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Thomas Maria Helzle
Germany
Приєднався 11 гру 2015
In pursuit of beauty...
Media Artist, Designer, Node-Lover, Sculptor, Sounder, Photographer, Coder, Writer and on good days even a Poet...
Stage-Design, Installations, Music Videos, Living Paintings, Artwork
Specializing in realtime animation and projection mapping onto objects and sculptures these days... :-)
Media Artist, Designer, Node-Lover, Sculptor, Sounder, Photographer, Coder, Writer and on good days even a Poet...
Stage-Design, Installations, Music Videos, Living Paintings, Artwork
Specializing in realtime animation and projection mapping onto objects and sculptures these days... :-)
"Entanglement"
All life is entangled, connected, entwined.
No matter how different, we're all one.
Tooll3 particles - 4 million - flow through space and time, and I tried to capture the emotion with my EWI USB and Respiro.
Give your soul some space to breath. 🙏
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #music #flute #EWI #Respiro #sounddesign #Zen #wuwei #dao #math #bitwig #batallion #liminal #liminalspace #quantum #entanglement
No matter how different, we're all one.
Tooll3 particles - 4 million - flow through space and time, and I tried to capture the emotion with my EWI USB and Respiro.
Give your soul some space to breath. 🙏
#Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #music #flute #EWI #Respiro #sounddesign #Zen #wuwei #dao #math #bitwig #batallion #liminal #liminalspace #quantum #entanglement
Переглядів: 5
Відео
Genuary 2025 Day 18: "What does Wind look like?"
Переглядів 12216 годин тому
A cool breeze is flowing into my window Brings blue air from the moon outside Seeking warmth from the fire Dissolving in the heat A deceivingly simple animation in Tooll3 for this nice prompt... :-) #Genuary #Genuary2025 #Genuary18 #Day18 #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #Z...
Genuary 2025 Day 14: "Pure black and white. No gray."
Переглядів 11821 годину тому
"Octapodicalus Punctum Albus" A very rare species of octolateral pointillist beings living in the black void. Feeding on single-pixel organisms they catch in their grids... 🖤🤍🖤🤍🖤🤍🖤🤍🖤🤍🖤🤍🖤🤍🖤🤍 😜 #Genuary #Genuary2025 #Genuary14 #Day14 #blackandwhite #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visu...
Genuary 2025 Day 15: "Design a Rug" Oscilloscope-Carpet-Edition
Переглядів 6521 годину тому
So after creating my previous video with a carpet made of light transporting yarn and some LED undercoat in mind (now I want one!), I thought that this would be really cool to combine with my new favorite creative software "Osci-Render" - Imagine a carpet that directly reacts to music... 🥳😎 So I designed an interesting animation with Osci-Render in Bitwig Studio 4.4, using the Bitwig modulators...
Genuary 2025 Day 15: "Design a Rug" ... you would really like to have...
Переглядів 6021 годину тому
I thought I should give this a try and see if I can come up with a rug-design that I would actually like to have in my room - which isn't the case with most rugs out there. Of course it should change every now and then and move and be alive... ;-) So light transporting yarn and some LED undercoat maybe? #Genuary #Genuary2025 #Genuary15 #Day15 #Rug #carpet #Tooll3 #realtime #livingpainting #newm...
"The Flow"
Переглядів 55514 днів тому
"The Flow" The seed of inspiration. Grows. Gets mangled, Distorted, Re-Evaluated, Turned over and over, Rounded out, Smoothed over, Brought into circulation. ... To become the seed. For the next round. My adventure into "Oscilloscope Music" is quite a trip. @JamesHBall 's #Osci-Render is really well thought out and encouraging. This animation is based on a simple Lua script as oscillator and th...
"The Flow of Sound"
Переглядів 39514 днів тому
Inspired by the Oscilloscope Music community, I worked in VCV-Rack with the Nysthi "Etchasketchoscope" module and several sine oscillators and found this beautiful flow. What you hear is what you see... The left and right channel are slightly detuned against each other and fm-modulated randomly, which leads to these mesmerizing undulations. I always loved visual things making sound and sound cr...
Genuary 2025 Day 5: "Isometric Art" (No vanishing points)
Переглядів 21514 днів тому
Trying out my Tooll3 cellshader and outline renderer with an orthographic camera gave me "funny" results since there is no depth. But the semi-broken result was somehow fascinating and so here it is, my simple, non perspective rendering :-) #Genuary #Genuary2025 #Genuary5 #IsometricArt #Tooll3 #realtime #newmediaart #abstractart #generativeart #particles #creativecoding #hlsl #gpu #shader #gene...
"Dance of the Spheres" - Inspired by Mœbius... :-)
Переглядів 9721 день тому
"Dance of the Spheres" - Inspired by Mœbius... :-)
"Gravitational Collapse" - Niagara particles in Unreal 5.5.1
Переглядів 483Місяць тому
"Gravitational Collapse" - Niagara particles in Unreal 5.5.1
"Fermat Gyroscope" #silence #mathmeditation
Переглядів 888Місяць тому
"Fermat Gyroscope" #silence #mathmeditation
"Transdimensional Space Warp" 1hour #Math #Meditation #Silence
Переглядів 7922 місяці тому
"Transdimensional Space Warp" 1hour #Math #Meditation #Silence
"Golden Angle" 1 hour #Math #Meditation #Silence
Переглядів 6404 місяці тому
"Golden Angle" 1 hour #Math #Meditation #Silence
"Angular Painter" #Short #creativecoding #generativeart
Переглядів 344 місяці тому
"Angular Painter" #Short #creativecoding #generativeart
"Connection" #Short #creativecoding #generativeart
Переглядів 324 місяці тому
"Connection" #Short #creativecoding #generativeart
"Rotational Force" - Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force
Переглядів 5164 місяці тому
"Rotational Force" - Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force
can it run doom?
🤔🤣
This feels like peeking into a soul
🙏 Yeah, in a way: Mine For me this translation of sound into visuals is magical and something that leaves me breathlessly in awe of the universe... ❤️
Awesome stuff, love it!! ❤
Awesome work there James with Osci-Render, really bonkers what it can do! ❤️🙏🥳
I can see sound and smell colors 😱
I don't think I have synesthesia like that, but I often envision visual things through sound phenomena and the other way around. I find the oscilloscope music scene very inspiring in that it takes that aspect very literally, although my urge would be to have both beautiful sound as well as visuals and that may need a less 1:1 translation. It's something I explore for a long time and haven't found a clear solution for. Maybe that's why I do not really make "normal music"...
@@thomashelzle i can see sounds after i smoke weed sometimes
Yeah, it seems psychedelics can help with that, I don't have any experience there though...
@@thomashelzle weed and shrooms are definitely worth trying. Nothing to worry about there.
I feel a bit old for that - I'll turn 60 soon - but who knows what life will bring... ;-)
Sound frequency cleaner #oscolayor
tutorial please🙏🙏
0:21 zoom zoom jumpscare
mesmerizing ! brilliant !
Thanks!
Absolutely stunning!
Thank you Bedirhan! ❤️🙏
cool
a breezing snoozer!
How do you make these
For the visuals, I work in Tooll3 (tooll.io/) which is an open source realtime animation software based on nodes that you connect to create complex generative systems. A bit like visual programming. This piece started with 50 points that get moved around by a symmetrical fractal noise. They are connected into a polygon with the shader I mentioned in the description, duplicated and offset differently they create an animated image on which particles are created based on brightness and fed into a particle system as an emitter. The same image is also made into a normal map and used as a particle force. That together with some image effects leads to this result :-)
For Plato at least, the matter was quite clear. Poetry was a divine madness. It was katokoche or possession by the Muses; . . . all good poets, epic as well as lyric, composed their beautiful poems not by art, but because they are inspired and possessed . . . there is no invention in him until he has been inspired and is out of his senses and the mind is no longer in him.
I would subscribe to that personally. Not sure it's an outside force but to me it's a state of flow and non-thinking/planing that is the most productive, where I'm just doing and not trying. Somebody called it "Out of your mind and into your senses"... Cheers! 👍
Amazing Awesome!
Cool tutorial! Please show us more. Maybe not only HLSL shaders but also how you create different scenes etc. for cool inspirations maybe (I'm always having difficulties with creativity 😀) Tooll3 is one of the most awesome programs I have ever seen. Not (only) because you can do so many cool things with it. But also the way it works, the way it was coded. The UI is so intuitive, the value pickers are just genius, it is all so well thought-out with its code-hot-reloading, the (recursive) canvases, the pinnable previews, even the overlay that shows mouse clicks and keyboard typing, and and and... It's unbelievable that this is a free tool that was mostly written by just a handful of people...
Thanks for the nice comment! Yeah, I plan to do more, but am working on another project (all Tooll) ATM. I fully agree - of all the realtime applications, Tooll is the only one that really makes sense, is very fast to work with and has a nice node-size balance. And it's very artist-centric as well as easy to develop for. I'll keep your suggestions in mind and see what I can come up with. Cheers! Tom
Amazing! :)
Thank you for the tutorial! I cant seem to get mine to work. It seems to spin but on the wrong axis making more of a sphere. Otherwise the particles go everywhere instead of outwards with any velocity. Not sure where to look to fix it.
You are welcome ;-) It's a bit hard to debug over the distance - I'd recommend going through it once again and see where you may have gone astray. From your description, I can't make out a clear direction to look for, but such is debugging... It drives you mad and you think you have it all correct until you find that one missing thing... :-) Best of luck!
@@thomashelzle Thank you very much! It seems I've used a float where I should have used a float3! Seriously awesome instructions.
Awesome you got it working! Yeah, it usually is something simple but sometimes can be superhard to track down anyway. Cool you could find it so fast. Cheers!
one of the best channels ever, really cool
Thank you! That warms my heart :-)
I'll try this asap. I only know some Basic and LUA, and this could get me started with HLSL in T3
Yeah, if you know any common coding language, HLSL should feel rather familiar. LUA is not that far off with dot syntax for variables etc. This page has all the available commands: learn.microsoft.com/en-gb/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions I can also recommend looking at other simple shaders in Tooll3 to get a bit of a feel for how it's used...
Very cool! I did not know about Tooll3. I will check it out. Cheers!
Love the extreme colors on black/white. Very disturbing. And it’s interesting that the audio is more subtle than loud as a contrast. Like hearing it through a wall or from far away.
Thanks! ❤️ This one came straight from the heart. It's how I often feel these days. On one level its clear that humanity as we know it is about to expire, which induces panic with no clear direction to turn to. On another, there is this calm place inside of me that isn't disturbed in the least by all the outside turmoil.
thx so much, learn a lot a have some confuse points,what's i.x and hash11
Great! :-) Let me expand on those two: i is the counter variable of the "Particles" buffer. It is a three dimensional vector array of integers that is increased per particle, but we use only the first dimension, which is accessed with .x (the others would be .y and .z). We could also write i[0] to access it, if you are more familiar with that notation for arrays. So with 1 million particles for each of which our code is repeated per frame (!), i.x will be 0 for the first particle, 1 for the second, 2 for the third and so on up to 999999, so that we know which one we are working on. hash11 is defined in the #include file hash-functions.hlsl that you can find in your installation in Resources/lib/shared. "hash" is often used as a name for pseudo-random number generators, "11" in this library means, that it receives one input and delivers one output. You can also think of it as hash11(seed). So it returns a different pseudo-random float value between 0 and 1 for every input value, every particle in this case. Pseudo-random means, that it will return the same random number for the same input value, so that the same particle number i.x will always yield the same random value. This is important if you think of a stream of particles: The one that is faster than the others should always be faster on every frame, the slow one should be slow on every frame, so that we get a consistent result (real random numbers are hardly useful in animation actually). You may be more familiar with something like rnd(seed) from other languages.
@@thomashelzle so kind,got it,i need time to get into the new world,thx again
You are very welcome! 🙏 And yes, give it time to wrap your head around. It took me half a year to get comfortable with it and it will probably take me much longer before I REALLY grok it all... ;-) Learning is the best thing in live - I'm 59 and just starting with this new adventure... ❤️😎
is this a demo of the shader you writen? pretty awsome!
The rotational part yes, although I also use a custom noise force here that is not part of the tutorial. I'm uploading the tutorial right now so stay tuned ;-)
The tutorial is live now! ua-cam.com/video/j95VZXGAbwE/v-deo.html
»When you stare into the abyss the abyss stares back at you.«
....and a mighty voice says: "Was guggst du"?
That's great! When is the tutorial coming?
Not sure yet, I'm still improving the force... ;-)
@@thomashelzle The video is perfect as it is. And thank you for your time and effort. Cheer up!
The tutorial is mostly technical about how to write shaders and create operators BTW., I don't cover this animation or the others where I use the force.
The tutorial is live now: ua-cam.com/video/j95VZXGAbwE/v-deo.html Enjoy!
i like this sample too, "numbers".Can you show us the code?
Yeah, really beautiful voice there! :-) It is mostly four layers of this at different speeds and pitches: d1 $ repeatCycles 2 $ n (scale "harmonicMinor" $ struct "t(5,7,<0 4 3 1 2>)" $ (irand 8)) |+ n "a4" # sound "loopMIDI" # midichan 0 #amp (range 0.7 1 perlin) The numbers samples use: d9 $ slow 4 $ n "[0 [1 2]]" # sound "numbers" # n (irand 10) # amp 1 # pan (rand * 0.75) The interesting thing for me was the repeatCycles to make the randomness into repeating patterns. I wrote similar things in the past in Processing, but that was way more involved. I send the Midi to Bitwig via loopMidi and into the "Noire" Piano.
Love it! Well done. :^)
Thanks! 😄 Love it too! :-)
@@thomashelzle Indeed! :^)
Is this like an ink dot test cuz to me it looks like flames
Man, I hope we can keep things together enough to not destroy our planet...
As long as humans don't understand that all we do is informed and motivated by trauma, not "free will", or "consciousness" or "intelligence", I see little hope of getting out of the circles of destruction. If we manage to transcend trauma, we may become wise after all...
Whoa this is really cool! I experimented with coding Gray-Scott reaction-diffusion in Java a long time ago, but I never made anything like this! By the way, have you heard about Lenia, which is a huge generalization of Conway's Game of Life?
👍Yeah, Tooll3 is great in that it encourages you to go further and experiment with those basic ingredients. I hadn't heard of Lenia but recently I stumbled over particle-life.com/ which I found pretty amazing...
@@thomashelzle There's a lot of cool artificial life (ALife) models out there, including ones that are supposedly very open-ended and can continue to show evolution. Recently I've been following along with the T2 Tile Project, and though a lot of it's over my head, it's still neat to think about.
@@PunmasterSTP Yeah, those models are really lovely, but I'm not fully there yet either ;-)
That was mysterious, a little scary, and also oddly spiritual. I really liked it!
👍Yeah, that's how life is supposed to be, if you let your curiosity take the lead... ;-)
Very cool!
Thanks a lot! :-)
they must have used something like this in the movie Vivarium
I don't know the movie so wouldn't know... ;-)
Very cool
What am i watching?
Good question, next question
It's a reaction-diffusion system in Tooll3 - a very simple form of this: www.karlsims.com/rd.html, using a blur and a sharpen filter in a loop :-)
Wooow ... that's awesome! Love it!! 😍
Thank you! 😊🙏🙏🙏🙏
wow, what am i looking at? what is this simulating exactly?
When you apply blur and sharpen filters in combination on a starting structure (can be anything, here it's my companies name ;-) ) in a feedback-loop, a structure called "Reaction-Diffusion" emerges. It is very common in nature, on many fish (think little Nemo), zebras, even tigers but also happens in chemistry when mixing two or more ingredients that do not mix but interact. Organic, even-spaced stripes that are interconnected in very interesting ways, depending on the substances or settings in this case. From the white part of that, I emit particles that are moved from their starting points on the texture with a fractal noise force and change colour over time. Does that give you an idea?
yes, it does! it can all be described mathematically it seems. find it quite fascinating how the same patterns come up in different enviroments and can be described as a single event. the "blur and sharpen filters" helped me a lot on intuitively understanding how it works. thanks for your explanation, amazing visuals!
Yeah - using blur and sharpen filters is the "naive" or simple way and not as flexible as if one implements the full formula of Gray-Scott Reaction-Diffusion or the other models. That is deeper and allows for more variety in the resulting structures. But it's quite nice already and with some modulation of the parameters, can lead to beautiful results. I implemented a more complex RD kernel in SideFX Houdini some years ago: ua-cam.com/video/ZxTHcbxAqq8/v-deo.html ua-cam.com/video/3mtp7iXE1WA/v-deo.html I just totally love those patterns :-) I may implement one in Tooll3 one day too in HLSL.
great design, mix, visuals are sweet definitely a good look if your settings are ok its like a moth wing , i wonder if you set it super low the beginning part would look like a colonoscopy, lol , just my 2 cents
Hahaha - yeah, lots of possible associations there... ;-) Cheers!
cool stuff
Thanks!
really really cool!
Thanks! One of my favorites! :-)
Amazing music💥🌛🔥🌜💨🎼💨
Thank you! :-)
Very neat
Thank you! Cheers!
Looks like an eye. Impressive art.
Thanks! 🙏 Yeah, I first saw it as a blooming flower, then as a space nebula I'm flying through backwards while rotating but I can also totally see a morphing eye! 👍 I love those polymorphic things 🤩
I really like the effects, can you share a little about your process on how you make it?
It's a particle animation in Tooll3 that is driven by the generative soundtrack I created in Bitwig Studio. A custom noise force with symmetry allows for the mirrored look. An also customised depth of field effect does the blurring/bokeh. Otherwise it's mostly fiddling with the parameters until it feels right... ;-)
Yeaaah, very cool!! 🤩 Love the combination of geometrical shapes and particle flow .... 💓
Thank you! Trying out new things and sounds... :-)
Genial 😍🤩
🙏 Ha - thanks a lot! Love it too :-)
amazing apple core
Cool stuff.
Thanks! :-)
ok i'm not sure how to show you the remix so i posted it on my channel. posted the link to the video twice and it wen't away? anyways hope you like it❤🙏🙃
Yeah, somehow the comments seem to be remixed too ;-) Nice work!
These are really good!
Thank you! :-)