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Sarge’s Shell Hole
Приєднався 6 кві 2015
GW1936 & GW1914 related content.
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You have such beautifully painted pieces! Also, the CCP is doing great. I'm sorry about Republican Spain. At least the income roll was good! :)
@McKayBennett things are getting interesting. I just DoW’d on the Germans. Thanks for the compliments on the board. Its been a lot of work
@@Sargesshellhole 😯
Note that you have Jet Fighters as requiring a "9", but it actually only requires an "8". It didn't matter, but it might make a difference in future rolls.
What game is this a RIP off off axis and allies
@@seanbumstead1250 I would say its inspired by A&A but its so much more involved
No problem with the annexation since it was marked. Always mark the important stuff. However, I'm not sure you can blitz to annex both. If you can, no big deal. If you can't, you could use one of the infantry from Lenningrad if needed.
Had 50 IPP Spent - 1 Submarine LL 6 2 x AAA = 8 1 x Railway in Mtn 4 International Red Aid 2 Saved - 30 + 32 Income + 3 MRP = 65 next turn
I had you starting the turn at 24 on the production chart, not 25. I had you starting the turn with 49 IPP in the bank. This is because you cannot collect for East Poland until you hit full production. You spent 20 and saved 29 IPP. You then go up to 31 IPP on the production chart (+7). So I have you with 63 for next turn, assuming MRP holds through the end of the turn.
TBD couldnt go thru the White Sea canal only subs can.
Thanks Bruce. 👍
8:46 Even your Polish militia look so badass!
Your plane could just fly from Southern Belorussia 1 space to Western Ukraine. Although your land units cannot move through impassable terrain, the planes can fly over the Pripet Marshes.
Glad you got some income going for the Soviets. Republican Spain was a bit extreme but you got their gold reserve it seems (following history in that sense). Communist China at least is hard nut to crack.
@@PMMagro yes the Republicans didn’t put up much of a defence
I'm sorry about Spain. That was super rare, the luck he had. I hope the Soviets do better!
@@McKayBennett Thank you! I’m hoping I don’t squashed in China as well!
Those are some really nicely detailed pieces! Some of the most detailed I have even seen. I can't imagine how much time and money that took! I wish I had that much time and money. However, I still am building my piece base for Global War.
@@McKayBennett thanks so much for the feedback. Many hours of painting over several years
What was the CCP recruitment roll ( I know it is unlikley 1/12 but)?
@@PMMagro it failed at a 7
Rotten luck, mate! 😭
Swings and roundabouts!
Note that only Major Power militia may move (and only then in Home Country). Since the Spanish Republicans are a minor power, they may not move militia.
@@GW36_Enthusiast 👍👍
Did I miss the Spain roll for recruitment?
I rolled a 9 unfortunately
No Pasaran! I expect you to keep the Spanish republic safe. Your map looks great.
@@PMMagro I believe the Nationalists already have taken Madrid! 😭
My God! Your board is a stunner! So beautiful!
@@GW36_Enthusiast very kind
You forgot to roll for tech. We PBE'd your roll for Advanced Mechanized Infantry and you rolled a 1, so you failed.
Phenomenal analysis! I love hearing about the behind the scenes situation in Kwangtung! Totally agree that Kwangtung is an important territory to take! You and I both agree that USSR sent so much Lend-lease to CCP that it weakened USSR. Just oogling your set-up. Superb! Wow! This is amazing. I recorded my post game analysis before watching yours, but we say so many similar things! I agree that you waited so long that Japan missed the opportunity to use your "Surprise Attack" special ability. We are on the same page. We both discussed Southern India. Another area of agreement was my winnowing of your forces like the task force that took Aden. Japan can do so many clever attacks, but the Commonwealth can punish them with retaliation. If the Allies gang up on Japan, she can be fragile. I like your description of Japan as a "Paper Tiger." Nice analysis of the weakness of America's navy being so capital ship heavy. Your Guam attack worked perfectly. We killed your naval transports, but we left your troops alone. That was clever. Thanks for the nice compliments, my friend!
Great recap
@@bostonbruce4777 thanks Bruce
Japan started this turn with 48. You spent 44, saving 4. You end the turn with 29 + 4 bonus income + 4 saved = 37 IPP in the bank. You do not hold Borneo (USA does).
Reviewing Japanese Heavy Battleship production. On T10, you start your first HBB. T11, you advance it to stage 2. T12, you start 2 HBB and finish your 1st. T13, you start 1 HBB and advance 1 to stage 2. This means you end T13 with 2 HBB at stage 3, 1 at stage 2, and 1 on the board. T14, you start 1 HBB, advance 2 HBB from stage 3 to stage 2, and place your 2nd HBB on the board. T15, you finish the 2 HBB at stage 2. At this moment, you have 1 HBB at stage 3 and 4 HBB on the board. This turn, you purchase 2 stages of HBB. 1 HBB is started and the one at stage 3 advances to stage 2. You have 4 HBB on the board.
At 10:30, you place a heavy battleship in sea zone P15, but you didn't have one at stage 2. It was at stage 3. So I have you with 4 heavy battleships in sea zone P15, one at stage 3 and one at stage 2.
At 8:05, you are spot on with your fuel marker that your fighter on MAP only had a range of 1. You count, "1, 2..." This would have been too far if you flew over Japan, but your move was still legal because sea zones P15 and P16 are adjacent. So it was just one move. 8 )
Counting sea zones is not your thing my friend ahahah
You could have gone in port in Kwangtung, but I don't think it would have been wise!
@@GW36_Enthusiast true could have ended up being a KMT navy!
Love your camouflaged fortifications!
Hainan(the island) has a cavalry or infantry for Jpan right?
Mao & CCP forcing your hand? Interesting :)
@@PMMagro its getting late in the game I thought I would hit him in Kwangtung while he had no AAA and was on the coast
Those defending rolls were obscene! I’ve never seen so many hits
@@timewarp1994 that was crushing
10:05 "Hopefully, our luck improves..." This proved to not be the case!
@@GW36_Enthusiast 😭
The Common Wealth has Anti-Submarine Warfare technology, so convoy line defense rolls are a "2" against each convoy raiding submarine (not a 3), so the Japanese raiding submarines survived this turn. Reference V4.2.1 rules, 8.2.1, and 10.9.
@@crewchief9942 I should have checked before rolling - you are correct. Good news for me though! ASW also gives the Brits another +1 to their defensive roll as well as a + 1 for radar.
Just so you understand the flow of play: You perform all your combat movement and declare all your combats during the combat movement phase. Then, you proceed to the combat phase where you roll dice. I think you believe you declare both your combats and your combat movements, but do not do the movement until after you have rolled the dice. Does this make sense? During the combat movement phase, you can say something like, "I'm going to move these units here to attack here [You move those units into that battle]... and I will move these units there to attack there [You move those units into that battle]." Then, you roll your dice. After resolving all your combats, you then proceed to non-combat movement and more movement takes place. Trying to be helpful! 8 )
@@GW36_Enthusiast Yes - I need to physically move the pieces rather than just say. Then roll everything. Ok I think I got that straightened out.
@@Sargesshellhole Exactly! ☺
@@GW36_Enthusiast solid copy. No more indiscretions on the battlefield 🫡
I appreciate you rolling your tech *before* you went over your purchases! It just makes so much more sense and it easier for your opponents, rather then setting out one build, then rolling, then going back to change the build. Thanks! 🥰
@@GW36_Enthusiast Thanks! The conference went well even if I put a few pounds on in the process!
@@Sargesshellhole 🤣
So it was a very successful conference!!
The conference worked! Holy cow that tech roll xD
About time! My tech has stunk this game!
Did you end up using your sneak attack this turn?
I feel your pain on Improved Construction. I'm experiencing the same problem with Advanced Submarine Warfare! 4:42 OMG! The close-up camera work in Primosky Krai really shows off the excellent detailing on your airborne infantry, my friend! The backpack. The boots. Stunner! Love your Japanese aircraft! The seaplane with jungle print. The air transport with the snow leopard print. Gorgeous. 10:26 A naval transport carrying 1 infantry and 1 medium armor crosses a narrow crossing between sea zones P50 and I12, but I have a coastal artillery in British Malaya. I elect to use one of my 3 shots with the coastal artillery to attempt to destroy the naval transport. We PBE'd this and it survived safely with a 10. 11:59 a naval transport moves from sea zone I12 to sea zone P50. You don't want to do this because you would face another narrow crossing coastal artillery shot. It then picks up 1 medium armor from Annam-Tonkin. However, that medium armor was in Siam, so you didn't need to cross the narrow crossing again. You can just stay in sea zone I12 and pick it up. At 19:45, you rolled 2 green dice instead of 1 blue, 1 green. One of the green dice was a "3", which would have hit if it were blue. Thus, there was a 50/50 chance you got a hit here. We PBEd this and the green "3" was indeed the blue die. You get a hit here on R2. This means you didn't need to roll for the final militia (which is great, because you forgot to!). 26:34, you move Japan up 2 and USA down 2 for Luzon & the Visayas. This land zone is actually worth 1. At 35:02, you convoy raid the Commonwealth. Since I have developed Radar, I get a +1 to my convoy defense. You therefore only do 1 IPP of damage. You get to assign it to either the FEC or Great Britain. 36:22 "I'll go with the green die and the red can be for the FEC." You mix this up on R3 and give me the hit when really it was you that hit! You take Maharashtra you lucky bastard! 🤣 The art is misleading in Japan. You can just walk two infantry-class units across the narrow crossing to Hokkaido, but you can't rail to Hokkaido.
@@GW36_Enthusiast Thanks for the kind words on the board. It is a labor of love. I do feel spoilt getting to play this game with an excellent group of players! So in the end I did take Maharashtra? What was left in there?
@@Sargesshellhole You took it with 1 marine!
At 0:47, you buy 1 infantry for 6! You go from 30 to 36 for 1 infantry. This is why you got off.
The tsunami crashes! Banzi!
6:03 When you perform strategic naval movement that starts from a minor port, you only have a movement of 3.
@@GW36_Enthusiast ugh. What a cheese brain. Good catch.
Strategic bombers cannot non-combat transport anything. They can only carry an airborne infantry if they are conducting an airborne assault.
See! Having 3 tech rolls are starting to pay off! ( It was a shame large ships was the one missed...hopefully next round) Thank you for going over and showing what is going on up north in Rehe.
@@markb2773 Yep really need Large Ships! The build up continues but conflict is inevitable. Got to keep the allies guessing.
@@markb2773 still trying to be a bit more mindful of my camera work. All feedback is appreciated. Cheers for watching
When you moved units into sea zone P60, the Dutch coastal submarine could have elected to engage you in 1 round of combat. I could have pounced on the naval transport at 5:45, but that would have been cruel to do to a newer player. So our group decided that Sarge's Shell Hole moved all the units he was moving into sea zone P60 at the same time: 1 unloaded destroyer, 1 loaded destroyer with a marine, 1 fleet submarine, and 1 naval transport. The coastal submarine elected to engage in 1 round of combat. The Japanese fleet submarine missed its first strike with a "6". The Dutch coastal submarine missed with a "9". The unloaded destroyer missed with a "9". The loaded destroyer barely missed with a "4".
Hey Sarge! I like what I think you are about to do! I also would like to commend you on making 3 major factories to allow you to have 3 tech rolls now (IMHO 2 is just not enough...especially if you are Japan!) Could you hold the camera up for a few seconds more in the north up by Rehe because I would like to see what all you and USSR have pieces-wise up there? Thank you and so far...so good!
@@markb2773 absolutely- will try zoom in a bit more. If you like I can do a map fly over next turn. 👍
I think that it is pronounced celebes as in bees. I love your figures. They look so realistic. The only problem is that can't tell the difference between different army's. How do you tell the difference? But still the paint job is amazing
@@OliverLaskoski thanks so much. I think I am constantly butchering the pronunciations! Its easier to see in person what everything is. I have national decals on everything 👍🫡
@@Sargesshellhole that's okay!! I get pronunciations wrong all the time. Love the paint schemes. I would love to paint my own set someday
I only have you with 6 marines in Formosa.
@@GW36_Enthusiast that is correct. 6 pieces are there. Miscounted on the disposition .
Alignment next turn. My bad.
So you’ll get another recruitment chance!
@@timewarp1994 indeed
@@timewarp1994 We PBE'd the recruitment roll for Siam and they failed with a "6".
@@GW36_Enthusiast rip 💀
Zero accounting errors since adopting the Panzer J's counting method! Argh! Abysmal tech luck! 😭 Note that you have to declare where the major factory is being built.
@@GW36_Enthusiast Major Factory going into Honshu
Wow love to watch the jokes in the game😂😂😂
@@Shlomoavi biggest joke is my tech rolls 🙄
@@Sargesshellhole 🤣
"Welcome to the 1st International Submarine Conference!" 🤣
@@GW36_Enthusiast Entry to the conference is free