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JG Cool Assassin
Приєднався 2 жов 2023
Just an ordinary guy that made 1 AC Video lmao and it's not even from a good AC game. Might make more, we'll see.
AC Mirage: What's inside the round city wall
I think I no clipped into the backrooms of Baghdad. No idea how to replicate, has happened at some other random building before though so if you want to clip out of the map, it shouldn't be too hard in this glitchy game (that I love).
Переглядів: 148
Відео
Assassin's Creed Mirage | New and Returning Features
Переглядів 27611 місяців тому
Assassin's Creed Mirage has returned some of the features from past games, and has even improved on ones like the notoriety system and added new things like the collapsible structures. It has dones a much better job at stealth than Valhalla, social stealth can actually be useful in this game. Thanks for watching! Timestamps: 00:00 - Intro 00:04 - smoke bombs & collapsibles 00:54 - noisemakers, ...
AC Mirage Parkour Guide & Controls
Переглядів 8 тис.11 місяців тому
Assassin's Creed Mirage Parkour Guide and Controls: I include my control scheme and show on screen my controller and how I press buttons as I parkour. I show how to do different parkour moves including ejects, descent & more. While not a lot is different from the RPG games, the few changes made to the system as well as the world design can offer many good parkour opportunities and a combination...
Assassin's Creed Mirage | Custom Controls and Remapping
Переглядів 1,6 тис.11 місяців тому
I prefer the OG AC games when it comes to controls - while some people found the puppeteer controls frustrating or annoying to hold multiple buttons at once, I found it to be reliable and master-able. This is my attempt at making a control scheme that is similar to that, while being functional with Mirage's gameplay. Valhalla added back a sprint button, but despite the many requests, never gave...
Assassin's Creed Mirage Parkour Mechanics
Переглядів 4,2 тис.11 місяців тому
Assassin's Creed Mirage Parkour Mechanics & Montage: So far great game, I'm surprised with how different it is from Valhalla and some of the returning features and mechanics from older games. While disappointingly (for me) not a complete shift back to previous mechanics, it is a pleasant rework of the RPG system including faster parkour and climbing, better animations, better control options, a...
AC Valhalla Parkour Mechanics
Переглядів 41211 місяців тому
In light of AC Mirage's upcoming release, I thought I'd put together a video of parkour mechanics in Valhalla. While most of what I show should be common knowledge, I've seen people on UA-cam and Reddit still unsure about certain mechanics such as ejects and catch ledge. The RPGs have had criticism for poor parkour implementation, but this shows that many mechanics from older games still remain...
Dude im in controller why isn't letting me do any of these nice vid btw
how 😂😂
Where do you have a manual walk button?
I use the xbox elite controller 2 on PC so mapped a paddle as a walk button
If only ejects were more reliable I mainly only got the game because I’m studying Arabic and it has a very professional Arabic dub Even without the dub I think the game itself is good enough to play a few weeks before going back to 1 and the Ezio series
So how do side ejects work I use r2 for holding and press btw 🤔?
Promo*SM
it’s quite impressive how much the city layout can do for such a simple movement system. the city layout is reminiscent of unity, but the way you move through the city does not unfortunately
Wait can you map controls on consoles or is this just PC?
The in game settings should be identical on console as PC
Damn bro how are you consistenly doing diagonal wall runs? Does spamming A have anything to do with it?
It's certainly not as consistent as it looks in this video (lot of trial and error), but yeah it's a bit of spamming, attempting to get the directional input right and finding spots that it's possible at (still haven't fully figured this out)
Awesome video
Glad you enjoyed it!
This looks a lot better than previous games. I hope the next AC game will bring out the standard Parkour.
That would be the dream.
My Xbox Controller Layout: Freerun Up - Press RT Sprint - Hold RT Tools Wheel - Hold RB Assassinate / Light attack - Press X Heavy attack - Hold X Dodge / Roll - Press A Eagle Vision - Press L3 Follow Road - Double Press L3 Everything else is set to default and I think this is perfect layout. For me is much better to dodge and roll with A button.
Nice, that's similar to what I had in the RPGs, before sprint was a separate thing
How did you remap your sprint to Right trigger what did you change your left stick too?
In settings, you go to controls and there's a menu to customise controller settings. They had this in Valhalla too, but now they allow you to make it a hold, which is much better than a toggle.
Could post a video or a list of your control changes?
@@bendawson3322I did this one already which shows my control remapping using 3rd party software, but the start shows a bit of my in game controls. If it's not clear enough, I'll do another short one for just in game settings a bit more in depth. ua-cam.com/video/QU6sXP7fFtY/v-deo.htmlsi=AlGEI-2g4r_04PPg
@@JGCoolAssassin thanks dude that helps so much 👍🏻
B/parkour down also triggers side ejects when you are holding on ledges
Some movement still looks janky
Yeah one thing that requires some skill (or luck) is getting it to look good.
Thanks
hmm, idk. Turning off toggle for b is cool and all until you realize now u have to hold b while doing stealth. not ideal which sucks
Yeah I did mention that it's a choice thing. It's not a big deal for me though because I mapped it to a back paddle. It is one of the controls though that I could go either way, different pro/cons
This was such a neat video bro i like ur explanations, really good. Subbed
Thanks for the sub! glad you enjoyed it.
What is the best way of parkour down without crouching at the end? it seems so inconsistent. Sometimes I stay standing, other times not. Also great video.
That's why I switched it to hold for parkour down/crouch - you do have to time things like vaults properly otherwise you crouch first, but it means once you stop holding, you stop crouching which is useful for parkour down. When on a rooftop, unless you want to slide off an edge, don't start parkour down button until right when you're at an edge. Once you're dropping and there's no need to hold parkour down, stop pressing it and you will avoid the crouch.
@@JGCoolAssassinhonestly i just press parkour down again immediately after doing a slide down and he’s already upright when hitting the ground. i think mirage has some kind of input queuing when it comes to certain actions. if you do a slide while running and tap parkour down at any point while still sliding, basim will stand up automatically after the slide ends
@@ninjafrog6966yeah I think you're right about input queuing, the tap after slide is what I was doing for my Valhalla playthrough.
Im assuming X and Y are combat buttons but do you claw?
X is combat, currently have press as light attrack, hold as heavy and also doubles as assassinate (can cause issues occasionally). Y is actually just eagle vision. I've been making use of my back paddles so don't have to claw lmao
yep map designer definitely know what they're doing
Yeah thats why parkour in the other rpg games aint that good
Cool I posted something like this yesterday if u wanna check it out
Was on TikTok I’m Trying to grow on there
It seems to work the same as Unity, but is difficult to pull off due to world design (Unity I think was more intentionally designed for these kind of moves) and lack of manual jump (you can only jump from edges or tops of things). Please share if you have more insight or if I'm wrong about anything.
Do you know how limited it is for PS5? I use KBM on PS5 and my keys do actually work, but not my mouse. Console recognizes the mouse too
Not sure, if you're wondering about remapping, you'd have to find a way to do that on PS5/console that allows you to use controller buttons for keyboard bindings. If you can do that, I believe the console KBM has the same controls as PC, i.e. walk, button
@@JGCoolAssassin I heard that. But does mouse work period for console? I appreciate any feedback
@@Mr.SirMan can confirm mirage support mouse and keyboard on PS5 (consoles in general). PC actually supports dualsense natively too which is a nice surprise.
@@JGCoolAssassin last thing. Did you try it personally? Idk I have a red dragon mouse.
@@Mr.SirMan no didn't try myself, I saw a guy on Reddit with screenshots and explaining how he set up KBM and his settings on PS5. Settings look identical to pc
He "sticks" to certain points, for too long. It's not fluid compared to old AC games. He always jumps to spots you didn't mean to. Parkour is probably the worst part of the game IMO
that's my thoughts. Sometimes jumps aren't as reliable as they should be.
bruh people were saying the same shit about the original games back then lol. OG AC is only more fluid compared to RPG AC. Still love the games regardless, but man people never stopped whining since the beginning XD
yep but still better parkour since unity maybe even unity has issues
Great insight as always, this is very useful. Have you figured out a way to trigger the dive animation from unity? I’ve been trying to do it but I can’t get it basim to perform the leap, as he just jumps down to an object instead.
I have tried to do this by pressing X and O on ps5 at the same time but it is not consistent and i think its very situational
ua-cam.com/video/WqLxxFp49pc/v-deo.htmlsi=8oyoHeozVrSDn0Sy in this vidéo for exemple he does the dive and it worked for me when i press X and O at the same time when leaping but it is not 100% consistent in my experience
Not yet, seems like most the Unity mechanics never left, but became very situational, like the diagonal wall run or some of the parkour down animations
I’ve done this it was completely random tho
Please make a video about escaping guards while throwing smoke bombs and collapsing scaffolding (new feature in mirage) ❤️🙂
Ok might do 1 with all new features/returning features 👍
@@JGCoolAssassin thanks can’t wait
Ejects work normally as well but you have to be above an object. They're omnidirectional not just left or right.
you don't need parkour tutorial for this game.... it's not like the old AC parkour
I'm only giving people what they want lmao
@@JGCoolAssassinyou're doing good BRO. don't mind him
@@noyou1933 aint minding, guess they be doing alot of climbing and jumping
How did you bind the manual walk? I’m on console so that could be why
Yeah I'm on PC, check out my other video for in depth but I remapped a back paddle to ctl on keyboard and use hybrid controls for the game. Find it so frustrating to try and walk with just the left stick.
yes. automatic walking is a PC only binding unfortunately
Yes thank you man
This one's for you, appreciate you ❤️
@@JGCoolAssassin no prob, looking forward to see more from u. ❤️
Still suck. Unity has the best motion
Unity was peak parkour, nothing since then can compare.
@@sowianskiwojownik5973”peak parkour” yeah peak automation and unreliable input outcomes 😂😂
@@sowianskiwojownik5973AC1-Revelations were better
Do one for the ps5 if you can please.
I don't have a PS5 but do you mean make a config for the dual sense 5 (or edge)? I can make one some time soon. If you mean playing on PS5, that would be limited to the in game controls which would be essentially the same as my initial Xbox settings, I don't think you'll be able to have the manual walk option. Cheers for watching!
This is a beautiful video buddy congrats 🎉
Thank you! Appreciate it
I got a question do you hold sprint and parkour button or do u hold sprint on straight roofs with vaultable objects and just hold parkour when doing multiple jumps?
I try to only hold sprint for straight roofs and floors but I will hold parkour button and sprint mostly when I'm about to enter a jump/parkour up sequence. I do often hold both out of habit of older games where trigger was high profile/jog and adding foot made him sprint.
@@JGCoolAssassin ok you should do a vid to explain like u did with this one showing the mechanics ( just a recommendation)
@@potsiboi I did one for Valhalla but I'll do one for Mirage too, it is a bit different and much more fun to do parkour in. Cheers
@@JGCoolAssassin 👍
OMG that's cool. So there ARE ejects and catch ledge? Not even the most common AC UA-camrs have mentioned any of this. You came in clutch pal.
Cheers, appreciate it. I think there are some other good youtubers showing ejects, but probably not so much mainstream ones. Ejects and catch ledge are possible, but can be unreliable and not always that useful. Still looks cool and satisfying as hell when pulled off.
@@JGCoolAssassin catch ledge is 100% reliable unless it doesnt work at all
They’re practically useless, that’s why you didn’t notice they were in the game…
The level design is so good.
Idk if its js me but after beating the game im pretty positive they improved side edjects and distance for side ejects and back ejects ive got a good idea on the parkour and id say its a little worse then syndicate.. also before anyone comes at me the freedom and limitations they removed/gave us in syndicate ruined Parkour.
Also the ejects seem more realistic then untiy but bc of that not as useful as unity.
I agree, people often blame Origins for the big changes, but Syndicate is the main culprit (You can also sort of blame Unity or as far back as 3). I also think that they have improved ejects, not in all situations but it seems to be certain contexts, they add quite a bit more distance and sometimes height. At the end of the day, I enjoy Mirage's mechanics.
The animations look off, its not as smooth as Unity parkour
They're much smoother than valhalla and Odyssey but you're right, it's no Unity. That game was something else visually and has yet to be beaten (although some of Mirage's textures and models actually come close). I believe Unity had proper motion capture which is why it goes unbeaten.
Man whoever did the map designing in this game deserves a raise. Bordeaux was obviously passionate about this series because they seem to care, I hope they are given more games. sadly due mirage being built from the rpg system movement still feels very limited
I hope they get the recognition and praise they deserve within Ubisoft and don't get treated like the in between small filler game. The way I see it, this game is the main one and Valhalla is a spin off of it exploring Basim's weird magic Loki thing.
It is always the "small" studios that seem to care more.
According to the sales figures they said, it seems to be similar to the launch of origins and odyssey, which is great.
Nice, I don’t think there’s a video out there showcasing this games parkour mechanics like this in detail.
cheers, glad you liked it. New to videos but had to start somewhere. Currently working on some Mirage ones, like this and for controls. If you prefer proper commentary, check out Leo_K or Dallin_S, they both did some good in depth guides and showcases.
@@JGCoolAssassin No problem, best of luck on your channel. Ive watched some of Leo k’s stuff and yea channels like his are an underrated gem for people who wanna learn the mechanics. Anyway I’ll check out your Mirage video once it’s out. How you liking it so far?
@@Noir-c9k yeah it's better than I thought it would be. It is obviously heavily based on Valhalla, but tweaked to the point where it feels much faster/smoother as well as a much better environment. I don't think I can go back to any of the RPGs after this. I really liked the AC1-Rev mechnics the best, and this is not a replica of that or as flashy as Unity, but it has many elements that are reminiscent of AC1, Ezio, AC3, and Unity. Side ejects and things like I show in this video are basically the same, but much more opportunity to use them.
@@Noir-c9k new video's out if interested: ua-cam.com/video/p5vnhgqcHEc/v-deo.html