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Thiima
Приєднався 29 бер 2008
Windblown - Cataclysmic - 3 Player Random - Many Sudden Death Revives
Lots of instances of death in this run, it's strange to see what is and isn't counted for revives such as the first stage of the last boss.
Sudden Death Times:
2:30
6:40
14:30
23:51
39:48
43:08
52:10
Sudden Death Times:
2:30
6:40
14:30
23:51
39:48
43:08
52:10
Переглядів: 33
Відео
EVERSPACE™ 2 - Sudden Extreme Velocity Change
Переглядів 1521 годину тому
Never try to grab a "fast" moving object!
Windblown - Low Health Naveless - Sunny
Переглядів 45День тому
3 Gifts which included Necromancy and Boost Stock. Beatbolt definitely one of the better weapons here.
Windblown - 3 Player Coop - Cataclysmic
Переглядів 5614 днів тому
We finally had a successful run on Cataclysmic!
Windblown - 3 Player Coop - Tuning Fork Death 2
Переглядів 1614 днів тому
Windblown - 3 Player Coop - Tuning Fork Death 2
Windblown - Tempestuous - 3 Player - Navelless
Переглядів 1621 день тому
Windblown - Tempestuous - 3 Player - Navelless
Windblown 3 Player Coop - Curse you tuning fork!
Переглядів 6221 день тому
Windblown 3 Player Coop - Curse you tuning fork!
Sir Nigel Gresley - Steam Train - Hereford - 27/07/2023
Переглядів 160Рік тому
Sir Nigel Gresley - 4498 - Steam Train - Hereford - 27/07/2023
Worms Armageddon - HBG Highlights Dec 2022
Переглядів 50Рік тому
Worms Armageddon - HBG Highlights Dec 2022
Jeff Wars - Star Control Origins Mod.
Переглядів 2096 років тому
Begun, the Jeff Wars have. A star control origins mod, available here: steamcommunity.com/sharedfiles/filedetails/?id=1547756477
Star Control Origins - The Jeff Wars
Переглядів 3066 років тому
Star Control Origins - The Jeff Wars A quick play about with modification of Star Control Origins XML files to see how many ships we could get on screen at once. It turns out - quite a few!
Enter: Jeff
Переглядів 2486 років тому
Enter: Jeff A quick play about with modification of Star Control Origins XML files to see how many ships we could get on screen at once. It turns out - quite a few!
Star Control 3 - Hyper-Melee vs Nackles42 using Parsec (Battle 2)
Переглядів 5156 років тому
Star Control 3 - Hyper-Melee vs Nackles42 using Parsec (Battle 2)
Star Control 3 - Hyper-Melee vs Nackles42 using Parsec (Battle 1)
Переглядів 9666 років тому
Star Control 3 - Hyper-Melee vs Nackles42 using Parsec (Battle 1)
Star Control 2 - Ur-Quan Masters - Balance Mod vs ΣПDYMIӨП
Переглядів 6206 років тому
Star Control 2 - Ur-Quan Masters - Balance Mod vs ΣПDYMIӨП
Star Control 2 - Ur-Quan Masters - Balance Mod vs ΣПDYMIӨП Round2
Переглядів 1936 років тому
Star Control 2 - Ur-Quan Masters - Balance Mod vs ΣПDYMIӨП Round2
Star Control: Origins - Fleet Battles BETA 3 - Battle vs Ashog
Переглядів 9756 років тому
Star Control: Origins - Fleet Battles BETA 3 - Battle vs Ashog
Star Control: Origins - Fleet Battles BETA 2 - Battle 3 vs Zenchess
Переглядів 4 тис.6 років тому
Star Control: Origins - Fleet Battles BETA 2 - Battle 3 vs Zenchess
Star Control: Origins - Fleet Battles BETA 2 - Battle 2 vs Zenchess
Переглядів 3,7 тис.6 років тому
Star Control: Origins - Fleet Battles BETA 2 - Battle 2 vs Zenchess
Star Control 3 - Doog (No Upgrades) vs Herald Fleet - Hard Mode
Переглядів 1586 років тому
Star Control 3 - Doog (No Upgrades) vs Herald Fleet - Hard Mode
Star Control 3 - Modem Connection Attempt
Переглядів 826 років тому
Star Control 3 - Modem Connection Attempt
Star Control 3 Hyper Melee - Dosbox IPX on a LAN
Переглядів 6 тис.6 років тому
Star Control 3 Hyper Melee - Dosbox IPX on a LAN
Copy of Hyperspin Frontend Intro Replacement
Переглядів 5208 років тому
Copy of Hyperspin Frontend Intro Replacement
ouch..... a Fatality XD Looks like the little Guy dragged you with it, when you grabbed it in the split second after you released it.
Xenomorph had some of the best maps of its age to confuse drawing a map on gridded paper. Each "square" had to be 5x5 because of those odd shaped corridors at 5:35. Only a nerd would care - but I still appreciate to this day!
Props to Griffin! On the main screen he's 90s high school professor and upon entering the inventory screen he turns into a buff 80 year old Chinese man.
The only channel on UA-cam covering this game. I haven't found any other play thoroughs of this.
2024 🦾
Playing such games as kid made you smart, just look at it, because you had to understand what to do, how to use the different buttons, etc. Today's games make your dumber in comparison, if you're stuck for 5 seconds there will be some popup telling you what to do and where to go, the current games are babysitting you and your brain is not even allowed to think.
Wow! Someone who's actually good at this game. There's more to Awesome than I thought.
Lol this chaos is fun to watch. Seeing all those cars falling off the pool table had me laughing. Legit looks like a hyperactive kid repeatedly setting up his little toy cars just to shove them everywhere
Nice female vocal
15 years later - thanks for posting this!!
Looked at your maps. Level 16 looks like it would be hell if you lost your bearings (which I would easily do by blinking)
A great -- and actually awesome -- Amiga (and ST) game.
I had utterly forgotten about this. Spent so much time as a young child figuring this out.
Loved this game. I remember sending nukes or asteroid busters with a ton of cheap missiles as decoys for the defenses. I only wish I could have played with another person.
A true gem by the same programmer as Utppia
In case you ever wondered if the Doog were adequately playtested or not, since this is the final battle fleet
Wer hat sich diese wirklich langweilig ziehende Möchtegern-Musik ausgedacht? Links und rechts. Star Control 3 war eine Unverschämtheit, einzig - vielleicht - durch Historie interessant. Projekt 6014 wäre der würdige Nachfolger gewesen.
What if project 6014 was not dead
Richtig schlecht. Der Sound ist eine Unverschämtheit. NULL Atmosphäre. Ein schlecht zu lesendes E-Book.
And people say Resident Evil invented horror survival...^^
I watch the video for 20 seconds and what immediately comes to mind after more than 25 years? ...THE BEST IS YET TO BE
Die Musik ist leider total langweilig, quasi eine Unverschämtheit. Das ganze Spiel ist so derbe daneben, dass es schreit. Einzig die Geschichte ist interessant, aber es ist kein würdiger Nachfolger für Star Control II. Dann doch lieber Project 6014!
Unfortunately, project 6014 officially dead
@@klepikovmd yes, that's a big pity. It would have been worth it, I guess. Kohr-Ah-Rath. The Lurge "The UrQuan did wisely to ignore us!". *Lower space*. Goood! Goooooood!!
Man as cool as this game was to play, i remember the loading times really sucked 😂
The Hegemonic Crux were really no match for the New Alliance. Even when some Ur Quan went traitor and the Chmmr bifurcated, the Crux were still never a challenge.
Also did they nerf the shit out of the Orz's special ability? Those dudes die instantly.
...the Pkunk fight was painful to watch.
Loved this game, absolutely loved it. Used an entire pad of graph paper mapping it out at the time. The trick was to turn left or right before entering an intersection so you would not get ambushed from the side. I am pretty sure I finished the game, but it was 30+ years ago... In any event, it was more atmospheric than DM, and quite a bit creepier! Great job, the writers!
1:05 wtf lol
The complexity looks fascinating, i rather play hard to learn games than games full of stupid cutscenes that takes forever to start
What an excellent soundtrack!
SC3 is such an aweful mess of a game....
loved this game!
O man, I used to love this game ❤
The ending is epic.
Best "short ending" ever.
Promo'SM 😒
Who here is watching this to compare with carrier command 2?
Omg this brings back memories
The only time I ever beat them was a game glitch. I only had 2 cruisers and brought this thing down with them. I was thinking that is seriously a grand menace? Next time I got them I couldn't bring it down no matter what I hit them with and there was over 100 locust hives by the time I gave up.
Still love this game !
very inconsistent track volumes
Mann kann den Unterschied Zeichen, Amiga und PC/Atari ST, Version sehen, bei Amiga ist ein Level zu sehen, was bei PC/Atari ST, nicht bei ist, und umgekehrt, Commodore, kam ich nicht so weit, bin irgendwo hängen geblieben (Kamm aus einem Raum nicht mehr raus, auch beim neue Starten des Spiels bin ich wieder hängen geblieben aber ganz woanders.
The backgrounds dont get as distorted as other games when you go out of bounds because of TM1's boring "square" polygons If you do this in later games everything gets warped bigtime.
5:35 This is were I fell in love with my nickname. Been calling myself this since 98'... It was very modern at the time to call yourself something with zxcwq and all that. :D
Getting motion sickness just watching. 🤮. Great soundtrack, tho.
It's pretty basic.
Here i am 13 years later. (idk what im doing here)
i still love the ss2 soundtrack in these vids. perfect.
I think I've figured out what happened. You do not have an environmental control, and your command center goes down early in the fight. Notice the fire from the missile strike in the last moments of surface footage, it probably took out the last air supply.
the music sounds like System Shock 2
Always think this guy is gunna yell out a big, "IGNORE ME!" When floating between worlds and you click to focus on him. Or he finds a colony ship in the fleet he's about to gank and yells "SOMEONE LEFT A BABY!"