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ZJ Design
Приєднався 4 кві 2014
C4D - Use Take System to WORK FASTER & BOOST Efficiency!
In this tutorial, I'll talk about why and how you should use Cinema4D's take system: how it can help you, and what are the gotcha's.
► Find me here: linktr.ee/zijiandesign
Chapters:
00:00 - Topic
00:44 - Scene Introduction
01:17 - Take Manager
01:44 - Composition Variation
02:47 - Material Variation
04:00 - What will break the take system
05:58 - How does the take system work
08:50 - Reset Overrides / Revert Changes In Takes
10:20 - Camera Animation Variation
11:30 - Camera Settings for Takes
14:30 - Render Settings Variation
19:00 - Tip: Change viewport frame darkness
19:36 - Gotchas for Camera settings and Render settings
20:58 - Batch Render Takes
22:14 - Render Results and More Gotchas!
24:40 - Conclusion
#cinema4d #efficiency #tipandtricks #c4d #takesystem #worksmartnothard #worksmarter
► Find me here: linktr.ee/zijiandesign
Chapters:
00:00 - Topic
00:44 - Scene Introduction
01:17 - Take Manager
01:44 - Composition Variation
02:47 - Material Variation
04:00 - What will break the take system
05:58 - How does the take system work
08:50 - Reset Overrides / Revert Changes In Takes
10:20 - Camera Animation Variation
11:30 - Camera Settings for Takes
14:30 - Render Settings Variation
19:00 - Tip: Change viewport frame darkness
19:36 - Gotchas for Camera settings and Render settings
20:58 - Batch Render Takes
22:14 - Render Results and More Gotchas!
24:40 - Conclusion
#cinema4d #efficiency #tipandtricks #c4d #takesystem #worksmartnothard #worksmarter
Переглядів: 416
Відео
C4D Tutorial | Flower Opening | Mixing Your Animation with Simulation and New Particle System!
Переглядів 7 тис.5 місяців тому
Hi! In this tutorial, I will show you how I made a dynamic flower opening animation, from modeling to mixing custom animation with the new bullet simulation system, and some introductory information to the new particle system. ► Source file for the dynamic flower animation: zijiandesign.gumroad.com/l/zivgmf ► Find me here: bento.me/zjdesign
How to Fix Blender Graphics Card Driver Error. When your driver is Up To Date!
Переглядів 4,2 тис.7 місяців тому
Hi, in this quick video, I'll show you the cause of Blender 4.0 giving you graphics card errors especially when your driver is up to date and supported! ► Find me here: bento.me/zjdesign
Make Beatiful Landscapes in Blender!
Переглядів 3189 місяців тому
In this tutorial, I'll share how I created this landscape scene using only Blender with no extra plugins ( only one built-in plugin that comes with Blender) You can get the source file on my Gumroad:zijiandesign.gumroad.com/l/blender-landscape-zjdesign ► Find me here: bento.me/zjdesign
Blender - Export GLTF with Texture!
Переглядів 17 тис.Рік тому
Hello! This is a follow-up tutorial on my previous one about exporting glTF with Blender. Only this time I focused on showing you how to export textures embedded into your model! If you have any questions please leave them in the comment section. ► Grab the node setup here: zijiandesign.gumroad.com/l/blender-gltf-texture-export-node-setup ► Find me here: bento.me/zjdesign
Make Microsoft Frosted Glass Style Renders in Blender! Quick Tutorial
Переглядів 15 тис.Рік тому
Hello! In this tutorial, I'm gonna show you how I made the frosted glass style render with Blender using cycles renderer. I'll also upload the file to my Gumroad so you can check it out yourself or have a quick start. ► Gumroad Source File Link: zijiandesign.gumroad.com/l/emkic ► Find me here: bento.me/zjdesign
Import Asset from GSG(OR ANYWHERE) to Blender Asset Library! (Latest Edition)
Переглядів 1,9 тис.Рік тому
Hello! In this tutorial, I'll show you how you can import your custom HDRI, EXR, or material textures into Blender Asset Library for you to use! If you are a Cinema4D user and have a Greyscale Gorilla Plus membership and have always wanted to use their assets in your blender workflow, then this is exactly the tutorial for you! ► Find me here: bento.me/zjdesign ► Video recorder I used: screen.st...
How to Mix Your Animation with Soft-Body Simulations in C4D!
Переглядів 6 тис.Рік тому
Hello! In this tutorial, I will show you how you can mix your custom animation with soft-body simulations inside Cinema4D. ► Source file download: zijiandesign.gumroad.com/l/BallRolling-CustomAnimationWithSimulation ► Find me here: bento.me/zjdesign
How to export glTF with Blender, for Web. Tips & Tricks!
Переглядів 42 тис.Рік тому
Hello! In this tutorial, I will show you how to export models as glTFs with Blender. I also tell you why I think this is better done with Blender and not Cinema 4D. ► glTF Link: gltf-viewer.donmccurdy.com/ ► Find me here: bento.me/zjdesign
C4D - HOW TO - Origami Crane Folding Animation Tutorial
Переглядів 2,2 тис.Рік тому
Hello! In this tutorial, I will show you how I made this simple origami animation which is surprisingly easy! If it is helpful to you please leave a like and subscribe. Also, comment on what you want to see in the future! I've also upload the source file for you to explore and change! Be sure to follow and subscribe so you won't miss the next tutorial! ► Instagram: zj.visual ► Be...
Stick Lables onto ANY Object - C4D Quick Tip
Переглядів 1034 роки тому
Hello! In this quick tutorial I'm going to teach you how to apply any texture onto any object of your choice! Kind of like sticking lables onto whatever you want, but in Cinema 4D! ► Instagram: zj.visual ► Behance: www.behance.net/ZJvisual
C4D Tutorial - Mini Gift Box 3D Model Process
Переглядів 4434 роки тому
Hello! How's everybody doing during the quarantine? This is a timelapse of me modeling this miniature gift-box thingy using Cinema 4D. Thanks for watching! You can find me on: ► Instagram: zj.visual ► Behance: www.behance.net/ZJvisual ► Music Credit: LAKEY INSPIRED Track Name: "Blossom" | "Blue Boi" | "The Process" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Official ...
C4D Tutorial - Water Simulation
Переглядів 9954 роки тому
In this tutorial, I'm going through my process of making this hand washing animation. ► Different sessions time stamps: 00:56 - Modeling 01:58 - Cloth Simulation 06:11 - Water Simulation 09:43 - Shading and Lighting ► Instagram: zj.visual ► Behance: www.behance.net/ZJvisual ► Music Credit: LAKEY INSPIRED Track Name: "Better Days" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyins...
C4D - How to Model a Corona Virus Cell: Cinema 4D Tutorial
Переглядів 1,7 тис.4 роки тому
Hello! I hope every body's doing well during this time period. This is a tutorial on how to model a corona virus-cell using Cinema 4D and rendered in octane. ► Instagram: zj.visual ► Behance: www.behance.net/ZJvisual ► Music used: Undercover Vampire Policeman by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/) Source:...
C4D TUTORIAL - Abstract Art-directable Wavy Flow
Переглядів 4,3 тис.4 роки тому
C4D TUTORIAL - Abstract Art-directable Wavy Flow
what the hell is with your voice?
Keep it up! Love the tutorial. 💯
Failed to retain Cuda Context (illegal address) I am getting this issue since morning in Blender. I was designing a car model and i used ivy gen geometry node for the model. Before adding the node, everything was fine. After I appending the ivy.blend file, I am getting this issue. i could view everything fine in 3D viewport. But I couldn't see any thing in render viewport and in render(It appears grey).the error was not saying 'GPU out of memory' , but saying "Failed to retain Cuda context (illegal address) PC : Dell G3 3500 OS : Windows 10 Graphics card : GTX 1650ti Vram : 4GB RAM : 8 GB Note : I have enabled the cuda and gpu for rendering (also tried optix). Still getting the same error message. It is a low poly file. I have tried: 1) updated and reinstalled nvidia driver 2) restarted blender. It works fine for all my other previously created models. If someone knows the solution, pls reply..
does this work with image textures?
Ive been going through threejs learning curve with no proper basic coding atm , and planning to make a 3D Web which works like an AR which client can interact through out it with a walking WASD maybe , so maybe I will need to put in the code for the first person , thank god theres three js library now that can help me load the 3D model , but somehow I came across this one problem which make my 3D glb/gltf file , maybe have problem cuz I have this error handler code in my index,html , but when I check with the gltf viewer , it seems fine , but somehow it still doesnt show anything in my webpage or live server . Do u know why ?
Thank you! Looks like they changed how it worked a little bit from R21 and this got me unstuck
Hello sir I made a glowing pipe mesh in this its looking like light is flowing I just animate mapping and change its rotation of z axis but now when I am exporting in gltf material is not coming along with the mesh when I am baking the emit all images are baking properly but when I am importing them in sequence image and exporting in gltf after that when I am importing only one single image is important not the all sequence image
Pretty sure that it does not come with sequence textures support. Maybe you can use code to load sequence img as delta time passby, or bake them as a video? What's best is that I think you can just use single frame and animate like you said using fragment shader, which will also give you best performance anyway.
I don't understand why you would want to talk so fast when showing someone how to do something. I've been a trainer as a profession with other things. Why would you make it harder for someone to learn something when you are suppose to be teaching them something? I'm not being rude, I'm just trying to understand why??
because when I watch the playback I was talking way too slow, so I speed it up. Look, if you've read the comment you know I already apologized to a bunch of people, this is really getting annoying that all of you are saying the same thing without looking at the comment
@@ZJ.Design Really apologize for not reading all of your comments. I came to your channel because I'm subscribed and was coming for solutions like what you gave me in the past. Maybe if you had a note in the description we wouldn't write you an annoying comment.
this wasn't easy to follow and what you did here and what you showed as the result have nothing to do with each other. wasted my time.
You obviously cannot understand what I'm trying to show. Maybe you can watch some beginner tutorial first
thanks for this ZJ! Just wondering do you have any workflows specificly for glass and liqudi texture for GLTF or GLB? Would love some pointers, oh and also lighting? as that seems to make a huge difference
a ittle context - trying to make a product based interactive webpage for whisky, and struggling with accuracy and replicating what I see in blender compared to GLTF viewer
I totally understand the frustration when it comes to refractive material for real-time interactive projects. I would maybe try to create the glass texture with code (or find some code online with shadertoys or other platforms). Refractive materials don't work very well when it comes to real-time rendering. Also the lighting is not comparable to cycles or even eevee. I would say maybe try using sequence frames or lower your expectation, or try to use a more stylized rendering instead of photo real style.
This helped me a lot. Thanks-!
My mans got motion blur on a tutorial ☠️☠️☠️
Thanks to great video!! i have a one question. lighting part is done in blender? or developing website (coding)
I used a mat cap material for the actual website, it’s like an un-lit material, so the short answer to your question is by coding
Cool stuff! Thanks for sharing 🙏
Nice video, you need a good mic it's hard to hear you
Mine is a 4.1 version but I didn't find the config file
Heyy....Did It Worked?
Did you install it from steam? The config file might be in different location if it’s from steam, you can google where it installed your blender
Excelent tip! 😁
Good stuff, but you didn’t share the gltf viewer name or download link 🔗
Oops, forgot to add it, just updated and thanks for the reminder! the link is gltf-viewer.donmccurdy.com by the way.
@@ZJ.Design Thanks mate appreciate that
MErci beaucoup pour ce tutoriel, c est vraiment top
thank you for the tutorial, looking forward to the next one
I have a 3D scan that I need to load into Lightwave. I'm hoping I can figure this out in blender to convert the file. I'm sure it only uses color textures, no occlusion or metallic or anything.
You can just use the color map then, just skip the other maps. Did you figure it out eventually?
Please update more frequently, looking forward to more tutorials about C4D.
Thanks for the support! I’ll try to make contents more frequently
I fixed it by clicking on the blender launcher and it gave me options to change location , update and repair.i just chooses change location (same to same location) and it successfully opened.
That’s great, I use blender with steam and I never thought about using the repair option, maybe I should try that first
it still doesn't work
Could you try deleting the whole config file?
Thank you. What app did you use to record your screen with all these zoom effects and captions? Also having a better microphone would make this video 2 times better.
It’s called “screen studio”, a Mac only recording app
Yep, I’m working on improving the whole presentation quality now, the sound quality really is not what I want haha
Hey!, Very cool video, tip: Don't zoom in-out/move camera so much when showing the UI, the mospline section is boredeline nauseating. You don't need this much movement - it's a simple UI, everything is cleaner to show changes if the camera doesn't move at all.
Got it! Will adjust it in the next one
I wanna export a GLTF but my base color is a node Noise texture with a colorRamp, because I need this effect. But when I export, my material doesn`t come with this. He cames all transparent (It`s a material glasses, so I changed the transmission to 1.0.) I`m using blender 4.1, can you help me?! thank you.
For transmissive material, blender doesn't follow industry standards. My guess is that you might need to bake down the noise+ramp, then feed that image to the transparence color channel when using your gltf.
@@ZJ.Design Thank you man 🙏
How do i fix my meterials for glass texture with mix shader? I've send a picture of my texture set-up to your Instagram
Ahh, that's a huge problem. Mix shaders usually are super hard to bake down. I would suggest to strip everything away if you can, and try to make it work on a simple BSDF material
Thank you for the tutorial man. I'm having trouble getting my normals to work when I use my model in AR. Do you have any ideas on how to fix that?
That's not enough information for me to guess. I would check if the normal maps are loaded using the correct color encodong first, most of the time it's recognized as sRGB, but it should be raw or no-encoding(none). You can try changing that and see if it works
a very good tutorial, love ho the camera follow your cursor! just need to improve the mic man! great work
help me please!!!! discord?
I don't have a discord channel, but you can join GSG's official discord channel. And they have a direct download website now, which you can just download from their website
bro sounds like hes in a water tank
Thanks for this tutorial.. I have been struggling with some basic custom animations and Dynamics as well. This helped a lot! How would you approach something similar using the newer 'Simulation' tags, like Cloth, Balloon and Soft Body?
I can make a video about that in a few days
Awesome, thank you! 🙏
Hey man, sorry for the long wait. I've recorded a long video which includes how I approch the new simulation tag with custom animations. The video should be out within dozen hours, you can check it out and see if it helps! Feel free to leave a comment if the new video makes sense or if you have any more questions
Good shit yurrr
Grat tutorial, thanks! But i have a problem. I need to export a metal texture and i can’t find anywhere this AO roughness and metallness map nor this multiply node. Where can i find them? (I was searching in this whole „add” thing and i don’t have any of these. Even if i search in a search bar those aren’t there)
It should be searchable if you press shift+A in the node editor. Multiply is just a “Math” node, and AO,roughness, metallness maps are image textures, they use custom png or tiffs that you made for your model. If you have just values than it will be exported by default I think.
So, they're not actually frosted glass, they don't seem to have any amount of light transmission and instead just look like they do.
That’s right, true frosted glass in cycles renderer looks very dark, so i just faked its appearance instead of doing some weird trick on light rays
Thanks for the video!!!
Great tutorial! My case: I cant exporting my texture animation. I'm using Mix Color, Math, and Value to combine several images. Do you know how I can resolve this? (Im exporting with NLA tracks, and all the actions have the same name) any guidance? HELP :(
Oh as far as I know, custom nodes like Mix Color and Math are not universally supported in glTF(or any common exchange formats), so I would export the map or value and animate them using code in the front end
Very cool! More C4S tuts please
Thanks for your support! I am focusing more on blender now because I thought it would be more accessible to people, but maybe I should do some more c4d tutorials 🤔
Thx a lot that's amazing. what if my ambient occlusion is too strong? can i use some node to make it lighter? or i have to bake it again? thx
I’m not sure what’s your use case with ambient occlusion, I think you can turn down the opacity value of the map when using it
@@ZJ.Design how can i turn down opacity? after bake? or before bake? because i'm using simple back and i dont see an option to lower the ao strength.. thx
way too fast ....
Just use 0.75 playback speed. Works nicely
May I ask if SSS materials can be exported using GLTF? How to set it up?
I don’t know about SSS in glTF, didn’t see anything about it in the doc
Thank you a lot, it really helps me !!!
I've been watching C4D tutorials for about 2 years now & your content really stands out! You've got a great pace (not too fast or slow) and your zoom editing is really helpful to catch all the attribute details etc. Keep up the great work & hope to see more from you in the future!
Awesome! Have you noticed any issues with any of them due to the naming conventions? eg, the NORM_OGL maps?
yeah there are some issues due to gsg's naming convention and also them not setting it up like the normal PBR maps. But now they have the library it might be easier (just need to download one by one, which is a huge hussle in my opinion)
can you show how to do it in C4D an octane?🙏
I actually first done it in octane+c4d, thought having the blender version is more accessible to most people, but if you want it then 🤔 maybe I can do a c4d version
The motion in the video is quite distracting.
I've stoped recording the motion in later videos. Thought it was a good idea back then :D
This was the best 2-minute Papers of the year, I think! 🤯
the best
thaank you so much for this tutorial bro