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Hennejoe
Приєднався 23 сер 2013
Hey there!
I'm a speedrunner and aspiring game developer - I hope you enjoy any videos I upload!
I'm a speedrunner and aspiring game developer - I hope you enjoy any videos I upload!
Groundhog Day Glitch / Infinite Jump ESA showcase
Submissions for ESA community intermission
Переглядів: 254
Відео
HOW TO CREATE: Fixed Camera System (Classic Resident Evil) in Unity
Переглядів 13 тис.2 роки тому
This is my second ever tutorial video about how to create Fixed Camera seen in Classic Resident Evil games - I'm sure there are more optimised ways to achieve this but I found this way to be simple and works well! Music by: soundcloud.com/octonyte Tank Controls Code: answers.unity.com/questions/122786/simple-tank-controller.html If you have any feedback on this then let me know, I haven't creat...
9 Reasons to be Excited About the Prince of Persia: Sands of Time Remake
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I know the remake has received a lot of criticism recently - but as the original is a game extremely close to my heart (842 Hours Played!) I thought I'd try to shine some light on reasons to be excited for the upcoming Prince of Persia: Sands of Time Remake Please let me know if this kind of content is interesting at all - it was quite fun to make and easier than my usual game devlogs commentar...
My Indie Devlog: Trying out Game Jams
Переглядів 3764 роки тому
Link to my first game jam game!: hennejoe.itch.io/off-course Please follow my itch if you want updates on any games I make! Quick update on what I'm doing! Sorry I've not uploaded in a while again, my health has not been that great unfortunately, though I'm starting to feel better now! This is a quick run down of the two game jams I've taken part in and some update on the progress for the secon...
Switching Gears (My Indie Devlog Series)
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Just a video of me talking - wanted to put something out so you guys aren't in complete darkness! I think transitioning to something more focused on creating/design might be beneficial content and my time wise (will still show any coding) - really curious to hear your guys feedback.
Re-implementing Code and Adding Combat (My Indie Devlog Series)
Переглядів 1 тис.4 роки тому
Going over and changing a lot of stuff I've implemented in previous episodes. Added some basic functionality to combat and the UI too! Music by Octonyte: soundcloud.com/octonyte Link to Brackey's RPG Tutorial Playlist: ua-cam.com/video/nu5nyrB9U_o/v-deo.html This game is being made in Unity, it's my first ever game so please be patient with me if I'm making beginner mistakes! I'm really enjoyin...
HOW TO CREATE: Cartoon Wind Effect (Legend of Zelda: The Wind Waker) in Unity
Переглядів 41 тис.4 роки тому
This is my first ever tutorial video about how to create the cartoon style wind seen in the Legend of Zelda: The Wind Waker without having to do any coding at all - all through Unity's particle system. Was able to learn about of lot of these features through this Patreon post by OhiraKyou: www.patreon.com/posts/16324124 www.patreon.com/OhiraKyou Music by: soundcloud.com/octonyte ua-cam.com/chan...
Cinemachine, UI and Being Motivated (My Indie Devlog Series)
Переглядів 1 тис.4 роки тому
My indie devlog series covering my experiences with cinemachine, UI and general motivation. Lots of stuff learned and still loving the experience of making games! Please consider subscribing and ringing the notification bell if you enjoy these videos and want to see more similar content. Music by Octonyte: soundcloud.com/octonyte Navmesh Tutorial video in the video: ua-cam.com/video/NGGoOa4BpmY...
Wind Trail Particles, Camera Controls + More! (My Indie Devlog Series)
Переглядів 1,9 тис.4 роки тому
Lots of stuff to update since my last devlog! Loving using and learning unity so far! - Wind trail particle system - Day/Night Cycle - Probuilder - Navmesh issues - Camera Controls Let me know if you have any questions or concerns about the game so far! Day/Night Cycle in Unity Tutorial: ua-cam.com/video/m9hj9PdO328/v-deo.html Music: Octonyte - soundcloud.com/octonyte BenSound - www.bensound.co...
Core Gameplay and Overcoming Issues (My Indie Devlog Series)
Переглядів 1,5 тис.4 роки тому
The second episode of my indie devlog series. We go over some more level design, how I've tried to overcome the issues I've faced so far and talk a little bit about the core gameplay loop for the game. Hopefully the next video will have some more gameplay improvements and I'm starting to think this game might need a name... Music by Octonyte: soundcloud.com/octonyte Fantasy Map Creator: inkarna...
Channel Intro
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Hello! My name is Joe and this a short video about me, my ferrets and what I want my channel to be about! I hope you enjoy your time here! Music by Octonyte: soundcloud.com/octonyte
I've never made a game before! (My Indie Devlog Series)
Переглядів 2,9 тис.4 роки тому
This is the first video of my indie devlog series, I've never made a game before but hopefully this will push me to complete one! Music by Octonyte soundcloud.com/octonyte Tom Weiland's Buoyancy Video: ua-cam.com/video/eL_zHQEju8s/v-deo.html Other Devlogs I enjoy: DevDuck's Dauphine: ua-cam.com/video/k5bb1IRzJbQ/v-deo.html Michael Kocha's Swords N' Magic and Stuff: ua-cam.com/video/7FcZcFZftII/...
Futurama - Any% - 1:01:41 IGT (1:08:08)
Переглядів 1994 роки тому
Broadcasted live on Twitch Watch live at www.twitch.tv/hennejoe
Futurama - Any% - 1:02:25 IGT (1:09:12)
Переглядів 604 роки тому
Broadcasted live on Twitch Watch live at www.twitch.tv/hennejoe
Old New York IL - 2:40
Переглядів 264 роки тому
Broadcasted live on Twitch Watch live at www.twitch.tv/hennejoe
Futurama - Any% - 1:04:49 IGT (1:11:13 RTA)
Переглядів 454 роки тому
Futurama - Any% - 1:04:49 IGT (1:11:13 RTA)
Futurama - Any% - 1:06:29 IGT (1:12:59 RTA)
Переглядів 394 роки тому
Futurama - Any% - 1:06:29 IGT (1:12:59 RTA)
The Outer Worlds - Any% - 19:41 IGT (24:35 RTA)
Переглядів 574 роки тому
The Outer Worlds - Any% - 19:41 IGT (24:35 RTA)
The Outer Worlds - Any% - 21:10 IGT (25:56 RTA)
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The Outer Worlds - Any% - 21:10 IGT (25:56 RTA)
The Outer Worlds - Any% - 22:37 IGT (27:46 RTA)
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The Outer Worlds - Any% - 22:37 IGT (27:46 RTA)
The Outer Worlds - Any% - 23:33 IGT (29:00 RTA)
Переглядів 254 роки тому
The Outer Worlds - Any% - 23:33 IGT (29:00 RTA)
Sands of Time Any% NMG Speedrun - GDQ Submission
Переглядів 1325 років тому
Sands of Time Any% NMG Speedrun - GDQ Submission
Prince of Persia: Sands of Time - Any% NMG - 1:37:56
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Prince of Persia: Sands of Time - Any% NMG - 1:37:56
Ever just climb in to the floor and crash?
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Ever just climb in to the floor and crash?
Prince of Persia:Sands of Time - Any% NMG - 1:40:46
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Prince of Persia:Sands of Time - Any% NMG - 1:40:46
Prince of Persia: Sands of Time - Any% NMG - 1:44:21
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Prince of Persia: Sands of Time - Any% NMG - 1:44:21
Can you please give me an update on this game? Did you ever get a build finished? If so, it looked fantastic I have to play it.
It's not working for more than 2 cameras 😭 what i'm doing wroong
Brooo what happened with your game? It looks sick af!
How about for 2d
I feel like this was the first time I understood particles xD
OS CARACTERES ESTÃO MUITO PEQUENOS PRA SE VER
Sweeet!!! Thank you sir!
HOLY COW this is so simple and yet so effective!! Thanks!!!
Do you think this would work in Roblox Studio?
does anyone know how to make the transition between the cameras instant, instead of a swaying transition?
In the cinemachine brain, change the transition to cut instead of the default blend
This tutorial was super helpful, but the CamSwitcher script did not work for my 2D game. After searching for the answer, the solution was to replace OnTriggerEnter, OnTriggerExit, and Collider with OnTriggerEnter2D, OnTriggerExit2D, and Collider2D. You will need a Rigidbody 2D and Capsule Collider 2D on your player.
could you also do a video on how to make dynamic camera angles? like in the silent hill games where the camera is not exactly fixed but also moves with the player. Until Dawn also uses this
This video is pretty good and I definitely appreciate you making it. However, unless I missed something, why are you tracking the transform of the player in the CameraSwitcher script?
Just a leftover from when I was doing the script another way but I forgot to rerecord the clip for that bit!
helped a lot
I have the exact same code, but I'm using more than two cameras. Anyways, the cams don't switch, I don't know why :(
NOT SEEING SHIT! this tutorial is Good however it assumes you have and understanding of sort order and layers do yourself a favour and prioritize the position of the default layer before you try this else your particle will be animating behind your background and like me you wont see SHIT!
Thank you so much for tutorial and teaching me how to learn with curves in particle systems :) Everything was explained crystal clear.
My cameras are blending between them. How to fix it?
I am looking for this to use in my project, and i did exactly what you say in this video, has been so useful, thanks very much!!
thanks so much! its way simplier than i thought. Its good that you showed how it looks like in a demo too!
do you have any advice on how to make it so that the camera follows thwe player in larger scenes/environments like in FF7 origanal. So far, I have only seen cameras that remain in a fixed position and am trying to make it so that the camera follows the players in scenes like long hallways or city parks. does anyone have an advice on that?
Theres a cinemachine component that will let you dolly along a track, I don't remember the exact name but it's got dolly in the name! Probably best to look up another tutorial for it though, won't be able to explain it through text I think
Use "Look At" at Cinemachine Virtual camera component, and select your player gameobject, thank me later
I used your tutorial, and everything works as it should, except that when the player moves from camera to camera, it’s a long transition instead of being instantaneous. Any ideas about why?
Set the default blend in cinemachine brain to cut!
@@Hennejoe thanks, I’ll give it a try!
Hello mate , can we add leaves to the blowing wind
Hello mate please help me how you did the toon shader for black outline
HI ! I'm a beginner on unity and its very useful !! Thank you !!
Sorry, but I can't see what's happening on the screen. 😢
Huh. Whenever mine starts the camera immediately changes to the 2nd camera despite the player not being there. After the player moves into the trigger for the second one and back it then swaps back to the first one and you swap normally. Anyway to stay on the first camera? Codes here. using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CamSwitcher : MonoBehaviour { public Transform Player; public CinemachineVirtualCamera activeCam; private void OnTriggerEnter(Collider other) { if(other.CompareTag("Player")) { activeCam.Priority = 1; } } private void OnTriggerExit(Collider other) { if(other.CompareTag("Player")) { activeCam.Priority = 0; } } }
Before you press start, make sure the camera priority you want to be first is higher than any other
@@Hennejoe Uh, how?
@@Hennejoe Nevermind, figured it out!
@@kinnie9918 Hey, probably a little late, but can you tell me how you fixed the issue because I am having it as well?
@@TheGeekCraft oh, basically you need to make sure every single camera has a priority of 0 in cinemachine's configuration
I have an idea for a horror game but I don’t know anything about the software
Hey can you do more videos about your fixed camera game, and videos about how you did what you did? I would have left a comment on ur fixed camera game video, but I thought that you were more likely to see this one.
I check all comments on my videos because I don't get many! What would you like to see? I haven't worked on it much recently
@@Hennejoe I’d like to see the process of making a fixed camera game because Id like to make my own over the next few years and I’m completely new to everything. I don’t have a computer that can run unity yet but I’m in the process of buying one. It would be a huge help to watch someone who knows what they’re doing make a fixed camera game, and from the short clip you played of your game, you look like you’re super good at it.
@@TazeBrickway That's very kind of you but I don't know what I am doing really! I'd recommend checking out this channel: youtube.com/@mcotabox They do some things differently to me but they are making a fixed camera game and have a few more videos than I do as well as being further along in their game!
@@Hennejoe Alright, thanks for your time and good luck!
Nice work! Whats is the name of this game?
Hey, great video! I want to have first person + fixed camera angles like these at some places in the game (but mainly first person). Do you know how to do this?
:3
Thank you so much for uploading this😢 have been looking for this tutorial for hours
You should do a mgs1 camera tutorial
Umm does anyone know why my camera plays an animation when it switches
Nevermind I found out it had something to do with the main camera
@@spiff232 what did you do to fix it?
@@tobiasnilssenopedal6660 I had a main camera and changed the transition
Great stuff. Subbed. Would love to see more…
so there is a way to keep the trigger zone checking if the player are there? lets say i have a room with 4 doors on it so the player can go in that room from 4 differents places or scenes, everytime i load that scene the camera will always be the first one on priority instead the one the player are triggering the zone
Whatever you've set the active priority to in your script, make sure all your cameras are below that priority in the inspector before hitting play and it'll update the one the player is in on start
@@Hennejoe thanks bro, i have one more question, do you how to transport player into a scene to another on a especific location in the map?
Bro, amazing
I appreciate the help man. 👍👍👍👍👍
Awesome video this is exactly what I needed! One thing I am noticing though is that these virtual cameras dont have Culling Mask build in, like if I needed a wall to be invisible when a specific camera is active, do you have any insight towards that?
Inside the virtual cameras settings under the "Lens" section there's a slider called "Near Clipping Plane" that lets you set a minimum distance away things need to be before the camera will show it. By default it's set to 0.3, but adjusting it higher will push it further in front of the camera and cause it to not display walls that block the view. Only issue you might run into unrelated to this tutorial is if you're trying to use something like cinemachine's ClearShot camera, as while the wall isn't visible in the game view it's still technically in the way and will count as blocking the camera from seeing the target, which will prevent it from ever being swapped to. But in this case where there's manual trigger boxes for camera swapping it works good
Why is there a public player variable in the script? You never use it
Thanks for this tutorial! it worked for 2 cameras but not when I add multiple ones, is there a possibility to add more?
This will work with any number of cameras as long as they each have the camera switching script + trigger
I'm having the same issue
Sry. it does work. But it starts out jank. i have to touch two different triggers and then it desides to start working. it being silly
it goes through some jank priority order
For some reason when I play the game the first camera doesn´t stay in place but it moves towards the second one. Could you help me with this issue?
What are the priority levels for each camera
@@Hennejoe The same ones in the CamSwitcher script you wrote. 1 and then 0 I am sure I wrote the code correctly I double checked.
@@Toffifex in the inspector though, what does each one say at run time
@@Hennejoe Oh, well in that case they both say 10.
@@Toffifex sounds like the script isn't working for those cameras! Are you able to paste what you have exactly? Also make sure that the script is applied correctly and all the variables have been assigned
How would you place the wind in your scene? Procedurely generate it? Any particular "algorithm/pattern" for how you disperse it throughout your scene?
first thing in mind would be to just have an object pool and move them around to be near the camera every few random seconds there's probably a more elegant way to just use that one particle system and have it emit all the variants randomly
@@Aereton thanks, I ended up doing something similar
Hey, Joe i know this video is quite old now, but it just happens that only now i came across it. I really like your positive stance towards the remake, my first reaction was quite mixed when I saw the trailer, but later on I felt so happy that at least we can finally see this franchise coming to life again, it may look like a burned first pancake, but it might still find ways to surprise us and give this franchise a new push towards something new, considering that it's hard for ubisoft to spare anything to POP after AC non stop stamping.
wow that demo looks crisp and beautiful. i'm in love Edit: i found your video by searching: *unity fixed camera* it was the #1 result
Ayy! Glad the keywords helped someone :D
@@Hennejoe Yes, it just appeared to me. It seems YT is starting to recommend smaller channels for us, it's happening to me and my friends all the time. I hope it continues like this!
Really good tutorial thank u! Can u explain how to animate character? I got character with your movement code, got animations: move and idle in animator, but how to trigger it? :D My character got just idle animation and moving with it too
When building the game, the invisible material used as the particle material becomes visible as a visible square. Any way to fix this?