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Grapse Bad
Приєднався 6 чер 2017
allalalallalalalalallalalalalla
How To Play Lateris
Lateris is a version of a game created by me and my friends many years ago. I have continued to perfect the rules since. This video is a description of the rules I believe work best for the game.
This video was not made to sell sets or make a kickstarter, since there is no board, you only need a lot of discs in 2 colours to play this yourself, or even just paper with a triangular grid.
(If you follow this channel for linguistics/worldbuilding content and aren't interested in this, I am currently working on a Historia Civilis-style video over the uni break, which I hope you will enjoy when it's done. When I make any more linguistics content in future hopefully that will be done a lot more professionally, because I am most of the way through a degree in it.)
This video was not made to sell sets or make a kickstarter, since there is no board, you only need a lot of discs in 2 colours to play this yourself, or even just paper with a triangular grid.
(If you follow this channel for linguistics/worldbuilding content and aren't interested in this, I am currently working on a Historia Civilis-style video over the uni break, which I hope you will enjoy when it's done. When I make any more linguistics content in future hopefully that will be done a lot more professionally, because I am most of the way through a degree in it.)
Переглядів: 892
Відео
Mapi | Conlang Summary & Showcase
Переглядів 15 тис.3 роки тому
cloŋ2 0:00 - Introduction 1:27 - Phonology 3:23 - Orthography 5:12 - Grammar 8:42 - Conclusion
Xjas Counting | Conlang Numeral Showcase
Переглядів 2,6 тис.3 роки тому
A summary of the numerical system, one of the features of Rath Kjumo I couldn't cover in my showcase video. Sorry for this being a short one. 0:00 - Introduction 0:11 - The Hand Count 0:41 - The Ten Count 2:03 - Current Usage 2:50 - Conclusion
Rath Kjumo | Conlang Summary & Showcase
Переглядів 13 тис.4 роки тому
Cloŋ of the century rendered in beautiful upscaled 144p. 0:00 - Introduction 0:26 - Phonology & Phonotactics 2:15 - Othography 3:13 - Grammar 5:25 - Conclusion
Wednesday Sri Lanka - LADS: Lunchtime Anthems & Dreadful Shanties
Переглядів 5374 роки тому
Truly a 21st century masterpiece. Where the FLIP is my award? 0:00 Bleeding To Death 1:18 Corn on a Cob on a Cob Corn 1:44 Abanana 2:33 Locomotive Dairies Try I 2:45 Locomotive Dairies Try II 3:03 Corn on a Cob on a Cob Corn Again 3:33 The Yellow Rose of Texas 4:29 Under The Sea 5:02 Put a Banana In Your Ear 6:00 I'm a Believer 8:21 Don't Call Me a Noob 12:21 Ant Song 12:32 T.S. 1989 13:21 Zees...
Please, make a page for the game on "BoardGameGeek" site! Even if it has no board.
can you play with more than 2 players? would you need to place 3 in a row instead of 4 for that mode? or would you still need 4?
I've tried applying the rules to three players in different ways sometimes (mostly varying in how forced blocks are applied) but I'm yet to find a balance that keeps the game fun. From what I have experimented with though, you would definitely still need a minimum of four in a row.
@@grapsebad5338 fair enough
hai
Hi Beq
@grapsebad5338 only in the insurance defense temples ohhhh
Is this game actually available to play anywhere online?
scratch.mit.edu/projects/789826773/ Closest thing that's been made so far was this scratch version my friend made, but this doesn't account for every rule and doesn't include an AI to play against or anything like that. If you can remember the rules and would like to play against someone else at the same computer I would recommend this. Most of the games I've played have either been in person or played over livestream using a vector editor.
Have you tried allowing the 2nd player to have an additional piece? Might be an interesting way of countering first player advantage without necessarily giving a draw to the 2nd player. That would allow for draws to be more fair to 1st player, while also offering opportunities to 2nd player to get a point or two needed to catch up at the end of the game
also, 60 pieces seems like a really good amount for 4+ row games. Have you considered scaling down to 3 in a row but with fewer pieces? I'm just thinking about the ways to keep the game competetive without being drawn out. This gameplay reminds me a bit of Go, but with fewer rules. Large boards of go can lend themselves to long matches, and this feels like a game that I would like to get a few matches in within an hour or so
The first-point advantage only exists because the first player can often sneak in a point in the first ~15 moves of the game unless the second player is either aware of the opening or generally quite experienced at Lateris. Because this often happens but doesn't always happen among new-ish players, giving the second player the win in a draw (effectively giving them 0.5 points) is the closest thing to even I could think of (and also gets rid of the possibility of no one winning or losing which I find annoying). Giving the second player more pieces might even the odds in the same way, but does so by giving the first player an advantage at the start of the game, and the second player an advantage at the end. At worst, both parts of the game would feel unfair for someone.
@@aaronhauth8880 As for games with 3 in a row, I've tried this a couple times and going below 4 basically makes it inevitable that both players are going to spend 50% of the game answering each other's threats, it's extremely easy to score points and make new threats at the same time which chain out into several points and so on. It is as "fair" as the normal game, but takes so much agency and decision-making from both players that, in my opinion, the game ceases to be fun. The minimum length of a row is not something I think can be changed to just play a different kind of game. It is the inevitable option so long as this mode of placing pieces is used. And as for the length of the game, yeah 60-piece short games are very appealing when you start, and I'd highly recommend playing a lot of those. Longer games mostly occur because after a certain level of getting used to Lateris and the basic patterns of play, there ceases to be much novelty in 60-piece games, and instead new and tense situations tend to occur as you build out like 40+ pieces and onward and when new parts of the game start to crash back into older parts and create all sorts of weird opportunities, and that's only possible imo once you get to 180 pieces and onward. Probably the most interesting game I've ever played was 360, but you of course have to balance that with the time investment.
Basically a board game that is boardless.
This is super cool and impressive! I've tried conlanging many a time, but have never had the patience or dedication to make it this far. One subscription from me!
First sentence hit: Japanese The whole thing: Italian I’m just confused with myself
Very cool clang, also love the use of pixel art for explanation
Swag
what program do you use to make these videos? they're amazing!
The pixel work and visuals were made using (classic) Microsoft paint, the audio was recorded on voice memos and edited in audacity, and the video was edited together in Adobe premiere.
No need to put the lowering diactric on /w/, it's already an approximant
Lowering ≠ approximant Yes it can be used on fricatives to turn them into approximants, but that’s not its canonical use It’s quite literally a lowered [w] where [o] would be
I think it's really cool how you made a polysynthetic language that uses a logography! I had the same idea but I'm not good at making writing systems so I haven't gotten around to making the writing system yet.
Great work ! I used to make pixelated maps for my fantasy world , I thought it wasn’t normal until now , and using a nuahtl-style script is awesome.
you have a wondderful way of presenting your languages, maps, and all the things surrounding it
great conlang with wonderful presentation!
that logography reminds me of chinese, which is a very good thing imo
The pixel art is beautiful
youtube recommended once again singaling to me that i need to make a conworld
You somehow managed to follow a lot of the same choices as I did (c as sh, y as schwa, etc) :D
Seeing this video for the first time and seeing the similarities to my own conlang Dagyzuunian (e.g pronouns existinb but being expressed in the verb, incorporated nouns becoming the object or intrasitive subject) is funny
I've watched your videos over and over I genuinely love this style and lang and all of it😭😭😭i wish there was more!!!
It was amazing
Half a year, only not
I would love to know how you write in conlangs, it is so perfect
IS 7:42 A YOUR MOM JOKE??? (nice)
Can someone please tell me what font this is?
I drew the fonts myself in MS paint they aren't available anywhere
@@grapsebad5338You did a very good job with it. Have you ever thought about making your font available somewhere?
the translations bro😂
How do you make your videos? I like the style and I'm considering making a video like this for a conlang I'm about to make. Also any tips for conlanging? This conlang I'll be making will be my first full attempt at a conlang since the others weren't as successful since I didn't find a fully-fledged tutorial series until recently.
All the visuals are made in microsoft paint, I record the audio using voice memo on my phone and then import that into Audacity to edit together, before putting the audio and visuals together in premiere. In terms of making a conlang, I'd say start with giving it a goal, even a completely arbitrary one, and using that to start out the language, even if it doesn't completely follow that goal later on. For example, with Mapi I intended for it to be something which I could translate songs into, so I made it with relatively few vowels, no difficult consonants, and a grammar that means there's usually several ways to phrase something.
@@grapsebad5338Thanks for the reply! I'll try and see what I can do with this and I'm sure trial and error will definitely be needed.
Your conlang sounds like old English or Italian language 😅
Awesome video! What fonts did you use ?
I made the fonts myself!
@@grapsebad5338 They're amazing, did you publish them somewhere ?
@@pyrenees2695 I haven't sorry. If you want you could probably copy out the small font from what's in the video. I also didn't make this as a proper functioning font I just drew out the letters in MS paint and put them together into words as needed
@@grapsebad5338 Thanks for replying, I can't wait to see more from you
When will there be an another video?
Probably not in the near future. Right now I have started studying linguistics at university, and am spending most of my free time on projects aside from language and this account. I have the beginnings of a third conlang and an incomplete video about coins and money in the world that might come out in the future, but I also haven't touched either in some time.
yet another awful natlang
Your days are numbered auxxer
Pixel style is always so zesty.
I'm still believing there should be such an award or recognition for the ones who create a conlang so it's a linguistics enrichment what we do. There is a bunch of relly good proposals.
this is great!
you should showcase your stuff off more, it rules
The logography has a real cool vibe
I like the sounds, it reminds me of South American indiginous languages
I really like this but I can’t but ask, how do you labialise a LABIAL consonant (pʷ,bʷ)?
You round the lips while making it
@@grapsebad5338 the best I could do was pʬ and bʬ, with p and b you close your lips to make the sound, the other best thing I managed to do was to round the vowel after
I find a lot of conlang showcases use too much language which most new conlangers(like me) don't understand, however I didn't see any of that in this video. Great conlang!
the map with all of the languages related to mapi bears a striking resemblence to the dravidian languages, especially with the motif of emigrants like rath kjumo speakers from the north. was that intentional? i would also love to see a video about the worldbuilding and an overview of all the people groups you have made and their history. also, the language sounds wonderful. sounds like a cross between spanish and polynesian languages.
I didn't directly take influence from Indian linguistic history or the Dravidian family. The growth and then eventual decline of the language family is mostly based on languages spread via agriculture in the real world (i.e., the Sinitic & Niger-Congo expansions), but on a much smaller scale. The Rath Kjumo speakers originate from heavily mountainous regions and their invasion was caused by the same problems that led to the Piltelic collapse in the peninsula, in a way influenced by the Sea Peoples' invasion during the Bronze Age Collapse.
logography looks so good
This is one of the coolest things I've seen in awhile
Depending on context I would probably translate "hacian" as _riparian._ Because I'm a nerd.
this is such a cool conlang i love it. the writing looks sick and it sounds very interesting but nice
1:54 reminds me of reading 6483 as sixty-four eighty-three in colloquial English.
The phonology is great, but the script is downright stunning!
Really cool language!
can i suggest u to use less saturated colors for the background, the red background is not very comfortable to look at for a extended period of time