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Studio Oriented Visual Effects Training
Canada
Приєднався 5 сер 2017
VFX , 3D, Cinema, Houdini and Everything CG
Studio Oriented - Apocalypse - 07 RBD Building Part 2
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!
This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders.
Scene Files
tinyurl.com/apocalypseFiles
TOPICS COVERED
• Automated PDG systems for caching and baking
• Terrain Tools
• Scatter Systems
• RBDBullet Solver
• POP Solver
• Pyro Solver
• Disk Based Instancing
• Python for File Processing
• Performance Management
• Shading and Rendering
• Redshift Look Dev and Lighting Workflows
PARTS
• 01 Landscape Part 0 - ua-cam.com/video/F378oox1keU/v-deo.html
• 01 Landscape Part 1 - ua-cam.com/video/ypCuP3Bnmc8/v-deo.html
• 02 Landscape Forest - ua-cam.com/video/PGwUOki3oZM/v-deo.html
• 03 Landscape Debris and Dust - ua-cam.com/video/g-YmX_2EKPM/v-deo.html
• 03 Landscape Sparse Pyro - ua-cam.com/video/GDdlh_ONRv8/v-deo.html
• 04 Landscape Sparse Pyro - ua-cam.com/video/irUgycedk84/v-deo.html
• 05 Building Generator Part 1 - ua-cam.com/video/D5Radvewq8o/v-deo.html
• 05 Building Generator Part 2 - ua-cam.com/video/vXSGYMgTJ_Y/v-deo.html
• 05 Building Generator Part 3 - ua-cam.com/video/KdiVmuxFV3Y/v-deo.html
• 05 Building Generator Part 4 - ua-cam.com/video/O1SkjwNQm_c/v-deo.html
• 05 Building Generator Part 5 - ua-cam.com/video/6TJQV-bj1K4/v-deo.html
• 06 Fracturing Part 1 - ua-cam.com/video/sYMHqWRaj0U/v-deo.html
• 07 RBD Building Part 1 - ua-cam.com/video/pZrFwy6mz_4/v-deo.html
• 07 RBD Building Part 2 - ua-cam.com/video/-zW4cMb_8EQ/v-deo.html
• 07 RBD Building Part 3 - ua-cam.com/video/1qfcuBsgEa0/v-deo.html
• 08 RBD Secondaries - ua-cam.com/video/Sp0o0O8xoT0/v-deo.html
• 09 RBD Glass - ua-cam.com/video/BpsvbS9nfLw/v-deo.html
• 10 RENDER Tests - ua-cam.com/video/agtFFXfhU-g/v-deo.html
• 11 RENDER Scene and Finishing Up - ua-cam.com/video/jBZuwwOHL1A/v-deo.html
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders.
Scene Files
tinyurl.com/apocalypseFiles
TOPICS COVERED
• Automated PDG systems for caching and baking
• Terrain Tools
• Scatter Systems
• RBDBullet Solver
• POP Solver
• Pyro Solver
• Disk Based Instancing
• Python for File Processing
• Performance Management
• Shading and Rendering
• Redshift Look Dev and Lighting Workflows
PARTS
• 01 Landscape Part 0 - ua-cam.com/video/F378oox1keU/v-deo.html
• 01 Landscape Part 1 - ua-cam.com/video/ypCuP3Bnmc8/v-deo.html
• 02 Landscape Forest - ua-cam.com/video/PGwUOki3oZM/v-deo.html
• 03 Landscape Debris and Dust - ua-cam.com/video/g-YmX_2EKPM/v-deo.html
• 03 Landscape Sparse Pyro - ua-cam.com/video/GDdlh_ONRv8/v-deo.html
• 04 Landscape Sparse Pyro - ua-cam.com/video/irUgycedk84/v-deo.html
• 05 Building Generator Part 1 - ua-cam.com/video/D5Radvewq8o/v-deo.html
• 05 Building Generator Part 2 - ua-cam.com/video/vXSGYMgTJ_Y/v-deo.html
• 05 Building Generator Part 3 - ua-cam.com/video/KdiVmuxFV3Y/v-deo.html
• 05 Building Generator Part 4 - ua-cam.com/video/O1SkjwNQm_c/v-deo.html
• 05 Building Generator Part 5 - ua-cam.com/video/6TJQV-bj1K4/v-deo.html
• 06 Fracturing Part 1 - ua-cam.com/video/sYMHqWRaj0U/v-deo.html
• 07 RBD Building Part 1 - ua-cam.com/video/pZrFwy6mz_4/v-deo.html
• 07 RBD Building Part 2 - ua-cam.com/video/-zW4cMb_8EQ/v-deo.html
• 07 RBD Building Part 3 - ua-cam.com/video/1qfcuBsgEa0/v-deo.html
• 08 RBD Secondaries - ua-cam.com/video/Sp0o0O8xoT0/v-deo.html
• 09 RBD Glass - ua-cam.com/video/BpsvbS9nfLw/v-deo.html
• 10 RENDER Tests - ua-cam.com/video/agtFFXfhU-g/v-deo.html
• 11 RENDER Scene and Finishing Up - ua-cam.com/video/jBZuwwOHL1A/v-deo.html
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
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Відео
Studio Oriented - Apocalypse - 07 RBD Building Part 3
Переглядів 2287 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 08 RBD Secondaries
Переглядів 1847 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 09 RBD Glass
Переглядів 1297 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 10 RENDER Tests
Переглядів 2107 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 11 RENDER Scene and Finishing Up
Переглядів 7447 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 06 Fracturing Part 1
Переглядів 4807 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 5
Переглядів 1657 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 4
Переглядів 927 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 3
Переглядів 1257 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 2
Переглядів 1457 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 1
Переглядів 2727 місяців тому
Studio Oriented - Apocalypse - 05 Building Generator Part 1
Studio Oriented - Apocalypse - 04 Landscape Test Zone
Переглядів 1317 місяців тому
Studio Oriented - Apocalypse - 04 Landscape Test Zone
Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro
Переглядів 1497 місяців тому
Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro
Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro
Переглядів 1427 місяців тому
Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro
Studio Oriented - Apolcaypse - 03 Landscape Debris and Dust
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Studio Oriented - Apolcaypse - 03 Landscape Debris and Dust
Studio Oriented - Apocalypse - 02 Landscape Forest
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Studio Oriented - Apocalypse - 02 Landscape Forest
Studio Oriented - Apocalypse - 01 Landscape Part 1
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Studio Oriented - Apocalypse - 01 Landscape Part 1
Studio Oriented - Apocalypse - 01 Landscape Part 0
Переглядів 2,7 тис.7 місяців тому
Studio Oriented - Apocalypse - 01 Landscape Part 0
Studio Oriented - Apolcaypse - 06 Fracturing Part 2
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Studio Oriented - Apolcaypse - 06 Fracturing Part 2
Studio Oriented - Apolcaypse - 07 RBD Building Part 1
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Studio Oriented - Apolcaypse - 07 RBD Building Part 1
Studio Oriented - 06 BusCrash PYRO 01
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Studio Oriented - 06 BusCrash PYRO 01
Studio Oriented - 05 BusCrash FEM 01
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Studio Oriented - 05 BusCrash FEM 01
Studio Oriente - 00 DogFight GamePad
Переглядів 40310 місяців тому
Studio Oriente - 00 DogFight GamePad
Studio Oriented - 03 Thrusters POPNET
Переглядів 20910 місяців тому
Studio Oriented - 03 Thrusters POPNET
Studio Oriented - Self Balancing RBD Hover Robot
Переглядів 1 тис.11 місяців тому
Studio Oriented - Self Balancing RBD Hover Robot
hello sir what job you do with houdini how much you earn ?
Özlettin kendini
Followed this tutorial in Houdini 20.5 new updated version and I have found few problems regarding partition node is deprecated with new version of Houdini, I try to figure it out to fix my UV viewport on Redshift RoP1 but it is not showing up I mean UDIM 4x3 tiles , so I finally failed to bake lightmap, cannot Render to disk because of UV of unwrapped is not showing in my Redshift viewport. Hope to see updated tutorial to correct these problems. Thanks
1:04:34 attribute wrangle named Set_INSTANCES vexcode, could you please let me know?
I tried this but OS Linux is not familiar with, I hope with new Houdini 20.5 and OS Windows updated new tutorial will be very helpful to boost your tutorial selling. REDSHIFT ALSO
any idea where i can find the tree.bgeo secuence files?
I love the turorial so far :) but Is there a way to get the link to download the Files? my trees don't want to do what they're supposed to do ;)
Hi, link in description somehow was shortened, I updated them now tinyurl.com/apocalypseFiles
thank you for your tutorial is amazing
Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro and Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro are the same video ? Great Tutorial ❤🔥🔥
oops, sorry, will fix this, Thanks for the flag
Will it be possible to provide the render sequences with aov's for advance compositing???
Harika Paylaşım. Devamının gelmesi dileğiyle.. 😊
I wonder if you could get future versions of Houdini to instance trees where the branches automatically bend to the up vector for something like this.
1:10:10 points as VDB
sabah bi uyandım, bir sürü video gelmiş, keyfim yerine geldi. Temmuz ayında tutoriallarınızı yalayıp yutucam. Tutoriallarınızı çok beğeniyorum. Ülkemizdeki kurdan dolayı satın alamıyordum. VFX işi bulduğum ilk maaşımla gumroadunuza katkımı yapacağım ama, sözüm söz bu da benim adağım. İzinden yürüyoruz...
Amazing
Never thought of removing the "shadowed" particles, great idea. If ray sop its heavy may be we could use an intersect function instead in a wrangler, would be that faster? //input1: particles; input2:cam; input3: collision geo vector camP = point(1, "P", 0); vector dir = camP - v@P; vector isect_pos; float isect_u, isect_v; int inter = intersect(2, v@P, dir, isect_pos, isect_u, isect_v); if(inter!=-1){ removepoint(0, @ptnum); }
where i can see the course?
Hello. We are an educational company from China. We are developing an online education platform, which is expected to launch in June. We are looking for high-quality courses. Would you be interested in collaborating with us?
please upload more parts
Very generous of you to put these videos for free thank you !
Great tutorial so far! If your following along save yourself some time and when you make the "OUT_PANELS" node copy the ATTRIBUTE CREATE (id_floor) Node you made and past it before the OUT_PANELS and change its name to id_panels. Otherwise you will have to re-bake everything later down the road if you skip this!!!!!
Bless u for supporting the industry
Very great Ideas bud
Great Viz. Thanks for that. Could u leave any clues from where to Start??? I get its matplotlib.
Wow wow wow Its fantastic
Awesome !
Thanks! You are awesome
Thanks!
Thanks for sharing the scene file. Vote 1 for more of small videos
Looking good:)
This is amazing !! Thank you so much !!!
I hope it will help
Sound you do sand storM? Or someting dusty?
I'd love to hear more about creating a home workflow. Did you build the review system yourself? Does it work on your computer or on an independent server?
Thank you for the tip
👍🏽
Waiting for the next, because I'm having issues merging ocean to flip
Thanks for this! However, will the pyro part be included?
yes will release it in coming weeks
We appreciate what you are doing mate!
Amazing, thank you so much for sharing your knowledge!
My pleasure!
I appreciate you!! Helping make Houdini accessible
Thanks you
which linux distro is this ?
I beleive at that time i was on Ubuntu 18.04 Mate Desktop
@@StudioOriented are there any advantages to using linux for houdini ?
@@quiet7056 I personally dont use Linux but I have heard Linux uses resources better
it was very good bro
Thanks
I am having some trouble around the 12 minute mark of this chapter, while trying to wedge my ropgeometry. It's saving as one file rather than separate ones for each building. Any ideas why this might be?
possibly missing the $wedgeindex or similar expression on file save path
thanks for the help! I got it resolved@@StudioOriented
if you have same attribute name in sop use the P@ syntax which means tops
Just a quick note for those newbies like myself who are following along with a newer version of Houdini. There are a few nodes along the way that have been replaced or deprecated in newer versions, like 'partition' which has been replaced with 'Groups from Name' which just requires selecting the name attribute desired to be turned into new groups with the same name.
Thanks for sharing
I'm loving this project-oriented course so far. Thank you for sharing!
You are so welcome!
yaallah aşkına napıyon hoca... küp yaptın ışık dedin.sonra düşen bişeyler yaptın..çoğaltıp duvar yaptın...bu nasıl bir hedef nasıl bir anlatım..yaw bize deki şunu yapacam şu şekil yapılır şu şekil hareket eder de geç ya.. allah aşkına bu programı bilmiyosanız oyalamayın milleti
Freakin dope
I bought your training and I have questions. Could you please provide your email address? I'll appreciate if you could address my problems.
Nice content.
C O N T E N T
Muhteşem 🖤🤘