LoneWolf
LoneWolf
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My Last Breath | Cinematic Glimpse | Unreal Engine 5
This is a cinematic glimpse of my future project My Last Breath- a survival game set in the background of an apocalyptic world. This glimpse was made using unreal engine 5 and tailored with after effects. The 3D models and assets are the free assets i found from online credit goes to the respective creators and the links are given in the description below:
Tension by Alex-Productions | onsound.eu/
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
creativecommons.org/licenses/by/3.0/deed.en_US
Sound Effect from pixabay.com/sound-effects/?"
Sound Effect by pixabay.com/users/audiosto-40753689/?" Audiosto from pixabay.com//?" Pixabay
3D models and assets are from CGTrader and SketchFab... i didn't remember all of the assets i used but i am tagging the main assets that i used
Backstreet:
www.cgtrader.com/free-3d-models/exterior/street-exterior/back-street-2
Store:
www.cgtrader.com/free-3d-models/exterior/cityscape/convenience-store-f3032ffa-c5e7-4af4-af97-d9c912c7718a
Переглядів: 94

Відео

I remade my first python game | Endless runner | pygame
Переглядів 1196 місяців тому
i remade my first python game which is an endless runner based on ben 10 theme... i remade it by updating background and changing the character... i plan to update it further by adding aliens, healthbar e.t.c.,
Third Person Game Demo Using Unreal Engine 5
Переглядів 568 місяців тому
I am currently making a third person game using unreal engine 5 with my friend... this is a demo from one of my practice level... we are trying to create a game where player can perform different actions at different levels... he cannot perform those actions at different levels... we are using game modes and character blueprint to achieve that trick...
Procedurally Generated Forest using spline graph | unreal engine 5.3
Переглядів 328 місяців тому
This is a sample of procedurally generated forest using PCG on unreal engine 5.3. This method is used to generate large scale landscapes in unreal engine in simple ways... thanks to @GorkaGames... Tutorial: ua-cam.com/video/tJkbezOmAwA/v-deo.htmlsi=GAFy19oEn5qPXOcP Village made using pcg in unreal: ua-cam.com/video/Xg45I-qYFdE/v-deo.htmlsi=2r9eC8yw7krwrwWS My best respect to these guys... @Gork...
Gravity Simulation in Canvas Using JS
Переглядів 8219 місяців тому
gravity simulation using JavaScript and Canvas... the source code link is below... Thanks to ChrisCourses : ua-cam.com/video/3b7FyIxWW94/v-deo.html&pp=iAQB github : github.com/LoneWolf014/Gravity
Shape Morph transition using CSS
Переглядів 3210 місяців тому
transitioning a rectangle into a heart using only HTML and CSS
Intro
Переглядів 1710 місяців тому
Welcome to Lonewolf Games
Pong ~ Reboot
Переглядів 2310 місяців тому
i made a reboot of pong using Lua and Löve engine. I learned this from harvard edx CS-50 Game Development program.
Ben 10 themed 2D Endless Runner in Pygame
Переглядів 8110 місяців тому
This is ben 10 themed 2D endless runner game built by using Python's pygame library

КОМЕНТАРІ

  • @KarthikeyaMacha
    @KarthikeyaMacha 4 місяці тому

    Nice creation

  • @gracejohn4005
    @gracejohn4005 4 місяці тому

    Our Lone Wolf nest 😊😊

  • @irahnicoleadorio2076
    @irahnicoleadorio2076 4 місяці тому

    I love it. Everything is perfect and interesting

  • @karthiksharma9414
    @karthiksharma9414 8 місяців тому

    🗿

  • @VideoweltDanielHagemann
    @VideoweltDanielHagemann 9 місяців тому

    nice

  • @lonewolf0144
    @lonewolf0144 10 місяців тому

    This is just representation of how gravity works and also refresh whenever we click anywhere on the page. this simulation made by javascript and canvas in html... by using shadow blur might give some sort of glow effect to balls but it reduces the performance significantly... also... i am simulating with 500 balls so the shadow blur reduces performance dangerously if you reduce the ball count you might see the output of shadow blur which creates the glow effect