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Non-Euclidean Dreamer
Germany
Приєднався 3 вер 2013
By Laura Kuttnig
On this channel I share my videos visualizing mathematical structures created with the help of self-written java code.
You can support me on patreon!
On this channel I share my videos visualizing mathematical structures created with the help of self-written java code.
You can support me on patreon!
Evolving Cellular Agents
Agents have rule cards defining, given the state of the cell that they' re on, how to change said state, whether to die/survive/multiple, and in which direction and with which cards to move on in the latter cases.
Every now and then a single agent mutates changing one direction/offspring rule in a card or adding/removing one card.
Much love to my Patreons!
Patreon: www.patreon.com/c/noneuclideandreamer
Music: "Secret Map" by Holizna
licensed under a CC0 License. (Link: freemusicarchive.org/music/holiznacc0/retro-gamer-soundtrack)
This Video is licensed under a Attribution-NonCommercial-ShareAlike License. (creativecommons.org/licenses/by-nc-sa/4.0/)
Every now and then a single agent mutates changing one direction/offspring rule in a card or adding/removing one card.
Much love to my Patreons!
Patreon: www.patreon.com/c/noneuclideandreamer
Music: "Secret Map" by Holizna
licensed under a CC0 License. (Link: freemusicarchive.org/music/holiznacc0/retro-gamer-soundtrack)
This Video is licensed under a Attribution-NonCommercial-ShareAlike License. (creativecommons.org/licenses/by-nc-sa/4.0/)
Переглядів: 40
Відео
Multiple Agents Competing
Переглядів 11821 годину тому
20 distinct Agents are pre-selected by insuring they don't die off right away and don't (initially) grow too agressively. Then they are put on the battlegroung to compete. When things get boring, we start anew. Thank to my Patrons for the ongoing Support! Patreon: www.patreon.com/c/noneuclideandreamer Music: "Drizzly Avenue" by Slateley Street licensed under a Attribution License. (Link: freemu...
Competing Agents on Cellular Playfield
Переглядів 6214 днів тому
Competing Agents on Cellular Playfield
Shifting Colors in the Meta-Hat Tiling
Переглядів 130Місяць тому
Shifting Colors in the Meta-Hat Tiling
Shifting Colors in Selfsimilar Trapez Tiling
Переглядів 270Місяць тому
Shifting Colors in Selfsimilar Trapez Tiling
Trying to Find Nonexistent Zeroes - Exponential Newton Fractal
Переглядів 7234 місяці тому
Trying to Find Nonexistent Zeroes - Exponential Newton Fractal
Sinusoidal-Exponential Newton Fractal
Переглядів 9664 місяці тому
Sinusoidal-Exponential Newton Fractal
Mirror Cabinet Game Refactored to libGDX
Переглядів 1085 місяців тому
Mirror Cabinet Game Refactored to libGDX
Mirror Cabinet Game - Moving Opponent and Win Screen
Переглядів 1265 місяців тому
Mirror Cabinet Game - Moving Opponent and Win Screen
Mirror Cabinet - Testing My First Game
Переглядів 1115 місяців тому
Mirror Cabinet - Testing My First Game
These Langton's Ants in 1D are noisy!
Переглядів 2135 місяців тому
These Langton's Ants in 1D are noisy!
Paracompact Hyperbolic Honeycomb Sonified
Переглядів 1776 місяців тому
Paracompact Hyperbolic Honeycomb Sonified
Apollonian Music with varying Iteration Depth
Переглядів 1366 місяців тому
Apollonian Music with varying Iteration Depth
2 --> -10 power multibrot
Noooo! my fractal!! Its dissolving!!!
Does it do anything interesting if you let it run overnight?
In most cases the number of agents increases so much that it slows too much to bear.
this is not cool i dont like this
Nice.
The game of life
🎬💯
😄
🎬🤯
😁
WOW FRAU KUTTNIG
Merci Helena! 😁
Mandelbort julia
Is there a way to mathematically "interpolate" 2 fractals together, like an animation of the mandelbrot set slowly turning into the burning ship?
I did just that in my Mandelbrot Wellerman: ua-cam.com/users/shorts2tcyyFWT5GY
You can have a point here! A rhombus-shaped cube can probably be a four-dimensional cube viewed from a three-dimensional perspective. Let me explain. If we imagine a rhombus shaped hole in the ground, in which we try to get a cube through, we all know it won't work, unless we make the cube rhombus. But a four-dimensional cube can be rotated, to another perspective, so that it (from our perspective) becomes rhombus shaped and thus gets through the rhombus shaped hole which (from the cube's perspective) is square shaped. We can actually form a hyper cube, by using a cube and two rhombic cubes! Awesome video by the way!
Now that is really cool! 😮
Thanks! It's a simple recursion. 🤭
wow got one of your shorts while scrolling! Keep it up
Yess, nice! 🌞
Beautifully chaotic
Woah
It looks a bit buggy on the inside in some places 🤐
Yeah something is uncanny... Not sure 'though
⃤ ♾️
Interesting that it's an oblique view instead of a typical perspective cam
I used orthogonal projection to start with. Perspective is in the making. 😉
I'm also quite interested in your algorithm. Is it recursive?
It is. I start with 6 squares and recursively replace them with 12 smaller squares. (So I just refactored my 2d-tesselation code a little). Is this how you did it as well?
Love it! Next with lighting and foreshortening/perspective? 😋
Perspective might be doable without too much effort... With Ligthing I'll wait for now, maybe increase the depth fog to a recognizable level...
Just noticed -- your banner is an ambigram! NOW NO SWIMS ON MON>
Yeah I made that a few years ago. 😁
I studied mandelbrot set in msc maths. Mandelbrot set is nothing but endless reiteration. Nothing spiritual, supernatural or remarkable.
Formula: Initialization Code: bailout = Any Value Iteration Code: z = z2 + c
Seed Changing With Rotation
Looks Like A Bailout = Any Value Mandelbrot
Yeah I play with the bailout condition.
@@NonEuclideanDreamer Formula?
@Md.Mars69 bailout if |x|^t+|y|^t>2^t with t changing with time. t=2 is the normal bailout.
@@NonEuclideanDreamer oh ok
@@NonEuclideanDreamer so it's basically a bailout mandelbrot?
Music? Cool Morph btw
Thanks! You can find the Music Attribution in the Description and on the Endscreen!
@@NonEuclideanDreamer Uh That Doesn't Help
@Md.Mars69 okay, I don't follow. The music is from Eaters, link in description. Or do I misunderstand your query?
@@NonEuclideanDreamer Are You Sure That Is The Right Music?
@@Md.Mars69hmm, can't find the Track now. It's been 3 years. But it does sound like the right band.
curséd
Someone could turn this idea into a maze game.
Yes, 👀
You got some explaining to do on your vaeying zc component video @@NonEuclideanDreamer
0:31 Laura, why in the world does this look like an absolute julia set!?
What is an "absolute Julia Set"?
So you can have apeirohedra with apeirogons on each face?
Hmm I think they're called apeirohedra when they are paracompact, meaning they're Euclidean 2d-Tilings inbedded in Hyperbolic space. If you have infinigons in there it would be abhyperbolic tiling. But you could have infinigons, yes
All possible? What constraints make that finite?
There are six cut lines that don't intersect (apart from the interpolation middles). The ends of these lines lie either on the triangle's vertices or on there edge middles and quarters. This insures the lines match up.
It’s spinoff
weird but cool
Thanks. 🤭
Its quite frustrating that its hard to catch a change as it happens to see what's going on 😅
The turns are instanteneous. 😇
Yes but I'd like to compare before and after 😋
Have you tried pausing? 😜
Ain't nobody got time for that 🙃
@bart0nl 🤷
🎨🎬♾️🤖🤩
very relaxing kind of feeling
0:29 danceing
Conways game of Life?
Yes! 😁
OMG THAT BAND WAS LITERALLY MY CHILDHOOD!??
♾️🎬🤩
in case you haven't heard it: i recommend the book optart which has a similar topic.
Opt Art: From Mathematical Optimization to Visual Design, from Robert Bosch
Oh yes I know Robert Bosch from Instagram
😊❤
Straight Groggin'.🐢
❤
Nice.🍩
Can you maybe add a far-field background, something subtle, like a few stars? Then you can still see silhouettes when the object is dark and it gives context to what's moving
Dang that would have been a good and easy idea. But the last clips of this theme are already done, September will be something completely different.
Nice music choice. What software are you using to do the render?
Thanks! It's my own java code.
Maybe texturing next? ^^
Maybe. 🤔
Real nice! What about the artefacts on the dark side? Do we accidentally see through to the other side?
Yes, we somehow see through. 😆 I think I somehow don't draw the whole sphere.
Yess 🎉 what does your light source look like? Probably parallel rays? Having shadows with gradients would be a cool next step but that is much harder I think. Then you need a positive etendue source
Yes parallel rays. You mean like partial shadows? So it wouldn't even be a point source but a sphere... 🤔 Interesting! For now I'll play with what I have with different shapes. 😁