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Washington Filho
Приєднався 26 тра 2020
Easy Grass Generator Update 1.8 - TUTORIAL
In this video I am showing the new tools of Easy Grass Generator Update 1.8, for Blender 4.2. You can find It in the links bellow.
Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here:
Blender Market: blendermarket.com/creators/wcarige
Gumroad: wcarige.gumroad.com/
Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here:
Blender Market: blendermarket.com/creators/wcarige
Gumroad: wcarige.gumroad.com/
Переглядів: 352
Відео
Easy Grass Generator Update 1.8
Переглядів 597День тому
In this video I am showing the new tools of Easy Grass Generator Update 1.8, for Blender 4.2. You can find It in the links bellow. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Easy Tree Generator Update 03 - Tutorial
Переглядів 28721 день тому
In this video, I am showing you all the changes and features of the brand new Easy Tree Generator for Blender. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/ Happy Blending!
EASY TREE GENERATOR UPDATE 03 - BLENDER
Переглядів 30321 день тому
Easy Tree Gererator - Update 03 for Blender is available here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Houdini Point Deform - Missing that node in Blender!
Переглядів 11021 день тому
In this video I show you this mind blowing node in Houdini, that can really explode Blender users Brain, like mine. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
BLENDER - GEOMETRY TO INSTANCES NODE. WHY?
Переглядів 90Місяць тому
With this video, I am showing the useful node called Geometry to Instances, and why we should use them. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Houdini Vs Blender - Rotate mesh island individually in Geometry Nodes
Переглядів 134Місяць тому
In this video I show you how to rotate individual mesh island (In Houdini called connected pieces) using Geometry Nodes in both Software, Blender and Houdini. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
EASY TREE GENERATOR - UPDATE V 2.0
Переглядів 3332 місяці тому
With this video, I am showing the news of Easy Tree Generator Update V 2.0. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Houdinni Vs Blender - Remesh
Переглядів 1362 місяці тому
In this video, I am showing the differences on Remesh inside Geometry Nodes Blender and Houdini. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Houdinni Vs Blender - Scatter System
Переглядів 1792 місяці тому
In this video, I am showing the differences on Scatter system Geometry Nodes inside Blender and Houdini. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a 3d artist, check my tools here: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Houdini (NEWBIE) vs Blender - Geometry Nodes First Impressions
Переглядів 3782 місяці тому
In this video I am sharing my first impression by studying Houdini geometry nodes, in comparison with Blender. I am a heavy Blender user and I have some good knowledge of Geometry Nodes, that is why I think It would be a good idea to tell my thoughts over Houdini workflow, from a very basic perspective. Also, If you are interested in some Geometry Nodes Generators to make your life easier as a ...
Eevee Next - Cabin in the Woods
Переглядів 2583 місяці тому
This scene was made in Blender 4.2 and rendered in Eexee Next. If you are interested in some very useful Geometry Nodes generators, check the links bellow: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Eevee Next - Snow Alley
Переглядів 2463 місяці тому
This scene was made in Blender 4.2 and rendered in Eexee Next. For the Snow, It was used Easy Snow Scatter, available in the links bellow: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Eevee Next - Rocky Forest
Переглядів 2083 місяці тому
Scene made in Blender 4.2 and rendered in Eevee Next.
Easy Ivy Generator for Blender
Переглядів 2 тис.3 місяці тому
In this video I show you how to use Easy Ivy Generator in Blender. If you are interested in this tool and also other things that may help you in speed up modelling and scene compositing, check my profile in the links bellow: Blender Market: blendermarket.com/creators/wcarige Gumroad: wcarige.gumroad.com/
Eevee Next - Isolated cabin animation
Переглядів 4103 місяці тому
Eevee Next - Isolated cabin animation
Easy Road Generator V2.2 - Fixing corner bleeding
Переглядів 2464 місяці тому
Easy Road Generator V2.2 - Fixing corner bleeding
Lumen vs Eevee Next vs Easy Raytrace
Переглядів 2,3 тис.5 місяців тому
Lumen vs Eevee Next vs Easy Raytrace
Eevee SSGI vs Eevee Next vs D5 Render
Переглядів 4,3 тис.5 місяців тому
Eevee SSGI vs Eevee Next vs D5 Render
EASY HOUSE SCATTER UPDATE 1 2 TUTORIAL
Переглядів 1,1 тис.7 місяців тому
EASY HOUSE SCATTER UPDATE 1 2 TUTORIAL
Timelapse - Modelling a Sofa with Easy Pillow Generator
Переглядів 537 місяців тому
Timelapse - Modelling a Sofa with Easy Pillow Generator
Blender - New Align tool is AMAZING!
Переглядів 2669 місяців тому
Blender - New Align tool is AMAZING!
Hello there. I normally work on my tools as I am going into necessity in my daily work. The house will be improved, I just don't know when.
Hope you can still work on the house generator and improve it
great addon, i want to buy it. can i ask one question? when you extruded the road, the lines in the middle didnt grow with the road. how can we make the lines on the road to appear in the extruded areas too?
I did it in Blender by projecting the main mesh onto the instances, but it requires a lot of subdivision of the main mesh to get the "clean sphere cutouts". So the result is as slow as yours. But I have the slow CPU
@@dfhdgsdcrthfjghktygerte That is the thing. In houdini, the PrimitiveDeform node requires no subdivision and is realtime.
Geometry Nodes are better compared to Houdini's VOPs and VEX, rather than SOPs
@@TimMarinov Do you mean Blender Geometry Nodes? Better than Houdini Geometry Nodes?
VEX is superior imo. The ability to have loops, adding attributes, setting up conditions/compares all with a few lines and having all the functionality of VEX functions... versus a large bowl of spaghetti in geometry nodes. and all the VEX stuff can work together with SOPs & VOPs. Houdini is so much more matured than geometry nodes. I hope geometry nodes continues to improve nonetheless.
@@ArtTstudent Exactly. However, I am a more visual than code directed artist. I am studying VEX but still prefer node based and Blender did an amazing job by the time Geometry Nodes was introduced. I don't think the goal is to beat Houdini at Its level. At this point I think no other software can have this goal. Its not realistic. Blender is doing a great job. At least is the best procedural node based out there, except from Houdini, which is fucking awesome.
Houdini's scattering system is way more powerful than blender's geometry nodes as it provides more control on the user end... You can even have scattering hierarchy..
I agree. I will do a video on this. Actually in Blender you also can control the scattering hierarchy as well. Not as Houdini, but It can be done.
Blender 4.3 Alpha introduces a 'For Each' node, which might be worth trying. However, one of Blender's ongoing challenges is the lack of completion on smaller yet essential tools, such as the inset node, bevel node, or sweep node. Addressing these would significantly enhance workflow efficiency.
@@Mounir_ALSAYED 100% your words. Hum... didn't know about for each. Happy about that! I think for the time Blender started procedural, It already got really far. I hope they catch up with those basics soon.
idk why this video get recommend to me today but just saying lattice strength in blender can be increased by 1 just by typing 1.5 u will get the same result in blender idk why they have that limit parameter set
Control J (not G) for Join. Thank You
@@MrSiasman I am sorry, english isn't my first language. I could have been doing this in Portuguese instead. It would give me less work but probable It wouldn't benefit english speakers.
@@washingtonfilho2268 No worries. Great plugin:)
What is the Function of Cntrl G called? I'm using the Maya compatible shortcuts.
OLá! Estou em dúvida como uso o sistema. Não consigo editar nem ver todas essas opções de presets. Como entro em contato contigo?
@@MarceloVital79 Pode mandar um email wcarige@hotmail.com
PS eacht time you rotate the HDR, normally you need to rebake the indirect light. Is that adjsut now in EEVEE NEXT?
@@RomboutVersluijs don't need to do that anymore in Eevee Next
@@washingtonfilho2268 does it auto vake inbetween orso, because hdri light can be very directional
@@RomboutVersluijs well the precision isn't 100%, because this light is still game engine based in Its core, but If you want to play around with the rotation and brightness of your HDRI, no need for baking again. If you feel so, baking now is taking 2 to 10 seconds with no light leaking.
Estou estudando Houdini também Cumpade!
@@SaavedraCG tchuchudjupááá.. esse curso que to fazendo é muito bom. Ta estudando por onde?
@@washingtonfilho2268 Qual o curso que vc está fazendo? O meu é para iniciante mesmo, estou mirando em outros cursos e não quero chegar crú! Pra vc deve ser mais fácil a transição pois o Blender já tem essas misérias de NODEs!🤣
@@SaavedraCG É esse aqui cumpadi: www.houdini-course.com/
@@SaavedraCG Pssssiiiuuuu, respeita os noorde rapa
O meu é iniciante tb. Pegando do zero.
awesome man 👏🔥
Looks terrific! I'm no longer seeing it in the Gumroad page (where I purchased it), only on the Blender Market. Am I missing something?
@@justduckyart No, you should see there. Here It is: wcarige.gumroad.com/l/wggrzu
@@washingtonfilho2268 Thanks, got it. It just doesn't show up in the collection when I click on your name in Gumroad. Or maybe it doesn't show something I've already purchased. Thanks.
What graphics card are you using in this tutorial?
@@kennmacintosh2627 Its a 3080 TI
This is pretty useful! I've been using blender for the past years and I was used to creating splines on 3Ds max and that was so easy compared to blender, but this add-on changes everything!
you said free forever it costs damn 15 bucks am i missing something?
Yes, you are missing. Like any other paid blender add on, If you buy It, all updates are free forever.
@@washingtonfilho2268 oh, damint alr thnx unfortunately i cant buy it tho (gumroad unavailable)
Eevee is getting better, Waiting for the day it turns practical for our type of professional Archviz work.
great !
Tip to Import This file: Go to File top left, Go down To append, Find the Roads file and click it, go into Collections folder and press A to select everything and press append. Hope This helps
Amazing work man
Thanks bro
so eevee will be cycles lite? and heavy?
I just use Transparent and Glossy nodes for the same result)) without Glass node at all))
washintonzera, como se comportaria com fog ou cloud planes?
Its look cool, you can make tutorial about lighting?
is there a good way to export the textured so the trees can be used in unreal? poly count doesn't matter in my use case
Do you think now eevee next is better than eevee ssgi add-on?
@@low.exposure well. I should say yes and no. Will explain in a video.
So let say i have a plane where the shadows are casting how do i turn it into a shadow catcher i dont want it to appear in my render !!Nobody knows so all those settings are in vain
@mki1104 sorry, I didn't understand what you mean. Can you rewrite with marks? I Don't know what is a question... If is just an affirmative, Its hard to tell.
@@washingtonfilho2268 hello sir, i mean how can i make a plane as a shadow catcher in EVEE?? is there a button somewhere like cycles? thank you
@@mki1104 Ahh sorry, Gotcha. Didn't pay attention to It yet. If not, I would wait untill they develop It for the new Eevee code. Everything is new, so maybe they didn't implement It yet.
Make tutorial on this environment
How did you make the glass material on that dog model? any ideas on how to make water?
@NiyoCreations1 just a regular glass. I am thinking on making a tutorial about Eevee
@@washingtonfilho2268 Great, looking forward to it. Also in the tutorial please talk about architectural glass
the waterfall doesn't work quite well, but the rest of the scene is amazing! I love it.
Thanks! I kind of agree with you!
Click bait...
Can you explain why is that a click bait? That wasn't my intention at all.
@@washingtonfilho2268 I think they said that because they expected that you would show how to create or to render like in the thumbnail
Ty - 'very used to Max and new to blender, so helpful... Would you know of a way to draw the curve and have it 'snap to the grid' as you draw? :-)
Sadly Eevee keeps crashing on my laptop and so I can’t use it. But I’m not even gonna be upset about it cos I’m still highly grateful to the Blender foundation for giving us this awesome program for free. 🙂
Enjoyable convo...yeah, i was kinda disappointed by eevee...I think the problem is that they called the Global Illumination system "Raytracing" and unfortunately, that makes people think of the kind of raytracing that is used in games, versus the screen-space raytracing that's actually being used in EEVEE right now
Hey Washington. How can I DM contact you reg. the Easy Pillow Generator? In fact, I would need an Easy Sofa Generator 🙂
@@NilsLeideck Ok, send an email to me wcarige@hotmail.com
Wouldn't it be better for the default proxy setting if it were displayed via a convex hull?
Good question. I figured no, because convex hull calculation turns to be times and times slower than box, which causes a bit of delay on editting the path. That is why I preserved the custom proxy for who wants to create their own proxies.
@washingtonfilho2268 Great! Thanks for your openness to criticism and your clear answer. I'm still considering buying your Geo Nodes, but I'm a bit hesitant as I like to try before I buy. How is it with you? Is it possible to get something like a free trial license? -- Cheers, Nils
@NilsLeideck Nice. You cab buy them and If It doesn't work for you always can ask for a refund.
Can this tool adjust the road width in certain part of the road, like in the reality? I really need this functionality
@@billobama6018 i don't see why not.
Very damn seksy
It still sucks for forest scene
is it on same level of lumen by unreal engine 5?
@MrMariozzz78 No It is not. Reflections are better than Lumen though, In my opinion, but still Screen Space.
After I test Eevee next myself shorly after watching video, I wanna clarify some things. 0. Yes baking is faster and less artifacts now because of no overlap problem with object and yes its good now World can have shadows BUT 1. Light probes are not realtime, if u bake lighting when raytracing is turned off, then it shows the baked lighting, (Another logical reasoning: If probes r screenspace, then it means we lost old superior functionality of a stable lighting and GI that is baked, so its unlikely that probes are screenspace.) 1a. So For example When u change lighting such as color of light source and if u turn off raytracing, the color of old light remains , it wont update until u bake again 1b. and similarly, When u activate raytracing, it just overlay itself to baked lightting and it uses screenspace on top of baked lighting to improve GI and AO and other things. Tthats why it make someone think that Light probe is realtime updating but its actually not, if u change color of light, it will have both old baked color on surface plus new color of light on surface by screenspace GI so it will be mixture of both (especially when u go closer on objects to prevent screesnpace it show both old and new ligjht color. ) but from far away screenspace dominates the color of surface so it make its color look closer to new light color and old baked surface things only add more debth to thigns even though itsnot accurate anymore after lighting change, 2. In raytracing section, It nearly dont make any difference when u change method from Lightprobe to screenspace, if u have lightprobe enabled it always stay as baked as a base on surface of objects. Lightprobe method is still enable screenspace. So UI is really doesnt make sense. 2a. For example, I think if they really wanna put lightprobe method in raytracing option, it should work like camera overscan volume so, I wonder why there are no special Probes that work like camera overscan volume? at least it shouldnt be screenspace inside the probe, everything should be stable raytraced. 3. My worries and thoughts and critisizms are: a. Plus they removed the differentiation of screenspace reflections, refractions, GI and AO , so now if u activate u activate all, u cant do any scene optimization by lowering the ones u dont need, they changed the UI in that way, b. &c. now there is no way to have a baked GI with addition of certain screenspace effects because now volume probe is affected screenspace fully without letting u choose which screenspace effects u want to add seperately, if I have baked GI from probe, maybe I ll only want AO and reflections and refractions and wont need screenspace GI. now it has AO and GI options that are preffered onto each other but AO should be seperate not integrated together with GI option like this, Some people might wanna add more stylized AO effect on top of GI raytracing, so it prevent us to control amount of AO we wanna add to give certain effects, I always made Eeeve realistic by bumping up AO in previous versions, so i prefer that layered approach more I dont know but Eevee next make things more complicated, I like the way old ambient occlusion was an addition to other screenspace reflection and refraction effects. I personally didnt like in terms of giving control to user in what they want to do.
@Ericaandmac Good points. Personally I think this release is just the official start. Then we will more funcionalities and control as the development goes. Maybe Eevee near future would not be Screen Space anymore. For what It was couple months ago, I am surprisingly happy with what we are getting. I was expecting to get nothing beyond that in this release, but I trust in the capabilities and effort of Blender Foundation and I know Eevee is gonna be great!
@@washingtonfilho2268 Thank you and yes I agree with you, they make this as a base for turning into full raytracing after they implement VULKAN, because now OPENGL doesnt allow for RTX raytracing , Most realtime raytracers are DirectX in windows, so we need VULKAN for allowing full raytracing. I hope they can make VULKAN version of blender soon
Okay
I've leant a lot from this tutorial specially the Light Probe one. Only one thing I have to know that if applying this Light Probe reduce the render time a little bit or not. Thanks for your tutorial.
Nice video buddy! new sub here! pc specs you using?
Excellent video man. I've been using the beta for a while and I was so used to the probes that never occurred to me that not using probes would give us different results. Fantastic. Parabens 🎉😊
Hi thanks for this in depth video. I am one of the developers of EEVEE and really appreciate the explanation of the possibilities that the engine has. I shared it with the other devs aswell! Keep on your work!
Old bloom is better plz
@@AnubisTheMaster it's on compositor now
You guys rock!
@@zedeon6299 I know, it's completely different tho X_X
@@AnubisTheMaster yesss
muito bom o video, já tinha visto outros vídeos e realmente, ninguém mostrou isso que você abordou aí, eu mesmo estava na dúvida sobre várias coisas, obrigado!
Hey, what Color space did u use ?
@tamilorejoseph4704 Its AGX with none.