Studio Oriented Visual Effects Training
Studio Oriented Visual Effects Training
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Studio Oriented - Apocalypse - 07 RBD Building Part 2
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!
This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders.
Scene Files
tinyurl.com/apocalypseFiles
TOPICS COVERED
• Automated PDG systems for caching and baking
• Terrain Tools
• Scatter Systems
• RBDBullet Solver
• POP Solver
• Pyro Solver
• Disk Based Instancing
• Python for File Processing
• Performance Management
• Shading and Rendering
• Redshift Look Dev and Lighting Workflows
PARTS
• 01 Landscape Part 0 - ua-cam.com/video/F378oox1keU/v-deo.html
• 01 Landscape Part 1 - ua-cam.com/video/ypCuP3Bnmc8/v-deo.html
• 02 Landscape Forest - ua-cam.com/video/PGwUOki3oZM/v-deo.html
• 03 Landscape Debris and Dust - ua-cam.com/video/g-YmX_2EKPM/v-deo.html
• 03 Landscape Sparse Pyro - ua-cam.com/video/GDdlh_ONRv8/v-deo.html
• 04 Landscape Sparse Pyro - ua-cam.com/video/irUgycedk84/v-deo.html
• 05 Building Generator Part 1 - ua-cam.com/video/D5Radvewq8o/v-deo.html
• 05 Building Generator Part 2 - ua-cam.com/video/vXSGYMgTJ_Y/v-deo.html
• 05 Building Generator Part 3 - ua-cam.com/video/KdiVmuxFV3Y/v-deo.html
• 05 Building Generator Part 4 - ua-cam.com/video/O1SkjwNQm_c/v-deo.html
• 05 Building Generator Part 5 - ua-cam.com/video/6TJQV-bj1K4/v-deo.html
• 06 Fracturing Part 1 - ua-cam.com/video/sYMHqWRaj0U/v-deo.html
• 07 RBD Building Part 1 - ua-cam.com/video/pZrFwy6mz_4/v-deo.html
• 07 RBD Building Part 2 - ua-cam.com/video/-zW4cMb_8EQ/v-deo.html
• 07 RBD Building Part 3 - ua-cam.com/video/1qfcuBsgEa0/v-deo.html
• 08 RBD Secondaries - ua-cam.com/video/Sp0o0O8xoT0/v-deo.html
• 09 RBD Glass - ua-cam.com/video/BpsvbS9nfLw/v-deo.html
• 10 RENDER Tests - ua-cam.com/video/agtFFXfhU-g/v-deo.html
• 11 RENDER Scene and Finishing Up - ua-cam.com/video/jBZuwwOHL1A/v-deo.html
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
Переглядів: 338

Відео

Studio Oriented - Apocalypse - 07 RBD Building Part 3
Переглядів 2287 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 08 RBD Secondaries
Переглядів 1847 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 09 RBD Glass
Переглядів 1297 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 10 RENDER Tests
Переглядів 2107 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 11 RENDER Scene and Finishing Up
Переглядів 7447 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 06 Fracturing Part 1
Переглядів 4807 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 5
Переглядів 1657 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 4
Переглядів 927 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 3
Переглядів 1257 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 2
Переглядів 1457 місяців тому
In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!! This tutorial will take your empty Houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. Scene Files tinyurl.com/apocalypseFiles TOPICS COVERED • Automated PDG syst...
Studio Oriented - Apocalypse - 05 Building Generator Part 1
Переглядів 2727 місяців тому
Studio Oriented - Apocalypse - 05 Building Generator Part 1
Studio Oriented - Apocalypse - 04 Landscape Test Zone
Переглядів 1317 місяців тому
Studio Oriented - Apocalypse - 04 Landscape Test Zone
Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro
Переглядів 1497 місяців тому
Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro
Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro
Переглядів 1427 місяців тому
Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro
Studio Oriented - Apolcaypse - 03 Landscape Debris and Dust
Переглядів 2277 місяців тому
Studio Oriented - Apolcaypse - 03 Landscape Debris and Dust
Studio Oriented - Apocalypse - 02 Landscape Forest
Переглядів 3057 місяців тому
Studio Oriented - Apocalypse - 02 Landscape Forest
Studio Oriented - Apocalypse - 01 Landscape Part 1
Переглядів 5057 місяців тому
Studio Oriented - Apocalypse - 01 Landscape Part 1
Studio Oriented - Apocalypse - 01 Landscape Part 0
Переглядів 2,7 тис.7 місяців тому
Studio Oriented - Apocalypse - 01 Landscape Part 0
Studio Oriented - Apolcaypse - 06 Fracturing Part 2
Переглядів 1047 місяців тому
Studio Oriented - Apolcaypse - 06 Fracturing Part 2
Studio Oriented - Apolcaypse - 07 RBD Building Part 1
Переглядів 1737 місяців тому
Studio Oriented - Apolcaypse - 07 RBD Building Part 1
Studio Oriented - 07 Rendering
Переглядів 1287 місяців тому
Studio Oriented - 07 Rendering
Studio Oriented - 06 BusCrash PYRO 01
Переглядів 767 місяців тому
Studio Oriented - 06 BusCrash PYRO 01
Studio Oriented - 01 Gatling Laser
Переглядів 1747 місяців тому
Studio Oriented - 01 Gatling Laser
Studio Oriented - 05 BusCrash FEM 01
Переглядів 25210 місяців тому
Studio Oriented - 05 BusCrash FEM 01
Studio Oriente - 00 DogFight GamePad
Переглядів 40310 місяців тому
Studio Oriente - 00 DogFight GamePad
Studio Oriented - 02 Impact PYRO
Переглядів 12310 місяців тому
Studio Oriented - 02 Impact PYRO
Studio Oriented - 03 Thrusters POPNET
Переглядів 20910 місяців тому
Studio Oriented - 03 Thrusters POPNET
Studio Oriented - 04 Missiles PYRO
Переглядів 17410 місяців тому
Studio Oriented - 04 Missiles PYRO
Studio Oriented - Self Balancing RBD Hover Robot
Переглядів 1 тис.11 місяців тому
Studio Oriented - Self Balancing RBD Hover Robot

КОМЕНТАРІ

  • @gamerdfs854
    @gamerdfs854 8 днів тому

    hello sir what job you do with houdini how much you earn ?

  •  24 дні тому

    Özlettin kendini

  • @thebrilliance90
    @thebrilliance90 Місяць тому

    Followed this tutorial in Houdini 20.5 new updated version and I have found few problems regarding partition node is deprecated with new version of Houdini, I try to figure it out to fix my UV viewport on Redshift RoP1 but it is not showing up I mean UDIM 4x3 tiles , so I finally failed to bake lightmap, cannot Render to disk because of UV of unwrapped is not showing in my Redshift viewport. Hope to see updated tutorial to correct these problems. Thanks

  • @thebrilliance90
    @thebrilliance90 Місяць тому

    1:04:34 attribute wrangle named Set_INSTANCES vexcode, could you please let me know?

  • @thebrilliance90
    @thebrilliance90 Місяць тому

    I tried this but OS Linux is not familiar with, I hope with new Houdini 20.5 and OS Windows updated new tutorial will be very helpful to boost your tutorial selling. REDSHIFT ALSO

  • @santiagorinaldi1712
    @santiagorinaldi1712 Місяць тому

    any idea where i can find the tree.bgeo secuence files?

  • @kaischubert9226
    @kaischubert9226 Місяць тому

    I love the turorial so far :) but Is there a way to get the link to download the Files? my trees don't want to do what they're supposed to do ;)

    • @StudioOriented
      @StudioOriented Місяць тому

      Hi, link in description somehow was shortened, I updated them now tinyurl.com/apocalypseFiles

  • @traianbadea7389
    @traianbadea7389 5 місяців тому

    thank you for your tutorial is amazing

  • @matijakos2772
    @matijakos2772 6 місяців тому

    Studio Oriented - Apocalypse - 04 Landscape Sparse Pyro and Studio Oriented - Apocalypse - 03 Landscape Sparse Pyro are the same video ? Great Tutorial ❤‍🔥🔥

    • @StudioOriented
      @StudioOriented Місяць тому

      oops, sorry, will fix this, Thanks for the flag

  • @suhelpal1843
    @suhelpal1843 6 місяців тому

    Will it be possible to provide the render sequences with aov's for advance compositing???

  • @tunatopaloglu4770
    @tunatopaloglu4770 6 місяців тому

    Harika Paylaşım. Devamının gelmesi dileğiyle.. 😊

  • @nicolaastanghe475
    @nicolaastanghe475 7 місяців тому

    I wonder if you could get future versions of Houdini to instance trees where the branches automatically bend to the up vector for something like this.

  • @nicolaastanghe475
    @nicolaastanghe475 7 місяців тому

    1:10:10 points as VDB

  • @OwenPolat
    @OwenPolat 7 місяців тому

    sabah bi uyandım, bir sürü video gelmiş, keyfim yerine geldi. Temmuz ayında tutoriallarınızı yalayıp yutucam. Tutoriallarınızı çok beğeniyorum. Ülkemizdeki kurdan dolayı satın alamıyordum. VFX işi bulduğum ilk maaşımla gumroadunuza katkımı yapacağım ama, sözüm söz bu da benim adağım. İzinden yürüyoruz...

  • @FranciscoNeto-s2b
    @FranciscoNeto-s2b 7 місяців тому

    Amazing

  • @andrascelentano3519
    @andrascelentano3519 8 місяців тому

    Never thought of removing the "shadowed" particles, great idea. If ray sop its heavy may be we could use an intersect function instead in a wrangler, would be that faster? //input1: particles; input2:cam; input3: collision geo vector camP = point(1, "P", 0); vector dir = camP - v@P; vector isect_pos; float isect_u, isect_v; int inter = intersect(2, v@P, dir, isect_pos, isect_u, isect_v); if(inter!=-1){ removepoint(0, @ptnum); }

  • @santiagorinaldi1712
    @santiagorinaldi1712 8 місяців тому

    where i can see the course?

  • @RocketGames-n1i
    @RocketGames-n1i 9 місяців тому

    Hello. We are an educational company from China. We are developing an online education platform, which is expected to launch in June. We are looking for high-quality courses. Would you be interested in collaborating with us?

  • @shivam18x
    @shivam18x 9 місяців тому

    please upload more parts

  • @Tawbzz
    @Tawbzz 10 місяців тому

    Very generous of you to put these videos for free thank you !

  • @Trogleth
    @Trogleth 11 місяців тому

    Great tutorial so far! If your following along save yourself some time and when you make the "OUT_PANELS" node copy the ATTRIBUTE CREATE (id_floor) Node you made and past it before the OUT_PANELS and change its name to id_panels. Otherwise you will have to re-bake everything later down the road if you skip this!!!!!

  • @shivam18x
    @shivam18x 11 місяців тому

    Bless u for supporting the industry

  • @Thana_Thaeva
    @Thana_Thaeva 11 місяців тому

    Very great Ideas bud

  • @HYBMotoVlogs
    @HYBMotoVlogs 11 місяців тому

    Great Viz. Thanks for that. Could u leave any clues from where to Start??? I get its matplotlib.

  • @STigran_
    @STigran_ 11 місяців тому

    Wow wow wow Its fantastic

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 11 місяців тому

    Awesome !

  • @paulcatoera
    @paulcatoera 11 місяців тому

    Thanks! You are awesome

  • @troopxl666
    @troopxl666 11 місяців тому

    Thanks!

  • @jamit63
    @jamit63 11 місяців тому

    Thanks for sharing the scene file. Vote 1 for more of small videos

  • @Con-oq3yw
    @Con-oq3yw 11 місяців тому

    Looking good:)

  • @peterxbuilt
    @peterxbuilt 11 місяців тому

    This is amazing !! Thank you so much !!!

  • @bbrother92
    @bbrother92 11 місяців тому

    Sound you do sand storM? Or someting dusty?

  • @Luxor_95
    @Luxor_95 11 місяців тому

    I'd love to hear more about creating a home workflow. Did you build the review system yourself? Does it work on your computer or on an independent server?

  • @alirezamalmiri6065
    @alirezamalmiri6065 11 місяців тому

    Thank you for the tip

  • @monkey1-p8f
    @monkey1-p8f 11 місяців тому

    👍🏽

  • @Bolaway
    @Bolaway 11 місяців тому

    Waiting for the next, because I'm having issues merging ocean to flip

  • @daabomb114
    @daabomb114 11 місяців тому

    Thanks for this! However, will the pyro part be included?

    • @StudioOriented
      @StudioOriented 11 місяців тому

      yes will release it in coming weeks

  • @patrykurbaniak8598
    @patrykurbaniak8598 11 місяців тому

    We appreciate what you are doing mate!

  • @oleit3
    @oleit3 11 місяців тому

    Amazing, thank you so much for sharing your knowledge!

  • @ocdvfx
    @ocdvfx 11 місяців тому

    I appreciate you!! Helping make Houdini accessible

  • @quiet7056
    @quiet7056 11 місяців тому

    which linux distro is this ?

    • @StudioOriented
      @StudioOriented 11 місяців тому

      I beleive at that time i was on Ubuntu 18.04 Mate Desktop

    • @quiet7056
      @quiet7056 11 місяців тому

      @@StudioOriented are there any advantages to using linux for houdini ?

    • @daabomb114
      @daabomb114 11 місяців тому

      @@quiet7056 I personally dont use Linux but I have heard Linux uses resources better

  • @gurpreetbhullar2540
    @gurpreetbhullar2540 11 місяців тому

    it was very good bro

  • @ocdvfx
    @ocdvfx 11 місяців тому

    I am having some trouble around the 12 minute mark of this chapter, while trying to wedge my ropgeometry. It's saving as one file rather than separate ones for each building. Any ideas why this might be?

    • @StudioOriented
      @StudioOriented 11 місяців тому

      possibly missing the $wedgeindex or similar expression on file save path

    • @ocdvfx
      @ocdvfx 11 місяців тому

      thanks for the help! I got it resolved@@StudioOriented

    • @solo-moon
      @solo-moon 6 місяців тому

      if you have same attribute name in sop use the P@ syntax which means tops

  • @arireisner
    @arireisner 11 місяців тому

    Just a quick note for those newbies like myself who are following along with a newer version of Houdini. There are a few nodes along the way that have been replaced or deprecated in newer versions, like 'partition' which has been replaced with 'Groups from Name' which just requires selecting the name attribute desired to be turned into new groups with the same name.

  • @arireisner
    @arireisner 11 місяців тому

    I'm loving this project-oriented course so far. Thank you for sharing!

  • @FPSADAMI
    @FPSADAMI Рік тому

    yaallah aşkına napıyon hoca... küp yaptın ışık dedin.sonra düşen bişeyler yaptın..çoğaltıp duvar yaptın...bu nasıl bir hedef nasıl bir anlatım..yaw bize deki şunu yapacam şu şekil yapılır şu şekil hareket eder de geç ya.. allah aşkına bu programı bilmiyosanız oyalamayın milleti

  • @fzkrm
    @fzkrm Рік тому

    Freakin dope

  • @arbitool
    @arbitool Рік тому

    I bought your training and I have questions. Could you please provide your email address? I'll appreciate if you could address my problems.

  • @c0d2x
    @c0d2x Рік тому

    Nice content.

  • @tunatopaloglu4770
    @tunatopaloglu4770 Рік тому

    Muhteşem 🖤🤘