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Hailstar
United States
Приєднався 8 тра 2014
Hey
A Quickstart guide to XCOM (UFO Defense)
openxcom.org/
If you got a terror mission first I cannot save you.
steamcommunity.com/sharedfiles/filedetails/?id=1339283187
If you got a terror mission first I cannot save you.
steamcommunity.com/sharedfiles/filedetails/?id=1339283187
Переглядів: 37 660
There was no radar range indicator when I was playing it back in 94. Sweet upgrade.
@@BarbarosaAlexander Open xcom is such a great QOL improvement
Tip: scum save :P
This is the real best advice
I dunno... Dealing with subpar base layout and rebuilding it later is part of the course. Having all troops separated and cautiously moving them from different directions is much more fun than setting ambush at choke point (which was typical for most battles in xcom 3).
@@ThorneyedWT If you want to play that way you can disable the “custom initial base” option in openxcom. I respect the commitment to keeping it hardcore!
Nice! Great game, great vid
Telling new players to move out of the Skyranger on turn 1? Pure evil.
Very nice video. I like the way comment, edit, have music in it. It is a pity you probably found a better way to apply your talent
Such a dope video thank you!
I love real time/ turn based synergy in games.
On my very first day I decided to advance the time quickly. An UFO showed and I lost track of it. Am I in trouble?
@@Kaydwardson Don’t worry if the occasional UFO gets away. You can avoid losing it by clicking the button that says 5 seconds so it’ll slow down time for you
Commenting again after i won my first superhuman run - Smoking saves lives, it lets you move without getting shot from hidden aliens - aliens are the opposition, a building is the real enemy (8/10 are aliens are using them as a secondary stronghold), lob rocket into every building you see, theres a good chance you'll save yourself some soldiers -laser rifle is the best overall gun in the entire game, it lets you kill some aliens in a single hit, has good stats, clears obstacles well and uses no ammo, you'll still switch to heavy plasma later -your first 20~ soldiers are cannon fodder, use them to get alien gear and live aliens so your 30th+ soldier are less expendable -prox mines are a piece of heaven if you know how to use it -motion scanner is a great tool when breaching ufos and base combat. But almost useless on open fields -personal armour is barely useful, it only really protects you from plasma pistols and your own explosives -power suit on the other hand rocks, you can call in arty on your own team w/o any consequences. If you have a soldier with 40+ HP, he can shrug plasma pistol and rifles, while having a 60% chance to survive a heavy plasma bolt Flying suit really shines when you get blasters, you turn the alien fortress called a UFO into a death trap for them -Finally, psychic amp is just op, simple as that
@@batuarganda728 congrats on the superhuman run! That is a very impressive achievement! TFTD when?
@@hailstar2075 probably soon! Ive gotten my first taste of underwater through filez. Other than that im gonna go in practically clueless on the tech tree. Ill prolly go veteran first as superhuman on the superhuman game is just asking for trouble
Create masterpiece Guide to decades old games that guide me as newbie XCOM origonal player and then gone. Joke aside Love your guide duded thank you very much. Younare another gem low UA-camr below 1K and have only one video XD but it is masterpiece
Love the humor in this, great guide!
Been playing on and off for a few years, all i can say is that grenades are the best thing ever, Lob a grenade to kill, a proximity grenade to cover an area, and hogh explosive to kill "tanks". Its quite fun comboing prox grenades with high explosives
@@batuarganda728 There was one time I brought prox grenades on a terror mission, then realized that all the civillians were accidentally setting them off as they ran around the map!
Yep, thats a huge pain
This is the only video in this channel, but boy it's good
Just started today. My coward with only 10 bravery must have a hidden luck stat, he is already a Colonel and the last of the first squad.
Where has this launcher been all my life! I really needed that custom starting base option
Makes such a huge difference!
I wonder if you found the mods at this poing. I mean Xpiratez and Xcom Files are something very next level compared with the original gamw.
13:09 Advanced tracking and move/shoot confirmation are options those don't turned on by default.
This game still has a special place in my heart.
Same here, such a great game!
That soundtrack brings back memories!
Attack a UFO with the Skyranger, got it.
Why I have to double-check my resolution? Relax.. I was just double-pulling your leg!
Shit I just put my base in Antarctica because I'm a beginner 😂
It’s too cool to resist! If you want to keep going on that save I’d recommend getting the large radar quickly so you can hopefully extend your coverage over a couple other countries. Best of luck!
When attacking UFOs, dont just send 1 interceptor, send them ALL. Leave them at standoff until all your interceptors are on target. Then you get multiple attack windows, send them all in at once. You can attack one UFO with up to 4 interceptors doing this, just move the attack windows around the screen so you can see them all.
Good tip, especially for larger UFOs!
Doom guy approved background.
Nothing like starting up this game again after a decade, playing on beginner difficulty, and getting my team wiped out with a blaster bomb.
Oof! Avoiding those blaster launchers requires you to be so aggressive and take out anyone who might have line of sight. Mind control aliens and Blaster Launchers are a nightmare combination.
@@hailstar2075Yes sir, I need to be more careful and not keep my soldiers so tightly grouped on missions but sometimes we get bad luck. Thanks for your expert advice, it really helps.
Enjoyed this video. Should pump out a video of you playing. The banter will be worth it at the very least.
Is this the only video this channel is ever going to create?
I might do more classic xcom guides in the future, but nothing is definite yet
6.82 Mb. Man, where did we go so wrong?
Have one guy with a rocket launcher at the door to the Skyranger, so you dont spawn in with a Sectoid in a window that guns down half of your troops like youre recreating Saving Private Ryan
best game in all of history
Excellent vid! What are the odds of getting some followup ones with additional mechanics, tips, etc?
Thanks! I've been thinking about a follow up getting more into the mechanics of the game, but haven't really set aside the time to make it yet.
Hey, better to take your time than to rush it in and get wiped by a pod of aliens!
xcom is EASY. lol, i remember playing this in 1990 something as a kid and still beating it, best tips i can give, try your best not to fight at night(ai has no disadvantage).. research and equip all your soldiers and ships with plasma weapons(laser weapons are decent till you have it) and from the start invest in stun rods and eventually stun launchers for the live alien captures, especially leaders for the end game mission. likewise from the start invest in tanks, sucks since they get no experience but they deal enough death to carry your squad and eventually you get hover tanks and end tier is the blaster launcher tanks). avoid snakemen terror missions unless you want to experience terror yourself and in the last mission, avoid spending blaster rounds until the 2nd mission where you just obliterate every square inch you see. spoiler alert xcom is not easy.
The first Xcom feels like Aliens movie, while The Terror From The Deep feels like Alien movie. The sheer amount of terrible things you can do with aliens in the game, the power of even default weapons, the size of your squad you can take for a mission - it all plays very well in your favor.
first, this game is not easy. you only beat it because you used the trick with the cost saving. firing scientists and engineers before months end in order no to pay them the salary.
I’m playing the PS1 version 😅
... Have fun
thanks! The game sens less dauthing now.
Thanks for the tips good sir. I’ve played the reboot games and wanted to try the original. I’ll probably die a horrible death but thats just how it is with games from that era.
Good luck! Save scum if you need to it's all part of the game.
why yes, I do use a skyranger to chase ufos and i sold my two interceptors because i thought i didnt need them
Thank you for the guide, I tried getting into this once by myself and just headbutted the brick wall for like 30 minutes before giving up.
Missing from the guide: interceptors use avalanche missiles until you research something else. The other weapons are ineffective.
When looking around if you see a blast mark on the ground you know there's an alien in that direction
Love the slightly deadpan delivery
1. Equip all Interceptors with Avalanche missile launchers and missiles and get rid of the cannon it's useless. 2. Autocannons are perfect early, use explosive shots and Auto fire, also always have a grenade in the secondary hand, if you get experience you may also prime it to zero for instant detonation, never do this from inside the landing plane. 3. Laser Rifles have the best accuracy in the game, mid game one or two snipers with Flying Suits will cover the entire map from above and deliver headshots after headshots. 4. Before you exit the Skyranger throw one smoke grenade in front of the ship exit and wait one turn for it to go off, you will thank me later. 5. Always deploy your troops close enough to cover each other with reaction fire but not one next to each other, leave 4-6 squares between them 6. Position two soldiers next to a door facing it and enter it with the third, additional position them in front of the door and just end the turn a few times, you will thank me later. 7. If the UFO is badly damaged it may have a hole where the Elerium reactor rods used to be, that's where you can lob the grenades inside and mess up the enemies before entering. To check for it just use the plus one level view until the roof of the UFO becomes visible. Any black squares signal missing roof tiles. Go back to the floor level and with the grenade Throw action move the cursor inside the UFO until the icon appears that you can throw the grenade inside. 8. You can prime grenades to explode instantly by selecting Zero from the timer, but make sure to increase the distance between your soldiers to 7-8 squares to allow for the nades to go boom if one of the soldier gets wasted by the aliens. 9. Later keep a soldier in the plane with a Blaster ready to fire. If situation requires it fire the blaster right from there and guide it towards the enemy then reload the Blaster. Keep another one here with a MindReader and check the enemies for Navigators, Engineers or Commanders in order to capture them alive. You can do this from the landing ship without the need to move the mind-reader guy. 10. If one of your guys becomes panicked or falls under alien control, use a stun bomb launcher to put him/her to sleep. Always keep stun launchers on each 3rd or 4rth soldier secondary hand, just in case. 11. Remember to have at least 1-2 medics with Medikits, and keep an eye on your most valued soldiers. If they fall without a noise it means they are not dead yet, rush to their bodies and while on top drag them to the inventory and then rush them to your ship. If possible use the Medikit to stabilize them. 12. Advance slowly and let a few soldiers behind with enough action points to react if an alien pops up.
For tactical combat, I'd say that learning about reaction fire rules and the mutual surprise rule is crucial. The basic scout-sniper tactic (which takes advantage of those rules) will save dozens of lives. Using lots of grenades and the grenade relay is also important.
I would do one thing differently though. Forget the auto and heavy cannons and equip 4 to 5 people with rocket launchers. Aliens tend to hide in barns and sheds and removing their cover or killing them outright without risking your soldiers is crucial. Just blast every building on the map. Next thing where this is helpful is your first terror mission. Not only you can remove covers but also blast the most resilient units like reapers or chryssalids. Auto and heavy cannons often struggle to kill them quickly and with rocket blasts not only you kill them, remove cover but there is a high chance you kill groups of enemies standing close or behind a wall. The innability o kill tougher aliens is also the reason you should prioritize laser weapons. But even after you have laser rifles, rockets are your friend. The last thing. If you are a beginner and you are struggling open xcom lets you start the game with more things in your base. The large radar system, more scientists and an alien containment facility. The last one is the most important because the first missions are easy enough for you to capture some live aliens. And an alien navigator is a game changer.
Lots of great advice here! Only thing I would add is that rockets start to lose effectiveness against armored aliens like Cyberdisks and Mutons. You also accidentally destroy lots of alien loot and civilians if you're using it frequently.
@@hailstar2075 Yeah the biggest downside is the lost loot. Civilians not so much because you'll probably get only one terror mission before you'll get decent weapons and won't have to use the rockets as much. And yes Cyberdisks are always a pain to deal with up until you get plasma weapons. They can tank multiple rockets and a variety of other shots.
In my last game, I was playing in the superhuman difficulty, and I would say that rockets remain useful until very late game. They're actually a great way to take down cyberdiscs. One direct hit is often enough. They're also good for clearing out buildings.
"Play on beginner. This is not up for debate." The way you delivered that was pretty clear but I'm still not doing it.
just dropping in for a quick question, in the production menu it says that my profit is going to be negative, (e.g. Profit: -$400,000) is this actual negative profit or just an old game thing
I believe it will actually take money from you equal to that amount. This is usually a result of your base upkeep being too high, or manufacturing expensive things in your workshops. If you're strapped for cash try selling off extra alien corpses and surplus gear (for example you probably won't need more than 30 plasma rifles). Only sell alien grenades and plasma weapon ammunition as a last resort though. The goal is to have so much money in the bank that going negative on profit isn't a big deal and/or to win a bunch of missions and make countries happy so they increase their funding.
@@hailstar2075 Once you've researched laser weapons, build (and sell) laser cannons. Highest profit margin in the game. I usually build a dedicated base (LaserFab One) to churn them out and soon I have more money than I know what to do with. Funding becomes a non-issue (literally tens of millions). Don't ask who's buying all those laser cannons....
Clips are for sissies we call it mags 😂
“you can name them to your friends and family if you want permanent psychological damage” 💀💀💀
emotional damage gif anyone?
That felt like a early 2000s video, thank you very much dude.
I'm revisiting this video a year after I first watched, and it just dawned on me that UFO Defense is the only game I know where you can mess up before you open the game.
Hahaha!
Hexen and Heretic
i wish this game wasnt so much of a "if you know what to do then youre good, otherwise get fucked" kind of game cuz i know i can get into it. its just intimidating