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Rescery
Приєднався 26 сер 2021
VRChat-高速スペースポータル-Portal(rescery) Ver.1.01-One-click fast transport for Avatar VRChat利用
VRChat-高速スペースポータル-Portal(rescery) Ver.1.01-One-click fast transport for Avatar/VRChat適用 VRChat利用
rescery.booth.pm/items/6301344
rescery.booth.pm/items/6301344
Переглядів: 481
Відео
【愛莉(Airi)用】目・髪・体素材/Eye hair and body material/Eye texture/Matcap/髪の切り替え効果 Airi eye and hair Ver.1.00
Переглядів 267Місяць тому
【愛莉(Airi)用】目・髪・体素材/Eye hair and body material/Eye texture/Matcap/髪の切り替え効果 Airi eye and hair Ver.1.00 rescery.booth.pm/items/6264508
【愛莉(Airi)用】Airi dynamic expression Ver.1.00/VRC Contact /愛莉の動的表情/Dynamic expression system
Переглядів 577Місяць тому
【愛莉(Airi)用】Airi dynamic expression Ver.1.00/VRC Contact /愛莉の動的表情/Dynamic expression system rescery.booth.pm/items/6263728
【シフォン(Chiffon)用】Chiffon dynamic expression Ver.1.00/VRC Contact /シフォンの動的表情/Dynamic expression system
Переглядів 1,2 тис.2 місяці тому
【シフォン(Chiffon)用】Chiffon dynamic expression Ver.1.00/VRC Contact /シフォンの動的表情/Dynamic expression system rescery.booth.pm/items/6147090
【セレスティア(Selestia)用】Selestia dynamic expression Ver.2.01/Dynamic expression system -update
Переглядів 6934 місяці тому
【セレスティア(Selestia)用】Selestia dynamic expression Ver.2.01/VRC Contact /セレスティアの動的表情/Dynamic expression system rescery.booth.pm/items/4289457
【舞夜(Maya)用】Maya dynamic expression Ver.2.00 /VRC Contact /Dynamic expression system -update
Переглядів 5375 місяців тому
【舞夜(Maya)用】Maya dynamic expression Ver.2.01 /VRC Contact /Mayaの動的表情システム /Dynamic expression system rescery.booth.pm/items/4172184
【リーファ(Leefa)】Leefa dynamic expression Ver.2.01 /VRC Contact /Dynamic expression system -update
Переглядів 3007 місяців тому
【リーファ(Leefa)】Leefa dynamic expression Ver.2.01 /VRC Contact /Leefaの動的表情システム /Dynamic expression system rescery.booth.pm/items/4129144
【桔梗(Kikyo)用】Kikyo dynamic expression Ver.2.01/VRC Contact /桔梗の動的表情/Dynamic expression system -update
Переглядів 93911 місяців тому
【桔梗(Kikyo)用】Kikyo dynamic expression Ver.2.01/VRC Contact /桔梗の動的表情/Dynamic expression system -update rescery.booth.pm/items/4068933
【VRChat】Album OS touch system demonstration(Not for sale)
Переглядів 18311 місяців тому
An album for use on Avatar that can hold up to 200 images in 2K resolution and songs. Ranged pseudo-2D music and PlayerLocal ranged real 2D music, all operations are synchronized and can be operated by other players. This is just a daily showcase, no plans for Booth.
【VRChat-Booth商品】 【しずくさん(Shizuku)用】髪・瞳の素材 Material for hair and eye/shizuku eye and hair Ver.2.01
Переглядів 672Рік тому
【しずくさん(Shizuku)用】髪・瞳の素材 Material for hair and eye/Eye texture/Matcap/髪の切り替え効果 shizuku eye and hair Ver.2.01 rescery.booth.pm/items/4007059
【森羅(Shinra)用】Shinra dynamic expression Ver.1.01/VRC Contact /森羅の動的表情/Dynamic expression system
Переглядів 1,3 тис.Рік тому
【森羅(Shinra)用】Shinra dynamic expression Ver.1.02/VRC Contact /森羅の動的表情/Dynamic expression system rescery.booth.pm/items/5249301
【VRChat Booth】【萌(Moe) 用】目・髪・体素材/Eye hair and body material/Eye texture Moe eye hair and body
Переглядів 1,3 тис.Рік тому
【萌(Moe) 用】目・髪・体素材/Eye hair and body material/Eye texture/Matcap/髪の切り替え効果 Moe eye hair and body Ver.1.00 rescery.booth.pm/items/4926160
【VRChat Booth】【萌(Moe) 用】Moe dynamic expression Ver.1.00/Moeの動的表情/Dynamic expression system
Переглядів 3 тис.Рік тому
【萌(Moe) 用】Moe dynamic expression Ver.1.00/VRC Contact /Moeの動的表情/Dynamic expression system rescery.booth.pm/items/4899597
【VRChat Booth】Simulation Collision System /VRChat適用 VRChat利用 /Physical Bone and VRC Contact
Переглядів 2 тис.Рік тому
【VRChat Booth】Simulation Collision System /VRChat適用 VRChat利用 /Physical Bone and VRC Contact
【VRChat Booth】【カリン(Karin)用】Karin dynamic expression Ver.1.00/VRC Contact /Karinの動的表情
Переглядів 7 тис.Рік тому
【VRChat Booth】【カリン(Karin)用】Karin dynamic expression Ver.1.00/VRC Contact /Karinの動的表情
【VRChat Booth】【竜胆(Rindo)用】Rindo dynamic expression Ver.1.00/VRC Contact /Rindoの動的表情
Переглядів 3,9 тис.Рік тому
【VRChat Booth】【竜胆(Rindo)用】Rindo dynamic expression Ver.1.00/VRC Contact /Rindoの動的表情
【VRChat Booth】【エメリー(Emmelie)用】Emmelie Interactive expression Ver.1.0/Interactive expression system
Переглядів 1,3 тис.2 роки тому
【VRChat Booth】【エメリー(Emmelie)用】Emmelie Interactive expression Ver.1.0/Interactive expression system
【VRChat Booth】【セレスティア(Selestia)用】Selestia dynamic expression Ver.1.0 /VRC Contact /セレスティアの動的表情
Переглядів 4,4 тис.2 роки тому
【VRChat Booth】【セレスティア(Selestia)用】Selestia dynamic expression Ver.1.0 /VRC Contact /セレスティアの動的表情
【VRChat Booth】【セレスティア(Selestia)用】目・髪・体素材/Eye texture/Matcap/ Selestia eye hair and body Ver.1.00
Переглядів 2 тис.2 роки тому
【VRChat Booth】【セレスティア(Selestia)用】目・髪・体素材/Eye texture/Matcap/ Selestia eye hair and body Ver.1.00
【VRChat Booth】【舞夜(Maya)用】Maya dynamic expression Ver.1.0 /VRC Contact /Mayaの動的表情システム
Переглядів 3,6 тис.2 роки тому
【VRChat Booth】【舞夜(Maya)用】Maya dynamic expression Ver.1.0 /VRC Contact /Mayaの動的表情システム
【VRChat Booth】【リーファ(Leefa)】Leefa dynamic expression Ver.1.0 /VRC Contact /Leefaの動的表情システム
Переглядів 1,3 тис.2 роки тому
【VRChat Booth】【リーファ(Leefa)】Leefa dynamic expression Ver.1.0 /VRC Contact /Leefaの動的表情システム
【VRChat Booth】【桔梗(Kikyo)】Kikyo dynamic expression Ver.1.0 /VRC Contact /桔梗の動的表情システム
Переглядів 3,3 тис.2 роки тому
【VRChat Booth】【桔梗(Kikyo)】Kikyo dynamic expression Ver.1.0 /VRC Contact /桔梗の動的表情システム
【VRChat-Booth商品】 ヘッド変形システム /Head deformation system /Physical Bone and VRC Contact Ver.1.1.2
Переглядів 4,5 тис.2 роки тому
【VRChat-Booth商品】 ヘッド変形システム /Head deformation system /Physical Bone and VRC Contact Ver.1.1.2
【無料】Free VRChat ヘッドフラットニングシステム Head flattening system VRChat適用 VRChat利用(VRC Contact)Ver.1.0
Переглядів 2,6 тис.2 роки тому
【無料】Free VRChat ヘッドフラットニングシステム Head flattening system VRChat適用 VRChat利用(VRC Contact)Ver.1.0
【VRChat-Booth商品】 【桔梗(Kikyo)リーファ(Leefa)用】髪・瞳の素材 Material for hair and eye Ver.1.0
Переглядів 1,6 тис.2 роки тому
【VRChat-Booth商品】 【桔梗(Kikyo)リーファ(Leefa)用】髪・瞳の素材 Material for hair and eye Ver.1.0
【VRChat-Booth商品】 【舞夜(Maya)竜胆(Rindo)用】髪・瞳の素材 Material for hair and eye Ver.1.2 Updata
Переглядів 2,7 тис.2 роки тому
【VRChat-Booth商品】 【舞夜(Maya)竜胆(Rindo)用】髪・瞳の素材 Material for hair and eye Ver.1.2 Updata
what kind of vr headset are you using?
I'm currently using the Quest 3 and have used the Quest 2 as well as the Rift S.
@@rescery3263 i was thinking you had eyes and face tracking hehe, i'm an old user of the Rift S, i had it for years and it died recently lol
@@rescery3263 or maybe you modded your Quests to have eye tracking ? with the EyeTrackVR thing
@@3lp536 There are still very few options for VR devices, and if you're talking on a mainstream budget, it's probably just the Quest3 or other devices that support face tracking that you can choose from. I think if you replace it with the current high-resolution Pancake VR it should be a great experience. What I show inside my video is just relying on animations or interactions to trigger the effect.
@@rescery3263 Daaamn, that's very well made, it looks just like a face and eye tracker
can we get the songs ? please
one im looking for is 0:00 to 3:47
@@sophienixNeuroi ua-cam.com/video/reQpdxDxMgs/v-deo.htmlsi=usDdy8L9XxIO-hLn The Best Thing-Tim Halperin Actually you should be able to find it with some music software that has a music recognition feature, I forget if youtube recognizes it or not
Cian dynamic expressions when??
I've got two of Airi's items done so far, I have Shinano's DE to make next, and a lot of people wanting me to update and reset old previous items. I don't have much time left to work on the other Avatars.
My excitement for this release 🥹🩷 Tysm!
so cute ! does it have the kiss animation too ? or is it a separate add on ?
This video was made a long time ago version 1.0, you can go to see my latest video there is a free update reset version 2.0. Kissing interaction should be someone else to do the item, because I do the De series all interactions can be stacked with each other to coexist will not be triggered by one of the interactions on the forced closure of other interactions or animations, if there are too many stackable animations at the same time may make the expression look unnatural, so did not do the kissing interaction, and I take into account that the player avatat's head contact size is inconsistent as well as difficult to stack with other expressions or interactive animations, so did not make this effect.
すごい
かわいい
Can't look at Rindo without Filian entering ur mind lol
<3
Is it compatible with VRCFury, Modular Avatar and or GoGoLoco?
Convenient plugins for one-click installation are not supported, mainly because they are prone to other problems and are not easy to troubleshoot. For now it's still a manual install as in the tutorial video, at most with some simple plugins for merging animation layers, which I tend to minimize the number of steps. The main reason for the manual installation is that it is possible to find the cause of the problem if it occurs.
This is truly incredible! The animation is stunningly beautiful and delightful. It's fantastic to see such a seamless integration of options and variations. This marvelous work must have required a considerable amount of time and effort. Thank you so much for your dedication and hard work.
Rescery - Would you ever think about taking Custom commissions, to make this for Private avatars?
I took on private customization a long time ago, but I currently have too many items that need updating, even though updating doesn't generate any income. So what I'm saying is that if it's a Shinra-like Avatar with a different face style than the Avatars in these videos and there are very few shape keys available, the first is that I'm not sure of the quality of my finished work, and the second is that I'm afraid that I don't really have the time to do it.
@@rescery3263 I See! That's no issue on my part. *If you were willing to take on a paid commission in the future?* I'd Love to get into contact and discuss potential details? (I ETA about 11 months from now, I'll have my own personal Avatar, that I'd love to get these kind of Dynamic Expressions for.) I'm not too sure if my Avatar Creator would be capable of this level of animation, So if that is the case - I wouldn't mind spending a pretty penny, if you were confident you could do it! :3 ❤
I will pay you 5 Goober dollars for it
It looks beautiful, how would a version with the mint avatar be? I'm interesed
Did you say Hakka(薄荷)? That's an Avatar that was released over 3 years ago. Too early Avatars shouldn't make dynamic expressions because it takes longer to make them and there are a lot of other new Avatars to make, and I can't even make a version of most of the new Avatars.
@@rescery3263 I understand, then it would be something like... the older the avatar, the more complicated it is to adapt to expressions like those in the video?
@@D_G-G_13Gugo It's not the more complicated, it's just that there may be some features and effects missing from doing it in general, such as cheek bones. What I really meant was that almost all expression animations require a relatively long making cycle, and the speed of making them is completely out of step with the speed of new Avatar releases.
@@rescery3263 Ooh, now I understand, well it does sound like something more complex, thanks for the explanation, and also good job on what you've been doing in your videos, they're pretty good, keep it up and good luck!
😎
I've been trying to edit leefas hair for literally years. Any advice js greatly appreciated. All I want it to make it a different color. I bought her and the creator doesn't say much about customization
If you want to use the disc to freely adjust the color in the game, you usually process the hair texture as black and white, and then use the float parameter to control the Motion time animation, the animation is to record the color of this texture. Then make the float parameter a switch to rotate the disc, or you can make a mask map to control the part that needs to adjust the color. Other way to adjust the color is to adjust the hair texture directly. Regarding textures and materials, generally materials are made up of Shaders plus various textures or masks. You can use some of the more multi-functional Shaders to record animations etc. For example Poiyomi or Liltoon Shader.
If you have any questions you can open the Booth link in the video description and read the description first.
😅
オリジナル3Dモデル「萌」 kyubihome.booth.pm/items/4667400,If you mean where to buy this Avatar.
U have to buy it o
Honestly, I don't know what you're talking about.😅
So, I read what you said, I don't even know what you're talking about. Where do you get the avi from?i? avi if it means video file format? Also you say have to buy, but buy what?🤣
Where do you get the avi from?
What do you mean by avi?
@@rescery3263they mean avatar
Simulation Collision System Ver.1.1 2023/6/12 1. [Simulation Collision System.prefab] プレハブの更新 ---- 主に「Head Collider」を削除し、「SCS Foot Contact」「SCS Head Contact」を追加しました。SCSの範囲を33%増やし、左右のサイズ差が大きい場合に対応できるようにしました。スケールコンストレイントを追加し、コライダーの位置を変更しました。 2. [SCS FX ADD」アニメーションコントローラーのアップデート ---- 多くの新しいパラメータとアニメーションを追加しました。 3. アニメーションファイルの変更部分、衝突インタラクションの効果位置がより正確になり、新しい足の衝突インタラクションは、他のプレイヤーが特定の範囲に入ったときに衝突サイズ検出をトリガーし、ほぼ同じサイズの衝突体を生成するようになり、異なるボディタイプやプレイヤー間のボディサイズのギャップの間の相互作用を作るためにもより正確になっています。また、上記の胸部とのSCSによるインタラクションは、両プレイヤーがSCSを開く必要がありますが、その他の頭部や足部のインタラクションは、より正確で、他のプレイヤーによる調整が不要になります。体型の異なるアバターとの互換性を追加しました。 4. チュートリアルビデオの更新クリップは、主にインストール方法の元の骨を使用して最初の追加衝突が変更され、衝突を追加する必要が変更されました。2番目の完全なインストール方法のチュートリアルは変更されていません。 Simulation Collision System Ver.1.1 2023/6/12 1. [Simulation Collision System.prefab] prefab update ---- mainly removed [Head Collider] and added [SCS Foot Contact] [SCS Head Contact]. The range of SCS has been increased by 33%, in order to cope with the large size difference between the two sides. Added some [Scale Constraint] and changed the position of Collider. 2. [SCS FX ADD] animation controller update ---- has added a lot of new parameters and animations. 3. Animation file part of the changes, the head of the collision interaction effect position more accurate and new foot collision interaction, now when other players enter a certain range will trigger a collision size detection and produce a collision body of about the same size, in order to make the interaction between different body types or body size gap between the players also become more accurate. In addition to the above SCS interaction with the breasts, which still requires both players to open SCS, other head and foot interactions are more accurate and do not require any adjustment by other players. Added compatibility with Avatars of different body types. 4. Tutorial video update a clip, mainly the first add collision using the original bones of the installation method has changed, need to add the collision has changed. The tutorial of the second complete installation method has not changed. Simulation Collision System Ver.1.1 2023/6/12 1.[Simulation Collision System.prefab]预制件更新----主要删除了[Head Collider]并且新增[SCS Foot Contact][SCS Head Contact]。SCS的触发范围增大了33%,为了应对双方体型差距过大的情况。增加了一些[Scale Constraint],改动了Collider的位置。 2.[SCS FX ADD]动画控制器更新----新增加了大量参数和动画。 3.动画文件部分修改,头部的碰撞互动效果位置更加精准并且新增加了脚的碰撞互动,现在当其他玩家进入到一定范围时会触发一次碰撞大小的检测并且生产差不多大小的碰撞体,为了让不同体型或者体型差距悬殊的玩家之间的互动也变得比较准确。上述除了胸部SCS互动仍然需要双方都开启SCS,其他头部和脚部的比较精确互动都不需要其他玩家做任何调整。增加了对不同体型的Avatar的兼容性。 4.教程视频更新一个片段,主要第一种添加碰撞使用原始骨骼的安装方式有变化,需要添加的碰撞有变化。第二种完整安装方式的教程没有变化。
MIM DE PAPAI
Do you have one for Moe? Love these.
Thank, the next one is ready to be on the shelf Moe dynamic expression
karin is so cute
Love it <3