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Kiku
Приєднався 6 тра 2007
I primarily like to create fun fight animations as a self-taught animator.
Blazblue! Divinity(Unlimited Juusan)(Fanmade)
Definitely need to work on a song for at least two days. That seems to be the sweet spot for me.
Sorry for the reupload! ^^
Sorry for the reupload! ^^
Переглядів: 872
Відео
Blazblue! Angelic Wrath(Alpha)(Fanmade)
Переглядів 1,6 тис.10 місяців тому
Time for another Alpha one!
Blazblue! Rage So Red(Saya Bloodedge)(Fanmade)
Переглядів 1,6 тис.10 місяців тому
Had a strong urge to play with some melodies! Thanks for listening! ^^
Blazblue! Stranger(Dark Mai)(Final Phase)(Fanmade)
Переглядів 1,3 тис.Рік тому
Did a lot of practice with my animation and improved a bit, so I decided to have some fun with music!
Blazblue! Sage(Acht)(Fanmade)
Переглядів 779Рік тому
Just some melody fun. Ran into some issues with my animation project and needed a short break. ^^
Blazblue! White Justice(Tokiwa)(Fanmade)
Переглядів 1,3 тис.2 роки тому
Looks like there won't be any more Blazblue. :( I'm going to have fun with making 1 or 2 more Dark War themes. The character designs are so good in this game.
Old MMD Fight
Переглядів 1,4 тис.2 роки тому
This was one of many projects I had fun working on 3 years ago that I never finished. Figured I'd just upload it.
[MMD Fight] [Genshin Impact] Save Barbara!
Переглядів 25 тис.3 роки тому
Thank you all for watching! I'm just learning as I go! Next Fight Animation Update 9/19/2023: Continuing with practicing my fight animations in a separate project. There's a lot I need to still learn. I had to rush the ending a bit because I wanted to have this done before Ganyu's rerun. Originally, I was going to have Xiao come in as well, but I had issues with syncing his introduction to the ...
Genshin Impact! Purity(Shenhe)(Fanmade)
Переглядів 4643 роки тому
Just having some fun with melodies after a long break. :D I've been having fun animating a genshin fight scene in MMD while playing the game for quite some time now. Animating is just super fun.
Blazblue! Phantasm(Dark War Nu)(Fanmade)
Переглядів 1,5 тис.4 роки тому
Blazblue! Phantasm(Dark War Nu)(Fanmade)
Blazblue! Endbringer(Alpha)(Fanmade)
Переглядів 1,5 тис.4 роки тому
Blazblue! Endbringer(Alpha)(Fanmade)
Granblue! Heroes(Gran vs Djeeta)(Fanmade)
Переглядів 7964 роки тому
Granblue! Heroes(Gran vs Djeeta)(Fanmade)
Granblue! Dark Singularity(Alter Ego Djeeta)(Fanmade)
Переглядів 1,3 тис.4 роки тому
Granblue! Dark Singularity(Alter Ego Djeeta)(Fanmade)
Blazblue! Nemesis(Alpha vs Nu 13)(Fanmade)
Переглядів 1,9 тис.4 роки тому
Blazblue! Nemesis(Alpha vs Nu 13)(Fanmade)
Blazblue! Forgotten(Kazuma)(Fanmade) Happy New Year!
Переглядів 1,2 тис.5 років тому
Blazblue! Forgotten(Kazuma)(Fanmade) Happy New Year!
Blazblue! Absolution(Alpha)(Fanmade)
Переглядів 1,6 тис.5 років тому
Blazblue! Absolution(Alpha)(Fanmade)
Blazblue! Divide(Dark War Nu)(Fanmade)
Переглядів 3,7 тис.6 років тому
Blazblue! Divide(Dark War Nu)(Fanmade)
Blazblue! Creation(Murakumo's vs Alpha)(Fanmade)
Переглядів 2,5 тис.6 років тому
Blazblue! Creation(Murakumo's vs Alpha)(Fanmade)
Wunderschön Musik ❤
Danke
❤
is the motion available for dl?
Alter Ego Djeeta: Hehehehehehahahaha…! What’s the matter, crew? Don’t you recognize your *dear old CAPTAIN?!*
No more MMD animations?
Progress is slower than I'd like, but I'm making steady progress on one of two fight animations I'm working on. :)
@@Kiku-Ichimonji yessss! Take your time but reassurance was needed 😎🥹
goes hard
Still awesome to this day ^^
she deserves another chance at being in a game, as the protagonist
Will there be a motion dl for this?
No, sorry. >.<
Astounding. I normally hate fan themes to the point of not even clicking, but from what I understand about this holder of the Life Steal drive, I thought I'd click to see if you had even an inkling of comprehension of this character's personality. I am blown the fuck away. It almost sounds like "human izanami". I feel llke the vibe you captured was absolutely "other timeline Izanami". Great job my boy
Thanks for randomly recommending me this masterpiece after 11 years.
Nice
Komplett 100% Nu _ V13 ❤
Best Charakter Nu V -13 100% 13 🎮❤️
Danke
anime potential XD
The Girls ROCK👍👍👍💯💯💯
Thanks for your comment 👍👍👍
I know this video is old but I was really fascinated by how smooth it looks, also can I ask you a question, can original fight animations be made in mmd? I always thought it only served to make the characters dance.
Thanks a lot! The same animation principles used in more modern animation programs can be used in MMD, but you may have to make workarounds to get passed some of the limitations it has as you get better at animating. There are many MMD fights that you can find on UA-cam by more skilled animators that really show how far MMD can be pushed. I'd recommend checking them out. ^^
Nice.
Nice.
She looks like female version of dante from Devil May Cry
Fits Blazblue well 👌
two day streak, huh? I like it 🤙 Nice music by the way
Love the effort put into the music
nice composition!
Thats cut and past of Novel Vermillion!
Wow, this sounds really nice! It's a great mix of emotional and aggressive, and it strikes a really good balance. Good job!
Now I’m trying to imagine an alternate universe where all the Murakumo Units look like Ragna 🤣
I’ve been missing these. Thank you for still making music
I have somewhat of a request to make for a BlazBlue theme. It's basically a "what if" scenario about what would happen if Saya became the Grim Reaper instead of Ragna. I feel like "Rage so Red" would be a good name for the theme, too.
this SLAPS holy shit
Can I pay you to use this motion please? I’ll give credits.
No, sorry. >.< I also heavily edit the models with many different bones to help me in the way I animate, so my motions would be useless, unfortunately. Good luck! ^^
@@Kiku-Ichimonji oh what about motion commissions?
@@Nazoou_Neon I just upload things I create here. Nothing more, sorry. ; ;
Wish I could animate this good in MMD
<3<3<3
The choreography for this goes so fucking hard, and it actually flows SO goddamn well. Just needs a bit more impact and control of weight, and it's perfect. I'm keeping an eye on you for future animations if you make anymore!
Thank you so much! I''m not very good at animating, but it's super fun and has made me happy for years now!
Omg
a really cool and a masterpiece that deserve full appreciation
You animate all of this only with MMD?
Yes. ^^
Thats really great, I thought that MMD could never make such a good fighting animation like this. But you changed my mind, Thank you :)
I dont know if you still are active but, do you plan to make blazblue inspired themes for perhaps melty blood? I just love how you interpret the themes for the characters. Especially the ones you made on your own for the characters that appear in crosstag.
I wish the black beast was the main villain!
Seven years later and I still love this.
Your animation is so good! What are your tips for getting the timings down for the animation? How did you make every attack 'chain' so good one after the other? 🤩
Timing is something that I just have a feel for, or adjust as necessary. I'm not sure how to explain this, sorry. As for chaining attacks, applying the animation principles of Follow Through, Easing, and Overlapping Action has worked best for me when transitioning from one pose to another. I'd recommend learning these three before anything else. Because MMD doesn't have a normal graph editor, I apply those principles while animating sometimes every frame for each bone within the pose transition. It's very important to make sure the flow of each bone's animation is moving correctly and smoothly in every direction. I'm still learning myself and experimenting at the time of this comment in a practice fight project. Animating is quite hard, but it's fun. Hope this helps! ^^
Ufff esta canción diría que lo mejor son esos instrumentos que estan de fondo haciendo ambiente
genshin should hire this guy fr2
EXCELLENT!!!!
Thank you. ^^
agh this is so impressive!! may I know what extra bones you added? did you add anything else other than IK bones on the arms?
I didn't use IK arm bones here, but I've added them for my next upcoming fight animation. In this fight animation, I had added extra spine, head, hip, center of gravity, and feet bones to give the animation a smoother look and feel. It's easier to animate with multiple bones for each joint because of the fact that MMD lacks a real animation graph editor. Hope this helps! ^^
@@Kiku-Ichimonji oh thats impressive!! is there a tutorial you followed to add those extra bones?? I've been trying to look for tutorials on how to do it but so far I only so IK arm tutorials
@@R3yn4_ I learned how to add the bones myself after playing around in pmx editor. You click the bone you want to duplicate and right-click "Add Here" in the pmx bone tab. After that, you place the bone where you want and reassign the bone parent order. You should now have two bones that mimic the same movement, allowing you to overlap the animation, interpolate different directions, etc. Extremely useful for MMD.
@@Kiku-Ichimonji interesting I'll give it a try, thanks!
Hello! Could you tell me some effects and tips to animate more fluidly?
Applying the animation principles of Drag and Overlapping Action is what I do for fluidity. Ease-in/Ease-out afterward for smoothness. I try to prioritize those three principles. Recently, I've added in the principle of Arcs as well, as this seems to also give the animation a more fluid feel because of the different directions possibly being overlapped. I'd research the first three before anything else, though. I also use a frame-by-frame approach to animating bones after the initial posing. I use this when I need more control over how the animation will turn out. Hope this helps!
@@Kiku-Ichimonji I really appreciate it, thank you!
❤
*Ascends to Nirvana* Great job as always
respect for every MMDcombat maker