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zwjna
Приєднався 12 чер 2018
RBR/NGP7 - tarmac with keyboard - Zlin SS1 - 06:54:50
I've always struggled with keyboard on tarmac. It's expected, because it's not a good input device for this surface, and because I've always liked gravel way more and thus I've never practiced tarmac enough. But these days I'm loving tarmac as well, and I wanted to get better at it. The time is 06:54:50, only 1.98s slower than the fastest R5 time. It's far from perfect and it's definitely possible to improve those two seconds with keyboard.
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P.S. Loose surfaces are less of a problem (if at all) with keyboard due to the naturally more aggressive way in which you have to drive. There are different styles, some less aggressive than others, but you are always expected to transfer some good weight to the road and get on the throttle aggressively with the car fully rotated by the apex or even earlier, extracting the maximum out of the tyres.
My style is specially fitting for keyboard: brake, throw the car into the corner snapping the rear way early on the entry of the corner, and have the car already straight from the apex all the way to the exit. Chad Tänak style. This is great because I can slow the car down with the sideways friction, and steer it at the same time since it's pointing right where I want to go and crawling towards that direction. Throttle? Maybe flat out, as the sliding is (ideally) properly balancing the traction laterally and longitudinally.
In other words, we can do our steering inputs earlier and in-one-go and go full throttle, thus not having to care about precise steering and throttle inputs. The opposite, in fact; you NEED to yank the steering wheel aggressively to manage the weights and make sure the car reacts quickly. Of course, this only means that your precision has to be somewhere else: on the way you shift the weights, knowing when you have to snap the rear and how, having no-less and no-more angle than needed and adjusting the angle at all times to not lose the line nor the traction and momentum, etc.
But the tarmac style has to be many times smoother. Now you are forced to steer with the steering wheel much more, with smoother and constant inputs, and the same goes for the throttle. But that's exactly what you DON'T get with keyboard; you get sudden and aggressive inputs. This can cause understeer, and like in any surface, even a slight amount means the car won't accelerate out of the corner as fast as it could.
Thankfully, roughly anything else other than aero monsters like F1 cars can be driven slightly sideways without losing time. What is more, it might be the better way to drive them at times to make sure they are planted with good traction and going as quick as possible. That's the case with rally cars. It's easy to see how WRC drivers put their cars in slight oversteer to keep momentum and traction, and avoid understeer as much as possible. Sometimes, it's extremely evident. Look at this driving from WRC driver Andreas Mikkelsen: ua-cam.com/video/CMgro6jkMsU/v-deo.html
The advantage of slightly sliding it *when possible* is simple to understand: you can get the smooth and constant car dynamics that you need, just like on gravel, from roughly the same aggressive inputs that your keyboard will generate anyway if you intended to keep it straight and clean. But still, the lack of precision is there and it's a big handicap depending on the stage and car. Or maybe it's just my skill issue.
-----------------
P.S. Loose surfaces are less of a problem (if at all) with keyboard due to the naturally more aggressive way in which you have to drive. There are different styles, some less aggressive than others, but you are always expected to transfer some good weight to the road and get on the throttle aggressively with the car fully rotated by the apex or even earlier, extracting the maximum out of the tyres.
My style is specially fitting for keyboard: brake, throw the car into the corner snapping the rear way early on the entry of the corner, and have the car already straight from the apex all the way to the exit. Chad Tänak style. This is great because I can slow the car down with the sideways friction, and steer it at the same time since it's pointing right where I want to go and crawling towards that direction. Throttle? Maybe flat out, as the sliding is (ideally) properly balancing the traction laterally and longitudinally.
In other words, we can do our steering inputs earlier and in-one-go and go full throttle, thus not having to care about precise steering and throttle inputs. The opposite, in fact; you NEED to yank the steering wheel aggressively to manage the weights and make sure the car reacts quickly. Of course, this only means that your precision has to be somewhere else: on the way you shift the weights, knowing when you have to snap the rear and how, having no-less and no-more angle than needed and adjusting the angle at all times to not lose the line nor the traction and momentum, etc.
But the tarmac style has to be many times smoother. Now you are forced to steer with the steering wheel much more, with smoother and constant inputs, and the same goes for the throttle. But that's exactly what you DON'T get with keyboard; you get sudden and aggressive inputs. This can cause understeer, and like in any surface, even a slight amount means the car won't accelerate out of the corner as fast as it could.
Thankfully, roughly anything else other than aero monsters like F1 cars can be driven slightly sideways without losing time. What is more, it might be the better way to drive them at times to make sure they are planted with good traction and going as quick as possible. That's the case with rally cars. It's easy to see how WRC drivers put their cars in slight oversteer to keep momentum and traction, and avoid understeer as much as possible. Sometimes, it's extremely evident. Look at this driving from WRC driver Andreas Mikkelsen: ua-cam.com/video/CMgro6jkMsU/v-deo.html
The advantage of slightly sliding it *when possible* is simple to understand: you can get the smooth and constant car dynamics that you need, just like on gravel, from roughly the same aggressive inputs that your keyboard will generate anyway if you intended to keep it straight and clean. But still, the lack of precision is there and it's a big handicap depending on the stage and car. Or maybe it's just my skill issue.
Переглядів: 503
Відео
RBR/NGP7 - Learning RWD with keyboard
Переглядів 1485 місяців тому
I've never driven RWD that much, not with my long-gone steering wheel and much less with keyboard. But since yesterday I started to hotlap this stage with this car for many hours. Now I can relatively comfortably use the clutch to disengage the rear wheels to recover the rear, shift up a gear and stomp the throttle to recover the rear, lift the throttle and maybe shift down to recover the rear,...
RBR/NGP7 - Sipirkakim II - 04:33:94 World Record - Keyboard
Переглядів 3349 місяців тому
Fantastic stage. Very flowing with tons of high speed corners that require throwing the car around. There's also blind corners with tricky cambers, in which it's easy to bounce off the line, or bite too much the grass on the inside and have big oversteer as a result - which can be difficult to countersteer without spinning towards the opposite side of the road. This record is unofficial: I've d...
RBR/NGP7 - Saalahti - 2:08.31 World Record - Keyboard
Переглядів 1,6 тис.10 місяців тому
UPDATE: I improved the time to 2:06.709, but I don't hold the record anymore as of today. www.rallysimfans.hu/rbr/rally_hotlap.php?centerbox=rsfhotlap&stageid=488 Brand-new stage! This is probably the best depiction of a Finnish rally stage I've ever seen on any rally game. And as such, it's pure joy to drive with a WRC car. The run is far from perfect, but it's good.
RBR/NGP7 - Noiker II - 7:16.33 World Record - Keyboard
Переглядів 2,9 тис.11 місяців тому
UPDATE: now I got a 7:11.177, and there's still plenty of room for improvements. Rank table: www.rallysimfans.hu/rbr/rally_hotlap.php?centerbox=rsfhotlap&stageid=55 Beautiful, super fast stage, and highlights the grip these WRC cars have. Pure joy combination. It's a shame that it wasn't hotlapped much by the other players. This is evident because I got this record easily. But there's plenty of...
The ARCADE GRIP of EA WRC and Dirt Rally
Переглядів 2,4 тис.Рік тому
This is a quick video I made to explain that concept. It has trash quality, but delivers the point quite nicely. I made it before the release of EA WRC. Yes, that's Dirt Rally gameplay, but the gimmicks are the same and in fact EA WRC is even more arcade than Dirt Rally anyway. This proves that grip not only is unrealistically high in this game, but also outright fake, staged, scripted... arcad...
RBR/NGP7 - GB Sprint Extreme - 4:06.52 #2 Fastest - Keyboard
Переглядів 284Рік тому
That's it, evil stage from hell. I'm giving up for the time being. There's at least a full motherfucking second of possible improvements on the first sector, because once I managed a 1:22.6XX on it. I can also manage a 2:47.7XX quite comfortably on the second sector, even without the improvements on the first sector. Of course here I failed to do the latter, as I lost good time on the narrow an...
RBR/NGP7 - Kuri Bush - 2:54.52 World Record - Keyboard
Переглядів 209Рік тому
A pure New Zealand experience. And what an ending! Shit lines, that's why. Right on the limit - quite literally. The car was of course destroyed after that. But was worth it! This is a straightforward stage in which it's quite easy to put a good time. But it's hard to make a difference and to push for the extra tenth or two that correctly sliding the car over the corners will give to you, since...
RBR/NGP7 - Joux Plane Gravel - 5:52.63 World Record - Keyboard
Переглядів 252Рік тому
This made me sick. It's a difficult stage, and the record holder was no less than Jurek - who of course will take it back in no time. The corner at 06:40 ruined many attempts, and one was particularly ridiculous: I was taking it painfully slowly, with extreme care - yet somehow I managed to fuck it up badly by slightly tapping the bank on the inside (right-hand side) at tortoise speeds, and fel...
RBR/NGP7 - Kaihuavaara II Gravel - 3:43.83 World Record - Keyboard
Переглядів 246Рік тому
There's many sudden elevation changes mid-corner which demand you to anticipate a lot and have the car positioned and balanced properly before taking on them, otherwise they will quick you off the racing line easily. That and the banks make it hard to push to the limit. That said, there's plenty of mistakes in this not-so-clean driving. There might be 2 seconds of possible improvements. The thi...
RBR/NGP7 - Diamond Creek - 2:45.75 World Record - Keyboard
Переглядів 646Рік тому
There's still margin for improvements. About a second, since I lost ~3 tenths in the third sector, and in another attempt I improved this run's first sector by other ~3 tenths before binning it; add some few extra tenths of improvements from here and there. The grip of these WRC beasts is outright gigantic. It's a pleasure to drive. Can't imagine how the real-life feeling must be! And yet there...
RBR/NGP7 - Pirka Menoko II - 4:40.57 World Record - Keyboard
Переглядів 153Рік тому
The battle against marchello34 keeps going. And this was a damn hard one. Still many mistakes and small time loses. There's about five tenths lost on the first sector alone. marchello34 usually beats me in the third sector, but looks like this time I did well in there; still far from perfect. My car setup is too loose/oversteery for that section, or maybe my brain is too settled in "understeery...
RBR/NGP7 - Pirka Menoko II - 4:42.12 World Record - Keyboard
Переглядів 43Рік тому
Still some mistakes here and there. Particularly, the braking at 04:20 was incredibly pussy. There's still quite some margin to go faster without mowing the lawn.
RBR/NGP7 - Inland Road Reversed 2022 - 2:26.83 World Record - Keyboard
Переглядів 66Рік тому
I pussied some brakings, and went wide towards the end. This stage is not so technical and it's quite simple, so it's not hard to put a good enough time, around 2:29:00. The main challenge is keeping the traction. It's easy to lose traction on the bumpy road, and the car can go light pretty easily on the prominent elevation changes. That makes the car reluctant to react to driver inputs, and ca...
Showcasing RBR/NGP's grip levels and vehicle dynamics (+ World Record)
Переглядів 183Рік тому
Driver marchello34 took my World Record time, so I tried to take it back and succeeded - though he will likely reclaim it. This video is to show off my brand-new skin from the third world that I created and some footage of the amazing NGP physics at work. This truly is the king of rally simulators. Driven with keyboard. Skeptics might wonder how one can drive a car with a keyboard. Well, drivin...
RBR/NGP7 - Pirka Menoko II - 4:45:57 World Record - Keyboard
Переглядів 43Рік тому
RBR/NGP7 - Pirka Menoko II - 4:45:57 World Record - Keyboard
Proof that RBR/NGP's hairpin physics are on point.
Переглядів 65 тис.Рік тому
Proof that RBR/NGP's hairpin physics are on point.
RBR/NGP7 - Bisanne Gravel - 04:41:77 Class R5 World Record - Keyboard
Переглядів 155Рік тому
RBR/NGP7 - Bisanne Gravel - 04:41:77 Class R5 World Record - Keyboard
RBR/NGP7 - Bisanne Gravel - 04:42:77 Class R5 World Record - Keyboard
Переглядів 81Рік тому
RBR/NGP7 - Bisanne Gravel - 04:42:77 Class R5 World Record - Keyboard
RBR/NGP7 - Ypsonas Rallysprint - 01:46:71 Class R5 World Record - Keyboard
Переглядів 130Рік тому
RBR/NGP7 - Ypsonas Rallysprint - 01:46:71 Class R5 World Record - Keyboard
RBR/NGP7 - Kaihuavaara II Gravel - 03:56:33 Class R5 World Record - Keyboard
Переглядів 64Рік тому
RBR/NGP7 - Kaihuavaara II Gravel - 03:56:33 Class R5 World Record - Keyboard
RBR/NGP7 - Northumbria - 05:22:95 Class R5 World Record - Keyboard
Переглядів 99Рік тому
RBR/NGP7 - Northumbria - 05:22:95 Class R5 World Record - Keyboard
RBR/NGP7 - Swiss Gravel - 04:19:61 World Record - Keyboard
Переглядів 243Рік тому
RBR/NGP7 - Swiss Gravel - 04:19:61 World Record - Keyboard
RBR/NGP7 - Swiss IV Gravel - 07:28:46 - Keyboard
Переглядів 68Рік тому
RBR/NGP7 - Swiss IV Gravel - 07:28:46 - Keyboard
RBR/NGP7 - Swiss IV Gravel - 07:33:29 - Keyboard
Переглядів 57Рік тому
RBR/NGP7 - Swiss IV Gravel - 07:33:29 - Keyboard
RBR/NGP7 - Sipirkakim - 05:02.74 - Keyboard
Переглядів 2342 роки тому
RBR/NGP7 - Sipirkakim - 05:02.74 - Keyboard
RBR/NGP - Inland Road - 02:32.14 - Keyboard
Переглядів 1052 роки тому
RBR/NGP - Inland Road - 02:32.14 - Keyboard
For some odd reason, this looks more like a modded version of Gta San Andrea, than Assetto Corsa xD. Keep it up my guy! Keep on beating world Records!
It's RBR not assetto :)
@@Borostwory I said Assetto because that's how youtube identified it, I apologize
Wdym keyboard?!
@@mactv8968 I drive with keyboard!
Thank your for analysis
i did play 2 years whit keyboard when i start to game rally and i was quite good i guess. but when i get wheel and pedals handbrake i was first much slower but when i get use to it i was much faster. and it was so so much easy to control the car..and i was driving wrc games. RBR more difficult and special whit that car so i want to say you managed absolutely well
Many thanks my friend! It's indeed a difficult car but also very cool. Then I knew it would feel crazy to get back to the AWD, and for that occasion I picked the Quattro Group B. It was indeed so crazy that I even laughed as I was miserably sliding off the road at the very first corner :D. They are totally opposite worlds!
As a fellow keyboard user I would suggest the Lotus as its sometimes as fast as porsches and is easier to control
Not sure you could have picked much of a harder combination. The hardest RWD in an infamously slippery Gravel Stage. Only Carvalho might have been harder. A reminder that different RWD's handle differently. Tail-Heavy cars like that Porsche really rely on using the throttle to force the heavy end down and grip up under throttle.
Indeed, though I picked the hardest car on purpose - or what I thought was the hardest one, since I've read WorkerBee many times talk about how hard it is. As of the stage, I first thought about one of the two Noiker Gravel stages for no special reason, but freaked out due to the high speeds. And in fact, the fast parts at 2:19 and 4:05 were the most intense for me. It can be felt on the hesitation on the throttle and the brake inputs, and the bad lines. It's a lack of confidence with the many little and delicate steering inputs required at such corner degrees and speeds (and bumpiness, in these cases). Hopefully I can get the hang of it or change my usual style which works for me with AWD, and keep the current steering filters. I usually do Tänak-esque maneuvers by setting the car for the corner quite early, throwing it sideways and leaning heavily on the tires while sliding over the line. It gives me good confidence to brake late and push the throttle early. If I manage to turn early enough, the car is already rotated by the time it arrives to the apex and straight for the exit and ready to go, so it's quite neutral steering after the initial aggressive rotation and maybe full throttle. Otherwise, I switch to letting the car build enough momentum and then let the rear step out while countersteering, using the rear axle largely. Sure it seems to work with the Porsche as well, but I guess that just sticking with the second style will simplify things for me. Thanks for the tips!
Hi Zwjna, Great content, sadly EA/Codies dont care about our opinions, but if we dont talk about it, it would definitely not be looked into. Sad world we live it powered by profits not quality. Take care
Turns out that if turn your wheel hard and then pull the handbrake the car does an istant 180, what an outstanding surprise 😂😂, people should try their handbrake in real life at certain Speed to get it
Never though that basic real world physics and math would be so hard to understand for some people.
nice you have the Argentina flag xd
Do you drive with a keyboard? Yes that's how it is. Do you use filters in the steering? I drive with a joystick and I notice that the car does not go well both on asphalt and on dirt.
Yes, I drive with keyboard (no hay plata). The steering has both Maximum Fade and Saturation Speed at 6 red bars, a Rise Rate of 3.0, and a Fall Rate of 5.0. The brake pedal has a Rise Rate of 5.0. And that's it! Everything else is at zero or Instant, including the throttle. To manage the power output, apart from using the obvious intermittent tapping on the throttle key, I use a lot of gear changes to manage the torque, and sometimes the brake key at the same time as the throttle, again with the appropriate gear changes to increase or reduce the torque to fight against the brakes and, therefore, controlling the wheels' rotation speed. To brake, I tap the brake key repeatedly to avoid locking up. For high-speed, straight-line braking, I like to hold the brake key as I downshift and blip the throttle many times to have the wheels rotating. I have a quick enough steering, that allows me to countersteer quite fast, but not so quick so that it doesn't gets annoying or makes it outright impossible to put smallish inputs. Here you can see the steering inputs: ua-cam.com/video/KOeTx7aViH0/v-deo.html. Joux Plane is quite fast and wide so, to slow down, I use the sidewalls of the tires more than the brakes. Tänak/McRae style. In this stage with a lot of braking, ua-cam.com/video/UHCya0CgwBI/v-deo.html, you can see the brake inputs on the gauge. On loose surfaces, keyboard works quite nicely. We don't change direction with the steering - rather, we use the steering to put the car in an angle to point the four wheels to the desired direction and have them thrusting the car towards there. The sideways friction is there compensating for the not-so-precise throttle inputs. But on tarmac, we actually change direction with the steering, so we need more precision on it an on the pedals that of course we lack. At least I can't drive that fast on tarmac.
@@zwjna You said it "no hay plata" jaja. Thank you very much for taking the time to give a very detailed answer. Are these steering values applied to the axis or the button? It's true with what you say about the asphalt, that's where it's hard for me to make decent times. Example in Passo del Valle I am 12 seconds ahead and that is a long time, I think the problem is in the curve speed since with joystick or keyboard we lose time in those sectors. Are you Argentine? Because I saw the Argentine flag painted on the Hyundai I20.
@@FeddeVega They are applied on the Digital Button. Another important factor on tarmac, probably the most important one, is the braking. I'm experimenting with a more aggressive braking Rise Rate, so that it goes to 100% more quickly, and less brake pressure on the car's setup. Right now the brake pressure is high, but the brake input takes a bit to rise. So the braking is quite weak in the first milliseconds, but then the wheels lock up with the amount of pressure the brakes apply as the input rises to 100%. I will keep experimenting and then share the results, if they are any good. Soy argentino y también nativo de la República de Córdoba, la cuna del rally en Argentina! Qué cagada que no me compré el G29 a 20 lucas hace dos años. Ahora está a 650.000 MANGOS.
@@zwjna Yo también soy de Córdoba Capital, dejemos de hablar en ingles jajaja. Si en este momento es imposible comprar un volante decente.
whats ur car setup for gravel on the yaris? if any?
I never created a setup for any WRC car other than the one I use in this video, the i20 WRC. If you did meant the i20, or if you want to try my i20 setup (or part of it) on the Yaris, here's it: Differentials (both front and rear): 75% lock on both Throttle and Brake. Springs (both front and rear): Length: 350 mm Stiffness: 24.0 kN/m Helper Length: 150 mm Helper Stiffness: 13.0 kN/m Geometry Front: Top Mount Position: 7 Wheel Axis Inclination: -1.43° Geometry Rear: Wheel Axis Inclination: 3.39° Rollbar / Steering: Front Rollbar Stiffness: 22.0 kN/m Rear Rollbar Stiffness: 21.1 kN/m (Normally I prefer the rear rollbar +10 kN/m stiffer than the front, but this car is super loose on the rear. So this value and the rear wheels inclination helped to make it more planted.) Dampers (Enhanced) Front: Bump: 2.45 kN/m/s Rebound: 4.70 kN/m/s Fast Bump: 5.70 kN/m/s Fast Rebound: 5.70 kN/m/s Rear: Bump: 2.51 kN/m/s Rebound: 5.00 kN/m/s Fast Bump: 6.00 kN/m/s Fast Rebound: 6.00 kN/m/s Thresholds on both: Fast Bump Threshold: 0.50 m/s Fast Rebound Threshold: 0.50 m/s (WorkerBee recommends 0.30 m/s thresholds, and so do damper manufacturers according to him, but Nikolay Gryazin has 0.50 m/s on his setup for this car, so I went with that instead!) Tyres Pressures: Front: 190 kPa Rear: 187 kPa (Pressures don't make much difference in NGP, it seems.)
@@zwjna awesome, thanks man
always really nice to watch your videos. your driving skills are incredible. and still on the keyboard. great show thanks
Many thanks for your support my friend!
I love this
How you do this amazes me, I've been on keyboard for the past week and with over 10 hours of playing I've only been able to finished 2 stages cleanly.
Bros using 1 trailer clip and comparing it to a completely different location LMAOOOOOOO, you realise that theres different levels of gravel right?😭🤦🏻♂️ Nah actually, theres absolutely no way you do, or this video wouldn’t exist
There are different kinds of gravel, and thus grip levels. But none of them delivers EA WRC's grip levels. That is to say: the real cars never corner that fast; and they never look that toyish and fake due to those fake and arcade gimmicks designed to easily keep the car on the road for the average Joe. The real clips you see on this video showcase mistakes and out-of-control slides that can happen even on the grippiest gravel roads. Do you want even more proof, dog?
Could you share the keyboard settings especially for steering and braking? I'm also on the keyboard. Nice time and ride 💪
Thank you! The steering has both Maximum Fade and Saturation Speed at 6 red bars, a Rise Rate of 3.0, and a Fall Rate of 5.0. The brake pedal has a Rise Rate of 5.0. And that's it! Everything else is at zero or Instant, including the throttle. To manage the power output, apart from using the obvious intermittent tapping on the throttle key, I use a lot of gear changes to manage the torque, and sometimes the brake key at the same time as the throttle, again with the appropriate gear changes to increase or reduce the torque to fight against the brakes and, therefore, controlling the wheels' rotation speed. To brake, I tap the brake key repeatedly and sometimes I hold it pressed as long as the tyres don't lock up. To avoid locking up, I blip the throttle as well if I feel like it.
Thank you for your comprehensive reply. I've made changes and the ride has become smoother. Now in my rally4 car I have a time only 30 seconds worse than yours. Thank you for your support. Keep pushing. @@zwjna 💪
Wow...that was amazing!
What kills these handbrake turns on AWD cars is too much throttle and how the car works. I learned this the hard way trying to handbrake turn in a Audi Quattro A2. The car is too old and only has a read diff, what can not be disengaged from the AWD drivetrain. Modern rally cars have a mid diff for this. To disconect the rear wheels so they spin at a different speed that the front ones. What happens physics whise using the handbrake? Correct: you lock up the rear wheels or slow down their turning, what leads to the rear end of the car becoming loose. You step on the gas too hard and suddenly have rear tires with no grip but too much throttle applied. This is a delicate place to be in AWD cars and: most drift drivers will tell you to BE GENTLE on the throttle. They too are prone to exactly this. It won't kill their car unless on a tight circuit but it will definitely kill their drift.
some people think 4wd is just a cheat mode that lets you get away with anything.
Try driving on the road for a change
You mean touching less grass? I did, and went 5 seconds faster!
Could you kindly describe the changes, in general, that you made to the setup, if any?
Sure! Though I made it through pure trial and error. Likely some settings are producing some unwanted results which are then fixed by other settings, so technically it kinda sucks. The suspensions don't properly absorb some bumps and jumps, and this was evident for me on my GB Sprint Extreme run, it was too bouncy at times. But I like the dynamics of the chassis. I wanted to imitate the dynamics of the gravel_v2 (something like that) setup for the Fabia R5, that I used to drive a lot. I didn't managed to nail it, but it drives good enough for me and I got used to it. Differentials (both front and rear): 75% lock on both Throttle and Brake. Springs (both front and rear): Length: 350 mm Stiffness: 24.0 kN/m Helper Length: 150 mm Helper Stiffness: 13.0 kN/m Geometry Front: Top Mount Position: 7 Wheel Axis Inclination: -1.43° Geometry Rear: Wheel Axis Inclination: 3.39° Rollbar / Steering: Front Rollbar Stiffness: 22.0 kN/m Rear Rollbar Stiffness: 21.1 kN/m (Normally I prefer the rear rollbar +10 kN/m stiffer than the front, but this car is super loose on the rear. So this value and the rear wheels inclination helped to make it more planted.) Dampers (Enhanced) Front: Bump: 2.45 kN/m/s Rebound: 4.70 kN/m/s Fast Bump: 5.70 kN/m/s Fast Rebound: 5.70 kN/m/s Rear: Bump: 2.51 kN/m/s Rebound: 5.00 kN/m/s Fast Bump: 6.00 kN/m/s Fast Rebound: 6.00 kN/m/s Thresholds on both: Fast Bump Threshold: 0.50 m/s Fast Rebound Threshold: 0.50 m/s (WorkerBee recommends 0.30 m/s thresholds, and so do damper manufacturers according to him, but Nikolay Gryazin has 0.50 m/s on his setup for this car, so I went with that instead!) Tyres Pressures: Front: 190 kPa Rear: 187 kPa (Pressures don't make much difference in NGP, it seems.)
@@zwjna You have more profound knowledge on car setup than most of wheel players that I know, respect.
@@zwjna Hey, consider getting a controller. You'll get a better control and improve your times.
Good job. Another proof that input method doesn't define driving skill.
The first clip isn't a "spin" from Kalle he's about to hit a barrier and stops. RBR physics are not that good, fact. Does it punch above its weight though? Absolutely.
It's clear in the first clip that the rear had excessive rotation, which is what causes spins. At the stage-end interview, he said: _"It's quite tricky in the beginning, and we had a small spin at the start of the stage so we lost a bit of time."_ - www.ewrc-results.com/results/72281-rallye-automobile-monte-carlo-2022/?s=332187
You would qualify it as a spin in a short interview yea, but the reality is, if the barrier isn't there he probably recovers no problem. He isn't stopping because he's beyond the point of no return, it doesn't make sense given how far at the corner exit he is.@@zwjna
@@flammenjc Even if the barrier wasn't there, he still was at the point at which you can no longer apply more throttle -- you need to lift, or clutch-dump, and counter steer. The clip is appropriate for the purpose of the video: if you wrongly rotate or apply throttle, you spin. He was definitely not planning to have his rear rotating that much. That was clearly an overshoot that the subjects of my video deem impossible to happen with real cars. Proof shows otherwise.
I'm saying he can't apply more throttle because he'll hit the barrier, if he had more room he would have kept it floored@@zwjna
@@flammenjc Well, most definitely not. You can see he rotate with the handbrake and hear him not applying any throttle until the car is fully looking straight at the exit. That is, he was waiting for the rear to fully rotate and lose its inertia before applying throttle, to avoid increasing oversteer. But right when he applies throttle, the rear snaps. This happens because the rear has much more inertia and way less traction than the front, and by getting on the throttle you don't let the rear grip and lose its inertia. You can even hear the engine revving very high due to this lack of traction at the rear. Watch the doughnut in which Loeb spins: when properly done, those are only possible to do by having the rear wanting to spin all the time, but avoiding that spin. You need to apply throttle all the time to cause the rear to snap, which is exactly what happened to Kalle: he applied throttle, the rear snapped too much, and he spun. Flooring the throttle would have worsened stuff. Then again, think about doughnuts: keep on the throttle = keep the rear wanting to spin. Eventually, Loeb put too much throttle, and he spun. So there's no way Kalle could have floored the throttle and get away with it.
can you show ur setting filters ??
The steering has both Maximum Fade and Saturation Speed at 6 red bars, a Rise Rate of 3.0, and a Fall Rate of 5.0. The brake pedal has a Rise Rate of 5.0. And that's it! Everything else is at zero or Instant, including the throttle. To manage the power output, apart from using the obvious intermittent tapping on the throttle key, I use a lot of gear changes to manage the torque, and sometimes the brake key at the same time as the throttle, again with the appropriate gear changes to increase or reduce the torque to fight against the brakes and, therefore, controlling the wheels' rotation speed.
Sos argento? O Yorugua? Porqué el livery con el sol y los colores de la bandera? Lindo video.
Gracias loco! Soy argento. Al livery lo hice por gusto; no es de un equipo ni nada. (Copié y pegué algunos patrones del livery original y les cambié el color, hasta que se me ocurrió pintarlos de celeste y blanco para ver como quedaba. Luego le encajé el sol y me encantó! No se me caía una idea pero al final me gustó el resultado.)
@@zwjnaAguante Argentina!
I could argue RBR has arcade elements that trick your mind for example the trees and roadside images are moving way faster in RBR giving you a sense of speed far greater than what you see IRL rally footage
No. The trees don't move at all. Only the car moves. Change your camera FOV by double-clicking your mouse's right click, and lower its value to something like 0.9xxx. The lower you go, the narrower the FOV, and the slower it will look.
Here's a little demonstration: ua-cam.com/video/1LadB2FkqaY/v-deo.html
sorry, what game is this? it looks rly fun
It's Richard Burns Rally, a game from 2004 but with modern physics and other fantastic plugins that revamp the base game. www.rallysimfans.hu/rbr/download.php?download=rsfrbr
I don’t think I ever spun on hairpins with an AWD on RBR. With RWD, that’s a different story, but that’s expected.
You earned my sub. For context, I have never played RBR before, only watched it from the Jimmer breadbanto (Jimmy Broadbent). I am mostly a controller player, as I grew up on console. For most racing games I use a controller, though I have a logitech g29 wheel that I use sometimes, but rarely. It's too much of a hassle to setup, since I play both games with keyboard, and racing games with this wheel, when I desk mount the wheel, I can't play both. My first rally game I ever played, was WRC 3, on the ps2. It was very fun. I replayed it on an emulator about 6 months ago. Very fun. My second rally game I ever played, was DiRT Rally 2.0. It was very fun, the graphics were good, it was nice, the stages were so vast and different. My third rally game I ever played, was this year's EA WRC23. I was very excited, as DiRT Rally 2.0 was fun to play but never scratched the itch of a rally game for me. It felt too weird for reasons I couldn't explain. I've been getting increasingly frustrated as to how I'm driving incredibly well, and still getting 20 seconds off the WR pace on some stages. But this video tells me everything I need to know. I thought I was just terrible at driving or something. I have always tried to drive gravel stages like they do in real life, by "drifting" the corners I guess you could say. But In EA WRC23, this basically just loses you time, as the car drops speed quicker while sliding than it is to gain speed back afterwards. Not to mention, no matter the tuning setup, the car always feels really unstable at the rear, EVEN IN ASPHALT!!! WRC1 cars do not feel planted at all in WRC23, UNLESS you are sliding, but at that point it's planted too much. This is exactly how you explain it, almost like the car has no rear wing. I might actually go through the pain of downloading RBR and all it's mods or whatnot. I hope they have good controller support. ~~~~~~~~~~~~~~ TL:DR (Too long didn't read) I play racing games on controller, but sometimes wheel. I've only ever played WRC3 on ps2, DR2.0, and EA WRC23. You answer all my unanswered questions perfectly here. My driving style suits the way RBR and real life works, and that does not work efficiently in WRC23. You will lose a lot of time if you drive like real life in WRC23. I may actually try to install RBR for the first time, I hate WRC23 so much.
Thank you very much, I appreciate it! I highly recommend you to try RBR. It's more tricky to drive, but extremely rewarding after a decent run, specially given its proven realism and knowing that you are virtually driving a real car! Installing it is as easy as ever, by the way. Just get the rallysimfans package, and you are good to go. Download the installer, select the base game and the essential plugins, and only the stages you want to download. You can re-run the installer later to download more stages. Link: www.rallysimfans.hu/rbr/download.php?download=rsfrbr. I don't know if controllers work properly out of the box, but I play with keyboard just nicely, thanks to RBR's built-in filters. At the minute I think you don't need to use the torrent to install the base game. Try it just with the installer first, the easier way. The torrent option is easy anyway.
@@zwjna That's exactly what I'm looking for though. I'm good enough to the point where I should be able to handle the difficulty to some degree, and also, I just want the higher level of realistic driving. WRC feels like I'm driving a boat.. that has wheels itself, and is on the dirt.
@@zwjna I do have a quick question. What is the difference between NGP5 and NGP7? I assume the "7" means "more updated" but just to be safe, I'm asking.
@@FemtoTheWolf Yes, NGP7 is the latest version. Any other version is not maintained. The rallysimfans installer will automatically install NGP7 for you!
@@zwjna Ok thanks, I will start installing it now.
This guy drivers better than me with a logitech wheel Very impressive
impressive
ua-cam.com/video/0Bmw9i_5y-g/v-deo.htmlsi=wYysdcZNXDddtLTE
cmon, they made those mistakes once in few years and in ngp 7 it happens every corner :)
They are world-class drivers, you are not. Not a roast, just the reality. There's no other explanation to spinning in every corner. That's just a skill issue. Hairpins in NGP are _not_ hard, just a tad tricky. I almost never spin. It just requires basic understanding of vehicle dynamics and a bit of common sense. If a WRC driver fails to deliver hairpins, he might as well rethink his choices in life, and fully enjoy the opportunity of his life before he gets axed. WRC is the elite, and even those that buy a seat are skilled enough to avoid spins. How? Well, either by having a car setup that avoids spins by having a more dominant front axle, or by being careful on the rotation. There's little time to gain on hairpins during the rotation itself, but a lot to lose. Real rallying, like any other motorsport, is about crafting your pace, about being smart: you not always need to risk precious seconds only to gain a tenth of a second. If you don't feel comfortable with the hairpin ahead, just don't push the car thru it. Otherwise, in your vid to gain a tenth or two, you will spin and lose batshit amounts of time. So, WRC drivers rarely spin because they have the skills and the smartness to do it properly.
I don't spin every corner, because I don't play it haha, but even when I did it is not hard to avoid spin, just no gas or sideways, but power slides in rallying are common thing and in NGP 7 they are not working, so it is not realistic, just accept it. ;)
@@altarf82 _You_ are not making them work. Moreover, powerslides are _not_ common on tarmac rallying; guess why. Here's how you powerslide in NGP, just like in real life: - ua-cam.com/video/HeUYz56tfvk/v-deo.html - ua-cam.com/video/Qz93OLwi3Yo/v-deo.html
Here is how it works perfect in ngp 3 ua-cam.com/video/0Bmw9i_5y-g/v-deo.htmlsi=wYysdcZNXDddtLTE
So, I've just seen that UA-cam is not showing some of your comments, the ones that contain links; but if I select the "Show latest comments first" option, it shows them. Shit platform. I've seen your comment _"Here is how it works perfect in ngp 3 ua-cam.com/video/0Bmw9i_5y-g/v-deo.htmlsi=wYysdcZNXDddtLTE"_ I guess you want to show me how, in NGP 3, you can throw the cars pretty sideways on the tarmac parts without losing control. But you can do that in NGP 7 as well, just with more care. When you see IRL onboards with that same gravel setup/tarmac road combination, you can see, hear, and feel the cars reluctant to oversteer at times; you will hear from the engine how the drivers are waiting with light throttle application for the car to stabilize enough, which will then allow them to oversteer when getting on the throttle. You can also see and hear them reducing or increasing the oversteer with throttle inputs, not just steering. And this is exactly what you need in NGP 7. Fast gravel setup/tarmac road driving in NGP 7 is totally look-alike to real-life gravel setup/tarmac road driving. Here's my take: ua-cam.com/video/qpt_3vNmQ6c/v-deo.html Note that the real-life spins in my video are exactly like the ones that happen in RBR. Study them carefully. It's quite simple, just like in RBR: if your rear end has too much inertia and little traction, the latter happening when you get on the throttle and you don't let the rear wheels grip laterally, the rear snaps and the car spins. The only reason they don't spin much IRL is because they are just that good, or that careful.
Does the ingame footage counteract the title of the video or im just too thick to understand?
The complainers often say that it's "impossible" or "very hard" to do proper hairpins, and that real AWD cars don't spin. Both the in-game and real footage are selected to prove otherwise!
I'll have to play RBR again now that I understand more about how to actually drive a car. I couldn't get past the tutorial last time, though I can't remember if I was trying to play in VR at 15FPS or not. Worth mentioning I don't use the handbrake at all in my WRX on a lot of dirt corners, I prefer to use weight transfer to get the car to rotate, and suspension set up helps too, the cars set up so it gets lift off or brake induced oversteer which helps for initiating corner rotation A LOT. Makes it difficult to pull up sometimes but I'm getting the hang of it IRL more than in simulators. Except for BeamNG drive, I do alright in that somehow.
Nice analysis! I would love to see new a new hyper-realistic rally simulator. The genre is quite niche, but developing games is easier now than it has ever been. It could take only a small, very dedicated team who knows physics and a couple of professional drivers to guide the process. Some real-life testing, comparing videos to in-game footage could improve the process and verify the accuracy of the simulation.
richard burnes rally. ps2 game kept alive with mods just got done playing in VR.
thought u were using a wheel what keyboard settings u using?
The steering has both Maximum Fade and Saturation Speed at 6 red bars, a Rise Rate of 3.0, and a Fall Rate of 5.0. The brake pedal has a Rise Rate of 5.0. And that's it! Everything else is at zero or Instant, including the throttle. To manage the power output, apart from using the obvious intermittent tapping on the throttle key, I use a lot of gear changes to manage the torque, and sometimes the brake key at the same time as the throttle, again with the appropriate gear changes to increase or reduce the torque to fight against the brakes and, therefore, controlling the wheels' rotation speed. Then, with my left hand I handle the steering with A and D, the throttle with W, the handbrake with Space, and the clutch with Ctrl. With the right one, and using the numpad keys, I handle the brakes with 0, upshift with 1, and downshift with 2. Every key is handled by one dedicated finger!
**doesn't stops speeding at all and spins with AWD car** "this game sucks." what a noob quote.
very pleasant looking drive. Great performance
Many thanks!
The thing i hate about it is that you can not maintain a drift/power-slide. Its like there is some kind of hidden traction control. The car is always understeering mid corner because of it. Try to power slide on a longer fast bend, it wont happen. You can only power-slide in 1st and second gear. After that there isn't enough torque to maintain a drift on longer faster bends.
Blaming the games physics on you having difficulty doing one of the more difficult rally maneuvers is quite the cope.
I'd go for wrc rather than rbr
Reality vs Virtuality 😄
Even with AWD, if all the load are in the rear it’s still a RWD Specially on uphill hairpin. Still a skill issue if you can’t determine/feel when all four wheels are planted and have traction
Thank you lots, as a Dirt Rally enthusiast this video opened my eyes. After watching a couple of other videos of yours it all makes sense, after all while driving in a simulator you’re not fighting against your survival instinct, thus anyone playing will likely just push the throttle and crash, without really feeling the speed; so I guess Codemasters will have programmed the game so that you can push the throttle and feel some speed going. Instead in real life, 70kph on a narrow twisty road feel like a death sentence (tried and tested with my brave 2007 class a Mercedes)😂
Dirt 2 definitely had unrealistic amounts of grip. EA WRC is much better simulated though and it’s very easy to slide off the road now, especially if you lock up your wheels in the wrong moment. Of course if you take the curve correctly you can indeed make it with slightly higher speed, just like they do in real life. The real photage that you chose as reference for this video are examples where the drivers misjudged the needed weight transfer, but they can make those corners with fairly similar speed if they judge it better. There are many examples out there how good grip some drivers seem to get on gravel.
In the real footage, the drivers misjudged the braking points or the shape of the corners, leading them to enter with too much speed. Of course weight transfer performed via a proper rotation/slide can produce more traction to maybe (!) keep the car on the road, but it will never produce the grip and thus the speeds that are achieved on EA WRC. The real footage here shows how low the grip is, and average gamers out there with little driving experience have gameplays staying on the road quite easily and therefore without any weight transfer, on situations like the ones seen in that real footage. The game is designed exactly for that. Could you share with me some of such examples of "how good grip some drivers seem to get on gravel"?.
EA WRC is garbage, everyone should boycott it!
Oh no! Game is not 100% accurate to IRL! It's arcade! By that logic, every single racing sim is arcade. Thay have weird quirks in their physics engines. Comparing to a animated CG trailer is just 🤌
Wrong. A proper sim might have quirks. But what you saw in this video are not quirks. They are _deliberate_ arcade gimmicks. That's the logic. Then, a racing game already has a fancy physics engine to simulate vehicle dynamics at some level of realism. It only takes the designers to play the game and manipulate the cameras to make a cool video. Why would them completely ignore that and instead spend countless ours doing the animations by hand in a completely unrelated CGI software? Why would them use such software to even recreate the graphics style of the game? Just use the game itself! Sure, it still might be just a cinematic thing and even pre-release physics that didn't made it into the game, but the actual game still has arcade grip.