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Autarch TFT
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Приєднався 5 вер 2022
TFT Hyper Roll guides and builds.
Random Upgrade Battlers - A Music Video Roguelike vs Roguelite R.U.B
This is the music video I promised in my previous one about Roguelike vs Roguelite and how they named them all wrong.
Whether you like Rogue, Hades 2, Balatro or FTL, you can Rub One Out with the rest of us.
As always, thanks for watching, and have an absolutely awesome day!
Whether you like Rogue, Hades 2, Balatro or FTL, you can Rub One Out with the rest of us.
As always, thanks for watching, and have an absolutely awesome day!
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Відео
Why Roguelike vs Roguelite Shouldn't Exist!! A New Name for the Genre!
Переглядів 2 тис.28 днів тому
In this video, I tackle one of the silliest debates in gaming: the difference between Roguelike and Roguelite games. I break down what makes each of these categories tick, from their origins in the classic 1980 game Rogue, to modern titles like Hades 2, Returnal, and Dead Cells. But here's the kicker: I believe it's time we retired these outdated labels and gave the genre a more accurate name t...
Tocker's Trials Review / Thoughts CHAOS MODE TFT Strategy Guide Econ/Leveling/Build for MAX SCORE
Переглядів 2,5 тис.Місяць тому
With Tocker's Trials going away on 9/24, I wanted to give some feedback on this game and show the strat for getting the max score possible using 2 tanky and the warwick vanguard build. PS: VEEGER! #TFT #TockersTrials #TeamfightTactics #ShapeShifterDragon #TFTBuilds #TFTGuide #EconStrategy #TFT2024 #ChaosMode #WarwickBuild #ScoreMaximization #GamingTips #TFTGuide #TockersTrials
How to Pronounce Veigar in League of Legends or TFT - A Music Video - SAY MY NAME
Переглядів 302Місяць тому
🎶 Say My Name 🎶 In this video, I respond to the comments (and criticism) that poured in after I mispronounced the name of League of Legends' infamous champion, Veigar in my Teamfight Tactics Tocker's Trials video. Some of you were passionate (to put it lightly) about how I said his name-so, why not have some fun with it? This music video is my way of answering back. After all, it’s just a game,...
Tocker's Trials CHAOS MODE TFT Strategy Guide Econ/Leveling/Builds/ MAX SCORE and more...
Переглядів 29 тис.2 місяці тому
INTRO: 00:00 BUILD 1: 00:53 POINTS BUILD: 14:40 🌟 Welcome back, friends, to the second edition of Tocker’s Trials! 🌟 This time, we’re diving headfirst into the unpredictable and thrilling Chaos Mode of Teamfight Tactics! If you’ve watched my previous video, you know the builds I shared work wonders in normal mode. But in Chaos Mode? 🤔 Well, let’s just say those same builds might crumble under t...
Tocker's Trials TFT Strategy Guide Econ/Leveling/Builds and More...
Переглядів 53 тис.2 місяці тому
Welcome back, TFT enthusiasts! With the release of Tocker's Trials today, I've got an exciting video packed with tips, tricks, and the three most effective builds I've been testing on the PBE. In this video, I'll walk you through my favorite build-Shapeshifter Dragon-along with a powerful econ and leveling strategy that helped me dominate the competition. 🚀 Key Highlights: Discover the optimal ...
Climb to HYPER TIER fast in TFT Hyper Roll Set 12 with these 5 builds!
Переглядів 15 тис.3 місяці тому
00:00 INTRO 00:19 Frost 02:36 Portal / Scholar 04:45 Eldrich / Multistriker 07:09 Bastion / Blaster 10:36 Shapeshifter / Dragon 14:40 My take on Set 12 Welcome back, friends, to another TFT Hyper Roll guide! This video will cover five essential builds to help you climb to Hyper Tier this season. If you're interested in the story behind this video or my thoughts on Set 12, use the chapters to sk...
Vincenzo Season 2 - A Music Video - Does Corn Salad Get His Gold.
Переглядів 3,6 тис.3 місяці тому
Since my Kid got me hooked on Suno, I've been making songs for fun. This one was too much fun not to share.. as I still think about the best Kdrama EVER and want Vicenzo season 2! If you haven't yet watched this show it isn't going to make a ton of sense.. but I'm telling you... WATCH VINCENZO ON NETFLIX!!!!! (NOT SPONSORED) It stars Song Joong-ki and Jeon Yeo-Bin. I apologize for mispronunciat...
Why did Riot Ruin TFT. - A Music Video
Переглядів 3,3 тис.4 місяці тому
I had a little time and my kid found a new toy, so I made a little song NO, it is not me or my kid singing... You can thank AI.
One Final Hyper Roll, rant and TFT Set 12 leaks???
Переглядів 2,5 тис.5 місяців тому
00:00 INTRO 00:05: SAGE/DRAGON 09:48 FUTURE OF TFT/SET 12 LEAK? Autarch returns with a final build video for the season, diving into the Sage Dragon Lord composition and offering insight into his decision to conclude the series. Here's a detailed breakdown of the journey: 🌟 Early Foundations: Starting with Janna and Diana from the NPC round, Autarch sets his sights on the Sage Dragon Lord compo...
Irellia 3 SHREDS in an Umbral Duelist Build TFT Hyper Roll
Переглядів 2,4 тис.5 місяців тому
In this TFT Hyper Roll journey, Autarch explores a unique build centered around the Umbral Crown synergy and the pursuit of gold three-star champions. Here's a breakdown of the key points: 1. Umbral Crown Strategy: Autarch emphasizes the significance of the Umbral Crown synergy, particularly when combined with Duelists. Darius emerges as the focal point, highlighting the potential devastation o...
Annie 3, Lillia 3, Centaurs, little girls and bears, OH MY in Hyper Roll Set 11
Переглядів 6955 місяців тому
Autarch returns to the battlefield in another exhilarating TFT Hyper Roll adventure, this time delving deep into the intricacies of building a powerful Mythic composition. Here's a breakdown of the thrilling journey: 🌟 Mythic Madness: Autarch sets the stage with an early acquisition of Bard, Kog'Maw, and Cho'Gath, laying the foundation for a formidable Mythic team. Despite the absence of Kabuko...
Kai'Sa 3 ERADICATES BACKLINES in TFT Hyper Roll Set 11
Переглядів 7225 місяців тому
Autarch's TFT hyper roll build in this video focuses on achieving a gold three-star four-cost unit, emphasizing the Behemoth trait. Here's a breakdown of the key points: 1. Augment Choices: Autarch opts for "Three's Company" in the first set of augments, allowing flexibility based on the units acquired. 2. Early Game Strategy: With a two-star Malphite, Autarch aims to transition into a Behemoth...
Is Lillia 3 a reluctant BEAST in TFT Hyper Roll Set 11!
Переглядів 3085 місяців тому
In this TFT Hyper Roll adventure with Autarch, the focus is on navigating through a challenging game with Mythic and Invoker champions. Here's a breakdown of the key moments: 1. Introduction and Augment Choices: Autarch sets the stage by acknowledging the unique challenges presented by the Mythic and Invoker composition. Opting for the New Recruit augment, Autarch prioritizes building a strong ...
Syndra 3 OBLITERATES entire teams in TFT Hyper Roll Set 11!
Переглядів 3845 місяців тому
In this TFT hyper roll video, Autarch embarks on a gold for cost journey, aiming to achieve gold three-star four-cost units, primarily focusing on the Porcelain Arcanist and Arcanist traits. Here's a breakdown of the key points: 1. Early Game Strategy: Autarch starts with a two-star Ari and aims to build towards a Porcelain Arcanist composition. Lux is chosen as a key unit, and items are placed...
Ornn 3.. the unstoppable force in TFT Hyper Roll Set 11
Переглядів 4875 місяців тому
Ornn 3.. the unstoppable force in TFT Hyper Roll Set 11
Ashe 3 is NONSENSICAL in TFT Hyper Roll Set 11
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Ashe 3 is NONSENSICAL in TFT Hyper Roll Set 11
Kayn 3 simply wrecks in TFT Hyper Roll Set 11
Переглядів 4215 місяців тому
Kayn 3 simply wrecks in TFT Hyper Roll Set 11
8 Bruiser with Kobuko 3 is just plain EVIL.
Переглядів 1,5 тис.5 місяців тому
8 Bruiser with Kobuko 3 is just plain EVIL.
Rakan 3 DISINTEGRATES opponents TFT Hyper Roll Set 11
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Rakan 3 DISINTEGRATES opponents TFT Hyper Roll Set 11
Is Annie 3 the best tank in TFT Hyper Roll Set 11???
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Is Annie 3 the best tank in TFT Hyper Roll Set 11???
Galio 3 DESTROYS in TFT Hyper Roll Set 11
Переглядів 4655 місяців тому
Galio 3 DESTROYS in TFT Hyper Roll Set 11
RNG MAYHEM Dragonlord Storyweaver TFT Hyper Roll Set 11
Переглядів 3435 місяців тому
RNG MAYHEM Dragonlord Storyweaver TFT Hyper Roll Set 11
7 Fortune in TFT Hyper Roll is COMPLETE MADDNESS
Переглядів 2 тис.5 місяців тому
7 Fortune in TFT Hyper Roll is COMPLETE MADDNESS
Inkshot, Bruisers and RNG... OH MY TFT Hyper Roll Set 11
Переглядів 4025 місяців тому
Inkshot, Bruisers and RNG... OH MY TFT Hyper Roll Set 11
Is 10 Mythic Worth The Risk in TFT Hyper Roll Set 11??
Переглядів 5576 місяців тому
Is 10 Mythic Worth The Risk in TFT Hyper Roll Set 11??
Dryad / Reaper (Dr. Eaper) Continues to DOMINATE in TFT Hyper Roll Set 11
Переглядів 7276 місяців тому
Dryad / Reaper (Dr. Eaper) Continues to DOMINATE in TFT Hyper Roll Set 11
6 Porcelain / Arcanist FINALLY in TFT Hyper Roll Set 11
Переглядів 7236 місяців тому
6 Porcelain / Arcanist FINALLY in TFT Hyper Roll Set 11
this is what i've been fucking saying
What happened to singed being in set 12? Also did you get any new info on set 13???
I havent gotten any texts from anyone claiming to be from riot since that one... not sure if they were BS or had bad info and are now embarrassed. They were correct on 10 and 11 and way ahead of any leaks... but it was always a different number, so could have been different people or someone messing around. None of my friends ever took credit if it was a prank.
I see, the whole thing was very intriguing. Do let us know if you hear of anything else! @@AutarchTFT
Good combs thanks man
No problem 👍
I don't even know these games but this song brought me the vibe of the day.
Yay!!
Your kindling must be so happy with this
I believe he is in perma-cringe mode.
@@AutarchTFT #embarrassingDad
Run-based games could be more clear, without being too narrow.
You are certainly not wrong. Run-Based games would be an excellent name for the genre.. but would it be as fun?
The difference is that people that look for rogue likes on steam expect turn based perma death grid games, whereas rogue lites look for any combination of genres with random generation and perma death. Neither fan is satisfied when they get a ton of each others games when browsing steam, which is the reason for most of the discourse around the topic. For historical reasons rogue likes should not change, since they provide a very specific experience
The whole turn based thing has always been silly to me, since Rogue was only turn based b/c of programming limitations at the time. The essence of Rogue, which was not the first game of its type, was a dungeon crawler with a randomly generated map, random upgrades (items in the case of rogue) and permadeath, so each try is unique. Turn based/grid.. that is just a quirk of how you had to program in 1980.
@@AutarchTFT Put 'er in reverse pardner, retro elements can be genre defining and while birthed as a limitation, now make or break a game. Warhammer Space Marine 2 is a good example of an AAA third person shooter, but theres also Warhammer Boltgun, which is a retro pixel art game with pick ups and almost no story. Those arent limitations. If it had better graphics, longer cutscenes, itd lose its appeal. The SOUL of the game
I hear what you are saying and retro elements have appeal, but there is strong disagreement among gamers about whether "turn based" and "grids" are required for roguelike.. some say 100% yes and some say 100% no. Given the simple fact that there was no other way to do it at the time.. I query what the developers WOULD have done if they had the tools. In the interviews I read they talked most about the random map and perma death. (quote from an interview with the developer, "We talked it over and decided it was possible, but also decided that we would have to make one where "the computer creates the dungeon", so we could be challenged by our own creation, and so we could come back and play it over and over, getting a new adventure every time we played." They also talk about how limited they were by technology. (Another quote, "It is funny how, in retrospect, it feels like we were struggling with technical limitations.") So what really makes Rogue (which again, was NOT the first game of its type) the thing? It's the random map generation and replay-ability, as far as I can tell, the turn based/grid part is just part of the technical limitations they were dealing with.
i came here because i saw that dani commented on this video but then the video itself was actually great, spread the word so everyone starts rubbing it out together
YAY! Got a music video coming probably this weekend on this very subject!
r/danidev me too
How about RRG? Randomized Run-Based Game.
I like that!
@@AutarchTFT Thanks!
The name of the genre doesn't matter, it's just a label like all language, intended for utility, for communication. Like how role-playing games rarely involve roles. Or like how dungeon crawlers rarely have dungeons or crawling. But the label is still useful for the purpose of communicating a broad category of gameplay elements. For roguelikes the core feature is that the game is short, brief rounds, with high replayability usually due to RNG. Like most casino card games. The term roguelike is simple and functional and that's what matters. "Roguelite" is a bit silly, it's a small subgenre that doesn't really need to be separated, it's basically just a roguelike with a few modern gameplay conventions.
R.U.B could be equally as functional... language is what we decide it to be. This all started b/c I, at first, completely misunderstood what "roguelike" meant and found it funny that despite me having played video games my whole life, I had no clue about this. Second, this was the only major genre I could find in the epic store that was named after a game, instead of some type of description of how the game plays. The fact that my kid's head nearly exploded when I suggested R.U.B and instead of going on a run, rubbing one out.. well, I couldn't pass on that.
People that like rogue likes head for that because they're looking for a turn based randomly generated grid game to grind through but find a ton of random silly games and get into arguments about classification. People that look for rogue lites just want a randomly generated game with perma death.
Rogue-Lites don't always have perma death, Hades 2 certainly doesn't and is considered Rogue-Lite. And I commented this on another comment, but the "turn based" concept wasn't a concept, it was how the programming worked in 1980.
the difference between rougelike and rougelite is not what you said. Rougelite is basically a game that seems to be a rougelike, but it breaks at least one of those fundamental rules of roguelikes. For example, there is a game called Secrets of Grindea, that, outside of the "main" story mode, has an arcade mode. The arcade mode feels like a rougelike version of the game, even though you don't have random abilities. You choose your skills personally. But it still is totally random and feels like a rougelike, so we, people of the community call it a rougelite.
The funny thing I found while researching this.. was so many people disagreed about the differences and what made one and the other. The one thing I found nearly universal agreement on was once you dealt with meta changes, it became "lite" over "like".. so many other things wound up in arguments. The most argued one was "turn based" (and I discussed that in another comment). Ultimately, I chose the meta changes as the big distinguisher b/c that is where I found the most agreement.
@@AutarchTFT I mean yeah, that is THE most often "broken" rule of rougelike, but even the name rougeLITE suggests that it's the "incomplete" rougelike experience. Basically my headcannon is that there was a situation that there were some games that we would call now rougelite, but then they were called rougelike. But some people were butthurt about "How can you call this game a rougelike?! It's missing XYZ!". So then the more chill people were probably like "fine, we will call it rougelite".
This is why I would love to see the world move away from the name. Rogue, which wasn't even the first game to follow these rules, had technical limitations that some now consider requirements of calling it "Roguelike".. as I said in another comment, it's like saying something isn't a phone unless it has a rotary dial.
@@AutarchTFT personally to me... a name is a name. As all the words, we make them up to communicate something. As long as majority of people has the vague idea what it means, they will keep using the name. It doesn't matter what is the etymology of the word, if we mostly agree about its meaning, we can use it. Changing people's vocabulary is a herculean task. And tbh I don't care, as long as I keep understanding what people talk about to me.
@@AutarchTFT as for your second point: limitations can become beloved mechanics. And yeah, if you're looking for the game with those sets of mechanics, you will create an inside-language that helps you searching for them.
maybe something to do with how most Roguelikes are sorta like an endless loop? Endless Looping Game Random Looping Upgrader idk, someone surely is more creative than I
I like the idea, but one of the things I like about these games is that they end. It has a beginning, middle and end and that makes them fun to me. It was one of the reason I moved over from MMORPGs to MOBAs in 2012. Each match ended and you could (If you were so inclined) walk away after you finish a match. While many have endless modes, the generally have an end point where you have "won."
You are confused as to the definition of a roguelike (likely due to roguelites falsely advertising themselves.) A roguelike MUST be a turn-based, grid-based dungeon crawler. Anything else is a roguelite.
true
I was kinda waiting for this comment, b/c I found so much dissent about this particular "feature" when I was researching this. Many claimed to be a rouglike it HAD TO be turn based and many claimed that was not a requirement. Here's my .02, which is only worth .01 due to the fact that I didn't know Roguelike referred to a game until a couple years ago. The original Rogue was written in C. Turn based wasn't a feature.. it was the only way it could be done. There was no viable way in C to write it so it could be dynamic. So, again.. my .02... the original developers didn't plan to make a turn based game, they just planned to make a game and due to the tools available to them, it was turn based by definition. In my mind, saying a Roguelike has to be turned based is like saying a phone has to have a rotary dial to be a phone. Or go back earlier and say it has to connect directly to an operator to be a phone. They worked with the technology available to them and then improved upon it as they went, but a phone was still a phone.
@@AutarchTFT Yeah, agreed. If we want to go that way, all rougelikes will become rougelites, because they will be "missing" something. "Oh I think that rougelikes need to be written in C" "I think they need to have minimalistic graphics" etc etc
Id say "Random upgrade adventure" would fit better, because i dont think all of them can be considered battlers Edit: had another idea What about "random punishing adventure"? Since not all of these games have upgrades, and there is always a huge permadeath penalty for loosing Also since rpg is already a term, rpa shouldnt be too hard to adapt
So... when I first started playing with concept I really wanted to find a name that came out to R.U.N. b/c it would been actually perfect, since the term RUN is so associated with the games. Once I thought of battler... and my kid yelled "YOU CAN'T CALL THEM RUB GAMES", I stopped even trying to think of anything else, b/c I was sold. I like Random Upgrade Adventure, except that I don't think some would classify as "adventures"... Balatro comes to mind b/c it isn't as much of an adventure as a card game.. but you are "battling" in some sense. The permadeath is only really a concept in the Roguelikes.. in Roguelites, death is kinda part of the adventure.. In Valhalla and Hades, Hades 2 and many more, losing is written into the story and while you lose the upgrades from the previous try, you gain something as well.
One new term is not enough. For example, two "Roguelikes." - Caves of Qud, and Brotato. I don't think that those can be argued in good faith to be the same genre, unless you're arguing that genre is meaningless. Which, admittedly, video games are becoming quite a bit like music in that genre is becoming more and more meaningless. But, while we do have some meaning left in video game genres, we can't just recreate the primary problem of the term with a single, new, equally insufficient term. The more you break down either term, into what actually is what, the more clear it becomes that just one will never be enough. Well, unless you're cool with having a genre that is effectively defined the same way the term "video game" is. What counts as an upgrade? In FTL, you buy upgrades deliberately and knowingly. But wait, do we count buying a new weapon in a shop as an "upgrade?" It's not permanent, and not always an upgrade. Are equippable items upgrades? Are temporary "blessings" upgrades? Can something be called "random upgrade" if it contains large parts of purely non-random upgrades? What proportion needs to be random? In Tiny Rogues, frequently you're given a selection of items that's pulled from a specifically curated list of possibilities. Sometimes, the drops are "random" as one thinks of the word, but other times, it's a random "Legendary Melee Weapon" of which there are only a small handful in the game. Other times, it's "Dragonslayer Equipment," or etc. Beyond the items, the statistical upgrades are random, most of the time. You can also buy them in shops, and not infrequently. In FTL, even if you count items as upgrades, most of what you're buying, excluding fuel and missiles, is upgrades to your ship. You never roll the dice on those. You buy one level of engine upgrade, you get one level of engine upgrade. The price is always the same, the button is always in the same spot and everything, and you can do it at any point during the game except in the middle of a battle. Most of the game's upgrades are not random. So is it, too, a random-upgrade battler, lumped in as a refugee from the now-dead term Roguelike? I'd say no, and it's not unique in that way. I don't have a solution that anyone likes but me, and it boils down to "eradicate genres, use a 'tagging system' instead. But if we're gonna stick with genres, we need at least two new ones to replace "Roguelike/Roguelite," and more than likely, closer to four new genres.
I agree with a ton of what you wrote here, especially that in some ways I am arguing that genres have become a little meaningless, at least at the highest level. Consider God of War and Final Fantasy.. both considered RPGs, but played very VERY differently. (They got closer lately with XVI having a combat system closer to real time.. but I digress). When you browse a shop (I used Epic Games as my general guide) for a new game and pick a category, there is HUGE diversity of games under each category.. just to start they have ACTION, then ACTION-ADVENTURE, then ADVENTURE, and so on... But only one category (Rogue-Lite Games) referred back to a specific game, instead of a general description of how the game functions. That was my impetus for the video. It seemed very weird to me that of all the "firsts" in gaming, gamers had somehow chosen this particular (commercial flop) game to live on in perpetuity by naming an entire genre after it. The first RPG ever made was Dungeons & Dragons, and the first RPG video game made was called DND, based on, of course, Dungeons & Dragons... Dungeons & Dragons is still relevant today, they still make movies, TV shows, games from that original... but do we call RPG's DND? No. We extracted the concept behind DND and then applied it to a genre and within that genre, there are hundreds (if not thousands) of sub variants, each adding their own twist or element on top of what was the original concept. So.. yeah, obviously my end result was meant to be comical, but the overarching point is that we have elevated this one game, which I found out after I posted the video wasn't even the first in this style, to define a genre that now has almost nothing in common with its inspiration. As for upgrades, I'm using the term extremely liberally... ANY improvement is an upgrade. I chose random, b/c I can only go by my personal experience, which only spans about 30 games in this genre now.. but in all the ones I've played personally, the "upgrades" were random in that you couldn't be sure what you would get next. You might get a shop that will allow you to do SOMETHING and it might be limited options. Maybe only 12 upgrades available, but it will randomly choose 3 (Kinda like augments in TFT) to present to you and then you choose from them. In Balatro there is a shop, but what Jokers appear in the shop is unknown, in Peglin you can go to a chest, but what artifact you get is unknown, what orbs you will be offered at the end of a fight is unknown.. I could go through so many, but every one I have personally played had that. I haven't played FTL, but you said there is nothing random in the upgrades, so I don't know. In the original Rogue, you never knew what treasures you would find, there were certain fixed things (You gain XP and level up gaining HP and other stats, etc.), BUT the random part came from the items that you would ultimately need to win. Does FTL have none of this? If not, then some might argue that it fails the basic test for Roguelike, but when I googled it, it came up as a roguelike. I appreciate the thought out response and agree that genres have very little meaning these days.. if someone says to me "You gotta try this new RPG" that tells me very little about the game. I get a little more information if someone says "platformer", but still.. so much variance within that group, so ultimately, "tagging" is a better option.
1:40 why shall not be named? what am I missing?
There is a certain water vapor sales platform that I would NEVER do business with again, because they tried to rip me off and then threatened me when I took action.
that sucks! makes me kinda curious about that story tho lol
Maybe I'll make a whole video on it at some point.. but long story as short as possible. I bought a game that was completely broken. When I tried to refund it, they refused... I told them I was going to have to charge it back and they said they would cancel all my games and wipe out all my progress, when I charged back every purchase I had made in the last 60 days (that was the legal limit on fraud claims on credit cards) they tried threatening me more and I sent them a link to my law license and they just ended up blocking access to my account. Some odd charges appeared on some cards (can't PROVE it was them), so I disputed those charges, changed the card numbers and blocked access to all their servers at the router level so any hidden remnants of their software that I missed could no longer communicate with their servers.
PS: Had a SIMILAR incident with Sony, BUT, Sony realized I was telling the truth, apologized to me, reversed all charges, gave me a free year of PS+ and a $40 gift card.
@@AutarchTFT that sounds awful! mind sharing what game was so broken?
We could just call them 'Rouge types' so that way it covers each type of rougelike/lite and doesnt seem like they are meant to be compared
Why are we dragging in a 1980 dungeon crawler to name it? Why not the even earlier game that was the same type called Beneath Apple Manor? (Which I only learned about after posting this for some reason). Think of all the other major genres.. Platformers.. we don't call them DonkeyKongs... RPGs we don't called DNDs.. MMOs aren't called NeverwintersNights.. but for some reason.. we have named an entire genre after a game that was a commercial flop? As I mentioned in the video, when my kid used to talk about a new "Roguelike" game he wanted, I thought it was a game that involved being a thief.. having to steal something from someone and get it back to homebase or something like that. When I found out the real reason for the name... I don't get it.
@@AutarchTFT Thats actually a really good point , I didn't even consider earlier games or the fact that yeah, we don't refer to platformers as donkey kongs etc. I def think that this could just be my own opinion/theory behind the naming but take a game like Hollow Knight for example. Well it is quite literally a platformer, more often than not its titled as a 'Metroidvania', as it draws inspiration in its game design from both Super Metroid and Castlevania. DK was a platformer and probs the first ever one with the arcade version, but if you look at platformers following DK, they try to be their own thing and create their own identity within the genre. Whereas rougelikes wanna be like rouge and often stay pre true to that core identity. Honestly just think its a way to pay homage to the games that the creators drew their inspiration from. If the people that first coined the term found Beneath Apple Manor instead of Rouge we could very well be playing Applelikes as we speak lol. Although I could be talking complete rubbish. As of writing I realize I do contradict myself alot but hope this gives some kinda thoughts.
When I started working on this video concept (many months ago), my kid brought up Metroidvania, when I said, "We don't name any other genres after games." As I researched more, I found Rogue was the only one with a full category on epic games (If you browse through Genres you won't find Metroidvania or Soulslike, but you will find Rouge-Lite. The Metroidvania is SO specific, but they exist entirely in Platformers in every site I could find, whereas Rouge-Like/Lite ran the gambit. At first they were all dungeon crawlers (Hack, Moria.. heck even the first Diablo was intended to be Rougelike), but as time has moved on, the core concept (Random Map, Random Upgrades, etc.) has been applied to card games (Balatro), Puzzles (Peglin), Shooters (Returnal), FPS (Rogue Shooter), RPGS... Heck, Tocker's Trials COULD have been a rougelike TFT if they had completely randomized the enemies, but since it wasn't random, it wasn't "roguelike." I get what your saying and I love paying homage to the creators of yore and I fully admit, I was so late to this... It LITERALLY wasn't until Valhalla came out that I actually learned "roguelike/lite" was a genre that didn't involved thieves and was a style... and then I researched why and went.. I gotta make a video about this someday. Especially once we came up with Random Upgrade Battler. Now, whenever my kid and I go to play Balatro or Peglin (that's been the recent one), I always ask.. "Ready to rub one out" and he just rolls his eyes.
@@AutarchTFT Maybe because most people just don't know Rogue. So they don't feel using it Roguelike like using DonkeyKong for a platformer. Roguelike is a genre nobody really bother to define. Except like you did. But I think it's too late to throw the genre name away. I do think we need to define new sub-genre, like roguelite-vania, roguelite-platformer, roguelite-shooter, roguelite-poker...
It's never too late to try... once upon a time # was a pound sign. What once was TECHNO is now called EDM.. Hell... Istanbul was Constantinople WHY? That's nobody's business but the Turks!
Nah. I really prefer the 2 different names, cause they often play very differently. Something like Lobotomy Corporation feels nothing like roguelikes, so it makes perfect sense to call it roguelite instead
My bigger issue is that.. why ROGUE? Why does this particular game from 1980 get to be a game that defines an entire Genre? Why are ALL RPGs not called DNDlike and DNDLite? since Dungeons & Dragons was the first RPG anything and the first RPG video game was called DND, based, of course, Dungeons & Dragons. And Dungeons & Dragons remains relevant until today.. still with movies, games, etc? As someone else pointed out they personally still call FPS' Doom Clones (and I had it in the video at first, but then discovered Doom was not the first FPS, so I pulled that part)... but my kid never heard of Doom, despite the fact that he plays videos games non stops and wants to be a developer (currently working on his first release)... he had no clue the first major FPS was called "Doom." And then keep in mind that within genres we have so many sub genres, so the larger category is R.U.B, but then some will be progressive RUBs which have an overarching story and meta changes, others will be more hardcore RUBs sticking to the pure nature of perma-death and having to start over. But, you are all still Rubbing One Out and you shouldn't be ashamed.. it's natural and everyone does it ;)
@@AutarchTFT I mean true, but it's a fairly common practice, similar to how metroidvanias are named after metroid and castlevania, or how souls like is named after demon souls. We do that all the time in music too, with things like nightcore, vaporwave, etc
My kid brought up Metroidvanias when I first started working on this months ago.. but they broke out of that title into "platform adventure games" as they expanded and became more popular and are found under "Platformer" categories in game stores like Epic and the water vapor site that shall not be named. Same with soulslike, which really just ends up meaning Unforgiving and difficult, but you don't find them as categories in game shops.. whereas I will find Rouge-Lite as its own category in Epic and lots of games tagged as Roguelike Rougelite in the site that shall not be named. Some publishers do tag metroidvania in GOG and the site that shall not be named, but if you look at the main category, they are all platfomers. R.U.B games run the gambit from RPGs, shooters, puzzles, but they seem to fall under the MAIN category of "Rouge-Like/Lite" That's been my big gripe. Is this obscure 1980 dungeon crawler, that was just a slight variation on other dungeon crawlers of the time managed to get it's own genre.
moba really is not a good description at all. most multipalyer games are mobas in that case. tho there is a forbidden acronym that fits way better..
Do you speak of DotA-Style, which Riot purists get upset about when they are reminded that Riot did not invent the concept? I actually thought MOBA did a decent job even though it was a Riot created term, since it did describe what it is.. Multiplayer, Online, Battle, Arena. You get the sense of what it is, be it, League, Pokemon Unite, Smite, etc.. It's multiple players battling in a set arena. Even when Blizzard stepped in with Heroes of the Storm and tried to rename it to a "brawler", it was still the same thing. Yeah, they offered different maps (and then took out the good ones ultimately killing their game), but in each match you were in a specific map (Arena) with other online players (Multiplay Online) doing.. Battle. :)
@@AutarchTFT no, funnily enough its pretty close tho. i was talking about Aeon of Strife Styled Fortress Assault Game Going On Two Sides. u can find out for urself what that spells lol. but while precise, that name obviously is kinda a meme and especially nowadays too offensive to be used. regarding ur explanation: i think the name is just way to generic. u could argue even rocket league would be considered a moba from the acrnoym. its just missing too many aspects like creeps, teams and bases which are essencial to the genre. ofc in the end i dont care. i call it moba every day. but i dont think its a good example for good genre names
LMAO.. I knew Aeon of Strife was technically the first MOBA style (Well, okay, to be honest I didn't know it until I was working on this video and googled First MOBA THINKING it was DotA and it said it was Aeon of Strife, which was a custom map for starcraft, but I never knew the full name.)... that's .. well.. something. And you bring up a great point. Under the basic MOBA language, Rocket League (or nearly ANY sporting game for that matter) would be a MOBA.. but in my head I just knew MOBAs had an RPG element to them, but it isn't inherent in the name. Maybe they should be ROBAs? Roleplaying Online Battle Arenas? I need the world to make sense. lol!
my thoughts and prayers go out to your poor kid
me and this random 3 mil youtuber i’ve never heard of seeing this video, crazy algorithm work
My kid was like... WAIT.. I KNOW HIM!!!
first content i have seen from you in 2 years, worth it.
Yo Dani hope your doing well
HES ALIVE!
the persistent upgrades that rogue lites bring are so important that it justifies the distinction. Rogue lites are funner to me because there is a constant progression
I don't disagree and I also tend to like progressive R.U.Bs a little bit better... but, as far as that having its own genre, we have tons of different styles within genres all the time. Final Fantasy VII (the original) and God of War were both considered RPGs, but one was also action/adventure (God of War) while FFVII had turned based combat. So, there are a group of R.U.Bs that have RPG elements (Hades, Valhalla), but they all promise the same general elements of being Random in creation, offering random upgrades to allow you to create a build and they are battlers. ;)
So, considering the definition of Rogue-likes (or RUBs), I have an ideia for a new addition for the genre: - A game in which you start every new run completely fresh and don't carry over any items or levels to the next run, but let's add a skill tree you can fill up at the start of each run just to add diversity; - Each run you start with a character you pick, characters have different pros and cons and work better with different builds, so it's up to you to master them and find out how to better utilize each of them; - To shake up the genre, let's make the map always the same, but to add randomness it changes slightly throughout the course of the run, so previously visited areas can be revisited to find new content and objectives; - Now for the real randomness and freshness, in this game you are locked in the run with 9 other rogues, they are all like you, every game they are different with varying personalities, abilities, and items; - We will have some mobs outside these main 9, you know, basic low level enemies so you can level up and some stronger and even epic monsters you have to explore to find, and then you get more rewards and currency by killing them, although it won't be easy and everyone is trying to do the same; - Just so players don't focus just on combat, we will separate the characters of each run into two sets, the first will have 5 characters who are your enemies and the other set will have the remainder 4 characters who will be your allies, however you need to interact with and work with those allies, and that won't be so easy because in some runs they might hate you or have beef with other characters, so pulling them together will be just as hard as fighting the enemies; - Because you have to work as a team, all npcs and you will have different roles to play. At the start of each run you CAN pick two roles you want the most, but it's mostly random whether you get to play them or not; - To make it slightly more accessible to newer players, the runs won't end in death. Yes, yes I know it's handholding but hear me out. We put a spawn function, but each time you die the enemies get stronger. And the same for your allies, so you can't just abandon them. And to have a win condition, we will add tier or layers to the map and the end goal is basically going through all tier until you take over the enemy's base, while they try to take over yours. . . . . . . . . . . . . Yes, League of Legends is a Rogue-like.
100% agree
You mean I've been rubbing one out since 2012??? I LOVE IT!! Very well written and reasoned.
That was a slow burn of a joke. But a great one
Just wait for the music video (I'm finishing it up and hope to get it out next weekend.)... It doesn't go slow at all ;)
i still call "fps" games doom clones though
When I was looking stuff up for this video, I learned the first FPS was 20 years b4 Doom, called "Maze War" so Doom is a Maze War clone 😉
@@AutarchTFT doom really perfected it though and popularized it
Very true. I had a section in the original audio where I actually had said "We don't call all FPS's Doom-Like or Doom-Lite" and then pulled it b/c I googled "First FPS" and was like.. "Oh.. didn't know that" and I was sure if I left it in someone would call me out.. but I also knew if I went with "Maze war".. no one would know it b/c I had never heard of it.. but.. in all fairness, I never heard of the original Rogue until I started researching this topic.
Hey Bro, wanna play some Doom-likes today?
@@DocPanda-dq3ks hell yah
Great video. I completely agree with you on this and I enjoyed watching you rubbing one out at the end!! 😄
Thank you! 😁
leave me alone.
RUB ONE OUT?!?!? LMAO.
Looool can’t blame the kindling on this one 😅
i miss this set
Me too
you don't need a Build to beat chaos mode, camille 3* solo last stage easy
You need a build to get there.
Didn't even make it half way with better items and plus a 2* Nasus. Something happened in the last patch because I can't even get close. Last game was 5 multistrikers with 3x 3* and a 2* xerath and still only made it to 25.
I know they did something to Titans resolve that made it kinda useless (according to another commenter).
man i don't know what they did to this mode i went from beating it every round to suddenly not able to beat a single on doing exactly the same things over and over. it's always kill morgana then die to the mirrored board no matter what I seem to do now.
I've found w/o a 3 star 5, there really is no chance and preferable, one like Smolder that wipes the whole board QUICK.
@@AutarchTFT finally beat her again most of my recent failed games i had 3+ 3star 5 costs and still lost i assume it is massive rng or positioning.
Hey dude if you havent tried last Flame on steam yet you should, its like tft but entirelly PVE, great game
That looks cool! Is there a place to get it other than Steam?
@@AutarchTFT Just steam for now unfortunately
I'm trying to get in touch with the developer. I'm happy to buy it direct.
@@AutarchTFT the game has a discord server and the developer is fairly active there, might be worth trying
Great well said video, hopefully this is just the first of more PvE to come. I'm not a huge fan of the current iteration myself, chaos mode is more fun due to charms and the stronger rewards but it feels like its more of a puzzle to be solved than just building a strong well rounded comp. Of course you shouldn't just be able to mindlessly vertical a trait, but it feels quite limiting on the comps you are able to play. Randomness would be hard to execute well but it wouldn't be impossible so I hope we can see a proper more rougelike mode in the future, tockers trials does very much in my opinion still feel like it's just a proof of concept. Fun at first, frustrating when forced into certain Comps just so you have a chance to beat Chaos, and then pretty much zero reason to replay. It really sucks to have some really strong comps or traits that are just unusable in Tockers due to having to use the meta board for it.. that's really what killed my drive for experimenting in the mode after a bit.
Not a fan of the scoring system too much either.. item greed in particular though, and how every game ends the same though to be fair I don't see much of a way around that issue myself
I am hoping they do more! I feel like, with some effort, they can capture a roguelite style. Conceptually, they could compose the board from random "builds" and scale based on level. Consider how many "builds" they could pre-program from stage 4->10 (so many interesting combinations) and then they could scale the build based on items and star level of champs. My Kid is the coder in the household, but I feel like if I can conceive it, someone can code it. Then you could easily go into an endless mode, that has only builds made up of 10 champs that keep scaling. You could create a "map" where you choose your path, which helps you put together your team. They really have infinite possibilities and I hope they more in this direction.
I like the game mode, since, because I’m pretty new to the game, and recently redownloaded it; It gives me chance to actually read the descriptions of item effects, abilities, traits. I could see this being boring as fuck tho for people who don’t really have much to learn though.
TBH, this is the only game mode I have played this season b/c it felt closer to original TFT (more strategy, a little less RNG) It is also really good for learning the items, the champs, etc.. b.c you get to look everything over BEFORE hitting "fight." I'm hoping they continue to create modes kinda like this in the future with a few tweaks.
Absolutely loved the way you pronnounce ''Veigar''. This helped me with chaos mode, thank you!
YAY!!!
Another set break, I guess I should quit playing this game.
Sad, but true.
think this build is now out-dated... i have 4 shape and 2 dragon and lose all lives by early stage 2 and i have even started to roll down to have almost all at 2 star bar a swaine or neeko
You shouldn't force anything, but last time I checked (a few days ago) this still worked pretty well for getting through normal mode.
I killed Morgana, but When she spawn the 3 star 5-cost i “lose”. Does that count as a win or lose?
Depends on what you consider "winning." It's a score based game, so if you got a great score, you won. As far as completing the run, only technically if you lost.
@@AutarchTFT When i say winning i mean did i beat her or do i also have to kill all the mobs/champs she spawned When she die?
To officially beat the run, you need to beat all the mobs that spawn when she dies.
so seems like they completely fucked titans, in a recent patch and warwick doesnt work anymore, since titans doesnt give any amp.
For WW I use rageblade, edge of night and giant slayer... just used it yesterday on chaos and blew through it. But why would they take the amp of titans? Makes it useless... I hate changes like that.
Please add Xin Zhao to the list. I get itchy everytime people call him Zin instead of Shin.
I know I have that name all wrong... I've always said zin show (but with the ow pronounced like OW)
Have an issue with how I say Veigar? ua-cam.com/video/A6RieVVRJd0/v-deo.html
Certified classic
Thank you so much, bro. I’ve been trying all week, and only with your help was I able to succeed. A thank you from Brazil.
YAY! Glad it helped!
Thanks for the info mate! I enjoyed the vid!
Thank you!!!
doesn't work form me after 8games not a single veigar 3 star couldn't get too rng based as always
If you want a sure thing go with the ww build... that will win pretty much everytime. The other build is just more fun.
okay sorry but you are begging for a dislike ratio my guy #DamageIstBesserAlsSchaden
Veegar
I've tried like 20 times. I never hit shivanna until like 2-3, I have gotten thrill of the hunt once and then immediately died after because of dogshit shop and item rolls. I think my luck just sucks but I can't get this strat to work furthest I've gotten was levelling to 7-8
I'm not a fan of forcing it and if you aren't getting early Shyvannas, abandon ship and try some of the other builds. You can also use the builds I have in my Chaos video (such a WW Vanguard and Veigar honeymancer). The real key is trying to work with what the games gives you. If you don't have Shyvanna 2 by the time you hit Jayce, I would consider pivoting to another build. Also getting good Nomsey items are key b/c he will do a lot of your damage. Hope this helps!
@@AutarchTFT thank you, I've only been playing TFT for like 4 in game hours so I have no idea what I'm doing. before this I was trying to run witchcraft faerie lol and could rarely beat the third or even second nasus. I also have no idea how to properly pivot so I end up basically selling my entire board and then being left stranded lmao
Ahh... TFT has a pretty steep learning curve.. it's kinda one of those things that once it clicks in, you will get it, but it's frustrating before then and it makes you feel like there is something wrong. (I went through this with everyone I introduced to TFT and ultimately they get it.. but it takes time.) I would FIRST focus on learning the items really well and know exactly what combos work. For example, in shapshifter/dragon you want to make sure you have a dragon's claw (two negatron cloaks) and a warmogs (two giants belts) for Shyvanna and a rageblade (Rod and bow) and last whisperer for nomsy (bow and glove). When my kid was learning he always kept the item chart up on his second monitor and when my dad was learning, he kept a print out of the item chart. Once you know the items, things will become a little easier. The good thing with Tocker's Trials is you don't have time limits, so you can take your time to look through anvils and consider what items you need w/o having the match start on you. Then I would pick 2 or 3 builds and and try and learn how they fit together and what items work best with them... when you see champs that fit into EITHER build pick them up.. that way when you pivot, you are pivoting to something you already have on your bench. This may hold you back a little as you are learning simply b/c you won't be maximizing interest all the time, BUT you are going to start to recognize what build you should be heading for earlier and earlier. So, for example, you can pick up champs for shapeshifter AND portal/scholar.. then if you start getting AP items (tears, rods, etc..) you head into portal/scholar.. if you get the makings of dragons claw and rage blade, head into shapeshifter dragon. Hope this helps a little.. and believe me... EVERYONE feels the same when they start this (Most won't admit it), but it takes a good 10 hours before you really start to feel comfortable with some of the builds.
@AutarchTFT @AutarchTFT I'm starting to build that knowledge a little, I used to play just hyper roll with friends and some of then were like me, some were consistent diamonds. So I've heard things like AP, and I'm starting to understand which items work on which characters, (like blue buff on ahri and Blue Staff on Lillia) but sometimes if I can't make their ideal items (say I can only make hextech gun or evershroud) I don't always know if I should wait or make the less ideal item and use it. Some things I understand but don't know how to apply it, and some things I understand on it's own, but I don't know how it compares to other things. (Like wtf is omnivamp and is it good on someone like Neeko compared to damage amp or attack speed). I always have chrome open on my second monitor and I have blitz installed to help remember item combos, I'm getting some of them (I know two belts is warmogs, two tears is blue buff, bow and gauntlet make last whisper etc) I also made a sort of step by step checklist on my notes app for this strat, like when to save free rolls and when to roll down, move nomsy/jayce etc and that has helped rather than replaying the video and realising I just sunk 15 minutes into a run I threw at 2-1 for forgetting to do something or losing a life because of bad rolls. I had my first run last night where I got to stage like 3-6 or 3-7. I have more success getting the Gem or Locket item and the new recruit augment than I do getting thrill of the hunt lol.
I suspect, from what you are saying, you didn't start in regular league of legends, which sadly, puts you at a disadvantage (this was a problem my dad faced when he started in TFT). AP = Ability Power aka Magic. AD = Attack Damage aka Physical. Different champs are better with different types of damage. In the early days TFT mirrored League, so if you knew the league champs, you would kinda know the TFT champs. But, now they have some that aren't the same (ie, Neeko as a tank is pretty unique to TFT), so you are not as far behind as you would have been. You will get there!!
In the Last Round with morgana my WW just got transformed into a frog so many times that he just died eventually. nut sure what the counterplay is
To win with WW in chaos, you MUST transition to a 3* 5 cost. WW alone cannot handle it.
Thanks for the video, I couldn't find a build for a long time that would play in this mode, with your help I was finally able to pass, I especially liked the build with Warwick
YAY! Glad it helped.
lol, took me 2 weeks to finish normal mode once, 1st time trying chaos I beat it without losing one life using WW 3star and xerath :))