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Studios Code
Приєднався 16 сер 2024
I never said i was good at this.
How to make a range circle like TDS?[REMAKE] | Gnomecode Tower Defense Addons #8
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Відео
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@Baldmin
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#addons #gnomecode #roblox #scripting #towerdefense
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Переглядів 2,4 тис.4 місяці тому
00:10 Intro 03:47 Coding 04:17 Testing Tags: #towerdefense #addons #gnomecode #viral #roblox #scripting
brabo
Cool👍🏼
You just broke my entire game and I published by accident timer for map voting won’t go down
@@PawTripz idk why your using this system, i already remade this 2 times in the channel🤦♀️
@@StudiosCode I tried the reworks just made it worst
@@PawTripz review your code then
@@StudiosCodeno errors but I did find a different one that fixed it and it was easy to put the texture
fire
W
make these candies go to batell pass
@Фости-ь7п ill try making it when i have more time
do the same process execept the script is different?
no, you dont need anything, only the new script. you can use instance to make range
Are you Brasilian??
Nah, im portuguese actually(🇵🇹)
NOOOOOO MY EVENT LOOP DROP FROM MOBS IS LEAKED
🤷♀️
Btw in 2:54 put an bool attribute and call it "CanCollect"
isn't this easily dupeable?
wdym?
This is awesome
Just what I was looking for
Bro remembered to upload
@MiniatureGamingX fr
Players.Drliveseyplayzzz.PlayerGui.GameGui.GameController:135: attempt to index nil with 'Create
very good
could i add you on discord, i need some help
@@floodyisa Fontes#9067
Do boundary tutorial
cool
@@mathoe123 mathow in my channel?!
it didnt rotate :( its still the regular range, idk why its not moving, can u help?
@@hoolzigan ig so, did you put the code in the "if placeholder" Function?
@@StudiosCode yeah, heres my code: if placeholder then p.Anchored = false local weld = Instance.new("WeldConstraint") weld.Part0 = p weld.Part1 = tower.PrimaryPart weld.Parent = p p.Parent = tower while true do wait(0.01) p.Orientation = p.Orientation + Vector3.new(0,0.5,0) end else p.Anchored = true p.Parent = workspace.Camera end end
@@hoolziganyou dont have the p variable
@@StudiosCode yes i do local p = workspace.Range:Clone()
My tower is smaller than Gnome’s Towers, so when the placeholder tower is out, it doesn’t have the correct amount of range it is suppose to have while the actual range has the exact amount of range, when I increase the size, the placeholder range increases while the actual range stays, Does anyone know how to fix the placeholder range being the correct, exact, same as the actual range while being not as big as Gnome’s
after using this ive faced problem while using orientation, if i put my mouse with tower on any object and move up on it and down, it will change Y CFrame (get it lower or higher than basic)
@@SenkoSan_R i really cant help u with this, ill try puting a model of this in desc
@@StudiosCode i used motor6d for spinning when holding tower and runservice for camera parent
thanks bro, i will use runservice
It's unrealistically cool. The gnome system is alive. I'm waiting for a new video =)
i got a problem, if i put my mouse on me, the tower push me
@@FRpotato3265 change collisions group
Why doesnt it work😔 it only scales and does it to the model in workspace and not the tower one😔im never trying this again😔😔
🤷♀️
@@StudiosCode 🤔🤷
@@StudiosCode I tried it like 4 times but every time it did that🤔🤷
@@xqbcs i mean, you should know the basics of scripting before creating a tds game
@@StudiosCode yes
addon idea maybe a hidden wave like in tds
addon idea, placeholder slots for loadouts and making it on x-axis (Imagine this is super easy 😔)
You can use mathow addon and change their axis
ty man, game looks better now
hey, how did you fix the mob and tower collision?
I didnt fix yet, but ill try
@@StudiosCode if you do, can you do a tutorial?
@@im_batman_shortsfor sure!
I wouldnt recommend you to use a while true do loop, maybe use runservice instead. Great video either way
I mean, using runservice would be actually more optimized, but using a while loop or a runservice in this Case is basicly the same, anyways, thanks for your comment ;)
Td addon idea: better turning mobs on path
@@caspertheboss941 hmm, okay, i mean you would only need some lerps
the range aint showing up while i havent placed the tower yet
did you put the while in your if placeholder???
@@StudiosCode still tho
@@StudiosCode yes, mine aint clone like yours so thats the problem?, when i placed it the range shows but aint rotatin?
@@JustCarl-u9h so, using instance or clone is almost the same thing
@@StudiosCode then why is mine won’t work(ill try fixing it)
great video! would be good if you could make a video where you can fix the zombies pathfinding so that they don't sometimes skip waypoints or something like that
Oh yeah, i already fix that problem, Tomorrow i make a vídeo about that!
@@StudiosCode thanks!
Where @@StudiosCode
@@fyyy2 oh yh, srry i have being pretty busy at school, thats bc addons are taking so long
@@StudiosCode alr np man
Keep Up is goated🗣️🔥 Edit: yall can also use RunService.Heartbeat to make this
it works. but the tweens doesnt
same
the posion in tds dosent make the zombies slower
yeah, ik i just made it like that to be "more creative"
@@StudiosCodeno
What about levels and ranks for the levels like you get the commander rank at level 25 and it will be above the name