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Backrooms General Public Database
France
Приєднався 1 жов 2016
Informational content about the Backrooms.
To all viewers : I was the owner of the previous channel @Delameuh before the channel was hacked and terminated, with no option to recover it.
Therefore, this channel is an exact copy of the former one.
To all viewers : I was the owner of the previous channel @Delameuh before the channel was hacked and terminated, with no option to recover it.
Therefore, this channel is an exact copy of the former one.
Every Levels Backrooms Comparison (2025 UPDATE) | Wikidot
Update of the Backrooms General Public Database 001, powered by Back OS™
The list contain every single wikidot levels up to the date of 02 Jan 2025.
-- DATABASE INDEX
Database 001: "Levels"
Current
Database 002: "Entities"
ua-cam.com/video/XErEHmd1k7c/v-deo.html
Database 003: "GOIs"
ua-cam.com/video/cDBIn2B-heY/v-deo.html
Database 004: "Objects"
ua-cam.com/video/sfzN7uSKLu4/v-deo.html
Database 005: "Phenomena"
ua-cam.com/video/45deQxawvwc/v-deo.html
Database 006: "POIs"
ua-cam.com/video/m9JPNJS_9no/v-deo.html
-- NAVIGATION
00:00 - Initialization
00:24 - Levels 000-099
06:17 - Levels 100-199
12:21 - Levels 200-299
18:22 - Levels 300-399
21:54 - Levels 400-499
25:36 - Levels 500-599
28:19 - Levels 600-699
31:31 - Levels 700-799
35:15 - Levels 800-899
38:28 - Levels 900-999
42:11 - Sublevels
47:19 - Logout ?
47:30 - Unlisted Levels
SONGS USED :
The Caretaker - It's just a burning memory
The Caretaker - Libet's Delay
The Caretaker - Childish Eyes
Akira Yamaoka - White Noiz
Poolrooms ambience by "fragiletemporary" : ua-cam.com/video/FvqK8yhTXVg/v-deo.htmlsi=6W0TGOUk82b9RS3P
C418 - Sweden except it's kind of sad and nostalgic (remix)
Liminal Space Mix by "Odd Behavior" : ua-cam.com/video/EiCcTZ58XhY/v-deo.html
SOURCES USED :
Wikidot : backrooms-wiki.wikidot.com/normal-levels-i
All Wikidots articles are licensed under CC-BY-SA 3.0, you can support their efforts by upvoting the pages you like.
#backrooms #comparisonvideo
The list contain every single wikidot levels up to the date of 02 Jan 2025.
-- DATABASE INDEX
Database 001: "Levels"
Current
Database 002: "Entities"
ua-cam.com/video/XErEHmd1k7c/v-deo.html
Database 003: "GOIs"
ua-cam.com/video/cDBIn2B-heY/v-deo.html
Database 004: "Objects"
ua-cam.com/video/sfzN7uSKLu4/v-deo.html
Database 005: "Phenomena"
ua-cam.com/video/45deQxawvwc/v-deo.html
Database 006: "POIs"
ua-cam.com/video/m9JPNJS_9no/v-deo.html
-- NAVIGATION
00:00 - Initialization
00:24 - Levels 000-099
06:17 - Levels 100-199
12:21 - Levels 200-299
18:22 - Levels 300-399
21:54 - Levels 400-499
25:36 - Levels 500-599
28:19 - Levels 600-699
31:31 - Levels 700-799
35:15 - Levels 800-899
38:28 - Levels 900-999
42:11 - Sublevels
47:19 - Logout ?
47:30 - Unlisted Levels
SONGS USED :
The Caretaker - It's just a burning memory
The Caretaker - Libet's Delay
The Caretaker - Childish Eyes
Akira Yamaoka - White Noiz
Poolrooms ambience by "fragiletemporary" : ua-cam.com/video/FvqK8yhTXVg/v-deo.htmlsi=6W0TGOUk82b9RS3P
C418 - Sweden except it's kind of sad and nostalgic (remix)
Liminal Space Mix by "Odd Behavior" : ua-cam.com/video/EiCcTZ58XhY/v-deo.html
SOURCES USED :
Wikidot : backrooms-wiki.wikidot.com/normal-levels-i
All Wikidots articles are licensed under CC-BY-SA 3.0, you can support their efforts by upvoting the pages you like.
#backrooms #comparisonvideo
Переглядів: 20 339
Відео
Every Limspaces | Liminal Archives | 2024
Переглядів 7 тис.2 місяці тому
Welcome to the Liminal Archive Database Omega, powered by Lim OS™, a sub branch of the General Public Database. The list contain every single "limspaces" of the Liminal Archives Wikidot up to the date of 04 December 2024. Note that most of the limspace systems are incomplete and being written, so that's why there's not that much content, but that's still an interesting universe to explore. NAVI...
Every POIs Comparison | Wikidot | 2024
Переглядів 10 тис.3 місяці тому
Welcome to the Backrooms General Public Database 006, powered by Back OS™ The list contains exclusively the Persons of Interests of the Backrooms Wikidot up to the date of 22 Oct 2024. Unlisted POIs were also added. DATABASE INDEX Database 001: "Levels" ua-cam.com/video/rSsjVwXJrSo/v-deo.html Database 002: "Entities" ua-cam.com/video/XErEHmd1k7c/v-deo.html Database 003: "GOIs" ua-cam.com/video/...
Backrooms Levels by CATEGORIES | Wikidot + Fandom | 2024
Переглядів 22 тис.3 місяці тому
Welcome back to the Backrooms General Public Database 001, powered by Back OS™ Wikidot (97% of the levels) and Fandom (3% of the levels) levels by category, up to the date of 18 October 2024. NAVIGATION 00:00 - INITIALIZATION 00:29 - HALLWAYS/MAZE LEVELS 04:36 - FORESTED/NATURE LEVELS 08:50 - CORRUPTED LEVELS 14:34 - HORROR LEVELS 21:50 - URBAN LEVELS 26:02 - INDUSTRIAL LEVELS 30:12 - COMMERCIA...
SD Classes Levels Backrooms Comparison | Wikidot + Fandom | 2024
Переглядів 19 тис.5 місяців тому
Welcome to the Backrooms General Public Database 001, powered by Back OS™ The list contain every single wikidot levels categorized by Survival Difficulty Classes, up to the date of 01 Sept 2024. The list may include Fandom Levels that equals the wikidot in term of quality. NAVIGATION 00:00 - Initialization 00:29 - CLASS 0 06:44 - CLASS 1/1E/E 13:00 - CLASS 2/2E 17:44 - CLASS 3/3E 22:28 - CLASS ...
Every Objects Backrooms Comparison | Wikidot | 2024
Переглядів 31 тис.5 місяців тому
Welcome to the General Public Database 004, powered by Back OS™ The list contain every single wikidot objects up to the date of 30 August 2024. DATABASE INDEX Database 001: "Levels" ua-cam.com/video/rSsjVwXJrSo/v-deo.html Database 002: "Entities" ua-cam.com/video/XErEHmd1k7c/v-deo.html Database 003: "GOIs" ua-cam.com/video/cDBIn2B-heY/v-deo.html Database 004: "Objects" Current Database 005: "Ph...
Every Entities Backrooms Comparison | Wikidot | 2024
Переглядів 260 тис.5 місяців тому
Welcome to the General Public Database 002, powered by Back OS™ The list contain every single wikidot entities up to the date of 27 Jul 2024. DATABASE INDEX Database 001: "Levels" ua-cam.com/video/rSsjVwXJrSo/v-deo.html Database 002: "Entities" Current Database 003: "GOIs" ua-cam.com/video/cDBIn2B-heY/v-deo.html Database 004: "Objects" ua-cam.com/video/sfzN7uSKLu4/v-deo.html Database 005: "Phen...
Every Phenomena Backrooms | Wikidot | 2024
Переглядів 12 тис.5 місяців тому
Welcome to the General Public Database 005, powered by Back OS™ The list contain every phenomena of the backrooms wikidot. DATABASE INDEX Database 001: "Levels" ua-cam.com/video/rSsjVwXJrSo/v-deo.html Database 002: "Entities" ua-cam.com/video/XErEHmd1k7c/v-deo.html Database 003: "GOIs" ua-cam.com/video/cDBIn2B-heY/v-deo.html Database 004: "Objects" ua-cam.com/video/sfzN7uSKLu4/v-deo.html Databa...
Every GOIs Comparison | Wikidot | 2024
Переглядів 12 тис.5 місяців тому
Welcome to the Backrooms General Public Database 003, powered by Back OS™ The list contain every single wikidot Groups of Interests up to the date of 04 Aug 2024. With Levels, Entities, Objects and POI related to them. The list also includes GOIs from the CN branch of wikidot. DATABASE INDEX Database 001: "Levels" ua-cam.com/video/rSsjVwXJrSo/v-deo.html Database 002: "Entities" ua-cam.com/video...
Every Levels Backrooms Comparison | Wikidot & Fandom | 2024
Переглядів 681 тис.6 місяців тому
Welcome to the Backrooms General Public Database 001, powered by Back OS™ The list contain every single wikidot levels up to the date of 03 Aug 2024. The list may include Fandom Levels that equals the wikidot in term of quality. DATABASE INDEX Database 001: "Levels" Current Database 002: "Entities" ua-cam.com/video/XErEHmd1k7c/v-deo.html Database 003: "GOIs" ua-cam.com/video/cDBIn2B-heY/v-deo.h...
Sasima..
Entity 15 scared me
8:56
What it means class 4 with question mark
"loop at your home" is the level 89
I have level 89 but the video is unlisted
Entity 139-A is dangerous on near and where found him? 15:28
Level 504 isn't on the list btw the level is the insides of something but idk what
This could be a horror game with all the levels
Level fun☠️
Why this level 24 to safe😢😢
Because if youre in the backrooms you will have to thousands of many levels
Whatever babel balm is it will increase my charisma to 100
4:17 level 65 is giving ✨vine boom✨
How long did this take you?
Evil leafy wold be very pleased with level 65
Уровень 6767 отражается а потом испытание 1.000 1.000 1.000 млн только 1.000 уровней нужно пройти и всё не пройти эти уровни и пройти столько раз
12 это уровень я ещё я не помню Я не папа учился кулисе Я знаю уровень 37 уровень 12 уровень такой не пройти такой я ещё я не по попе отражается уровень 767
Entity 20 after entity 69 is entity 70(??? And ??? Are 71 and 72)
Entity 104 - ohio
Lv 666 the hallway to hell.
Level 36 looks like Heathrow airport Lmao
Entity 999-B left the chat.
Level 37 is just a fandom level😮
People that paused every level and read it (thats me tbh)
Samantha is cute :3 Also entity 39 is literally a pistol
the description of every level: part 1 (0-2): Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout. The fluorescent lighting in Level 0 hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has proven inconclusive. The most prominent threat in Level 0 is the stark lack of available resources; as the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion. Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously traversed. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable. Above the ceiling tiles in Level 0 lies a cramped, dark space, roughly one meter in height. The air in this area is stale and thick with dust, making it difficult to breathe, and electrical wires line the ceiling in all directions. Attempting to use this space as a means of navigation is impractical, as the ceiling tiles easily give way under pressure. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level. Oftentimes puddles on the floor comprised of Almond Water will evaporate and condense into a thick fog, reducing visibility for wanderers who traverse through these parts; curiously, these puddles never seem to fully evaporate, and remain permanently. Level 1 has a consistent and reliable source of electricity, both to the lights and to various outlets on the walls which help many groups to survive. Due to the ease of reaching this level, many wanderers opt to either join or form a group to ensure their survival. This level contains various dangers that may pose a threat to wanderers. Examples include blackouts which occur within this level and last from minutes to even days, leaving the level without light. During such blackouts, entire sections of the level will be plunged into complete darkness, allowing entities to emerge and hunt more successfully. When traversing darker areas, it is advised for wanderers to carry flashlights so as to scare off any unwanted encounters. Additionally, pieces of rebar or sharp metal may occasionally jut out from walls, harming any wanderers who are not careful. Due to the fact that most of these metal pieces are coated in a thick layer of rust, wanderers will almost definitely contract tetanus should it pierce the skin. The room temperature of this level is quite high, sitting at roughly 30 to 35 degrees Celsius (86 to 95 degrees Fahrenheit) on average, however it has been noted to drop down significantly within the foggy areas. This level is roughly the same size as Level 0 and possesses non-Euclidean properties which make traversing difficult at times. Occasionally, crates filled with supplies such as Almond Water, canned food and weapons can be found scattered around, spawning and disappearing at irregular intervals which can aid wanderers in their journey. However, there is a chance for these crates to be simply filled with Liquid Pain, though the reason for this is unknown. Lastly, there are several special areas within Level 1 which are quite different in appearance and properties. Level 2 is a vast network of interconnected utility tunnels, maintenance shafts, and rusting pipes. Unlike the typically inconstant level environments of the Backrooms, space in Level 2 does not physically shift live, lending much of the level a relative ease to navigate through. The level’s architecture, which can differ from one place to another, remains largely uniform without alteration in its diversity and appearance for each given area. Its layout, however, reportedly becomes more complex the farther one travels from their entrance point, with corridors going up and down that may impede travel or cause injury, especially in dark areas. Fortunately, however, there have been no reports of entities lurking around these areas, most likely due to the heat and extreme humidity. The supply of provisions and hydration is heavily limited in Level 2 despite the number of water pipes in the level. Because no machinery or boiler rooms required for these pipes to function have been discovered as well as the humid temperatures in various areas of the level, rust, bacteria, and other pathogens overwhelm its insides that may contain Almond Water. Unknown diseases, mutated bacteria, and viruses have been discovered within these networks, meaning the source for most epidemics within the Backrooms is usually Level 2. These pathogens typically spread through direct contact or the consumption of liquids present in pipes. These are to be avoided, either from ingesting or even being near them to avoid accidental exposure. Geological activity in Level 2 is prevalent, and earthquakes occur as often as in regions on the Ring of Fire in the Frontrooms. Any powerful enough tremors can demolish and therefore render parts of the level inaccessible due to the lack of maintenance work, although most do not have enough intensity to inflict severe damage on the level's structure. The circumstances behind these earthquakes presumably originate from cracks within Level 2’s giant concrete mass. Chunks of them may push against each other, and with these theorized crevices within, one of them may slip from stress buildup, thereafter releasing an outburst of energy. The level's temperature differs depending on where one is at, and escaping extreme areas often ends unfruitful. Those concentrated with steam pipes can rise to 60-100 degrees Celsius, and areas where air vents are prevalent have colder temperatures. Snow may also form in certain months, but it is not known how it can enter in the first place.[1] Exiting the level through these passageways should not be considered, as it is rare to find a system large enough to crawl through for hours. Exiting the level through this method is not advised, as it is rare to find a system big enough to crawl through for hours. Chipping away the concrete is also futile, as the distance between cracks within the level’s matrix can be greater than that of tectonic plates in the Frontrooms, which otherwise could be used to easily traverse through the level. Instances of changing layouts are also common, but the anomaly has yet to be captured by a video camera despite many stating that they were able to touch the seemingly hallucinatory objects. Exploring Level 2 while simultaneously recording would not prevent the changes from still occurring, and more often than not, the recording would show the person filming to be experiencing the anomaly in real-time as attested by the cameramen themselves. Therefore, the phenomenon is mainly thought to be purely an effect of being exposed to geometrical anomalies that are prominent in earlier levels. The only solid corroboration of the theory, a window outlooking what appears to be the Whole, seems to be taken in a vacated attic that is partly or mostly constructed out of wood. However, no location/level has matched the description other than Level 2 itself. Although the level is mostly constructed with concrete, certain, older areas of the level are constructed out of wood, though cobwebs cannot form given that the environment is highly unsuitable for invertebrates. While there are at times signs of human activity, encounters with outside parties of wanderers as of currently have never been confirmed. Additionally, communication devices such as radios and walkie-talkies completely malfunction on the level. The circumstances are unknown, as linear space in Level 2 does not alter drastically nor even a slight bit unlike Level 0. However, the possibly infinite concrete space of Level 2 is theorized to be the perpetrator. There are no doors that can be found, and recollections of similar fixtures, such as windows, trapdoors, and scuttle doors, are mostly identified as cases of paramnesia. Exits are instead found in the level's few crawlspaces, sometimes crowded by extensive and inoperative amassments of wires due to possible punctures that cause them to flood into the claustrophobic stretch. Moreover, these wires do still hold electrical charge, and could often result in serious injury. Although still speculative, there is a possibility that Level 2 contains an anomaly that directly influences wanderers in the level. Recent Level 2 entrants have been tested to use up more energy than the average person, as well as producing unnatural amounts of adrenaline when the body is active (e.g. running). Furthermore, most who enter Level 2 also report either being more energetic upon arrival, but more exhausted as they exit; entities or subjects (human/animals) born in the Backrooms are not affected, however, and it seems only Earthlings experience the anomalous spasm. Escaping from entities, while made easier, can increase risks of dying from exhaustion or further entity attacks in the long run. I will do part two (3-10) later
07:18 maybe should be level 2, because he had pipes near
Level 399- class 1 not class 0
Chair
I used to love backrooms, but now I find this song scary.
No data levels, means nobody go these?
The reason why people can't escape the backrooms is because the levels are always being updated💀
13:31 chiken
why is there a bird 0:44
24:51 me after the lobotomy😂
Entity 17 😂
Someone please tell me how make poi 😢
You should do negative levels next
I want make my poi 😢
I hope I can make my poi is officially😢😢😢
3:24 so, the numbed man know who and where I'm. Because you give me more him information🤔
Bro entity40 be like 💩💩💩💩💩💩
fun fact:level 135's name is "tale" on russian.just backrooms are very popular in russia,and anyone can create their own levels.
fun fact:level 135's name is "tale" on russian.just backrooms are very popular in russia,and anyone can create their own levels.
What music
I always loved the backrooms ✋😭
Why level 2 is unsafe
Entity 26 is a cat cute 😊😊😊😊