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Ordovician Scourge
Приєднався 21 жов 2022
Відео
BleakDystopia_20241105193026
17 годин тому
BleakDystopia Fisherman (BRONZE) Wealth is achieved with pain, kept with care, and lost with grief. #PlayStationTrophy
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shadow's voice looks like a shounen protagonist. Tho ngl this stage really showed the challenege
Ok random AZZ comment here(that your probably not even going to read), I saw your video on rural America(because it’s like one of the first videos that comes up when you come to the channel) and I got to say as someone who lives in rural America I for the most part agree I also want to add that it’s really no better then living in a major city like New York or Chicago, I mean the people are l arrogant jerks, there’s homeless people everywhere it seems which seems odd for major cities, also there are extremely high crime rates like you almost have to actively worry about the possibility of getting mugged on your way to and from work, so when it comes to living in Rural America or a major city it’s really a game of “Pick your Poison” as both have significant negatives
i been looking at other places in rural parts of my state, we have a city called charlotte, it's rural/suburban, but looks nicer and has more activity then just unhealthy looking parts of my town, (for one, an nicer movie theater and places for children) i would like to go to california but live somewhere safe within it, but no so much a rural/hillbilly/redneck/wt part of it, i would like to go to salt lake city utah, maybe a island place/w my possions and solar energy
As someone who lives in rural America I can fully agree, only reason I like living here is less worry of things like gang violence
I love how nobody call u out for playing this put if I was to play it I'll get so much hate
I agree
Badass video
I didn’t know you have this game.
wtf with the forest run, disorienting
had no children. Thus, Sarah offered Hagar, her slavewoman, as a concubine to her husband so that he may have a child. Hagar became pregnant with Ishmael. During Hagar's pregnancy, Sarah and Hagar's relationship deteriorated rapidly, with Sarah striking her and Hagar fleeing into the desert to avoid her, returning only at the urging of angels. Yahweh then told Abraham that Sarah would give him a son. Sarah, then ninety years old, laughed at this idea. But, as prophesied, she became pregnant with Isaac and she nursed him herself. She would ultimately demand that Abraham send Hagar and Ishmael away and so, Abraham banished them and sent them into the desert. Sometime after the birth of Ishmael but before the birth of Isaac, Sarah and Abraham travel to Gerar, as described in Genesis 20, where events took place which mirrored those of Mizraim, in which a king, this time Abimelech, took an interest in Sarah for her beauty and, as he had done in Mizraim, Abraham presented himself as her brother instead of her husband and so, believing her unmarried Abimelech took her into her house as Pharaoh had though, this time, Yahweh intervened before he touched Sarah, through dreams and plague. Abimelech confronted Abraham, angry that his lie had caused him to provoke the wrath of a god, but, also like Pharaoh, he bestows great wealth upon Abraham. The two men part amicably, with Abraham saying he will pray for the king, who is childless and without an heir. It is said that Sarah died at the age of one hundred and twenty seven years, caused in part by the events of the Binding of Isaac. She is buried in Kiryat Arba, in Hebron, in the Cave of Machpela.
Isaac In Genesis 17 when Abram was ninety-nine years old, God declared his new name: "Abraham" - "a father of many nations", and gave him the covenant of circumcision. God gave Sarai the new name "Sarah", and blessed her.[19] Abraham was given assurance that Sarah would have a son. Not long afterwards, Abraham and Sarah were visited by three men. One of the visitors told Abraham that upon his return next year, Sarah would have a son. While at the tent entrance, Sarah overheard what was said, and she laughed to herself about the prospect of having a child at their ages. The visitor inquired of Abraham why Sarah laughed at the idea of bearing a child, for her age was as nothing to God. Sarah soon became pregnant and bore a son to Abraham, at the very time which had been spoken. The patriarch, then a hundred years old, named the child "Isaac" (Hebrew yitschaq, "laughter") and circumcised him when he was eight days old.[20] For Sarah, the thought of giving birth and nursing a child, at such an old age, also brought her much laughter, as she declared, "God had made me to laugh, [so that] all that hear will laugh with me."[21] Abraham held a great feast on the day when Isaac was to be weaned. It was during this banquet that Sarah happened upon the then teenaged Ishmael mocking Isaac[22] and was so disturbed that she requested that both he and Hagar be banished.[23] Abraham was initially distressed by this but relented when told by God to do as his wife had asked.[24] Abimelech Sarah, as depicted on Promptuarium Iconum Insigniorum (1553) by Guillaume Rouillé After being visited by the three men, Abraham and Sarah settled between Kadesh and Shur in the land of the Philistines. While he was living in Gerar, Abraham again claimed that Sarah was his sister. King Abimelech subsequently had her brought to him. Later, God came to Abimelech in a dream and declared that taking her would result in death because she was a married woman. Abimelech, who had not laid hands on her, inquired if he would also slay a righteous nation, especially since Abraham had claimed that he and Sarah were siblings. In response, God told Abimelech that he did indeed have a blameless heart and that was why he continued to exist. However, if he did not return Sarah to Abraham, God would surely destroy Abimelech and his entire household. Abimelech was informed that Abraham was a prophet who would pray for him.[25] Early the next morning, Abimelech informed his servants of his dream and approached Abraham inquiring as to why he had brought such great guilt upon his kingdom. Abraham replied that he thought there was no fear of God in that place, and that they might kill him for his wife. Then Abraham defended what he had said as not being a lie at all: "And yet indeed she is my sister; she is the daughter of my father, but not the daughter of my mother; and she became my wife."[26] Abimelech returned Sarah to Abraham, and gave him gifts of sheep, oxen, and servants; and invited him to settle wherever he pleased in Abimelech's lands. Further, Abimelech gave Abraham a thousand pieces of silver to serve as Sarah's vindication before all. Abraham then prayed for Abimelech and his household, since God had stricken the women with infertility because of the taking of Sarah.[27] Death Sarah dies at the age of 127, and Abraham buys a piece of land with a cave near Hebron from Ephron the Hittite in which to bury her, which is the first land owned by the Israelites in Canaan according to the biblical narrative. The place became known as the Cave of the Patriarchs.[28][29]: 26 Later Hebrew Bible references Sarah is mentioned alongside Abraham in Isaiah 51:2: Look to Abraham your father, and to Sarah who bore you. New Testament references The First Epistle of Peter praises Sarah for obeying her husband.[30] She is praised for her faith in the Hebrews "hall of faith" passage alongside a number of other Old Testament figures.[31] Other New Testament references to Sarah are in Romans[32] and Galatians.[33] In Galatians 4, she and Hagar are used as an allegory of the old and new covenants: "For it is written that Abraham had two sons, one by the slave woman and the other by the free woman. His son by the slave woman was born in the ordinary way; but his son by the free woman was born as the result of a promise. These things may be taken figuratively, for the women represent two covenants. One covenant is from Mount Sinai and bears children who are to be slaves: This is Hagar. Now Hagar stands for Mount Sinai and corresponds to the present city of Jerusalem, because she is in slavery with her children. But the Jerusalem that is above is free, and she is our mother...Now you, brothers, like Isaac, are children of promise...Therefore, brothers, we are not children of the slave woman, but of the free woman."[34] Historicity In the early and middle 20th century, leading archaeologists such as William Foxwell Albright and biblical scholars such as Albrecht Alt believed that the patriarchs and matriarchs were either real individuals or believable composites of people who lived in the "patriarchal age", the 2nd millennium BCE. But, in the 1970s, new arguments concerning Israel's past and the biblical texts challenged these views; these arguments can be found in Thomas L. Thompson's The Historicity of the Patriarchal Narratives (1974), and John Van Seters' Abraham in History and Tradition (1975). Thompson, a literary scholar, based his argument on archaeology and ancient texts. His thesis centered on the lack of compelling evidence that the patriarchs lived in the 2nd millennium BCE, and noted how certain biblical texts reflected first-millennium conditions and concerns. Van Seters examined the patriarchal stories and argued that their names, social milieu, and messages strongly suggested that they were Iron Age creations.[35]: 18-19 By the beginning of the 21st century, archaeologists had given up hope of recovering any context that would make the patriarchs and matriarchs credible historical figures.[36][37]: 98 and fn.2 Religious views In Judaism Sarah first appears in the Book of Genesis, while the Midrash and Aggadah provide some additional commentary on her life and role within Judaism and its ancestral form, Yahwism. She is born Sarai (Hebrew: שָׂרַי) in Ur Kaśdim, or Ur of the Chaldees, believed to have been in present-day Iraq, 1,958 Anno Mundi, according to the Hebrew calendar. She was the daughter of Haran[38] and the granddaughter of Terah, an idolater who worshiped the Moon god Nanna[39] and high-ranking servant of Nimrod,[citation needed] the king of Shinar, or Mesopotamia, but not of his wife, Amathlai. Her name is a feminine form of sar (Hebrew: שַׂר), meaning "chieftain" or "prince".[citation needed] Through Terah, she would have been a 10th-generation descendant of Noah, still alive,[citation needed] living in the Mountains of Ararat, and over nine centuries old at the time of her birth. No details are given as to her life or her religious beliefs before Abraham's return to Ur Kaśdim to thwart Nimrod's efforts to proclaim himself a god. It is known she wed Abraham, then called Abram, sometime between the ages of forty and five and following her husband's public humiliation of Nimrod, she, along with her father Terah, her orphaned nephew Lot, her manservant Eliezer, and some three hundred others left Ur Kaśdim for Canaan, the present-day Levant, to save Abraham from a plot by Nimrod to destroy him, commanded to do so by Yahweh.[citation needed] En route to Canaan, the group stopped in Harran, in present-day Turkey, settling there for some twenty years, until Yahweh urged them to move on and so, they left Terah behind, to live out his days, and traveled through Shechem and Bethel, both cities in the present-day West Bank, and, when a famine strikes the region, to Mizraim, present-day Egypt. While in Mizraim, Sarah's beauty attracts the attention of Pharaoh and Abraham, fearing the Egyptians would kill him if they knew Sarah was married to him, introduces himself as her brother and so, Pharaoh bestows upon Abraham great wealth, in the form of livestock and slaves, including Hagar, so that he may take Sarah as his concubine, to live in his palace with him.[citation needed] For Pharaoh's unintentional transgression against Abraham, he and members of his household, save for Sarah, are stricken with plague. Pharaoh then realizes that Abraham is Sarah's husband, not only her brother. Despite Abraham's willful deceit of Pharaoh, Pharaoh does not punish Abraham nor does he require the return of the wealth Abram was given in exchange for Sarah. However, he orders them to leave Mizraim. After leaving Mizraim, Lot splits from their group amicably. He eventually settles in Sodom, over disputes related to the livestock. They returned to Canaan, and a decade passed and still, she and Abraham
In the Hebrew Bible A depiction of Sarah and Abraham Family According to Book of Genesis 20:12, in conversation with the Philistine king Abimelech of Gerar, Abraham describes Sarah as both his wife and his half-sister ("my father's daughter, but not my mother's").[6] Such unions were later explicitly banned in the Book of Leviticus (Leviticus 18:9). However, some commentators identify her as Iscah (Genesis 11:29), a daughter of Abraham's brother Haran.[7][8] By her union with Abraham, Sarah had one child, Isaac.[9] After her death, Abraham married Keturah, whose identity biblical scholars debate (that is, whether or not she was actually Hagar), and by her had at least six more children. Narrative In the biblical narrative, Sarah is the wife of Abraham. In two places in the narrative he says Sarah is his sister (Genesis 12:10 through 13:1, in the encounter with Pharaoh, and Genesis 20, in the encounter with Abimelech). Knowing Sarah to be a great beauty and fearing that the Pharaoh would kill Abraham to be with Sarah, Abraham asks Sarah to tell the Pharaoh that she is his sister (Genesis 17). She was originally called Sarai. In the narrative of the covenant of the pieces in Genesis 17, during which Yahweh promises Abram that he and Sarai will have a son, Abram is renamed as Abraham and Sarai is renamed as Sarah. According to most modern scholars, both Sarah and Sarai come from the same root SRR, with both meaning "important woman".[10] A minority of scholars derive Sarai from the root SRY, meaning "contend with" or "withstand", similar to the name Israel.[10] Departure from Ur Terah, with Abram (as he was then called), Sarai and Lot, departed for Canaan, but stopped in a place named Haran, where Terah remained until he died at the age of 205.[11] Yahweh had told Abram to leave his country and his father's house for a land that he would show him, promising to make of him a great nation, bless him, make his name great, bless those who blessed him, and curse "him" that curses him.[12] Following God's command, Abram took his wife Sarai, his nephew Lot, and the wealth and slaves that they had acquired, and traveled to Shechem in Canaan. Abram was 75 at this time.[13] Pharaoh Sarai Is Taken to Pharaoh's Palace by James Tissot. There was a severe famine in the land of Canaan, so Abram and Lot and their households travelled south to Egypt. On the journey to Egypt, Abram instructed Sarai to identify herself only as his sister, fearing that the Egyptians would kill him in order to take his wife, saying, I know what a beautiful woman you are. When the Egyptians see you, they will say, 'this is his wife.' Then they will kill me but will let you live. Say you are my sister, so that I will be treated well for your sake and my life will be spared because of you.[14] When brought before Pharaoh, Sarai said that Abram was her brother, and the king thereupon took her into his palace and bestowed upon Abram many presents and marks of distinction. However, God afflicted Pharaoh's household with great plagues.[15] Pharaoh then realized that Sarai was Abram's wife and demanded that they leave Egypt immediately.[16] Hagar and Ishmael Banishment of Hagar, Etching. À Paris chez Fr. Fanet, Éditeur, Rue des Saints Pères n° 10. 18th century. Sarah is seen at the left, looking on. After having lived in Canaan for ten years and still childless, Sarai suggested that Abram have a child with her Egyptian handmaiden Hagar, to which he agreed. This resulted in tension between Sarai and Hagar, and Sarai complained to her husband that the handmaid no longer respected her.[17] At one point, Hagar fled from her mistress but returned after angels consoled her. She gave birth to Abram's son Ishmael when Abram was eighty-six years old.[18]
Sarah Article Talk Read Edit View history Tools Appearance hide Text Small Standard Large Width Standard Wide Color (beta) Automatic Light Dark From Wikipedia, the free encyclopedia For other uses, see Sarah (given name) and Sarah (disambiguation). Sarah שָׂרָה Abram's Counsel to Sarai (1896-1902) by James Tissot Born Ur of the Chaldees Died Hebron Burial place Cave of the Patriarchs Spouse Abraham Children Isaac Father Terah Relatives Haran (brother) Nahor (brother) Nahor (grandfather) Abraham (half-brother) Lot (nephew) Ishmael (step-son) Sarah[a] (born Sarai)[b] is a biblical matriarch, prophet, and major figure in Abrahamic religions. While different Abrahamic faiths portray her differently, Judaism, Christianity, and Islam all depict her character similarly, as that of a pious woman, renowned for her hospitality and beauty, the wife and half-sister[1] of Abraham, and the mother of Isaac. Sarah has her feast day on 1 September in the Catholic Church,[2] 19 August in the Coptic Orthodox Church,[3] 20 January in the LCMS,[4] and 12 and 20 December in the Eastern Orthodox Church.[5]
Makes Tenten Great Ninja War Vs Fuu Stage Inn Town play With Tenten use actions Awakining too 🙏
Is it me or does she just get thicker with every game?
yes
10/10 would kiss her
i don't have a overt opinion on this game, it's just modeled after overwatch or something
greencardlove's Freezerdrawn Demise In the early 2000s, DeviantArt was a hub of creativity and controversy, where fan artists clashed with each other over their favorite franchises. Among them was an artist known as greencardlove, infamous for his vehemently anti-Sonic artwork. His pieces often depicted Sonic in grotesque and humiliating scenarios, earning him both admirers and enemies. One day, greencardlove vanished without a trace. His online presence ceased abruptly, leaving his followers bewildered and his critics indifferent. Rumors swirled, but no one could have imagined the true horror of his fate. Locked in an industrial freezer, greencardlove found himself in complete darkness. The frigid air bit into his skin, and he could feel the cold seeping into his bones. Time lost meaning as minutes stretched into hours, and hours into days. His initial screams for help went unheard, leaving him in a silence broken only by the hum of the freezer. As the temperature dropped, his body began to betray him. Shivering turned into uncontrollable convulsions, and his breath crystallized in the air. Desperation gave way to hallucinations, as the lack of warmth and isolation played tricks on his mind. Vivid images of his past artworks danced before his eyes, twisted and mocking. Sonic's smirk seemed to grow more sinister, and the once harmless blue hedgehog became a symbol of his impending doom. His eyes, bloodshot from pain and cold, stared into the void. He could feel his sanity slipping away, each second dragging him further into madness. He whispered to himself, trying to hold on to reality, but the cold was relentless. His mind wandered through memories, regrets, and unfulfilled dreams, all overshadowed by the gnawing cold. Slowly, his movements became sluggish. His fingers, blue and stiff, could no longer form fists. His breathing slowed, each inhale a battle. The once fierce artist was reduced to a fragile, freezing shell of his former self. And then, as if the universe had decided his time was up, he froze entirely. His lifeless body lay still, eyes wide open, locked in a final moment of agony and terror. Days turned into weeks, and the freezer remained undisturbed. No one came looking for greencardlove; his disappearance went unnoticed in the vast digital sea of the internet. Then, something inexplicable happened. The frozen corpse began to shatter. Not by force or external motion, but by a slow, inevitable process. Cracks formed, and pieces of him broke away, each fragment disappearing into the cold air. Bit by bit, greencardlove's existence was erased, until nothing remained. The artist who once thrived on causing distress to a beloved franchise met a fate so cold and lonely that even the darkness forgot him. In the end, greencardlove was no more-a chilling reminder of the fine line between passion and obsession, and how sometimes, the universe has a way of enacting its own form of justice.
Good luck maxing all of ichibans stats that had to been the most annoying part in the run so far, it was easier in 7 somehow
Im now grinding for the preparations of the dungeons and new game+ Difficulty runs of this wanna make this look entertaining
Subject: Urgent: Confidential Package from Capcom - Do Not Open From: [redacted]@joystiq.com To: Joystiq Editorial Team Date: [Insert Date] Hey Team, I hope this email finds you well. I know we've all been through a lot lately with the sudden announcement of Joystiq's closure. But something happened today that I need to share with you all, and I urge you to read this carefully. This morning, we received an unexpected package from Capcom. It was addressed to our editorial team, with no return address or explanation. Given the timing, it felt suspicious, almost ominous. Against my better judgment, I decided to open it. Inside the package, there was... something. I can't describe it here. It's not safe. The moment I saw it, I knew we were in trouble. The contents were unlike anything I'd ever seen, something that seemed to be beyond our reality. A cruel joke? A warning? I can't tell. But what happened next was even more disturbing. Shortly after opening the package, strange things started to happen in the office. The lights flickered, and our screens began to display cryptic messages. At first, we thought it was a prank, but it quickly escalated. The messages were filled with violent threats, detailing events that eerily mirrored our struggles and fears about the site's closure. Our computers started to malfunction. Files were corrupted, emails vanished, and some of us received personal threats. The messages mentioned names, dates, and incidents that no one outside our team should know about. It was as if someone, or something, was watching us, taunting us. We tried to reach out to Capcom for an explanation, but all our attempts were met with silence. No one responded. It was as if the company itself had vanished, leaving us to deal with this nightmare alone. As the day went on, the atmosphere grew more oppressive. Some of us started feeling physically ill, experiencing headaches and nausea. One by one, people began to leave, unable to handle the psychological strain. It felt like the package had unleashed a curse upon us. By the end of the day, only a few of us remained. We gathered in the conference room, trying to make sense of what was happening. But there were no answers, only fear and uncertainty. The office felt like a haunted place, and we knew we had to get out. I'm writing this email from home, but even here, I don't feel safe. The things we saw and experienced today were beyond comprehension. I don't know what Capcom sent us or why, but it's clear that it was meant to harm us. Please, for your own safety, stay away from the office. Don't go back. If you receive any packages or messages from Capcom, do not open them. We need to protect ourselves and our loved ones. I'll be in touch if I learn more. Until then, stay safe and stay vigilant. Best, [Your Name]
Subject: Urgent: Confidential Package from Capcom - Do Not Open From: [redacted]@joystiq.com To: Joystiq Editorial Team Date: [Insert Date] Hey Team, I hope this email finds you well. I know we've all been through a lot lately with the sudden announcement of Joystiq's closure. But something happened today that I need to share with you all, and I urge you to read this carefully. This morning, we received an unexpected package from Capcom. It was addressed to our editorial team, with no return address or explanation. Given the timing, it felt suspicious, almost ominous. Against my better judgment, I decided to open it. Inside the package, there was... something. I can't describe it here. It's not safe. The moment I saw it, I knew we were in trouble. The contents were unlike anything I'd ever seen, something that seemed to be beyond our reality. A cruel joke? A warning? I can't tell. But what happened next was even more disturbing. Shortly after opening the package, strange things started to happen in the office. The lights flickered, and our screens began to display cryptic messages. At first, we thought it was a prank, but it quickly escalated. The messages were filled with violent threats, detailing events that eerily mirrored our struggles and fears about the site's closure. Our computers started to malfunction. Files were corrupted, emails vanished, and some of us received personal threats. The messages mentioned names, dates, and incidents that no one outside our team should know about. It was as if someone, or something, was watching us, taunting us. We tried to reach out to Capcom for an explanation, but all our attempts were met with silence. No one responded. It was as if the company itself had vanished, leaving us to deal with this nightmare alone. As the day went on, the atmosphere grew more oppressive. Some of us started feeling physically ill, experiencing headaches and nausea. One by one, people began to leave, unable to handle the psychological strain. It felt like the package had unleashed a curse upon us. By the end of the day, only a few of us remained. We gathered in the conference room, trying to make sense of what was happening. But there were no answers, only fear and uncertainty. The office felt like a haunted place, and we knew we had to get out. I'm writing this email from home, but even here, I don't feel safe. The things we saw and experienced today were beyond comprehension. I don't know what Capcom sent us or why, but it's clear that it was meant to harm us. Please, for your own safety, stay away from the office. Don't go back. If you receive any packages or messages from Capcom, do not open them. We need to protect ourselves and our loved ones. I'll be in touch if I learn more. Until then, stay safe and stay vigilant. Best, [Your Name]
Subject: Urgent: Confidential Package from Capcom - Do Not Open From: [redacted]@joystiq.com To: Joystiq Editorial Team Date: [Insert Date] Hey Team, I hope this email finds you well. I know we've all been through a lot lately with the sudden announcement of Joystiq's closure. But something happened today that I need to share with you all, and I urge you to read this carefully. This morning, we received an unexpected package from Capcom. It was addressed to our editorial team, with no return address or explanation. Given the timing, it felt suspicious, almost ominous. Against my better judgment, I decided to open it. Inside the package, there was... something. I can't describe it here. It's not safe. The moment I saw it, I knew we were in trouble. The contents were unlike anything I'd ever seen, something that seemed to be beyond our reality. A cruel joke? A warning? I can't tell. But what happened next was even more disturbing. Shortly after opening the package, strange things started to happen in the office. The lights flickered, and our screens began to display cryptic messages. At first, we thought it was a prank, but it quickly escalated. The messages were filled with violent threats, detailing events that eerily mirrored our struggles and fears about the site's closure. Our computers started to malfunction. Files were corrupted, emails vanished, and some of us received personal threats. The messages mentioned names, dates, and incidents that no one outside our team should know about. It was as if someone, or something, was watching us, taunting us. We tried to reach out to Capcom for an explanation, but all our attempts were met with silence. No one responded. It was as if the company itself had vanished, leaving us to deal with this nightmare alone. As the day went on, the atmosphere grew more oppressive. Some of us started feeling physically ill, experiencing headaches and nausea. One by one, people began to leave, unable to handle the psychological strain. It felt like the package had unleashed a curse upon us. By the end of the day, only a few of us remained. We gathered in the conference room, trying to make sense of what was happening. But there were no answers, only fear and uncertainty. The office felt like a haunted place, and we knew we had to get out. I'm writing this email from home, but even here, I don't feel safe. The things we saw and experienced today were beyond comprehension. I don't know what Capcom sent us or why, but it's clear that it was meant to harm us. Please, for your own safety, stay away from the office. Don't go back. If you receive any packages or messages from Capcom, do not open them. We need to protect ourselves and our loved ones. I'll be in touch if I learn more. Until then, stay safe and stay vigilant. Best, [Your Name]
Subject: Urgent: Confidential Package from Capcom - Do Not Open From: [redacted]@joystiq.com To: Joystiq Editorial Team Date: [Insert Date] Hey Team, I hope this email finds you well. I know we've all been through a lot lately with the sudden announcement of Joystiq's closure. But something happened today that I need to share with you all, and I urge you to read this carefully. This morning, we received an unexpected package from Capcom. It was addressed to our editorial team, with no return address or explanation. Given the timing, it felt suspicious, almost ominous. Against my better judgment, I decided to open it. Inside the package, there was... something. I can't describe it here. It's not safe. The moment I saw it, I knew we were in trouble. The contents were unlike anything I'd ever seen, something that seemed to be beyond our reality. A cruel joke? A warning? I can't tell. But what happened next was even more disturbing. Shortly after opening the package, strange things started to happen in the office. The lights flickered, and our screens began to display cryptic messages. At first, we thought it was a prank, but it quickly escalated. The messages were filled with violent threats, detailing events that eerily mirrored our struggles and fears about the site's closure. Our computers started to malfunction. Files were corrupted, emails vanished, and some of us received personal threats. The messages mentioned names, dates, and incidents that no one outside our team should know about. It was as if someone, or something, was watching us, taunting us. We tried to reach out to Capcom for an explanation, but all our attempts were met with silence. No one responded. It was as if the company itself had vanished, leaving us to deal with this nightmare alone. As the day went on, the atmosphere grew more oppressive. Some of us started feeling physically ill, experiencing headaches and nausea. One by one, people began to leave, unable to handle the psychological strain. It felt like the package had unleashed a curse upon us. By the end of the day, only a few of us remained. We gathered in the conference room, trying to make sense of what was happening. But there were no answers, only fear and uncertainty. The office felt like a haunted place, and we knew we had to get out. I'm writing this email from home, but even here, I don't feel safe. The things we saw and experienced today were beyond comprehension. I don't know what Capcom sent us or why, but it's clear that it was meant to harm us. Please, for your own safety, stay away from the office. Don't go back. If you receive any packages or messages from Capcom, do not open them. We need to protect ourselves and our loved ones. I'll be in touch if I learn more. Until then, stay safe and stay vigilant. Best, [Your Name]
Yes we are 🫡💯
Why damn youre at the 3rd chapter. Im trophy hunting Yakuza like a dragon
didn't realize how fun this game was...wow
Robin 😍😍😍
Like. Why tho?
nice
felt in a good mood, nippon is kinda horny for its cats
cool music
🩵😻🐶🩷
Lol
i wish young actually reviewed this game lol
Caleb is gonna arouse your gameplay jk
let him suck my dick
Once a devoted fan, now a distant memory, she had once sent death threats to her idol's Ameblo blog. The consequences were severe; the blog was taken down, security measures heightened, and trust shattered. Yet, as time passed, wounds healed, and memories faded. The former fan moved on, her infatuation dissipating into the ether of forgotten obsessions. Twelve years elapsed like whispers in the wind, carrying with them the weight of fleeting moments. The idol continued to rise, basking in the adoration of new fans, while the former devotee faded into anonymity. Life moved forward, paths diverged, and the past became a distant echo. But fate, with its curious twists, had other plans in store. One ordinary day, the former fan found herself ensnared in a chilling realization. She was being watched, followed by an unseen presence that stirred forgotten fears from the depths of her subconscious. Paranoia gnawed at her sanity, and every shadow seemed to whisper her name. At first, she dismissed it as mere coincidence, a trick of her overactive imagination. Yet, the signs grew undeniable. Mysterious messages appeared, cryptic notes left at her doorstep, and fleeting glimpses of a figure haunting her periphery. In a desperate bid to escape her tormentor, she delved into the depths of her past, seeking answers buried beneath layers of time. And there, amidst the fragments of forgotten memories, she unearthed the truth she had long abandoned. It was her past misdeeds that had come back to haunt her-a karmic retribution for the sins she had committed in the name of obsession. The idol, once the object of her misguided affection, had unwittingly become the catalyst for her descent into darkness. As the shadows of her past converged upon her, she realized the folly of her actions, the consequences of her obsession laid bare before her. And in that moment of reckoning, she understood that redemption could only be found in confronting the ghosts she had long sought to bury. Thus began her journey of repentance, a quest to atone for the sins of her past and seek forgiveness from those she had wronged. For in the tapestry of life, every thread woven with intent will eventually find its way back to the weaver. And so, amidst the echoes of forgotten threats and the specters of bygone obsessions, she embarked on a path of redemption-a story of forgiveness, of second chances, and of the enduring power of the human spirit to rise above its darkest depths.
Once a devoted fan, now a distant memory, she had once sent death threats to her idol's Ameblo blog. The consequences were severe; the blog was taken down, security measures heightened, and trust shattered. Yet, as time passed, wounds healed, and memories faded. The former fan moved on, her infatuation dissipating into the ether of forgotten obsessions. Twelve years elapsed like whispers in the wind, carrying with them the weight of fleeting moments. The idol continued to rise, basking in the adoration of new fans, while the former devotee faded into anonymity. Life moved forward, paths diverged, and the past became a distant echo. But fate, with its curious twists, had other plans in store. One ordinary day, the former fan found herself ensnared in a chilling realization. She was being watched, followed by an unseen presence that stirred forgotten fears from the depths of her subconscious. Paranoia gnawed at her sanity, and every shadow seemed to whisper her name. At first, she dismissed it as mere coincidence, a trick of her overactive imagination. Yet, the signs grew undeniable. Mysterious messages appeared, cryptic notes left at her doorstep, and fleeting glimpses of a figure haunting her periphery. In a desperate bid to escape her tormentor, she delved into the depths of her past, seeking answers buried beneath layers of time. And there, amidst the fragments of forgotten memories, she unearthed the truth she had long abandoned. It was her past misdeeds that had come back to haunt her-a karmic retribution for the sins she had committed in the name of obsession. The idol, once the object of her misguided affection, had unwittingly become the catalyst for her descent into darkness. As the shadows of her past converged upon her, she realized the folly of her actions, the consequences of her obsession laid bare before her. And in that moment of reckoning, she understood that redemption could only be found in confronting the ghosts she had long sought to bury. Thus began her journey of repentance, a quest to atone for the sins of her past and seek forgiveness from those she had wronged. For in the tapestry of life, every thread woven with intent will eventually find its way back to the weaver. And so, amidst the echoes of forgotten threats and the specters of bygone obsessions, she embarked on a path of redemption-a story of forgiveness, of second chances, and of the enduring power of the human spirit to rise above its darkest depths.
Once a devoted fan, now a distant memory, she had once sent death threats to her idol's Ameblo blog. The consequences were severe; the blog was taken down, security measures heightened, and trust shattered. Yet, as time passed, wounds healed, and memories faded. The former fan moved on, her infatuation dissipating into the ether of forgotten obsessions. Twelve years elapsed like whispers in the wind, carrying with them the weight of fleeting moments. The idol continued to rise, basking in the adoration of new fans, while the former devotee faded into anonymity. Life moved forward, paths diverged, and the past became a distant echo. But fate, with its curious twists, had other plans in store. One ordinary day, the former fan found herself ensnared in a chilling realization. She was being watched, followed by an unseen presence that stirred forgotten fears from the depths of her subconscious. Paranoia gnawed at her sanity, and every shadow seemed to whisper her name. At first, she dismissed it as mere coincidence, a trick of her overactive imagination. Yet, the signs grew undeniable. Mysterious messages appeared, cryptic notes left at her doorstep, and fleeting glimpses of a figure haunting her periphery. In a desperate bid to escape her tormentor, she delved into the depths of her past, seeking answers buried beneath layers of time. And there, amidst the fragments of forgotten memories, she unearthed the truth she had long abandoned. It was her past misdeeds that had come back to haunt her-a karmic retribution for the sins she had committed in the name of obsession. The idol, once the object of her misguided affection, had unwittingly become the catalyst for her descent into darkness. As the shadows of her past converged upon her, she realized the folly of her actions, the consequences of her obsession laid bare before her. And in that moment of reckoning, she understood that redemption could only be found in confronting the ghosts she had long sought to bury. Thus began her journey of repentance, a quest to atone for the sins of her past and seek forgiveness from those she had wronged. For in the tapestry of life, every thread woven with intent will eventually find its way back to the weaver. And so, amidst the echoes of forgotten threats and the specters of bygone obsessions, she embarked on a path of redemption-a story of forgiveness, of second chances, and of the enduring power of the human spirit to rise above its darkest depths.
In a small town nestled between rolling hills, there lay a road that had been the lifeline of the community for generations. It connected neighboring villages, facilitated commerce, and enabled people to travel far and wide. However, as time passed, the road became more than just a passage for vehicles; it became a barrier to something greater. The residents of the town began to notice the adverse effects of heavy traffic on their once tranquil way of life. Noise pollution disrupted the peace, and the constant flow of vehicles made their streets unsafe for children to play. Concerned citizens gathered to discuss possible solutions, and amid the discussions, a radical idea emerged: the permanent removal of the road. Initially met with skepticism, the idea gained traction as more people pondered its implications. They envisioned a town free from the hustle and bustle of modern transportation, where people could walk freely, breathe clean air, and commune with nature. The decision was made, and the community embarked on a journey to reclaim their town from the grip of the road. The process was not easy. It required meticulous planning, coordination, and resources. But the people were determined, fueled by a shared vision of a better future. They started by rerouting traffic away from the town, creating alternative pathways for those who relied on the road for transit. With the traffic diverted, the real work began. Teams of volunteers armed with shovels and construction equipment set out to dismantle the road piece by piece. Trees were planted where asphalt once lay, and wildflowers adorned the newly reclaimed land. What was once a symbol of progress became a testament to the power of community and resilience. As the last traces of the road disappeared, the transformation was complete. The town embraced its new identity as a pedestrian-friendly haven, where the sound of birdsong replaced the roar of engines. People rediscovered the simple joys of walking, biking, and connecting with each other without the barrier of metal and concrete. Years passed, and the decision to remove the road proved to be a wise one. The town flourished, attracting visitors from far and wide who were drawn to its unique charm and sustainable way of life. The residents looked back on their bold decision with pride, knowing that they had chosen a path less traveled but infinitely more rewarding. And in the absence of the road, they found a greater sense of belonging, community, and harmony with the world around them.
In the dim glow of a computer monitor, nestled deep within the recesses of the internet, lies a tale whispered only among the most dedicated of gamers. It's a story that transcends the boundaries of reality and delves into the realm of the unknown-a tale of a forgotten boss named Selph, hidden within the digital dreamscape of "Nights into Dreams." The legend begins with murmurs and rumors among the gaming community, tales spun by those who claim to have glimpsed the dark specter known as Selph lurking within the game's code. They speak of a creature twisted and malevolent, its form obscured by the shadows of the dream world. According to the whispers, Selph was intended to be a boss-a sinister entity that players would encounter on their journey through the dream realms. But something went awry during development, and Selph was cast aside, consigned to the depths of obscurity before the game's release. Yet, despite being cut from the final version of "Nights into Dreams," Selph's presence lingers like a haunting melody, echoing through the corridors of the internet. Those who dare to delve into the game's code claim to have found traces of his existence-a name here, a snippet of unused dialogue there-a tantalizing glimpse into a world that was never meant to be seen. But it is not only within the digital realm that Selph's influence is felt. Some whisper of strange occurrences, of players who claim to have encountered Selph in their dreams. They speak of a figure shrouded in darkness, its eyes glowing with an otherworldly light, its presence filling their minds with a sense of dread and foreboding. As the legend of Selph spreads, so too do the tales of those who have been touched by his darkness. Some speak of strange glitches and distortions that warp the fabric of the game world, while others tell of a sense of unease that lingers long after they have turned off their consoles. Yet, amidst the fear and uncertainty, there are those who are drawn to Selph's story, captivated by the mystery that surrounds him. They scour forums and fan sites in search of clues, piecing together fragments of information in the hopes of unraveling the truth behind the legend. But the truth, like Selph himself, remains elusive-a specter that flits between the shadows, just beyond the reach of those who seek it. And so, the legend of Selph lives on, a haunting reminder that even in the world of dreams, darkness can always find a way to creep in.
"Fuko," the interviewer began, her voice soft and inviting, "it's no secret that many of your fans are young boys. In fact, a good portion of them have admitted to feeling extremely nervous whenever they're in the same room as you. How do you think we can ease their anxiety and help them feel more comfortable during filming?" The pcup idol, known for her innocent yet alluring appearance, smiled shyly at the interviewer. Her delicate features, framed by a cascade of raven-black hair, glistened under the studio lights. She paused for a moment, considering the question, before speaking. "Well," she began, her voice barely above a whisper, "I think the most important thing is to make them feel seen and appreciated. I always make sure to take the time to talk to them, to listen to their stories and their hopes and dreams. I think that connection, that mutual understanding, is what helps them relax and feel at ease." The interviewer nodded, her expression thoughtful. "That's beautiful, Fuko. And what about the physical aspect of it? I mean, when you're filming an av with one of these young boys, how do you help them feel more comfortable with their bodies and their performance?" Fuko's cheeks flushed slightly as she contemplated the question. "Well," she said, glancing down at her lap, "I always remind them that we're all just human beings, and that everybody is different. I try to focus on the essence of who they are, on what makes them unique and special. And when it comes to their performance, I encourage them to be themselves, to embrace their natural charisma and charm. I think that's what our fans ultimately want to see: the real, genuine person behind the avatar." The interviewer nodded, clearly impressed. "That's very mature of you, Fuko. It must be difficult for you as well, considering your own fame and notoriety. How do you manage to keep your own anxiety at bay when you're in front of the camera?" Fuko smiled again, this time more confidently. "I guess I've just learned to accept it as part of the job," she said. "I understand that there will always be an element of nervousness and self-doubt, but I try to channel those feelings into my performance. I remind myself that I'm not alone, that I have a team of people around me who believe in me and support me. And most importantly, I never forget that it's my fans who make all of this possible. The love and encouragement they give me is what keeps me going, even on the toughest days." The interviewer leaned forward, her expression curious. "And what would you say to those young boys out there who look up to you? What advice would you give them?" Fuko's eyes shone with sincerity as she considered the question. "I would tell them to always stay true to themselves," she began. "To never be afraid to chase their dreams, no matter how impossible they might seem. And most importantly, to never forget that they are loved, and that they have the power to make a difference in this world. Because at the end of the day, it's not about how famous or successful you are; it's about the impact you have on others and the legacy you leave behind."
It was a typical Tuesday morning, the sun peeking through the clouds, painting the sky a soothing shade of lavender. Fuko, the beloved idol of the Internet Age, sat in the plush interview chair, a calm expression on her face as she adjusted her sky-blue hair. Her signature color, blue, seemed to radiate from her, washing over the set and into the hearts of her adoring fans. The air was thick with anticipation as the cameramen set up their equipment, ready to capture every moment of this historic interview. The topic of discussion? None other than Fuko's unique approach to easing nervous young boys during the filming of her adult videos. It was a subject that had been on everyone's minds since the news broke out a few weeks ago. Fuko's methods, which involved a combination of gentle words and reassuring touches, had not only put the boys at ease but had also helped them perform at their best. The result? A series of award-winning AVs that had taken the industry by storm. As the director signaled for the interview to begin, Fuko smiled warmly at the camera and said, "Well, first and foremost, I believe communication is key. I always make sure to establish a connection with my co-stars before we start filming. It's important for them to feel comfortable and respected, and that's when the magic happens." She paused for a moment, her emerald green eyes twinkling, before adding, "And, of course, a little bit of encouragement never hurts." The interviewer, an experienced journalist who had been following Fuko's career for years, nodded thoughtfully. "You've mentioned before that physical contact plays a big role in easing their nerves. Can you elaborate on that?" Fuko leaned forward, her delicate hands resting gently on the armrests. "Sure! Sometimes, all it takes is a gentle touch or a reassuring pat on the back to make someone feel more at ease. I find that physical contact can help to break down barriers and create a sense of trust between us. It's about making them feel protected and cared for, even in this somewhat unconventional setting." The interviewer, clearly impressed, couldn't help but ask, "Do you have any specific memories of times when your methods really paid off?" Fuko's face flushed with pride as she thought of one particular instance. "There was this young boy, he was only 14 years old, and this was his first time doing an AV. He was terrified, practically shaking in his boots. But once we started filming, I just did my usual thing, you know, gentle touches and encouraging words? Well, by the end of the day, he was practically begging to do another scene with me! It's moments like those that make all the hard work worth it." The interviewer, clearly moved by Fuko's story, couldn't help but ask one last question before wrapping up the interview. "What would you say to all the young boys out there who might be nervous about working with you?" Fuko smiled warmly, her eyes twinkling with mischief. "I would tell them not to worry, because I've got their backs. I'll be there to guide them every step of the way, to make them feel comfortable and confident. And who knows? Maybe they'll end up enjoying it as much as I do." With that, the interview came to an end. The director gave a nod, signaling for Fuko to stand up, and the crew began to pack up their equipment. As Fuko made her way off the set, fans and admirers alike bombarded her with questions, autograph requests, and even marriage proposals. She smiled and waved, taking it all in stride, her grace and poise a testament to her status as the Internet Age's beloved idol. Outside, the sun continued to shine, bathing the world in its warm, inviting light. And as people watched the interview replay on their screens, they couldn't help but feel a sense of awe and admiration for Fuko. Her message of love, acceptance, and encouragement resonated deeply with them, and it was clear that she had touched countless lives in ways she might never even know. For Fuko, the day was far from over. There were still more fans to meet, more dreams to chase, and more stories to tell. But for now, as she paused for a moment to take a deep breath, she couldn't help but feel a sense of satisfaction wash over her, knowing that she had made a difference in the world, even if it was just in the smallest of ways.
i will now post dirty stories on my comments
Damn u still at chapter 1 so far?! Lol
anger and ptsd issues
@ordovicianscourge9520 funny enough I had the same issues too everytime I played through it cuz of how annoying this turn based jrpg was played out to be even when i got every substory done that i could do. Except Kiryu's Part ironically
@@doubleagent077 not the game, irl.
@@ordovicianscourge9520 oh