Lynn Lynn
Lynn Lynn
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Play BAD APPLE!! using Supreme Commander!
Play BAD APPLE!! using Supreme Commander!
Переглядів: 214

Відео

Supreme Commander Unit Size
Переглядів 11 тис.Рік тому
Calculation method: Model size (using Blender to export scm files) * UniformScale(from unit bp files) * 20 = real size This is my empirical formula. Its results accord with almost all the official data I know. Reference data: www.gamespot.com/articles/supreme-commander-feature-preview-uef-units-and-structures/1100-6153450/ www.gamespot.com/articles/supreme-commander-profile-preview-cybran-natio...

КОМЕНТАРІ

  • @StrikeNoir105E
    @StrikeNoir105E 29 днів тому

    A part of me thinks that the unit measurements in the game are "doubled up" compared to their supposed actual size as suggested by the grid-to-metric conversion, in a similar fashion to how the attack ranges in the game are supposed to be 10x more IRL. The comparison between the humans and the ACU's give me that impression a lot, mainly because of the Cybran intro cinematic in the original Supreme Commander campaign: we see how tall an average human is first, in this case the Cybran Commander, be locked into a pod not much taller than him, and then when it descends into the Cybran ACU's head the pod is notably large in comparison to said head. A very rough measurement gives me the impression from that cinematic that the Cybran ACU is only around 20+ meters tall, which is around half that of the measurements that the grid suggests. Now a part of me also wants to believe that the grid measurement is accurate because the naval warships as per this video actually correspond to the sizes of many real-world warships, but on the other hand the same scale also makes the ground vehicles far larger than their real-world counterparts. Kind of a mess really. Now a part of me is able to justify a lot of the size choices in the game if they're really as large as the grid claims, e.g. since an ACU on a planet has no consideration for stuff like "road width" and "long-range logistical issues" any war machines it can make can be as large as mechanically and tactically possible given their advanced technology. Also, even in the real world a lot of unmanned combat aircraft that don't have to worry about needing to have cockpits or life-support systems in them tend to be as large as manned combat aircraft anyway.

    • @xhlinlin
      @xhlinlin 28 днів тому

      In fact, you can see the comparison between the ground staff and the ACU feet in the UEF campaign opening CG, which I think is more accurate. Because compared to other CGs, this CG has ordinary people and ACU in the same frame. According to the proportion in the CG, humans are about twice as tall as the ACU toe plane. If this person is calculated as 2 meters tall, it is very consistent with the proportion measured in the video. Another point is that the method I measured was based on some unit preview posts released by Gamespot before the game was released (They provided the size of some land units. For example, Cybran T2 mobile AA is 21 meters long). These posts clearly stated the size of many units, and these data are consistent with the video. Of course, I just used these data to get the method, but there is no official evidence to prove that the result of this method is correct. I just think it is probably reliable. I also made another less precise measurement based on this data. I placed CZARs on a 5km map in the game and used the 5km/(num of CZARs) to get the approximate size of a CZAR, which also matched the calculated data.

  • @twojstarypijany9941
    @twojstarypijany9941 Місяць тому

    #SupremeCommanderForgetAlianceForEver Myślałem ze jestem jedyną osobą która grą w tą grę

  • @oreonblade
    @oreonblade Місяць тому

    1:18 I thought the Land Scout was something like a large motorcycle...not a friggin' construction roller with a tank turret on top.

  • @TheFirstObserver
    @TheFirstObserver 2 місяці тому

    "Sir, the Cybrans have gated-in and are... broadcasting music? And they've seemingly setup a large projector at their landing site? ... S-should we deploy units to intercept?" "Nah, this song's a banger."😂

  • @Vagolyk
    @Vagolyk 3 місяці тому

    I know it is cool this way, but the weight of those walkers and air units aare bothering me. Maybe making the mechmarine about as tall as a person would bring down the scale enough for the land vehicles not to sink into the ground, but simply the air displacement from the movement of the czar or the soup ripper would cause damage and need an insane amount of trust, not to mantion to keep them in the air.

    • @___H3475
      @___H3475 Місяць тому

      It’s a video game bubba, and it’s over 15 years old

    • @Vagolyk
      @Vagolyk 15 днів тому

      @@___H3475 It has been bothering me from the start. *Sheds a tear and crumbles to dust.*

  • @StalkerMexF
    @StalkerMexF 3 місяці тому

    Bad apple en supreme commander 😱wtf 👀, oye quien te hizo el logo de tu canal vi que tenía el logo de los cybran en el pecho

    • @xhlinlin
      @xhlinlin 3 місяці тому

      @@StalkerMexF I draw the avatar originally for a facn chat bot. But the bot is offline now so I just use it.

  • @StalkerMexF
    @StalkerMexF 3 місяці тому

    Me parece curioso que en el mapa en el forjando alianza en la parte de tamaño del mapa dice entre 20 a 100 kilómetros, me parecen un poco erroreo esos datos, y me sorprende que asta de otros nacionalidades esten aquí aunque no sabria de que países exactamente. Un saludo a todos desde Latinoamérica

    • @xhlinlin
      @xhlinlin 3 місяці тому

      @@StalkerMexF unsure, but at least I used CZAR size in the video as reference for measuring 5km maps and not have a significant difference.

    • @StalkerMexF
      @StalkerMexF 3 місяці тому

      ​​@@xhlinlin Oye me gusto tu foto de perfil me di cuenta que tiene el logo de los Cybran en el pecho, el dibujo lo hicistes tu o lo encontrastes en internet?

    • @xhlinlin
      @xhlinlin 3 місяці тому

      @@StalkerMexF I draw it

  • @StalkerMexF
    @StalkerMexF 3 місяці тому

    Me di cuenta que el personaje del canal tiene en el pecho el logo de los Cybran

  • @StalkerMexF
    @StalkerMexF 3 місяці тому

    Siempre me pregunte que tamaño tendrían los robots de supreme commander en la vida real, lo único de referencia de comparación era los árboles

  • @KoltsKulikov
    @KoltsKulikov 3 місяці тому

    brilliant)

  • @КомандаОтбитые
    @КомандаОтбитые 3 місяці тому

    Адмирал Кузнецов 💪

    • @StalkerMexF
      @StalkerMexF 3 місяці тому

      Que buena foto tienes 💪

  • @OmariusHLD
    @OmariusHLD 3 місяці тому

    in some cases its the hight and in others teh Length ? very confusin

    • @xhlinlin
      @xhlinlin 3 місяці тому

      The longest one of the three-dimensional coordinate axes

  • @kirillriman3611
    @kirillriman3611 4 місяці тому

    this is what i needed

  • @Battl3Cry
    @Battl3Cry 4 місяці тому

    I want this ingame, to flex on my opponents

  • @GEdluge
    @GEdluge 4 місяці тому

    this is great

  • @TheDjtricks
    @TheDjtricks 4 місяці тому

    ua-cam.com/video/66OVVg1Esk0/v-deo.htmlsi=nb8rB0G-OQJyFygP

  • @sol-2831
    @sol-2831 4 місяці тому

    活捉琳琳

  • @ПетяПетриков-з8я
    @ПетяПетриков-з8я 5 місяців тому

    Excellent

  • @dragonkhight3315
    @dragonkhight3315 5 місяців тому

    Really want to know unit size of total annihilation

  • @zajim_yaytsami
    @zajim_yaytsami 6 місяців тому

    Нифиговое видео. Спасибо огромное за метрическую систему. Интересно было узнать, что эоновские харбрингеры ростом чуть больше половины колоссов из старкрафта, которые на них похожи.

  • @farn1991
    @farn1991 6 місяців тому

    In computer game there is a concept of 'distance compression'. The game engine itself may be limited thus you might not want to model unit to desired size but to whatever fit on screen very well. If you took the game cinematic as a baseline, a command unit head is slightly taller than a person. Which means an ACU isn't THAT much tall, compare to in game model. Units like T1 bots should be around human height and tanks shouldn't be too larger than average MBT. It quiet obvious but I think UEF battleship is model after Iowa class, the size shouldn't be that much different. And if you look at the model close enough, there are door and windows for UEF unit. I think the dev meant to have 'people' ridding it... But it robot arm races fit the game story much better.

    • @xhlinlin
      @xhlinlin 6 місяців тому

      My reference is from Gamespot reports before the game was released; these data are likely to come from interviews with the game team. From these data, it is already shown that the Cybran mobile AA is 20m long, which is a similar magnitude in the game. The known units in these data almost exactly match the dimensions calculated from the game data. There are only a few units (such as the unknown tech-level engineers that may not yet been fully finalised and the Titan with the rocket deleted) that do not match the data. Of course, all interpretations are up to the game production team, but I think these data may be reliable. At least they are official data. Of course, I can't be sure whether the game team has scaled the units. But, using limited data to extrapolate, I think these results are reasonable. If you have more reliable information to add, please contact me. Here are my references: www.gamespot.com/articles/supreme-commander-profile-preview-aeon-illuminate-units-and-structures/1100-6156805/ www.gamespot.com/articles/supreme-commander-profile-preview-cybran-nation-units-and-structures/1100-6154677/ www.gamespot.com/articles/supreme-commander-feature-preview-uef-units-and-structures/1100-6153450/

    • @every116
      @every116 3 місяці тому

      You can see in game that even small units like mech marines are taller than pine trees. They're not supposed to be human sized.

    • @TheFirstObserver
      @TheFirstObserver 2 місяці тому

      What are you talking about? The UEF ACU is shown in the vanilla intro cinematic, where a technician runs past the ACU's much larger foot. 😂 If you consider the technician to be at an average human height of 1.8m tall, the ACU still ends up at roughly 40m tall, which matches the model size. Maps also explicitly list their sizes in meters/kilometers, and the Devs had a unit of conversion from in-engine oGrid to meters for this purpose. Units also remain consistently sized to eachother in the FA cinematics as well. The only time a cinematic showed "smaller" units was for the SupCom 2 ACUs, which were canonically smaller (about 12-16m) after 20 some years of demilitarization. Just because some games need to shrink units (Starcraft's battlecruiser for example) or use Non-linear Inverse Scaling (like Homeworld) doesn't mean all games do - especially one obsessed with large maps and large robots, like SupCom. 😉 Plus, yeah - as already mentioned, T1 bots rival small trees, the GameSpot articles also show larger sizes, and the old website used to show unit measurements matching the models.

  • @danielfusek5076
    @danielfusek5076 7 місяців тому

    Wow glad supcom is still alive after 16 years

  • @thekingzhaul5914
    @thekingzhaul5914 7 місяців тому

    Would you ever consider to do one of these but with Supreme Commander 2 units? I know everything has a downgrade in size but I want to be sure _how_ much was the downgrade.

    • @xhlinlin
      @xhlinlin 6 місяців тому

      I actually tried, but couldn't find any official data that included unit size for SupCom 2. If just use Monkeylord as a reference, the size of other units clearly doesn't match the official drawings.

    • @TheFirstObserver
      @TheFirstObserver 2 місяці тому

      The manual states the King Kriptor is 60m tall, so the conversion rate is theoretically 3.71m to oGrid unit (rather than FA's 19.525). In practice, I think they used the original conversion when scaling models in-engine for SupCom 2 (which is why the maps feel so much smaller), but 3.71 should get you close to a lore-accurate size.

  • @Foggeer-von-Dreitveld
    @Foggeer-von-Dreitveld 8 місяців тому

    The Aeon GC Sacred Assault Bot always seemed so large in game. It is surprizing to me that, numerically, it is just a little baby compared with the other experimentals and even non experimental naval units.

    • @Weigazod
      @Weigazod 5 місяців тому

      Numerically, the GC is really massive. It is the largest by volume size. The measurement in this video only using the longest dimension of a unit (either width, length or height). The Seraphim's Ex assault bot despite being higher than the GC is actually smaller than the GC volume wise and none of the non-experiemental naval units are bigger than the GC. They are longer but not bigger.

  • @Prophetthegamer69
    @Prophetthegamer69 9 місяців тому

    Question.. How big is the specter?..

  • @SzakunX
    @SzakunX 9 місяців тому

    I wonder what caliber a UEF Mech Marine uses. 🤔

    • @QuantumNova
      @QuantumNova 5 місяців тому

      500mm cannons. According to the 3D model.

  • @2KXMKR
    @2KXMKR 10 місяців тому

    IMO The Fatboy - Exp. Mobile Factory is one of the greatest units to ever exist in any game. Period! That thing has four three-barrel battleship gun turrets, those alone are more than capable of flattening an enemy base from a distance. Rapid firing guns for anything that gets within close range. Anti-Air guns. Its own personal energy shield. Is fully submersible with torpedo launchers, so even if you're on the other side of an ocean, you're still not safe. Is literally a giant armored tank capable of absorbing huge amounts of damage even when its shield fails. Once its shields come back online it starts self repairing itself at a rapid rate. Acts as a refueling platform for any aircraft that happen to be in its neighborhood. And when it gets to wherever the hell it wants to go it starts giving birth to an entire army of units all the way up to Tech.3, including engineers that can build an entirely new base in a matter of minutes. There are very few things that are more exciting than watching this big bastard crawl its way across a map, absolutely flatten an enemy base single-handedly, and then building an entirely new base on the still smoldering remains of the land your enemies very recently called home.

    • @KajuTheRudeMonke
      @KajuTheRudeMonke 9 місяців тому

      haha strategic bombers go brrrrrrrrr

    • @mars.unreal
      @mars.unreal 8 місяців тому

      Exactly! I just love the uniqueness and "OP" units in SupCom. Huge Airships holding hundreds of smaller fighters. Thefatboy and Megalith creating armies while being mobile havoc wrecking titans. Its insane that the game didnt take off more. No other RTS has the scale of supcom.

    • @Igor369
      @Igor369 6 місяців тому

      @@mars.unreal Does not Planetary Annihilation beat supcom in scale? Also TBR shatterred sanctuary will beat sup com in scale too.

    • @edhikurniawan
      @edhikurniawan 4 місяці тому

      The scary side of the Fatboy isn't on its raw statistics. But rather how it serves as a forward base, or to be exact, a moving frontline. It also can build Percival while submerged underwater. Too bad seaplane isn't a thing on SupCom, those landing pads could be some use submerged for them.

    • @cast5439
      @cast5439 Місяць тому

      @@Igor369 I thought shattered sanctuary was actually smaller and more " realistic " as in to scale with todays stuff?

  • @derejoin
    @derejoin 10 місяців тому

    Thank you so much! Awesome video!

  • @nicon4206
    @nicon4206 10 місяців тому

    Take that 40k lol.

    • @rulerofeverything6294
      @rulerofeverything6294 8 місяців тому

      40k fans: *angry useless debating sounds about chaos can corrupt stuff and magic and bla bla bla*

    • @yoelchristian6332
      @yoelchristian6332 7 місяців тому

      Well in 40K, there's a Giant Superweapon land vehicle called Ordinatus Armaggeddon which has the size that far bigger than all of the units on the video. Its about 1.6-1.8 km at best.

    • @nicon4206
      @nicon4206 7 місяців тому

      @@yoelchristian6332 True. but they only have the one.

    • @yoelchristian6332
      @yoelchristian6332 7 місяців тому

      @@nicon4206 Not really, the other vehicle which called Land Ship of Zayth have the size between 5.1-5.5 km approximately. 40K have some goddamn beast when it came to sizes.

    • @ClassicWafflesBreakfast
      @ClassicWafflesBreakfast 7 місяців тому

      keep in mind that the fabrication times are actually canon so they are pumping these guys out every like 30 minutes

  • @sol-2831
    @sol-2831 Рік тому

    噫,活捉琳琳🐱

  • @TheFirstObserver
    @TheFirstObserver Рік тому

    As a heads up, the actual conversion from in-game oGrid units to real-world meters is 19.525m, rather than just 20. It's a small difference, but it can add up. 😉 That said, great video!

    • @xhlinlin
      @xhlinlin Рік тому

      I just took the official data released at early stage of game and went backwards to get this number. I was surprised to find that it was completely consistent with the official data. lol. So it should be normal for there to be errors.

    • @TheFirstObserver
      @TheFirstObserver Рік тому

      @@xhlinlin Hey, it's all good here! You got really close! The actual 19.525 number can be found hiding out in the engine in a few places, and if I remember right was first found thanks to how the maps were converted to real-world units. You can even sort of get it from archives of the old SupComDB site. Still, the fact you were able to get so close from just the old Gamespot Feature Previews is amazing! Seriously, me and a few others have been making the occasional SupCom scale images for over 10 years now, and most other people we see doing the same never get anywhere near as close! Heck, there's this one popular image which was made by a guy eyeballing the original trailer that places the UEF ACU at 80m, and it is the bane of my existence. 🤣 So, yeah, again you did a great job!😀

  • @UnknownKnower2
    @UnknownKnower2 Рік тому

    Did you make all these models yourself? How long did it take?

    • @xhlinlin
      @xhlinlin Рік тому

      Just exported them from game data files

  • @UnknownKnower2
    @UnknownKnower2 Рік тому

    Just imagine if a commander gated into modern-day Earth. Imagine them starting up those factories and mass extractors and then churning out those otherworldly war machines from the infinite war.

    • @TS-jm7jm
      @TS-jm7jm 11 місяців тому

      ....it would he an instant surrender, if the acu put a focus on antinuke production, withing like 10 hours he'd have enough antinukes to counter every nuke thrown at him we have on earth, and with supcom stealth, and realworld reaction times, he would easily have days before anyone got it in their head to do something, and by probably say 12 hours in he wouldve already had the forces necessary to steamroll every military on earth simultaneously. supcom is just it's own category.

    • @zacido_games
      @zacido_games 10 місяців тому

      They would need to find a good metal spot, or hide for hour until be able to produce Metal Converters

    • @TS-jm7jm
      @TS-jm7jm 10 місяців тому

      @@zacido_games not even, reclaiming rocks/boulders and even foliage is literal standard practice, that implies even dirt can be reclaimed, and the only logical reason you cannot do it ingame is game engine limitations. now try sleeping with the full knowledge that supcom could pull off a great sandworm from dune impression, and do a better job of it too.

    • @qsfff5099
      @qsfff5099 3 місяці тому

      Thats literally what happens in game

  • @thekingzhaul5914
    @thekingzhaul5914 Рік тому

    To put into perspective how insanely powerful Supreme Commander in comparison to other RTS games really is one has to look at this guy 0:26 This is the weakest and cheapest UEF unit apart of the t1 scout, and its a 8 meter tall mech with twin automatic battleship sized autocannons. It can run up to 80 m/s firing rounds while running in that speed and has been measured to be firing between 350mm to 500mm rounds depending of the exact method of measurement and they can be created in 7 seconds in a t1 land factory which can lead to an army of hundreds of them in just 10 minutes or less. And this _absolute unit_ is supposed to take the same role the StarCraft 2 terran marine is in.

    • @007999999999999999
      @007999999999999999 Рік тому

      Yeah also to think that all these machines are just that, machines, except the commander ofc. Meaning armies can be raised from anywhere in the galaxy as long as build capacity reaches a planet. I wonder how a battle from the Supreme Commander universe VS the Warhammer 40k would go. On one hand you have empires that dwarf any faction in supreme commander, yet those empires have been literally built over 40'000 years(the empire of man in this case) and others over an even longer time. What all empires in 40k have in common except the tyranids is that losses cannot be instantly replaced, like some battleships have been around thousands of years and the technology has even been lost to make new ones of the same type. From this perspective having a commander/army that can constantly be replaced must be incredibly strong.

    • @thekingzhaul5914
      @thekingzhaul5914 Рік тому

      @@007999999999999999 Look, the problem of fighting the Supreme Commander universe is that they're in the uncanny valley of sci-fi tech power, not powerful enough to the point of being capable to fight Halo's forerunners at their peak and wreck them but also weak enough to not be a instant "I won lol" like The Culture universe. Sup Com operates in a completely different scale than the 40k factions, and the moment an ACU, regardless of its faction, has a foothold in 40k's galaxy its going downhill from there for everyone, chaos and tyranids and necrons included. And it gets worse for 40k when we talk about the specific capabilities of Sup Com.

    • @007999999999999999
      @007999999999999999 Рік тому

      @@thekingzhaul5914 Hmm interesting, thx for the answer, as I am not very informed about all 3 of these universes. I just recently started watching 40k lore, basically no Halo lore knowledge when it comes to forerunners since I just started playing the Halo anniversary edition with my friend and are at Hale 2 ATM. Even in sup com I forget the certain details since it has been so long I played the campaign.

    • @patholinofa4601
      @patholinofa4601 11 місяців тому

      @@thekingzhaul5914 Supcom will win in a long-term confrontation against any opponents due to its infinite capability in replenishing and reinforcing units during a battle. However, the only front that supcom will easily lose is when orbital or space considerations come into play.

    • @thekingzhaul5914
      @thekingzhaul5914 11 місяців тому

      ​@@patholinofa4601 We know that SupCom _has_ fleets of large dedicated spaceships and that they're considered highly dangerous in-setting, but we've never _seen_ them in action or know anything of their capabilities and we never will know. That said, all their regular air units are space-capable, and can be spammed in enough numbers to make things very interesting for any warhammer ships wanting to stick around. Also... There was Shiva Prime, though that goes into Supreme Commander 2's territory but I guess it also can count here. Its was a shielded alien space platform that can travel anywhere in the galaxy and one-shot planets with it's insane terraformation technology, but it was destroyed before it could be used. Regardless of that, Quantum gating is literally just dialing in a set of precise coordinates and ripping open a wormhole to that location. Planet's surface, up in space, it's all the same to it. Unless The Warp wants to get freaky and disrupts the wormholes massively, there's nothing about them that would suggest it's impossible they could send one or more ACUs inside of a huge ship (like a eldar craftworld) and start to devour it internally. Although with that strategy, the only real issue for them is whether there's a space large enough for the ACU to land inside the ship, but that can be circumvented easily by just landing on the ship's surface and "drilling" inside to it.

  • @ledh1972
    @ledh1972 Рік тому

    만들어 주셔서 감사합니다

  • @НиколайТрофимов-р9у

    Шикарно, как раз задумался о том, какого на самом деле огромного размера юниты в Супримке!) Great video, thanks for it!

    • @NVVitaly
      @NVVitaly 10 місяців тому

      А ядерки на 6 км бросают и называют это стратегической ракетой😅

    • @НиколайТрофимов-р9у
      @НиколайТрофимов-р9у 10 місяців тому

      @@NVVitaly ещё веселее с дальностью стрельбы артиллерии и ракет)

    • @simmarsw2598
      @simmarsw2598 8 місяців тому

      ​@@НиколайТрофимов-р9уСлышал кучу упоминаний, что дальность стрельбы сокращена в десять раз

  • @arkleyafand8840
    @arkleyafand8840 Рік тому

    Cool!

  • @Conblex
    @Conblex Рік тому

    Awesome video!

  • @zerkil6304
    @zerkil6304 Рік тому

    very nice