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Flannel. And. Film.
United States
Приєднався 26 жов 2020
Making Star Wars content fun!
Realistic Space Backgrounds
Trouble making a convincing background for your space scene? Try out a few of these techniques to help your scene.
Blender Guru Earth video: ua-cam.com/video/0YZzHn0iz8U/v-deo.htmlsi=pYXRv9fgNkz9yyJr
Production Crate Space HDRI (free ones!) - news.productioncrate.com/download-free-space-and-planet-hdri-images-how-to-create-space-environments-in-blender/
Solar System Scope planet textures - www.solarsystemscope.com/textures/
Music:
Beautiful Wonder by Alex-Productions | onsound.eu/Music promoted by www.free-stock-music.comCreative Commons / Attribution 3.0 Unported License (CC BY 3.0)creativecommons.org/licenses/...
Blender Guru Earth video: ua-cam.com/video/0YZzHn0iz8U/v-deo.htmlsi=pYXRv9fgNkz9yyJr
Production Crate Space HDRI (free ones!) - news.productioncrate.com/download-free-space-and-planet-hdri-images-how-to-create-space-environments-in-blender/
Solar System Scope planet textures - www.solarsystemscope.com/textures/
Music:
Beautiful Wonder by Alex-Productions | onsound.eu/Music promoted by www.free-stock-music.comCreative Commons / Attribution 3.0 Unported License (CC BY 3.0)creativecommons.org/licenses/...
Переглядів: 397
Відео
Recreating a scene from Rogue One Battle of Scarif (for free!)
Переглядів 34 тис.Місяць тому
I break down how I remade one of my favorite scenes from Rogue One using only free software and free models! Thanks to @ILMVFX for creating such beautiful work Chapters 00:00 Models 01:20 Lighting 05:45 Focus 08:48 Explosions 10:14 Compositing and Render Check out this link below from @robinsquares for great Blender color grading tips! ua-cam.com/video/1DHL3nCoIhk/v-deo.htmlsi=ES6JKeWolpVCRhD1 ...
Star Wars Space Battle Intro [Made with Blender]
Переглядів 1,4 тис.2 місяці тому
Star Wars space battle setup I'm working on with Blender. Chase by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.free-stock-music.com Creative Commons / Attribution 4.0 International (CC BY 4.0) creativecommons.org/licenses/by/4.0/ Tension by Alex-Productions | onsound.eu/ Music promoted by www.free-stock-music.com Creative Commons / Attribution 3.0 Unported Licen...
Nebulon B Frigate Rescue [trailer]! Star Wars Fan Film (Blender)
Переглядів 6 тис.Рік тому
The kids and I are back at it again saving the galaxy from the tyranny of the evil Empire! Still a work in progress but here's what we've got so far completed! Created using Blender, Davinci Resolve, and free models from places like CGtrader and Sketchfab. sketchfab.com/flannelandfilm Music from www.free-stock-music.com/
Star Wars: Blender & Davinci Resolve Green Screen Work Flow [Images as planes]
Переглядів 3,4 тис.2 роки тому
Check out some free 3D Models I've created here: www.cgtrader.com/flannelandfilm sketchfab.com/flannelandfilm X-Wing 3D Model found here: sketchfab.com/3d-models/high-poly-x-wing-fighter-f2170d4a3ee04e8588c0ad29d4f91767
Star Wars: Imperial Hangar Attack (Fan Film made with Blender!)
Переглядів 23 тис.2 роки тому
Made with and for my kids. Created with Blender and Davinci Resolve for free using only our imaginations. Check out some free 3D Models I've created here: www.cgtrader.com/flannelandfilm sketchfab.com/flannelandfilm X-Wing 3D Model found here: sketchfab.com/3d-models/high-poly-x-wing-fighter-f2170d4a3ee04e8588c0ad29d4f91767 Music: Mega Heavy Suspense by Alexander Nakarada | www.serpentsoundstud...
Star Wars X-Wing Blender 3D Modeling Practice Made For Free!
Переглядів 3 тис.3 роки тому
I've recently gotten into Blender and after some playing around I've come up with a couple of practice sequences while I figure some of the animation out on it. All of this was created using UA-cam tutorials, free models from CGTrader, and then edited with the free version of Davinci Resolve.
Star Destroyer Approach
Переглядів 6453 роки тому
Made this with a model miniature in my garage. Edited with Davince Resolve
It's fun to make Star Wars animations with Blender.
Rebel: "All ships prepare to jump to hyperspace!" Vader Joined in: "Nah where do you think you're Goin Bitch?!" One Rebel supply ship: "Oh shit-" *Get crashed into his Destroyer* lmao
As great as the battle was, the overall tone and colour grading of the film felt at odds with the rest of the series in a conspicuous way. While that might have been the draw, I don't think it should "re-define" Star Wars the way some of its vocal fans want it too. We have enough Saving Private Ryan imitations.
Great respect! Most kids would wish they had a dad like you! And on top of that, the movie is very well done!
Thank you! We had a blast making it
Have been trying to do this exact type of scene for ages, but have found. Lender just too involving. Will definitely study this video and see what I can learn
Tag me in it when you finish so I can see your work!
Lol this is nowhere compared to ILM 🤣
Wait a minute. How could the rebels jump into hyperspace at almost the same path the star destroyer comes out? Wouldn't they just collide into each other when going at hyperspace?
Finally someone asking the real question! I've always thought "hyperspace lanes" was a dumb idea and would have ships colliding all the time at light speeds
Can anyone explain why those transport ships were even there?
Recognizability I suspect, and an easy target to destroy?
What is your RTX please, when im animating my blender crash with 5 ships in it, i have a rtx2070 super
@thegenesisgamer I was using a RTX3080 on a desktop computer. I've gotten similar results with my laptop however and that runs a RTX2060. Try putting big file ships like the star destroyer or the corvette on their own layer. For the first several frames where the star destroyer wasn't in the picture, I simply didn't render those frames from that layer. Additionally, you can get away with using less detailed models if they're further away from the camera and save the really detailed ships for up close. I did that with one of the corvettes in this video and it's unfortunately a bit obvious if you look at the engine glow. The less detailed model engine glow doesn't look as crisp but it was minor enough that I left it in there.
I absolutely love your work. It would be so cool if you collabed with @driftingwalnut! I feel like you both could remake a whole Star Wars movie.
this was gorgeous and fascinating!!!
@@benjaminwigley4132 thanks!
Looks wonderful
Thank you
I’ve always thought it would be interesting to these epic shots from different POVs - to be put in various pilots seats as it were. I assume it’s not just a case of dropping extra cameras in?
@rarewolf4913 could be, though I imagine it would take a lot more lighting stuff as well. For the farther away models you can get away with less detailed ones and less lighting issues
Thanks for the info!
@@Halfscreen my pleasure!
Dang blender 3d is getting better for free software its almost as good as 3d studio max now. in 2006 the first blender 3d on a demo cd i got in a 3d animation magazine from barns & noble i used was total shit.
@@softdreams1776 it really is incredible what it's capable of
@@flannel.and.film.9045 i just tried to install and run the newest blender 3d and it crashed and closed itself with a error saying my 3d graphic hardware driver is not supported. witch really is not good because there are no new drivers for laptop amd graphics from 2012.
Thank for this tutorial i find this thing too long
3:28 Angle 0.526 is the angular diameter of the sun seen from the surface of the earth, it has nothing to do with the atmosphere, it’s because the sun has a size greater than zero.
@@leecaste wow, thanks for the explanation!
When real Star Wars fans can do Star Wars better than he dimwits at Disney,
@@akumaking1 🤔 (literally a video of me replicating a Disney owned video 😂)
Imperial star destroyer jumps into fleet of evacuating ships, ramming one instantly Imperial helmsman: They hit us! Imperial Captain: Rebel scum! Rebels: ....
THANK YOU for NOT having that DUMB camera shake like they ALWAYS do in Hollywood.. this is cool .
@mackjsm7105 thank you. There's a time and place for some camera shake but I agree it does get overused at times
Amazing.
@@RPWStudios thank you
That's actually pretty amazing. What's your rig?
@TheRealAfroRick nothing too crazy. I have a RTX3080 which helps but likely could have done it with far less since I didn't do a physics sim of the ship actually crashing
@@flannel.and.film.9045 That's awesome. Dude you rock. I would not have even considered trying to recreate that scene.
@@TheRealAfroRick thanks! It all started with a single frame www.reddit.com/r/StarWarsFanArt/s/RFSaNS40YP
men, this is amazing!
Thanks!
I'm a star wars fan just as much as you, but man did you disappoint me with that misleading thumbnail. Feel free to recreate any shot you want but claiming the original as yours for views is just pitiful. I suggest you play it fair in the future because people on the internet will always notice.
Thanks for being so encouraging! As for the thumbnail, that's genuine. www.reddit.com/r/StarWarsFanArt/s/zBsj3Iw6BB
Now can you recreate the CGI for the Battle of Yavin from the special edition, so maybe we have a version that doesn't quite stick out like a sore thumb against the stuff filmed in the 70s but also doesn't look as shaky as the original motion control miniature footage?
The ship hitting the destroyer looks like a toy, it move way too fast for its size.
how did you add the background is it a 3d model a texture or what thats my biggest question. btw good work
I used a free HDRI from rendercrate as the background. I disabled the properties where the lighting from it affected the models though. Then, in compositing, I made a render pass for the environment and plugged it in using an Alpha Over node
my models all dont have textures. For the corvette there are files that I just dont have and the stardestroyer kinda worked when making the lights actually be an emmision. How have you imported these cause I am probably doing something wrong as I am pretty new to blender and had that issue for every model I imported.
I just downloaded the model again and it worked. Make sure you're downloading the blend file and opening it through that. If you're importing it as an OBJ or something else, it may not show the textures unless you physically add them in the shader editor
The collisions are a little fof and the some of the key animations are a bitt sudden but overall this is nicer. The destroyer itself is nice.
That was almost a perfect recreation tf
thanks!
Ok so first of all, it looks good and I'm joining others in saying that the lighting is really good. Even if you didn't make that Star Destroyer yourself, you were successful in bringing it to life with that cool lighting. However, I'm gonna be extremely annoying and nitpicky and point out that the Blockade Runner (corvette) closest to the camera has a weird animation snap just before entering light-speed, it "snaps" into position at 10:58 (it can also be seen in the Blender viewport at 8:42), which is quite unnatural. The animation in this shot is very simple in the sense that it's just ships moving from A to B without any particularly tricky turn or movement, aside from the single ship colliding with the Star Destroyer. Of course, a lot of time can be spent refining the movement curves, the trajectory, the light-speed entry speed, etc, but for such simple movement as "make a slight turn and go into light-speed", it's a shame that this Blockade Runner has that animation flaw, as it's pretty jarring. Also, as another commenter pointed out, that Blockade Runner in the top-right corner at 11:00 goes to light-speed backwards. The only way I can imagine someone making such a mistake is by entering a translation value, but forgetting the "minus" sign, making the object move in the wrong direction along a given axis. Which can and does happen to anyone! What's surprising to me, is that it wasn't caught before the final render was made. Now I totally understand that the focus of the video is not really the final result, it's the process, and there's a lot of Blender tips and tricks to be learned from the process described in the video. Also I realize I'm being annoying about details. It's just that somehow the final result felt good to watch but also slightly flawed and imperfect because of these details, which felt important to me. There, I've filled my "being annoying guy" quota for the week
The corvette movement was giving me hell. It wasn't on a nice neat x or y axis so adjusting the moments on the graph editor was annoyingly difficult. In the end, I could have spent endless hours to make this better in several ways I'm sure but I decided to go with posting it instead and to move onto a new project.
Awesome tutorial! How did you make the planet?
I used a free HDRI from rendercrate. That said, I modified the settings so it didn't actually cast any light onto my scene. I rendered it out on a separate layer and then added it from the environment layer in the compositor rendercrate.com/environments/RenderCrate-HDRI_Orbital_40.
u also did my own Rouge one scene last month ! but i made it in a comedian way ! ua-cam.com/video/D693mISaWSY/v-deo.html
hell yeah
So, actually the original shot should have been a reverse with it scrolling right to then meet the ‘arrival’ shot of the Star Destroyer
When that little ship hits big ship it feels like a comedy lol
Bumped my head lol
11:00 The ship in the top right corner went to lightspeed backwards lol i love it
🤔 I'll have to look at that closer. If ILM can use a potato for and asteroid, then I can have a ship fly backwards haha
@@flannel.and.film.9045 hahaha exactly
Light mode ☠
Very nice! Did you add the lights on the Star Destroyer yourself?
Thankfully the start destroyer model came with lights already
@@flannel.and.film.9045 Yeah, I grabbed it but they don't appear to be on in my render. Probably something I'm doing wrong.
@zofo264 go into one of the Hull objects. There's a material assigned specifically for lighting and has it's own node group. You should be able to adjust the light intensity through that. I don't think there's any specific "lamps" added to the ship.
@@flannel.and.film.9045 Will do - thanks for the tip!
though i cant stand youtubers recreating a shot, i do see the benefits of this exercise. i would like a reinterpretation or an original concept as a follow up
Rad!
thanks!
Computer specs?
Nothing crazy. RTX 3080
Good job my man!!
Thanks!
How'd you get the planet surface to look so nice
@pineapple5783 I used a free HDRI from rendercrate. That said, I modified the settings so it didn't actually cast any light onto my scene. I rendered it out on a separate layer and then added it from the environment layer in the compositor rendercrate.com/environments/RenderCrate-HDRI_Orbital_40.
Great work replicating the scene. The only thing that seems off is the lighting and the collision animation. Did you render with Eevee? The shadows look far too lifted and there isn't that nice falloff from sun to shadow you would get with a path tracer. You could also experiment with a rigid body sim for the collision to add that extra sauce ;)
I went back and forth on my decision for the collision sim. I ended up not doing it for time sake. It was already taking a long time. And for the lighting, I'm petty certain that happened during compositing. I should have rendered the explosion onto a separate layer which would have mitigated much of that likely
@@flannel.and.film.9045 I meant the lighting on the ships looks lifted. The shadows don't look accurate at all which could be due to rendering in eevee. Also turn the roughness way up on your ship materials to replicate how they look in star wars. Most of those old models used matte paint.
I used Cycles to render. I'll look into the roughness.
Cool
Thanks!
Super cool to see that different sided lighting on those ships at the beginning, never noticed that! That definitely helps with the focus of the shot
When I was initially creating it using only the one directional sunlight source, those specific ships looked super dark against the stars background to the point the they were basically silhouettes. I did also use large white planes on the opposite side of a couple ships to bounce light back onto them. I just deselected the "camera" option so the plane wasn't visible
Some day would be nice to have some of the CGI from the prequels recreated with modern high quality lighting and assets similar to this
@_MaZTeR_ yeah no kidding. Some of clones look like something from a Playstation 2 cut scene
@@flannel.and.film.9045 there is a free venator model on cg trader that is the most accurate I could find but thing has 2 million vertices in it really heavy
I think corridor crew has done that once
@@flannel.and.film.9045 PS3 at worst. If you go back to an actual PS2 you'll find it's nowhere near as bad as that. At the same time they were pioneering new territory, nobody had done that on that scale before.
@peterthx couldn't agree more about the pioneering. Someone else commented on here about fixing the 1997 special edition CGI and honestly, I'm not sure that 25+ years later I could make it look as good lol
Nice, work man!
Thanks!
great work!!
@@VenturePictures thanks!