- 137
- 13 284
Reg Sidebottom
Приєднався 3 бер 2022
Assetto Corsa Competizione_Merc Invincible tyres Zonderfart win
Assetto Corsa Competizione_Merc Invincible tyres Zonderfart win
Переглядів: 3
Відео
Assetto Corsa_Maintaines 2nd place Imola
Переглядів 27 годин тому
Assetto Corsa_Maintaines 2nd place Imola
Watch Dogs®: Legion_Liberate the Palace
Переглядів 112 годин тому
Watch Dogs®: Legion_Liberate the Palace
Assetto Corsa_Zonda R, Silverstone win
Переглядів 2812 годин тому
Assetto Corsa_Zonda R, Silverstone win
Assetto Corsa_Use that 7th gear, Spa win
Переглядів 1114 годин тому
Assetto Corsa_Use that 7th gear, Spa win
Assetto Corsa_Ferrari Evo advanced win
Переглядів 1619 годин тому
Assetto Corsa_Ferrari Evo advanced win
Assetto Corsa_Ferrari Evo, Imola, 2nd place
Переглядів 521 годину тому
Assetto Corsa_Ferrari Evo, Imola, 2nd place
Assetto Corsa_Abarth Open Wheel 2nd Place
Переглядів 10День тому
Assetto Corsa_Abarth Open Wheel 2nd Place
Assetto Corsa_All Ferrari multicam view, Monza
Переглядів 75День тому
Assetto Corsa_All Ferrari multicam view, Monza
Assetto Corsa_Ferrari takes Lambo to win at Spa
Переглядів 7014 днів тому
Assetto Corsa_Ferrari takes Lambo to win at Spa
Watch Dogs®: Legion_Borough liberation
Переглядів 114 днів тому
Watch Dogs®: Legion_Borough liberation
Assetto Corsa_Sidebott Monza 3rd place
Переглядів 6314 днів тому
Assetto Corsa_Sidebott Monza 3rd place
Watch Dogs®: Legion_ Jump off Drone into Thames
Переглядів 8721 день тому
Watch Dogs®: Legion_ Jump off Drone into Thames
Watch Dogs®: Legion_Drone improvisation
Переглядів 11021 день тому
Watch Dogs®: Legion_Drone improvisation
Assetto Corsa_2 laps round Monza, Lotus
Переглядів 2821 день тому
Assetto Corsa_2 laps round Monza, Lotus
Watch Dogs®: Legion_Negotiating Tomb Platforms
Переглядів 1421 день тому
Watch Dogs®: Legion_Negotiating Tomb Platforms
WATCH_DOGS® 2_Uni 'Student' causes cop mayhem
Переглядів 155Місяць тому
WATCH_DOGS® 2_Uni 'Student' causes cop mayhem
WATCH_DOGS® 2_Woman Busker Falsley Arrested
Переглядів 27Місяць тому
WATCH_DOGS® 2_Woman Busker Falsley Arrested
WATCH_DOGS® 2_Reports innocent busker to police
Переглядів 27Місяць тому
WATCH_DOGS® 2_Reports innocent busker to police
SHAREfactory™_Prologue infiltration, Escape,Big Bro etc, meet the team.
Переглядів 12Місяць тому
SHAREfactory™_Prologue infiltration, Escape,Big Bro etc, meet the team.
WATCH_DOGS® 2_Unlocking research/ Shock Device
Переглядів 10Місяць тому
WATCH_DOGS® 2_Unlocking research/ Shock Device
Tom Clancy's Ghost Recon® Wildlands_Rebel hitches helecopter ride, and wont budge
Переглядів 89Місяць тому
Tom Clancy's Ghost Recon® Wildlands_Rebel hitches helecopter ride, and wont budge
Tom Clancy's Ghost Recon® Wildlands_Heading to Boss 1
Переглядів 652 місяці тому
Tom Clancy's Ghost Recon® Wildlands_Heading to Boss 1
Why?
@@ilkinqayibov1981 saves the hassle of landing
When that happens to me I usually just fly high up, bail out, and let him go down with the chopper.
@@tonyr547 Yes, that's what I did, haha . 😄 Though it didn't say 'Rebel Killed'.
👌 Promo>SM
Thankyou 👍
This was so awesome!! Great job!!
Thankyou 👍 It was not worth doing anymore scenery I thought but I wanted to experiment with a powered coaster set off from a height so it travels on its own momentum for a lot of the time. I really like the F25 which I have used a lot though this one is the Vector. It's a shame there aren't more inversion capable coasters like the F25. Will have to make do I guess.😃
@@regsidebottom3177 Oh okay. You did well! If you want to make an exciting coaster that runs on its' on momentum to the very end, look into hyper and giga coasters and try to understand the rollercoaster jargon. They're not like the multi-launches you usually make. These kinds of coasters climb up very high and have big drops that create the speed for the entire ride. Hyper-coasters go up high enough to drop 200-299ft drop. Giga-coaster are the same but have a drop of 300-399ft. These traditional drop heights amount to a ton of momentum you can use to make your coaster. It's good to get these kinds of details on real-life rollercoasters, because then you can make coasters that have the same drop distance as the real-life record holders. It's alot of fun!
@K1nGMaN722 Ah right, I will look into this... thanks, as always.👍
Just played the Spiderman, Miles Morales game. Not bad 🕸🙂
This is a good ride, but a lot of plain straight track is used
Thankyou, yes agreed, I am still learning and have started to include more bends. Will be uploading my latest Coaster soon. Also have you checked out my 'Hills of Nowhere' coaster ?
Those inversions were flawless!!! You're doing so well!!
Thankyou 👍
This was such an awesome coaster!! You did very well on the cornering, and the big swooping corkscrews were amazing! Great job!
Thankyou K1nGMaN. I am so happy to have got 3 green ratings. Glad you enjoyed it. Ps I'd like to include that huge factory I built 🏭 in another one. Update.... The Drive wheel launch coasters that can invert are the best for smoothness, as opposed to the LSM ones. So I think I will stick with them for the time being. It will be good to try some of the wooden ones at some point.
@@regsidebottom3177 I'm so happy for you. You're finally playing Planet Coaster right! Getting green ratings is how you can be certain you're building good coasters. Keep up the great work!
@K1nGMaN722 I appreciate your help sir. Reminds me of when I was playing F22 Lightning 3 online years ago. There were some great guys who trained me to become a top 'Fighter Pilot '.... In your dreams LoL.
Still can't seem to make smaller corkscrews. I used the same principle, scaled down slightly, on a vector coaster (launched) but it wouldn't smooth out properly.
@K1nGMaN722 Hi K1nGMaN, there's another thing I need to mention. The rides look a lot smoother from the front bumper POV, as you and other players use a lot in your videos. However this only looks good in 4k and appears blurred in anything less. As I have not got 4k ability, I have to use the front car seat view which has a slight rocking movement due to the suspension on the coasters. I can try recording a bumper view which may appear better if overground but I am not very optimistic with that.
That was outstanding! You're cornering was nearly flawless, but it looks like you may be going with what looks right. The best way to know if your turns are banked enough is to check the live data and heatmaps for the lateral-G's. Try to keep the all lateral spikes between 2 (+G's = riders thrown to the left), 0, & -2 (-G's = riders thrown to the right) for the most realistic cornering.
OK thanks, I have been building a coaster and observing the live data and heatmaps. Ideally should I try to keep the lateral G force at zero? Also at times, the heatmaps may slip into the red but ideally they should be at green for most of the time? The fear map slips into the red when coming out of a bend into a straight section. It is tricky trying to get this right. Also different coasters don't behave the same.
@@regsidebottom3177 ///Ideally should I try to keep the lateral G force at zero?/// Yes. ///the heatmaps may slip into the red but ideally they should be at green for most of the time?/// Yes.
@@K1nGMaN722 Brilliant thankyou.🙂
Got another one in the pipeline, three nice corkscrews and 2 great loops so far. All custom made. I've figured out corkscrews. Tilt the approach straight to 15... then make an upward slope, example 30 degrees up. Then tilt that piece to 30 in the direction of your 45 degree right turn. Finish that off with 90 degrees. Then add a top stretch horizontal angle 0 and vertical zero. and end it with 180. Then another down 30 and 45 left turn , ending at 90. Then final strip ending at 0. Then smooth it out. I also made one with a slope of 45 degrees and set the banking angle to 45. It worked perfectly. So it seems that setting the banking angle to the same degree as the slope angle is the answer for a successful corkscrew. Will have to try and experiment with different angles and heights etc. Banking offset was at zero by the way.
@@regsidebottom3177 ///The fear map slips into the red when coming out of a bend into a straight section. It is tricky trying to get this right./// That usually means you need to keep the track banked for the duration of the turn. Find the segment just as the the track turns and insert a 60-90 degree angle there. Then find the center of the turn and insert a 60-90 degree angle there too. Then, using the smoothing tool and smooth spam, select the track at these angles and shape the track from that angle outwards to the center of the turn. Then, go to the track outside of the turn, put one of the smoothing endpoints over one perfectly straight segment outside of the turn, and the other endpoint over lapping the smoothing you just did by one or two segments and smooth spam this track section. This should create a very smooth and comfortable exit from the bends that are giving you problems. I recommend you do the same thing for the other side of the turn, add a couple layers of 3-segment smoothing, and that should totally solve your fear problems.
That was really good! The high-speed airtime was so epic! Just correct the underbanked cornering and it'll fix the coaster's rating.
OK thanks K1nGMaN, much appreciated. There is a right hand curve where the track rolls 360 into a right hand bank that is about 60 to 75. I felt that adjusting that would ruin the whole coaster. Do you mean by under banking that some of the curves are not banked enough? Ps I used a +2 banking offset for the downward steep banked curves. I am now working on an Arctic coaster which is mainly above ground, using this technique and making upward banks with the same method. I have stretched the track also, to diminish sharpness of hills and dips, in order to make them smoother, with the smooth tool used afterwards. Ps I wanna make em in 4k...😄 PPS. The coaster I am currently on has chain and friction wheel lift. Good for getting up hills quicker but nit over fast like the LSM launched, unless you descend from a really high point. Also a lot of the coasters in this game look silly, ie they could do with some more add ons specifically for more trains, especially in the powered launch category. That's just my opinion, not that life depends on Planet Coaster. Just have to make the most of what there is haha.
@@regsidebottom3177 ///Do you mean by under banking that some of the curves are not banked enough?/// Yes.
@K1nGMaN722 OK rgr that. Thanks. 👍
Nice!
Thanks K1nGMaN, I have been watching some of yours. There's one you made on X box some time ago. Can't remember the name but I like your seamless twists and turns in it, as in your other coasters. I am currently building another launched one. Have discovered more on how the banking offset works when making turned dives front a height. I have the offset at +2 and entering a deep dive to the right at a 15-30 cur ve. You don't need to manually bank the track, it does it automatically. Also have used the method you showed me, where you bank a U bend section of track as a whole and then smooth it out. So this new one is underway. Your comment is appreciated. Thanks 👍
Massive new Coaster run ..Coming soon. The ride is complete. Includes a huge underground area but is also overground. I am working on some special effects to add to the excitement haha.
@@regsidebottom3177 Sorry I've been busy. I'll check it out!
@@K1nGMaN722 No problem, I should be uploading it in the next few days. Will let you know when it's ready. 👍 PS I managed to build 3 smooth custom corkscrews in it.
OK my latest Coaster is uploaded. Titled.... 'CAVES OF OBLIVION'. Ps is it possible to upload movies in 4k on PS4? I may have asked this before.
I loved it! You're getting so much better. Well done!
Thankyou K1nGMaN, because I can't do 4k, they look best from the front car camera position, thus you get slight suspension rocking. I am currently working on another launched coaster, experimenting with +1 and+2 banking offsets. Corkscrews were custom made in that one you just watched, however other coasters don't seem to work so well with them... the in game corkscrews work with one notch pre banking straights and are better when stretched I think. Also you can cut them in half which I didn't know. Could be creative with that. 😎 Thanks again. Ps, will look at your latest coaster when it's ready .
Ps I have set the copy output to 4k in PS4 settings, but it doesn't appear on the video, though there appears to be a slight improvement in quality.
@@regsidebottom3177 Sounds good! I know you asked me how I make corkscrews. I've been busy with something else, but I'll make a quick tutorial when I finish. I'm working on a big update to one of my coasters.
@@K1nGMaN722 ah no worries, thanks that will be helpful. No rush.👍
Very nice!
Hehe, thankyou. 😎
Uploaded 2 new, desert themed coaster videos. With 'Awesome Terrain'.🌵
That was cool! You're getting better! Quick question. Do you have Facebook?
Thankyou K1nGMaN, unfortunately I don't have Facebook . I have joined it a couple of times but then closed my account on both occasions.
Struggling with smoothness again.Each coaster behaves differently. In that last video, I successfully used the 4 metre method, but for some reason I can't get it right with further creations, using different coasters. Tried different lengths of track also. My curves seem to work best with banking when they're wider. Tried adjusting the banking offset but that baffles me.
Ah. I have another good one under construction. 😀
My 'Bizzarre Colossal' coaster video is now uploaded and ready to view.
Finding smoother turns at speed, with a banking offset of plus one. Still struggling with inversions though. Would like to learn to make custom corkscrews also.
I'll be honest, I really didn't notice a difference between this one and the first version of this. It was still a lot of fun to watch though! 😁 Maybe put some timestamps in the description to point out where you made the changes. That's what I do!
Ah OK. 🙂 Time stamps hmm not familiar with that. There isn't much difference. I added doors at the other end ofvthe tunnel and put rocks around the hill climb, plus a waterfall. Soon I 'd better call it a day with this one though.
That was very interesting! Good job! Hopefully you stick with it. I gave you a sub!
Thankyou K1nGMaN, I've just subscribed to your channel 🙂 I am working on a better movie of this ride, using share factory clips from the in game security cameras I've planted around the park. Will look at your videos also.
@@regsidebottom3177 Thanks alot! I'll be sure to check out what you decide to go with!
@@K1nGMaN722 OK 👍 I'll aim to keep you posted.
I like your mega coasters that sweep through those huge cave complexes. Think I'll have a go at one myself haha.
I would like to know how to get more views of my videos. Some go upto two or three hundred but others not so many. They all stop after a while. Could you advise please?