TwoPM Studios
TwoPM Studios
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How should you respond to bad Steam reviews?
WizardChess is a chess-themed tactical #roguelike / #deckbuilder.
WizardChess 0.9.5 is out now, featuring a new game mode and 12 new units. WizardChess entered Early Access in October 2021 and is _still_ in active development... 😅
→ steam: store.steampowered.com/app/1274210
→ itch.io: twopm.itch.io/wizardchess
→ patreon: www.patreon.com/twopm
→ discord: discord.gg/mt4GdRu
→ twitter (game): wizardchess_
→ twitter (personal): vivavolt
→ substack: twopm.substack.com
0:00 - Intro
0:36 - Steam review culture
1:09 - Feedback from both sides
1:51 - Unsolicited advice
3:23 - Unclear marketing
4:18 - Backlog
4:51 - Arcade mode
5:01 - Responding to feedback (units)
5:31 - Responding to feedback (onboarding)
6:35 - Project management
8:15 - Making games our way
9:39 - Outro
Переглядів: 2 429

Відео

When does a game become a product?
Переглядів 3,9 тис.2 місяці тому
WizardChess is a chess-themed tactical #roguelike / #deckbuilder. WizardChess 0.9.2 is out now and we're closing in on our full release. WizardChess entered Early Access in October 2021 and is _still_ in active development... 😅 → steam: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu → twitter (game): twitter...
What if your game isn’t fun?
Переглядів 2,2 тис.3 місяці тому
WizardChess 0.9.0 is out now and we're closing in on our full release. WizardChess entered Early Access in October 2021 and is still in active development. WizardChess is our chess-themed tactical #roguelike / #deckbuilder. → steam: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu → twitter (game): twitter.com...
Should you put your game in early access?
Переглядів 7 тис.3 місяці тому
A different kind of video, thinking out loud about our experience in Early Access so far. WizardChess entered Early Access in October 2021 and is still in active development. WizardChess is our chess-themed tactical #roguelike / #deckbuilder. → steam: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu → twitter ...
We destroyed the balance of our game... for science
Переглядів 2,1 тис.4 місяці тому
February 2024 #devlog update for WizardChess, our chess-themed #roguelike / #deckbuilder currently in Early Access. This is our v0.8.8 release where we redesigned two of the core systems... right before release. → steam: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu → twitter (game): wizardchess...
Adding a new unit to my game (in 4 minutes)
Переглядів 3215 місяців тому
Back with another mini devlog? Micro devlog? Compilation of work clips? I implemented a new enemy for the highest ranks of our game, the Yeti. This is WizardChess, our #roguelike / #deckbuilder currently in Early Access. → steam page: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu → twitter (game): twitter.c...
An hour of gamedev in 3 minutes (no talking)
Переглядів 6066 місяців тому
Trying something new, a "microdevlog". I recorded myself prototyping a new ability for Cormag and edited it down to just the interesting parts... plus some ASMR typing. This is WizardChess, our #roguelike / #deckbuilder currently in Early Access. → steam page: store.steampowered.com/app/1274210 → itch.io: twopm.itch.io/wizardchess → patreon: www.patreon.com/twopm → discord: discord.gg/mt4GdRu →...
Can you ever really finish making a game? (WizardChess Devlog #21)
Переглядів 2986 місяців тому
November 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.8.5 release which unlocks a load of new late-game challenges, units and mechanics. 0:00 - Intro 1:07 - Overview 2:40 - New Unit: Arbalest 3:57 - New Unit: Zealot 5:43 - New Unit: Knave 7:26 - Arabella Boss Fight 9:08 - Cursed Deal Room Design 9:40 - Shop Updates 12:47 - Technica...
What makes a boss fight fun? (WizardChess Devlog)
Переглядів 1778 місяців тому
October 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.8.0 release which introduces quests and new, harder variants of the bosses. 0:00 - Intro 1:05 - Overview 2:25 - Cormag 5:15 - Hss 7:55 - Quests 9:06 - Shops 10:35 - Steamdeck Improvements 11:46 - Changelog Roadmap 14:55 - Outro → steam page: store.steampowered.com/app/1274210 → i...
Introducing: Arabella, the FaeQueen (WizardChess 0.7.5, Devlog #19)
Переглядів 22611 місяців тому
July 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.7.5 release which introduces the final biome and opponent. 0:00 - Intro 1:25 - Overview 2:10 - Cormag Rank F 3:44 - Tourist & Hunter 6:43 - Desert Board Layout 8:18 - Unlocking (Dev Mode & Save File Bug) 9:52 - Fae Biome Demo 22:57 - SQLite DB 24:16 - Changelog 25:00 - Roadmap 29:45...
The tournament begins... (Devlog #18, WizardChess 0.7.0)
Переглядів 188Рік тому
May 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.7.0 release which focuses on input & a redesigned progression system. 0:00 - Intro 1:19 - Overview 4:21 - Steam Deck Support 5:07 - Controls 7:43 - Challenge Selection 10:57 - Shop UI 15:18 - Tourist Unit 16:42 - Progression System 24:21 - Changelog 24:44 - Roadmap 28:45 - Outro → st...
Every game needs a giant snake (Devlog #17, WizardChess 0.6.0)
Переглядів 433Рік тому
March 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.6.0 release which introduce a brand new biome opponent, easily doubling the size of the game. 0:00 - Intro 1:05 - Overview 1:43 - Desert Biome 2:42 - Mazes 4:28 - Big Trade Offers 5:38 - Snake Boss 7:23 - Codex Browser 8:34 - Lion Knoel Compass 11:00 - Archer Rebalance 14:36 - Lanc...
Redesigning Unit Unlocks (Devlog #16, WizardChess v0.5.7)
Переглядів 204Рік тому
January 2023 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.5.7 release where we redesign difficulty, unlock progression and add contestant ranks. 0:00 - Intro 1:20 - Overview 2:04 - New Unit Lineup 4:42 - Rank System 7:50 - New Unlock System 10:29 - Move Visualisation 11:24 - Difficulty & Balance 15:55 - Changelog 17:42 - Outro → Vinny's...
WizardChess v0.5.5 - Devlog #15
Переглядів 274Рік тому
December 2022 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.5.5 release where we react to the feedback from playtesters and content creators. 0:00 - Intro 2:46 - Overview 3:15 - Javelina 4:55 - Difficulty System 9:15 - Fatigue System 11:05 - Merk & Rogue rebalance 12:46 - Bard Colour 13:05 - New Content 14:36 - Army Lineup 16:06 - Desert...
WizardChess v0.5 - Devlog #14
Переглядів 418Рік тому
November 2022 #devlog update for WizardChess, our #roguelike / #deckbuilder currently in Early Access. This is our v0.5 release, marking a massive step towards full release! 0:00 - Intro 2:34 - Overview 3:15 - Title Screen 4:15 - Army Presets 5:25 - Level Generation 7:45 - Boss Fights 10:25 - Unlockable Content 12:25 - Rebindable Controls 13:45 - Music 14:55 - Up Next 17:46 - Outro → steam page...
Welcome to WizardChess - Devlog #13
Переглядів 494Рік тому
Welcome to WizardChess - Devlog #13
We renamed our game (it's called WizardChess now)
Переглядів 118Рік тому
We renamed our game (it's called WizardChess now)
Playtesting my indie game #6 (The Song of The Fae)
Переглядів 90Рік тому
Playtesting my indie game #6 (The Song of The Fae)
Re-roll EVERYTHING - SoTF Devlog #12
Переглядів 135Рік тому
Re-roll EVERYTHING - SoTF Devlog #12
Technical difficulties - playtesting my indie game (SoTF)
Переглядів 23Рік тому
Technical difficulties - playtesting my indie game (SoTF)
Welcome to the Fae World - SoTF Devlog #11
Переглядів 120Рік тому
Welcome to the Fae World - SoTF Devlog #11
Upgrades, People, Upgrades - SoTF Devlog #10
Переглядів 762 роки тому
Upgrades, People, Upgrades - SoTF Devlog #10
Boss design - SoTF Devlog #9
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Boss design - SoTF Devlog #9
Progression, scaling, skill and luck - SoTF Devlog #8
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Progression, scaling, skill and luck - SoTF Devlog #8
Visual storytelling - SoTF Devlog #7
Переглядів 1922 роки тому
Visual storytelling - SoTF Devlog #7
Redesigning our map - SoTF Devlog #6
Переглядів 722 роки тому
Redesigning our map - SoTF Devlog #6
November Update - SoTF Devlog #5
Переглядів 1082 роки тому
November Update - SoTF Devlog #5
The Song of The Fae - Early Access Release Trailer
Переглядів 5212 роки тому
The Song of The Fae - Early Access Release Trailer
How to get back to work after a break - SoTF Devlog #4
Переглядів 1343 роки тому
How to get back to work after a break - SoTF Devlog #4
Iteration & Motivation - SoTF Devlog #3
Переглядів 3833 роки тому
Iteration & Motivation - SoTF Devlog #3

КОМЕНТАРІ

  • @Forty8-Forty5-Fifty8
    @Forty8-Forty5-Fifty8 12 днів тому

    A gamer will pay you half what they pay their hair stylist / barber for a cut and then get confused why the game isn't completed, polished, and fully optimized after not reading the giant blue warning box above the "add to cart" button, in addition to thinking they are your owner for the next year. At least, this is what I gather from going through steam reviews and discussions.

  • @SylvesterAshcroft88
    @SylvesterAshcroft88 20 днів тому

    I just don't review games if i don't like them, unless if the game is actually broken, i feel like it's not worth the time, as it's only going to result in a negative feedback loop, that results in nothing positive coming out of it.

  • @eightsprites
    @eightsprites 23 дні тому

    Audio tip: Add a de-esser. It will soften of the sharp S:es. Except for that your audio is good. Subscribed (I got audio issues too.. so that’s that ;-) )

  • @Setorrs
    @Setorrs 24 дні тому

    Wizard jizz? Now that's one wierd game.

  • @bjornterlegard
    @bjornterlegard 26 днів тому

    Thank you for sharing your experience! I find it super interesting, especially your take on marketing VS emotional bandwidth, it's not something most people take into consideration when making games and exposing it to the masses. It sounds like you would have had a much nicer experience doing closed/private alpha tests of the game instead of an Early Access. Also putting out a demo of a somewhat polished section of the game would be great to build wishlists. Like you said, it's so easy to look at early access and think : "Quick way to get feedback and some money", without acknowledging all the extra work, expectations and emotional stress that comes with it. Good luck with your project!

  • @willywonka6487
    @willywonka6487 29 днів тому

    Just ignore them. They are entitled to their opinion and there is no point treating it like ebay scores where you need to keep 100%

  • @ketolcob
    @ketolcob 29 днів тому

    Thank you for this video. Well said and informative!

  • @RealCoachMustafa
    @RealCoachMustafa Місяць тому

    I've worked over a decade in retail positions, and one of the top skills I learned is to always be nice and offer a solution, even if they are wrong because I am an ambassador of my brand and word of mouth makes a big impact towards a brand's value.

  • @agodelianshock9422
    @agodelianshock9422 Місяць тому

    Most bad reviews are made for a reason, maybe the price isn't competitive with similarly priced games, maybe the marketing was off, maybe you over-promised and under-delivered, maybe they can see some potential that you didn't capitalize on. Usually an open dialogue is the best policy, not 100% of the business-side details or asking for a pity party but just a "Hey we fell short on this one because of X constraint" Then you can either fix it, try again better later, or pivot to something new entirely and just learn from it. Some reviews aren't going to matter and some people aren't possible to please though. If someone bought your game and didn't like it, at some point responsibility has to be on them for buying games they might not like.

  • @roborogue_
    @roborogue_ Місяць тому

    really interesting video

  • @timo4463
    @timo4463 Місяць тому

    dont do it like Holyday studios thats for sure

  • @xchrishawkx
    @xchrishawkx Місяць тому

    I may have commented this on another video, but I'd love to hear you talk more about project management - what tools you use, how your thinking evolved, etc - I love the concept of missions you mentioned - defined destination, some implied scope, but no direct path. Great video all in all.

  • @JakeG246
    @JakeG246 Місяць тому

    Six seconds in and the UA-cam subtitles refer to the game as 'Wizard Jess' and for some reason I found it far too amusing.

  • @BeeGameDev
    @BeeGameDev Місяць тому

    Excellent video. Looking forward to the next update!

  • @NumorGames
    @NumorGames Місяць тому

    good thoughts king

  • @majorgear1021
    @majorgear1021 Місяць тому

    The exchange of money for a game is a value proposition.both sides expect to get something of value from the exchange.

    • @thedeveIoper
      @thedeveIoper Місяць тому

      Exactly. The IT infrastructure library describes "value co-creation" and the "service value chain", and it translates so well to game development. A user wont buy a game because a dev worked hard, they buy it if it brings them value.

  • @minecraft44minecraft
    @minecraft44minecraft 2 місяці тому

    This is an amzing video. Everything is spot on what happened to me. I have my own game on steam in early access for over a year now. Financially, it is very successful. However, all of that comes at a cost of emotional frustration, the negative reviews from impatient and ignorant people really do make you doubt your project and sometimes you start steering away from your vision just to try and please them.

  • @anni3658
    @anni3658 2 місяці тому

    Interesting video! Yeah, it's super tricky to find direction when your goals aren't clear. If you want to make the game you would want personally, then perhaps you can solve a part of your problem by more intentionally setting expectations? E.g., I think your Steam description sounds fun, but also fairly generic and similar to other games in the genre - I get absolutely no hint that this might be a bit more on the complex / experimental / unique side. (Not sure if these are the right terms to describe it.) Or maybe a short free demo makes sense? Regarding the onboarding experience, something interesting I heard recently: Tutorials should not only teach you the mechanics but also how to have fun in the game. I thought that was a great insight and since you mention that the fun is about figuring out the game itself, maybe you can nudge players into that direction at the beginning? Or, low tech variant: Again, set expectations by literally putting up a note at the beginning saying that figuring out how things work is part of the game? Finally, you might find the GDC talk by the developer of Cultist Simulator interesting.

  • @635574
    @635574 2 місяці тому

    Sounds like tutorial with an increasing difficulty random mode is a good approach to explaining complex game. And whenever you can tutorialize with text witout being overly wordy you should. Slay the Spire did this when they could (tooltip explains the related terms on the cards). I also like how the base game mode unlocks difficulty levels when beating the last one or even going beyond to stage 4. Also they have a daily challenge which doesn't allow randomisation unlike the other modes. I just clicked this randomly but if the game also uses actual chess mechanics don't shrink your audience by assuming everyone knows the rules already. I dont think there is any chess game with actually increasing complexity tutorial. Part of the reason I never liked chess is having to remember all the rules (it may seem simple to many but its boring tedium my brain hates)

  • @ironbytes
    @ironbytes 2 місяці тому

    As for the onboarding problem: I don't think providing a slick first experience conflicts with your design principles. When the game has enough depth, you can teach them only the basics to get started and let them figure out the rest for themselves, thereby providing guidance in the beginning, but still leaving room to explore.

  • @shannenmr
    @shannenmr 2 місяці тому

    At face value I think making an Arcade mode when the Main mode isn't finished is problematic especially if your then promoting it as the next step after the Tutorial, now if your trying to gauge the popularity and get feedback in an attempt to see if you should pivot that would be different.

  • @RockyMulletGamedev
    @RockyMulletGamedev 2 місяці тому

    I do like your mindset

  • @noise_dev
    @noise_dev 2 місяці тому

    your content is different and I have to say - I enjoyed it a lot. subbed :) when I'll have time I'll try WizardChess. Goodluck on your project!

  • @j.n.-fr5uh
    @j.n.-fr5uh 2 місяці тому

    i also think maximizing appeal means minimizing details

  • @CaptainDeathbeard
    @CaptainDeathbeard 2 місяці тому

    Don't remove the interesting bits and dumb it down, the goal should be to make the complications easier to understand and intuitive. Things like tooltips that explain what's going on. UX should be enabling game design, not the other way around. Easier said than done of course.

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 2 місяці тому

    I wanna try wizard chess now

  • @daisychainable
    @daisychainable 2 місяці тому

    Always learning and trying new things! Figuring out monetization is so hard when you're planning to work with other people too. The earlier the better!

  • @BatteredLuteStudios
    @BatteredLuteStudios 2 місяці тому

    Love the authenticity of this! Definitely appreciate the struggle of making something commercial vs just making something unique, fun, and interesting

  • @7catsinatrenchcoat789
    @7catsinatrenchcoat789 2 місяці тому

    Love this :) games are a creative process and are art in their own right - it's hard to try and explore that in an environment where games are seen as very much a commercial Product™

  • @DesignedByTaz
    @DesignedByTaz 2 місяці тому

    Great stuff, rooting for you guys!

  • @siidaf
    @siidaf 2 місяці тому

    interesting, thanks for your openness

  • @gameboardgames
    @gameboardgames 2 місяці тому

    Don't put too much pressure on yourself, you're doing great 👍

  • @picster
    @picster 2 місяці тому

    Cool video! The music was very distracting, maybe you could choose something more chill and less stressful?

  • @bazyt1
    @bazyt1 2 місяці тому

    Game is looking good.

  • @_juliakp1_
    @_juliakp1_ 2 місяці тому

    a game i love, beat blast, i bought when it was in early access i think it stayed about a year in early access before release, and the difference was a bit more polish ig i didnt mind it, there are def games that can pull it off, but not for everyone

  • @MaximumAxiom
    @MaximumAxiom 3 місяці тому

    I can relate to adding a mechanic, subconsciously avoiding it, and eventually puzzling out that's because it isn't fun for some reason. Any more tips or ideas how to identify things like this or red flags that something isn't working. I really wish I was better at identifying these issues on my own.

    • @twopmstudios
      @twopmstudios 3 місяці тому

      It’s hard! There’s no magic formula that I’ve found, but I tend to think in terms of reward loops and how they interact, when a mechanic isn’t fun it usually means it’s working against the natural flow of through the game as a whole. So, you can tweak other loops the game OR tweak the mechanic itself to make it work. I first started thinking this way after hearing the FTL developers explain the idea of concentric game loops. Maybe I could do a video about this…

  • @VaibhavShewale
    @VaibhavShewale 3 місяці тому

    so there would e joker character in game?

  • @domeen0gt895
    @domeen0gt895 3 місяці тому

    Will you talk about working with a publisher?(2Lthumbs in your case)

    • @twopmstudios
      @twopmstudios 3 місяці тому

      Maybe once the game is out of early access :)

  • @DevNaN_
    @DevNaN_ 3 місяці тому

    Looks fun! I'll try playing your game as soon as I can :)

  • @huascarelvicioso
    @huascarelvicioso 3 місяці тому

    this is great, i was asking myself to use early access for my game...

  • @baconcow
    @baconcow 3 місяці тому

    Would be interested in seeing the tools to make and manage the game.

  • @2leftthumbs
    @2leftthumbs 3 місяці тому

    It's always interesting to see any tweak cascade down around all the other mechanics! Great work as always :)

  • @alignedgames
    @alignedgames 3 місяці тому

    The issue I have is I hate removing mechanics that I spent alot of time on, but I know sometimes its for the better of the game.

    • @chris.ibarra.gamedev
      @chris.ibarra.gamedev 3 місяці тому

      Me too but that is a well known mistake called "sunk cost fallacy", I think he mentions it in the video. In my latest game I too spent too much time on an early prototype, but I wanted to save it or salvage it so much that I spend months and months trying to improve it, adding stuff to it. The end result was an overly complex set of systems, feature creep, but it isn't as fun as I hoped. I wish I didn't commit the sunk cost fallacy and just cancelled the project in favor of trying new and better ideas. I hate to say it but in the end its like I built a huge mountain that is not that great to climb.

    • @alignedgames
      @alignedgames 3 місяці тому

      @@chris.ibarra.gamedev Its a mentally pretty hectic thing to manage!

    • @twopmstudios
      @twopmstudios 3 місяці тому

      @chris.ibarra.gamedev I think much of what you mention here could be said of our game too, we have been mostly removing and refining systems over the last year. That said, we’re aiming to stay away from complexity until we nail the feeling next time.

    • @twopmstudios
      @twopmstudios 3 місяці тому

      It hurts to remove solid ideas that just aren’t working. But I find some peace in knowing that when you remove something it almost always leads to an unanticipated breakthrough to something even better

    • @alignedgames
      @alignedgames 3 місяці тому

      @@twopmstudios One thing I've started doing is packaging sections of my games into asset packages so that if they dont work out, I still get value from them, and can use them later / sell them

  • @patek2385
    @patek2385 3 місяці тому

    If it's fully playable then yes, because if not, people will judge it very poorly and spam with negative reviews. People don't know what EA is or Alpha/Beta state of a game... They assume it's working properly even though you stated it's in Early Access, they don't care.

  • @Zullfix
    @Zullfix 3 місяці тому

    I think steam should stop accepting applicants to the early access program for 3-5 years. The amount of developers/companies that have taken advantage of being "early access" has demolished the meaning of the phrase and has cultivated an unhealthy expectation of what "early access" really means. A great example of this is fortnite, which was generating multiple billions of dollars in mirco transactions while still having an "early access" tag on it. Obviously not every instance of misuse is as large as fortnite, but there are countless other games that use the term "early access" as a criticism shield.

  • @sukapow
    @sukapow 3 місяці тому

    The game, "Rust" is a good example of a good early access game. I paid 20 bucks and I made a good investment

  • @AndrisGameDev
    @AndrisGameDev 3 місяці тому

    Tell me about it! I've been working on Computer Tycoon since 2017... :)) Nice vid, good luck for your project!

  • @PHeMoX
    @PHeMoX 3 місяці тому

    Early access isn't necessarily a 'scam'. It's more how too many developers completely overpromise their game concepts (or overpromise the influence a supporter has on development), without having build that game yet. In most cases all early access games can only disappoint. It's not about it being work in progress or broken games at all. And there's a real problem with _why_ devs choose to go the early access route. Usually it is not about trying to find funding for a game that otherwise wouldn't have been made. More often it is about cashing in on the idea of a great game, before it was ever made. That's the real problem. @1:40 Actually no. There are like full text blocks warning people the game is not finished and won't ever be finished or might stay as it is now. Warnings are there. Not saying early access is a good business model, but we should have a bit more trust in people their reading skills. Problem is how most early access games really are made by beginner devs with little experience to their name. Overpromising then and not hitting the mark, means people will get frustrated. @4:40 No, no such thing as a 'double' boost. If the first appearance on Steam doesn't generate views and sales, it'll be hard to get any kind of boost at launch. The only thing is that often there are years in between these two events. It's often more like a 'big update' in terms of visibility on Steam. I'm pretty sure most early access games now have pretty terrible launch day sales, with only a handful of exceptions.

    • @twopmstudios
      @twopmstudios 3 місяці тому

      > Usually it is not about trying to find funding for a game that otherwise wouldn't have been made. More often it is about cashing in on the idea of a great game, before it was ever made. That's the real problem. This is a great point. Though it can be very difficult to tell the two apart in some cases. > There are like full text blocks warning people the game is not finished and won't ever be finished or might stay as it is now... I hear you, I'm just trying to say that some players will inevitably miss the warnings and to be prepared to communicate with them etc. > I'm pretty sure most early access games now have pretty terrible launch day sales. I'd be curious to see any data you have on this. I suspect you're right, but I'd love to see numbers.

  • @mangotronics_games
    @mangotronics_games 3 місяці тому

    Relatable. Hope your release goes well!

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 3 місяці тому

    Players are not here to test or develop your game for you. You didn't look for volunteering testers, you tried to sell your unfinished product. You also take same price as Undertale for example for it. Now, time aside as it's up to you how long you want to develop or how much time you spend on your game. Frankly speaking, saying stuff like "I have other hobbies outside gamedev" is like saying "I don't put as much effort as I could, I prioritize other stuff too". Sure, you can do this but again, you direct it to people who are waiting for 3 years or so for your game, who also dedicated their free time to test it, pay for it, write feedback. It's kinda lack of respect or understanding how other people perceive their own time or how much they care about game you are making. It's not like you can't do it, just speaking about it while defending long development time is not a wise move. Lastly, criticism. You can't show off your product/art and expect to only receive praises. People have same right to negative critique as they do to say how great and creative your idea is. If you put yourself out, you can't pick what opinions you will receive. You are volunteering to put yourself in vulnerable position, it's on you to be thick skinned, learn how to ignore noise (hateful opinions without any useful info/feedback with it) and improve/learn from meaningful comments. Again, understand that people CARE enough to leave a feedback. Good or bad. They care. They use their free time to share their opinions, experiences with you. You are receiving their time basically, earning it. It's always a good thing, even if perception might trick you into thinking that negativity is bad. I learned mostly from mistakes and difficulties. Even reading negative comments on Steam gave me insane amount of understanding how players think, what they hate the most, what's most important. Learn to listen and improve with their help.

    • @twopmstudios
      @twopmstudios 3 місяці тому

      Here's some advice in return: try to avoid assuming you know what you're talking about when you have almost no context. Your comment reads with a lack of respect for us as developers. If you would like to understand our perspective more deeply, try asking a question.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 3 місяці тому

      @@twopmstudios Dude, I am software developer myself. Before that I modded, moderated, hosted and managed group of Counter Strike servers, some Open Tibia Servers and one forum game. I finished like 4 game projects and one graphic editor in university. Very amateur but they did work. I received feedback from professors and friends but also was the most critical to myself which let me grow and improve. Now I am working on another project, this time having 7 years professional experience as software engineer. I mean, who lacks context? There is no way I could misunderstand that as I clearly heard your message. I shared constructive feedback with you, you take it as offense rather to learn something useful from it. If that's your approach, that's last time I contribute. Good luck building community and creating with this attitude. Good luck with your project.

    • @twopmstudios
      @twopmstudios 3 місяці тому

      ​@@anonimowelwiatko9811 When I say you're lacking context, I didn't intend any insult. I'm sorry if it came over that way. It appears that you lack context because you assume we don't know the value of feedback, something I discuss directly in the video. Thankyou for your constructive feedback.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 3 місяці тому

      @tudios I see, I have misunderstood it then. Yeah, I registered your complain about negativity or expectations from community as lack of appreciation. Sorry if I was too harsh with my response. I respect everyone giving anything out to public and any creative or manual work. You are welcome. Good luck with your game. I am big fan of turn based strategy games and RPGs and wish you well.