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JKMotion
Приєднався 15 кві 2022
Відео
Knockdown Animation Pack
Переглядів 6 тис.2 роки тому
Knockdown Animation Pack on Unreal Market Place 26 Knockdown Motion - 10 Knockdown Back - 8 Knockdown Front - 4 Knockdown Left - 4 Knockdown Right
JKMotion Death AnimPack
Переглядів 3,8 тис.2 роки тому
JKMotion Death AnimPack. Unreal Market Place Asset
65 Zombie idle animation
Переглядів 4,5 тис.2 роки тому
- 65 Zombie idle animation based on 6 different poses - 6 unique base poses - This animation pack will help you create zombie crowds for in-game or cinematics - All animation assets are created with a seamless loop - All assets have compatible versions for UE4 and UE5 Mannequin Skeletons Unreal Engine Market Place Link www.unrealengine.com/marketplace/en-US/product/080995cc9be844ceaa7061608086bf51
Retargeting UE5M motion to Metahuman in 1 Min
Переглядів 3532 роки тому
Fastest and easiest way to retarget UE5 Mannequin animation to Metahuman
JKM ZombieIdle 01
Переглядів 1012 роки тому
JKMotion Zombie Idle - 71 Seamless Idle motion. This is perfect for the in-game animation or Cinematic scenes.
JKMotion FeelingPain
Переглядів 2,3 тис.2 роки тому
18 Pain motions on body parts. - Every motion has a full length version and also chopped motions as Start/Loop/End. - All Loop motions are seamless looping which make you can control the length how long you would like to be played in game. - And also this pack includes separate motion assets for the UE5 Mannequin skeleton. - FBX source file included
JKMotion-96 Hit Reaction. Directional reaction and Metahuman example
Переглядів 1,1 тис.2 роки тому
JKMotion-96 Hit Reaction. Directional reaction and Metahuman example
JKMotion - 96 HitReaction UE4 UE5 Mannequin Showcase
Переглядів 6 тис.2 роки тому
JKMotion - 96 HitReaction UE4 UE5 Mannequin Showcase
any get up animations?
These don't seem to be the kind of movements you generally get up from 😁
is free?
Can these animations be used in Unity?
0:04
Could I use this music for a project of my own? I will also be purchasing this pack and your Death AnimPack shortly- you've got some really good stuff!
after retargting, why does rootmotion not work on knock back front and back but works on left and right
And the Oscar Goes To...
Where do I buy this?
Greetings! Can I download these animations somehow? pls 😳
Hi! Great job! I'm about to purchase now. Would it be possible to have animations of helping the injured walk? It would be a two character animation of course. That would be precisely what I need. Trying to help injured npcs walk. Thank you!
@jkmotion how can I contact you?
Hi @joshualatin3463, here is my email address. jmotionlibrary@gmail.com
link?
Nice motions, it should be mentionned that the MH skeleton's retargeting optons need to be modified..
Any chance of these being included in the current Mega Sale ^^ ?
Finally an animations creator for Unreal Engine who's actually working on separate motion assets per skeleton/mannequin and not just UE4 version "compatible" with UE5 which actually need a lot of rework with quite often horrible results! Epic should start being harder on giving the UE5 label on an asset on the marketplace, I'm honestly sick and tired of lazy developers selling assets which basically had no real update from UE4. It's time, I think, for Epic to add 2 separate labels to new assets just to avoid being misleading: *UE5 Compatible* and *UE5. Approved.* Kudos to JKMotion and others which seem to understand what *_upgrading_* really means _{and for the great quality of the animations, of course}!_
This is amazing. Thank you!
Can these be replicated for MP FPS?
What's the music?
It's good. That's what it is.
Holy shit these are fine... I wonder, could you consider adding poisoning animations? I also would love to see a harakiri/seppuku animation since I am doing a realistic samurai game. If this is too specific please provide me with your contact info so I could hire you for such animations, thanks a lot!
Excellent work! Do you animate these in Maya, Blender or Unreal Engine directly ?
These all take way too long to fall down.
These can be used for cutscene or film purposes i think.
Which is better than too short, since you can edit animations in Sequencer.
Nah it's Hollywood death motion.
do you use mocap to do these or are these all handkeyed?
Thats cool bro
Thanks very much!
Add random gait noise factors!!
I will try it out! Cheers
nice pack bro!
Yakov, thanks very much!
Will the anim be altered in MP when an enemy continues to shoot?
Hi Chris, this pack doesn't include any Blue Print setting. So if you would like to make this motion altered during the playing you may need some physics setting in your animation BP. But like I said this pack is only animation assets included. Hope this answer helps you.
But where is the link?
Hey kngparadox, here is the link. Thanks! www.unrealengine.com/marketplace/en-US/product/080995cc9be844ceaa7061608086bf51
mocap ?
Hey Arda, it is mocap + handkey
Added to my whistlist!!
added to my wishlist! awesome work, any plans to make more zombie animations packs? running/chasing would be really nice and maybe some "turning/transforming" into zombies would be really cool
Hey masuka1993, that is great idea. The running/chasing motions are on my list. Transforming motion will be really cool to work on too!
anims look aweme! but, are they "blendable" ?... I mean: I use blendspaces to blend between this 2 states: roaming (slow walk), and a agressive (chasing)... the latest implies the zombie extending the arms, slightly faster than normal (no running though) ... for example: at first sight it looks I can combine #1 and #3 (or #5), #2 and #4 (or #6), #7-8-10 with #9, etc.
Hi lospe85, thanks for your comment. I think you can blend the motions between different walk cycle. But I think you should make sure the foot steps matching nicely other wise it wouldn't look very good. I may need to add some faster walk cycle so it can be used for different walk speed.
@@jkmotion1607 yeah, I bought it yesterday, I couldn't resist hehehe. Animations are GREAT. I'm still working on finding the proper combinations of animations to blend ... the only issue I found is that in-Place animations show feet sliding when using constant speed (that's why RootMotion anims are also available in the pack). Sadly, all my Zombie Blueprint logic uses Blendspaces with In-place animations for movement. I'm using the Root Motion Extractor plugin, to build animations curves that allow to clean them up, but it is giving me a hard time as I can't get the result I looking for. I don't if it at some point there's a chance you can update it in the future adjusting the inplace anims to avoid feet sliding or how hard is to do it on your end. I agree that adding a few of faster walk cycles would be a GREAT addition to this pack!!! Don't get me wrong, I love these animations, I have your "Hit Reaction" pack as well, and they are both top quality!
@@lospe85 I really appreciate for the purchasing this animation pack and also hit reaction pack as well. And glad to hear you like them. I am sure there must be some way to make it work in your case with Root motion animation. I will also have a look what would be the best way. Thanks for the feedback!
@@jkmotion1607 I GOT ITTT! it was easier than I thought! you are right, I can use the RootMotion anim instead, but with a slight editing: for example walk_1 does 152.533cm in 3.77 seconds, that's an average speed of 40.46 cm/s. So that's the speed for my capsule component, the only thing left to do is to edit the RM animation: 1st disable "root motion", then add 2 keys to root bone: one at 0 (value=0) at one at the end 3.77 (value=-152.533). It knows look beautiful (no feet sliding)! :D
@@lospe85 Glad you found the solution! Actually I was thinking similar way to do it. Just make the root bone moves linearly from beginning to end. And then lock the rootmotion in animation assets. This is kinda same way what you did. Anyway glad it works!!
hey great animations! I am just wondering how I can add falling down to these animations or whether you can add a falling down/ backwards animation in an update. Otherwise great asset
Hi Tactical Battle. I am thinking to create knockdown motions next time. Thanks for your feedback!
I like these, it will be very nice if they will include prone and crouching hit animations as well
I am not sure when I can add it but I will consider to add this extra motions. Thanks very much for your feedback!
Hey JK! do you have an email I could contact for potential animation work I need done for a game I'm working on?
great quality. are youalso making locomoton ofr zombies?
Hi AngelV, thanks very much for your feedback. And yes, that is on my list so I will start working on it very soon. :)
@@jkmotion1607 I can't wait for that! xD
It looks awesome! I think you might have mislabeled Hit Back and Hit Front ... the first and second "row" of animations look like they are being hit from the front not the back, 3rd row looks like being hit from back not from front. Am I right? In any case, I love this pack and I will be buying soon!!!
Hi lospe85, thanks so much for your feedback. I totally understand it is a bit confusing. I decided to use that direction as where the character move rather than where the hit coming from. It is because of if I name the knocback as knockback_back, people might expect character move back. In that case, the back sounds like where he move. I know it is still confusing but yeah I just stick to use them where the character move to.. Maybe for some new animation asset I may consider to change it.
@@jkmotion1607 just got it in the Marketplace ! I love it ! Great work!!!! (and left a 5-star review of course!)
Looks great!
Thanks very much for your comment
Nice work! definetly interested. But how long do the animations last until they start looping? Would be not soooo nice when my character repeats the same animation all 5 secs over again
Hi zzynski, thanks for your comment. I am adding here all the length of looping animation. Hope this info helps you. UE4M_FeelingPain_Back_v1_Loop : 18.08 sec UE4M_FeelingPain_Back_v2_Loop : 30.57 sec UE4M_FeelingPain_Chest_v1_Loop : 17.93 sec UE4M_FeelingPain_Chest_v2_Loop : 18.47 sec UE4M_FeelingPain_Feet_L_Loop : 23.17 sec UE4M_FeelingPain_Feet_R_Loop : 16.40 sec UE4M_FeelingPain_Hand_Left_Loop : 13.50 sec UE4M_FeelingPain_Hand_Right_Loop : 7 sec UE4M_FeelingPain_Head_v1_Loop : 9.83 sec UE4M_FeelingPain_Head_v2_Loop : 8.77 sec UE4M_FeelingPain_Hip_v1_Loop : 16.43 sec UE4M_FeelingPain_Hip_v2_Loop : 22.40 sec UE4M_FeelingPain_Knee_Left_Loop : 21.60 sec UE4M_FeelingPain_Knee_Right_Loop : 16.73 sec UE4M_FeelingPain_Shoulder_Left_Loop : 19.57 sec UE4M_FeelingPain_Shoulder_Right_Loop : 18.00 sec UE4M_FeelingPain_Stomach_v1_Loop : 28.87 sec UE4M_FeelingPain_Stomach_v2_Loop : 27.97 sec
hey hope all is well i purchased the asset but currently there is nothing in the files when uploaded from the epic store.. are you able to correct this please . (so no files in project at all) just folders
Hi Chauncey, thanks for the purchase. This was all good when I tested it. I will have a look again if there are anything wrong with the project. I will get back to you quick.
It works just fine. I will send a email to you to explain how you can add these asset to your project.
@@jkmotion1607 tha k you I will be looking out for it
@@jkmotion1607 please check email
@@chaunceyphillips1763 Thank you for your patience. I found there is some issue with the downloading to project. I will fix asap and also I sent a link so you can download fbx file while you waiting for this fix. Cheers
hey pretty cool do you have a discord?
Thanks Chauncey! This is my first product on UE Market Place. I will setup a discord channel for this soon
@@jkmotion1607 no problem ..ive purchased the pack already ..can you check out my email as well .. i sent it to you earlier ... thanks ..
@@kalla75 hey thanks for that.. i tried to open the project with your asset but there is no animations in there . only empty folders when downloaded from epic vault
@@chaunceyphillips1763 it should be fine because I haven't changed since the first upload. But no worries, I will have a look.
It works just fine. I will send a email to you to explain how you can add these asset to your project.