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Filmologic: Media Technology
United States
Приєднався 16 бер 2017
Filmologic is dedicated to tracking the endless advancements of media technology, and bringing it to local audiences. Our mission is to share the collective experiences of both established studios and innovative media startups, whether it’s presentations from industry veterans or demonstrations from emerging entrepreneurs. We meet to discuss topics ranging from the latest feature film software pipelines to cloud infrastructure to cutting-edge technology.
Startup Pitch Night 2019
For our second annual Filmologic Startup Pitch Night, we met at the Capgemini Applied Innovation Exchange in San Francisco to hear from nine inspiring startups. Each had five minutes to pitch their idea or company to our panel of judges and the audience.
Where venture capitalists, industry leaders, and media and entertainment professionals gather to hear from some of the most innovative startups in the media and entertainment industry.
Where venture capitalists, industry leaders, and media and entertainment professionals gather to hear from some of the most innovative startups in the media and entertainment industry.
Переглядів: 76
Відео
Startup Pitch Night 2019 - San Francisco, CA
Переглядів 505 років тому
Join us for an exclusive opportunity to network with industry leaders, angels, VCs, and learn from the most ambitious talents in the world with the innovative new ideas to change it. Our handpicked group of entrepreneurs, who run intriguing tech startups in media & entertainment, will each get 5 minutes to pitch their company in front of our special judges and audience. Details Here: sf2019.fil...
AWS Filmologic Media Day
Переглядів 255 років тому
Filmologic co-hosted a Media Day with Amazon Web Services at their San Francisco office. With more than 100 in attendance, it was a super successful event for everyone there, with great opportunities to learn, discuss, and network with others in the industry. This event was about learning how to easily and economically build and implement video processing, storage, and monetization workflows us...
Beauty of Volumetric Video - Behind The Scenes
Переглядів 2015 років тому
Volumetric video, the technology that enables capturing and viewing “holograms”, is an exciting frontier for storytellers in film, animation, XR. On May 23rd, Filmologic was lucky to host a panel event on volumetric video, from where it is now to possibilities for the future. Speakers: - Ewan Johnson, Chief Creative Officer at Arcturus - Steve Sullivan, General Manager for the Mixed Reality Cap...
Netflix - Edit Timelines & Efficient Streaming of Media
Переглядів 1,1 тис.5 років тому
As media production becomes more distributed, filmmakers are looking toward cloud-based workflows. This introduces a new challenge in moving media in the correct format to the correct places, on time. Essential to this is understanding of all the material shot, what is actually used. In this talk, we’ll cover Netflix’s media mount tool for parsing Edit Decision Lists (EDLs) and efficiently stre...
QA and Testing in Interactive & Cinematic Virtual Reality (VR/AR)
Переглядів 1,2 тис.7 років тому
Building an engaging VR experience takes more than creativity - it requires consistent performance throughout the entire experience. The diversity of competing devices & platforms (from high end HMD to smartphones), and the physical and sensory aspects of VR content experience, dictate a specialized approach to QA. Building on the experience acquired in creative rich-media digital content produ...
Physically Based Shading At Disney - Axum Graphics - Gareth Morgan
Переглядів 8287 років тому
In recent years the adoption of physically based shading has been responsible for big advancements in the quality of 3D graphics (both real-time graphics and VFX). Gareth Morgan will be giving a synopsis of Brent Burley's 2012 Siggraph paper, Physically-Based Shading at Disney Animation. Brent's paper was an overview of how Disney Animation Studios pioneered physically based shading. Originally...
why wasn't He et al (1991)'s microfacet model used? I read in the paper that it was considered but deemed overly complicated, I hope to know more of the specifics
I am looking towards moving to VR/AR testing side and holding around 15 years of development and SDET roles. Could provide assistance with tools needed to shift towards VR/AR testing.
I'm an experienced QA with 7 years IBM experience. Looking to shift to VR/AR testing. Thank you so much for this!
This is a hidden gem!
Really good video, with detailed explanation. Fundamentals about VR testing. Thank you very much!
Our pleasure. Stay tuned for more.