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Renju Bosco
Приєднався 30 чер 2007
3D Art
Belmanford
Here is An integration of Dijkstra's algorithm and Bellman Ford's Algorithm in maya with Bifrost
Переглядів: 48
Відео
DijkstraAlgorithm
Переглядів 1314 днів тому
Here is An integration of Dijkstra's algorithm and Bellman Ford's Algorithm in maya with Bifrost
belfordwithMask
Переглядів 1314 днів тому
Here is An integration of Dijkstra's algorithm and Bellman Ford's Algorithm in maya with Bifrost (with geometry mask)
Edgelength retention
Переглядів 24Місяць тому
Verlet integration in bifrost for maya. Edgelength retention with verlet and point to point constraints
Verlet cloth test
Переглядів 63Місяць тому
Verlet integration in bifrost for maya. custom cloth with constraints and collision
rbosco BifrostTechdemo: TOPOLOGY transfer
Переглядів 99Місяць тому
Wip of Tooldev (RBtopotransfer) in action. A combination of mash(markers),bifrost and python
softball with verlet integration in bifrost
Переглядів 18Місяць тому
Verlet integration in bifrost for maya.
mayascreen
Переглядів 968 місяців тому
The model is loosely based on an image i found Online nerdball.tumblr.com/post/125216413943 An Indian girl In red Saree~ or some sort of tradition costume. Maya for modeling, Zbrush for sculpts, SP for textures and Vray for renders
GirlInred
Переглядів 1748 місяців тому
The model is loosely based on an image i found Online nerdball.tumblr.com/post/125216413943 An Indian girl In red Saree~ or some sort of tradition costume. Maya for modeling, Zbrush for sculpts, SP for textures and Vray for renders
Topology Transfer in Houdini
Переглядів 7189 місяців тому
HI all This is a short video to demonstrate the TOPOTRANSFER Node in Houdini. I have used Houdini 20 for this(Apprentice version).
MAYA UV to MESH
Переглядів 2799 місяців тому
Hello every one Here are couple of methods you can use to convert Maya mesh to flatten mesh from its UV. Please consider subscribe/like for similar content Link to MJCG compounds: mjcg.gumroad.com/ LINK to HYUU compounds: heydoubleu.gumroad.com/
playblast
Переглядів 40Рік тому
Messi tribute Movie. rendered with redshift maya playblast #lionalmessi #cg #3d #model #cg Messi #maya #redshift3d #redshiftrender
v3
Переглядів 25Рік тому
Hello all. Here is a DIGIDOUBLE for the Hero DOG I had the opportunity to work on for the Telugu Movie "HIT: The Second Case" out in cinemas now. Thanks to @praveen.G (VFX SUP) for this opportunity. The base model and base texture provided by client. Responsible for everything else from resculpt ,retexture ,groom ,Lookdevelopment and face shapes.
I encountered an issue during my attempt. After completing all the work on the edit points and clicking 'solve,' Houdini did not respond at all. Have you experienced this issue before, and how did you resolve it?
HI make sure all points are acconted for. All points in source should have a matching target point other wise it wont solve
@@RenjuBosco I've tried various combinations of feature points repeatedly and also referred to official cases, but clicking the "solve" button still has no response.
@@sheqihu3714 if you can send me a file , i can take a look, difficult to say where its going wrong
Great tutorial straight forward, iv seen the same process in the wrap 3d software, am abit confused, I have a zombie head model, I want it to have the uvs of the default model in wrap 3d software or blender geo tracker default head model, because to use your own model in blender’s geo or face tracker, your model needs to have the topo of the blenders default head model, now my question is, if I use your method in Houdini, after the transfer and solving, will my zombie model change its shape to that of blenders head model or will it keep the shape but only transfer the uvs and topology or it has to change it shape as well?
yes ,so use the zombi model as target and your blender head as source in houdini, you will get a blender head (topology) with the shape of zombi head. use that as a blend shape in blender...hope that helps
@@RenjuBosco thank you will try that out
Pretty nice trick. Thanks Renju Bosco.
Great bro
nice bro....
nice work on that Yuri boyka,good work on those proportions and details.
last video is incredible!