these what we sae in tons of different sci-fi movies as props? Or in Villain's lairs?
Check out this website: vintagetek.org/tektronix-in-movies-shows/ page 1 and page 2 contain the 4051 and 4052 among other Tektronix equipment that has been in movies and TV like the Battlestar Galactica late 1970's TV series and the movie D.A.R.Y.L and others.
@@TEK-Vectors Nice! Thank you
As Tektronix stopped producing new storage tubes for those systems many decades ago I'm curious how you've managed to maintain your tube in such great condition.
Tektronix began production of their own storage tubes in the 1960's - when their two suppliers cut back on their storage tube capacity. Their storage tube oscilloscopes and monitors were designed for commercial, scientific, and military applications and used with mainframe and minicomputers in the 1960's and 1970's as premier graphics terminals. The Tektronix 4050 computers inherited the best of their storage tube technology - and were designed for continuous daily use. They learned how to eliminate storage tube burn-in by automatically clearing the CRT after 15 minutes of keyboard inactivity. I used a Tektronix 4051 at my first job in the 1970's and fell in love with its integrated vector graphics, sophisticated BASIC and used it to learn and write my first BASIC programs for work. It wasn't until 1999 that I acquired a 4052 from a medical school auction and 2000 that I acquired a 4054 with a Caltech sticker from an EBAY auction. I only found about three other people with working 4051 computers at that time and we swapped a tape cartridge with BASIC games. I stopped using both computers soon after until 2018 and found a couple of guys working on a 4051 emulator on the web. I got both my computers running again - so I believe they will last a very long time 😁
Nice - has the multi pen option too! I had a 4662 when I was 20. Tried to interface it by making a custom printer driver on the Amiga 500 I had but never did get it to work. I think it ended up going to the dumpster after leaving it in Mom's attic for a few decades. I wish I had saved it! I have an HP 7475A which is about a bazillion times faster than the 4662, but it doesn't have the electrostatic goodness of the Tektronix, nor does it have the exposed pen which moves on both axes... which is probably a good thing, since the 7475 would probably just as easily chop your fingers off if you got too close!
I've developed a couple of 3D printable STL pen holder files to use fine point felt tip pens with my 4662. I have received some Pilot G2 gel roller pens and need to design a pen holder to try them with my 4662. It is on my to-do list 😊
gorgeous
Does that machine use anything like a penetron CRT? I've heard of old military radar displays that used two-color penetron tube displays to show orange, green, or any combination of the two depending on how intense the electron gun hit the phosphor surface.
I'm not familiar with the penetron CRT - but a quick look at the wikipedia article on penetron tells me there is some similarity with my Tektronix 4054A Option 31 Color Dynamic Vector Graphics. If I understand the penetron correctly - the writing beam must write all the vectors of one color at one energy level and then write all the other color vectors at a different energy level. Biggest difference I see in the penetron and this CRT is the green phosphor in this CRT is written once by a high energy writing gun and then is continuously illuminated by low energy flood guns near the face of the CRT - which is how all the Tektronix storage tubes work. The red phosphor in this CRT is being illuminated by the using the writing gun at a slightly lower energy (too low to energize the green phosphor), and it is refreshed 37 times a second by the Option 30 graphics coprocessor from a vector list in its memory. The writing gun is now only being used to write the 'red' vectors.
Beautiful Vector Graphics
sounds like my microwave
Hi, I have 4662 with single pen, what do I need to send from laptop with win 10 to plotter dxf file to plot? Can you make vide what you had to do to plot snoppy?
The Tektronix 4662 plotter uses simple MOVE and DRAW commands to plot vector images - described in this manual: www.bitsavers.org/pdf/tektronix/466x/070-1932-01_Rev_A_4662_Interactive_Digital_Plotter_User_Manual_Nov_1976.pdf You will likely not be able to use the GPIB interface to control the plotter - so you need to follow the instructions for using the RS-232 serial interface instructions starting on page 3-4. I created and posted several BASIC programs for Tektronix 4050 computers to plot files in this folder - github.com/mmcgraw74/Tektronix-4051-4052-4054-Program-Files/tree/master/4114-Plot-Files Check out the snoopy-RedBaron.bas BASIC program for the raw data to send to the plotter for Snoopy Red Baron. This program is for a 4050 computer connected to the plotter with GPIB - so the PRINT @3,21: is telling the plotter to MOVE and the two numbers are X and Y. PRINT @3,20: is telling the plotter to DRAW and each pair of numbers represents the X,Y point to draw to. For RS-232 operation - you will have to send ESC character sequences as described in the manual. Hope this helps.
@@TEK-Vectors Hi, thank you for reply, need to study all that what you wrote. I read that is RS232 C, you say RS232 , is that same thing?
@@zmajmr yes. You will likely need a USB to RS-232 adapter. I use a Tripp-Lite Keyspan USA-19HS adapter. You will also need to get or make a 9-pin RS-232 to 25-pin RS-232 cable to connect from the RS-232 adapter to the plotter.
This gives me some ideas for potential demo. Although, that would require a proper assembler running on modern PC and the computer itself nearby. I have none, and also I don't know Assembly that well, but maybe somebody will try to make a demo with 3D graphics and cool vector images. I am also interested in making "living" images where some parts are drawn in refresh mode and are somehow moving, while tge rest is stored on the screen.
You should check out my Battlestar Galactica "Cylon Attack" game video on my channel which uses the Option 30 Dynamic Graphics coprocessor to draw the Cylon and player HIT/MISS scores in orange vector refresh mode with the targeting circles in green storage mode: ua-cam.com/video/CLi_ZxPFvqA/v-deo.html Also my work-in-progress Asteroids game video where every object and score is drawn by the Option 30 in refresh mode: ua-cam.com/video/9yvnffajpjc/v-deo.html
@@TEK-Vectors I was more thinking about objects that are changing, like rotating wireframe 3D models, hair, etc. More like Elite game from ZX Spectrum and other 8-bit computers, but vector
I didn't know it was possible for me to feel nostalgia for an era I wasn't even alive for.
anemoia
Awesome demo! Vintage display technologies are so fascinating, especially something as obscure as a color storage tube! BTW, swapping yellow and lime-green in an otherwise ordered sequence of shades is a nice troll. Hat's off to you, Sir!
This display is so amazing! Please do continue posting your videos!
Thank you! Now that my 4054A is repaired, I've started work on my Asteroids game again 🎇
@@TEK-Vectors Looking forwards to seeing your progress with that game.