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3S Game Studio
Poland
Приєднався 11 лип 2008
Home of 3S Game Studio - creators of AGR PRO and pioneers in game development innovations. Whether you're diving into our legendary products or exploring new horizons in gaming tech, our channel offers tutorials, insights, and expert advice. Committed to uplifting the global developer community, we're here to guide, inspire, and revolutionize. Join our journey!
AGR V Inventory & Equipment - Unreal 5 Tutorial
In this episode we dive into inventory and equipment with full multiplayer support!
0:00 Intro
1:05 Inventory component
2:54 Item component
3:36 Item config
6:18 "Can item" interface
7:25 Get items
9:31 Interface checks
10:37 Stack Manipulation
12:58 Inventory utility functions
14:52 Equipment functions
15:38 Inventory event dispatchers
17:55 Item actions
22:28 Multiplayer notice
22:40 Item event dispatchers
23:52 Use cases in the example
26:16 Multiplayer showcase
31:16 Outro
-----------------------
www.unrealengine.com/marketplace/en-US/product/agr-v
If you like my content don't forget to like and subscribe! :)
AGR V was created thanks to the community support on Patreon: www.patreon.com/angeiv?fan_landing=true
Channel support: ua-cam.com/channels/WZokltV5kbpOgkDZG1YQmg.htmljoin
Discord: discord.gg/K3GQ7hbguq
0:00 Intro
1:05 Inventory component
2:54 Item component
3:36 Item config
6:18 "Can item" interface
7:25 Get items
9:31 Interface checks
10:37 Stack Manipulation
12:58 Inventory utility functions
14:52 Equipment functions
15:38 Inventory event dispatchers
17:55 Item actions
22:28 Multiplayer notice
22:40 Item event dispatchers
23:52 Use cases in the example
26:16 Multiplayer showcase
31:16 Outro
-----------------------
www.unrealengine.com/marketplace/en-US/product/agr-v
If you like my content don't forget to like and subscribe! :)
AGR V was created thanks to the community support on Patreon: www.patreon.com/angeiv?fan_landing=true
Channel support: ua-cam.com/channels/WZokltV5kbpOgkDZG1YQmg.htmljoin
Discord: discord.gg/K3GQ7hbguq
Переглядів: 1 191
Відео
Introduction to AGR V - Unreal 5 Tutorial
Переглядів 1,6 тис.Місяць тому
What is AGR V & AGR PRO. New features, planned features and future of the project. www.unrealengine.com/marketplace/en-US/product/agr-v If you like my content don't forget to like and subscribe! :) AGR V was created thanks to the community support on Patreon: www.patreon.com/angeiv?fan_landing=true Channel support: ua-cam.com/channels/WZokltV5kbpOgkDZG1YQmg.htmljoin Discord: discord.gg/K3GQ7hbguq
AGR V Locomotion & Animation Instance - Unreal 5 Tutorial
Переглядів 2 тис.Місяць тому
In this episode we discuss AGR V new Locomotion and animation system. Table of content: 0:00 Intro 0:55 Locomotion Component 1:33 Rotation Methods 4:48 Aim Offsets 6:27 Poses 8:29 Event Dispatchers 9:18 Functions 12:26 Multiplayer Showcase 13:48 Animation Instancce 15:12 AGR Rotation Node 15:41 Anim Instance Variables 19:25 Property Access from Locomotion Component 22:11 Overwritable Functions ...
Daz to CC4 to Unreal 5 with full body morphs, and animation correction.
Переглядів 4,9 тис.Рік тому
Finally. a pipeline to transfer Daz to CC4 to Ue5. In a way to still have full body morphs that don't penetrate clothes, and don't break first-person animations precision, weapon holding etc. Working in fine details and I will make a tutorial ;) If you like my content don't forget to like and subscribe! :) AGR PRO was created thanks to the community support on Patreon: www.patreon.com/angeiv?fa...
CC4 morph to UE5 vs Mesh Morpher copy morph
Переглядів 1,4 тис.Рік тому
An experiment in my pipeline... What if I could simply copy morphs from the main character to any clothes directly? All morphs are not perfect after transfer or even native export, and all require a similar amount of extra work. I was extremely surprised at how close they looked alike! To the right is a native CC4 morph created from 2 separate CC4 native exports. To the left is a single export ...
Ep.12 - Custom ETH_ calls - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 1,6 тис.Рік тому
Ep.12 - Custom ETH_ calls - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.11 - NFT ownership logic - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 2 тис.Рік тому
Ep.11 - NFT ownership logic - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.10 - mint NFT in game - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 2,6 тис.Рік тому
Ep.10 - mint NFT in game - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.9 - Online Authentication - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 1,1 тис.Рік тому
Ep.9 - Online Authentication - Web3.UE Blockchain Tutorial in Unreal Engine 5
CC3, CC4, DAZ Characters in Unreal 5
Переглядів 1,7 тис.2 роки тому
CC3, CC4, DAZ Characters in Unreal 5
Ep.8 - Game implementation of smart contract - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 1,8 тис.2 роки тому
Ep.8 - Game implementation of smart contract - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.7 - Write to contract from game - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 1,2 тис.2 роки тому
Ep.7 - Write to contract from game - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.6 - Simple smart contract to store data - Web3.UE Blockchain Tutorial in Unreal Engine 5
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Ep.6 - Simple smart contract to store data - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.5 - Precise cost calculations & send max - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 7302 роки тому
Ep.5 - Precise cost calculations & send max - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.4 - Sign & Send Transaction - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 2,1 тис.2 роки тому
Ep.4 - Sign & Send Transaction - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.3 - Balance, Transaction count, Gas price - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 1,5 тис.2 роки тому
Ep.3 - Balance, Transaction count, Gas price - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.2 - Wallet UI Widget - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 3 тис.2 роки тому
Ep.2 - Wallet UI Widget - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.1 - Create, Store and read wallet (private key) - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 7 тис.2 роки тому
Ep.1 - Create, Store and read wallet (private key) - Web3.UE Blockchain Tutorial in Unreal Engine 5
Ep.0 - What, why, and for who? - Web3.UE Blockchain Tutorial in Unreal Engine 5
Переглядів 4,6 тис.2 роки тому
Ep.0 - What, why, and for who? - Web3.UE Blockchain Tutorial in Unreal Engine 5
Twisted Bytes Interaction Plugin Intro
Переглядів 1,6 тис.2 роки тому
Twisted Bytes Interaction Plugin Intro
Episode 51 (FINAL) Project Conclusion & Lessons Melee Medieval Multiplayer - UE4 Advanced Tutorial
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Episode 51 (FINAL) Project Conclusion & Lessons Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 50 final build polish for Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 1,3 тис.2 роки тому
Episode 50 final build polish for Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 49 Ik hand correction for CC3+ Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 6652 роки тому
Episode 49 Ik hand correction for CC3 Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 48 Reallusion CC3+ Characters Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 4242 роки тому
Episode 48 Reallusion CC3 Characters Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 47 Class selection & cleanup of project Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 8022 роки тому
Episode 47 Class selection & cleanup of project Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 46 Hit blood effects Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 6372 роки тому
Episode 46 Hit blood effects Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 45 hit sounds in Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 2462 роки тому
Episode 45 hit sounds in Melee Medieval Multiplayer - UE4 Advanced Tutorial
Episode 44 Attack swing whooshes in Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 4752 роки тому
Episode 44 Attack swing whooshes in Melee Medieval Multiplayer - UE4 Advanced Tutorial
AGR PRO UE5 Aim Offset check in multiplayer
Переглядів 1,3 тис.2 роки тому
AGR PRO UE5 Aim Offset check in multiplayer
Episode 43 footstep sounds in Melee Medieval Multiplayer - UE4 Advanced Tutorial
Переглядів 2432 роки тому
Episode 43 footstep sounds in Melee Medieval Multiplayer - UE4 Advanced Tutorial
Does this also have aim down sights for first person?
it supports true-firs- person. but its not a ready-framework.
this looks so cool, I would still buy it if it was 15 $ but tbh i want to use it now am exited a bit😅
Icredibly useful video, thanks a lot for the idea to simply copy the camera bones transform and moving forward. Never thought of that <3
And about 6 years later, you get your NFT
hahaha... 6 seconds ;)
Its incredible to have such complex tools for free, thank you so much
Can we do same for Solana or any other chain ?
any EVM chain. Solana an TON are different. have different consensus mechanism and different way to all smart contracts.
@@3sgamestudioAs I'm AR/VR developer, How to understand the concept of blockchain/web3 ? Please suggest if any good resources are available !
I cannot access to testnet's balance and transaction count. I have tried ropsten, rinkeby, mumbai, goerli and sepolia. For the same address, Ethereum mainnet and polygon mainnet works fine!
Or should I have to do some additional setups to link Testnets??
I havent tried, but if I take the old videos with aim offset it will work as the same? I am pretty suck on animation stuff, its a little different and I am worse on it now lol
yeah it works the same :) we also made sure there is no one-frame lag for fpp aim offset if you set the interp speed to 0.
This is AMAZING! I will definitely be looking into this!
I dont get why you would release all this for free?
because the UE5 community deserves it :)
Does this work for multiplayer
yes. thouh damage system reuqires authority to apply. so you have to be mindful about it.
Awesome stuff!!! Can you share what is going on though with melee combat traces? For us the AGR Pro was used primarily for melee precise tracing but as we upgraded to 5.4 we are having issues. Does this version supports melee traces? Thanks!
yeah we are redoing the combat traces to be use sub-steping so being fps independent, and also work not only on sockets but also on splines or simply origin, angle curves.
When will the project be available for download?
We are thinking what to do with it really.. we will probably give out a free version with only generic geometry and free resources and ship example project with full setup textures meshes and animations to the marketplace for some silly price like 5-10 USD. to at least get some money back for the custom mesh and animation work we put into it. What are you thoughts?
@@3sgamestudio That sounds more than fair. Please Let Me know when it is available. Looks perfect for my project style.
This Is Looking Clean! I used the original AGR plugin when I was coding years ago....LETS GO!
New one was not an upgrade. it was made from the start. avoiding all the mistakes and gathering 2 years of feedback ;)
@@3sgamestudio I've been looking through it for a couple days now. Thanks for the overview.
Greatly appreciate the work you've put in to this
Quick tip with the rotating movement component: If you click on the component and got to Movement Component section in the details, you can tick the 'Update Only if Rendered' and since we are hiding the actor from the renderer on pickup it should pause the rotation.
yes! there's also optimization settings in the skeletal mesh itself that manage how bones are updated on dedicated server. there's so much down to optimization i should make a video just for that.
Looks very good, will be more tutorials later?
in progress tight now :)
Hi I still can’t find AGR V, is it up yet?
www.unrealengine.com/marketplace/en-US/product/agr-v It is since today!
Help!!.. Iin the video at 3:02 you say this plugin is on the Unreal Engine Marketplace but I cannot find it. I searched for AGR and your old plugin comes up but not the new one for UE5.4+. Your store only shows IPFS and Blockchain. Any thoughts?
Well I guess I might need to just wait a few days for Epic to approve or something. I just now seen that you had only posted this video only yesterday.
www.unrealengine.com/marketplace/en-US/product/agr-v
Thank you so much! I can't wait to use it!
Im a bit lost. Where can i get this plugin? the AGR PRO plugin that I have dont have those features
Agr V is in review. Should be available any hour now.
www.unrealengine.com/marketplace/en-US/product/agr-v
You're a champion Angel.
Thank @Waffer_x for making those amazing tutorials.
@@3sgamestudio Yes tell him I say thanks, thought the voice sounded different.
Just wanna say you've done quite the work! Been a fan of it for a long while now. Haven't actively used it but the tutorials/explanations have applied elsewhere. AGRV looking nice! At this point you might wanna just create your own engine!!!
oh no :D just a framework :D making your own engine is not really a smart decision when you have open sourced ones that you can modify.
Excited to start using this. Any Idea when AGR V will be on the marketplace? All I see is the old version AGR PRO.
pending approval from epic should be any day now
@@Waffer_XThank you.
www.unrealengine.com/marketplace/en-US/product/agr-v
Where can I download this sample Project??
you cant yet.. the plugin is also in review right now. were waiting for epic to approve it. we might share a more complete example soon.
Awesome to see you back again! Will AGR feature MotionMatching at some point?
we are waiting to see if 5.5 introduces motion matching multiplayer features.. if not we will provide acceleration replication via the agr locomotion component and a custom trajectory component that can read from it. Remember that agr V is about multiplayer and performance ;) so we hope we won't have to do that.
@@3sgamestudio Yeah, I did see that they were talking about replication in 5.5, but do you know hen 5.5 will be released?
www.unrealengine.com/marketplace/en-US/product/agr-v We will know soon enough and adjust AGR if necessary. still motion matching is not that much production ready
Its kind of incredible that you guys put this out for free What a presentation too. It's refreshing to see authenticity and good sport in today's word. .
I persoanlly feel like I owe a lot to the Unreal community that helped me on my journey to become professional dev. We are just giving back ;)
yaaaay
We are happy to provide finally a new version as well :D
bro please just reupload the system I do not need the map just the player and zombie system I need that gun system just upload the same ver (UE4)
I will remake it better in ue5 soon :) like really soon! were waiting for premiere of AGR V only. new version will be a lot better.
@@3sgamestudio will u upload the project for free ?
This is a really nice animation system. I also really like your videos and how you explain each little bit in good detail. I heard you say in another video you are reworking your animation system for this game, just wondering what you are changing?
check out newest video on agr locomotion and you will see ;)
no tutorial 2024 ((
Fun fact.. I'm re-doing this entire demo - better. With AGR V
Bro, I'm learning with you even though it looks like you're boiling spaghetti next to the microphone
thank you for your patience :D
It's Purple not Blue :)
I'm colorblind :D
6:04 how Would I do this easy fix?
1) make sure they are not net load on client 2) set actor lifetime to something like 8 seconds to make sure they auto-destroy always 3) disable bullet pooling
Hi, I have a problem with the T-pose. When I assign Anim Class AGR_CoreAnimBP_C, the skeleton remains in the T-position. D AGR_CoreAnim_BP produces 4 compilation errors related to animation from Assault_Pack with text: reference sequence that uses different skeleton "link to SK_custom_arms_skeleton" and three more similar errors. Please tell me how to fix it or which video on your channel you need to watch to fix it. Thank you in advance.
it seems the animation samples youre usingi nthe anim graph refer to a different skeleton than the anim bp is asign to. anim bp are bound to a skeleton. y0u can fix this in ue5 by setting "skeleton compatibility" in skeleton asset for both mannequins you're using to each other. then you can cross reference animations even.
THANK YOU, I had a problem for 5 hours, and you fixed it, thank you
I miss that! :D
Can i freely use this in my commercial project?
yes of corse! AGR PRO was already used in multitude of projects.
What is the plugin for change the blueprint style ?
Electronic nodes.