ViperGoomba
ViperGoomba
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Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (18)
This is the 18th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Переглядів: 233

Відео

Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (17)
Переглядів 599 років тому
This is the 17th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (16)
Переглядів 579 років тому
This is the 16th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (15)
Переглядів 279 років тому
This is the 15th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (14)
Переглядів 369 років тому
This is the 14th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (13)
Переглядів 199 років тому
This is the 13th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (12)
Переглядів 119 років тому
This is the 12th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (11)
Переглядів 109 років тому
This is the 11th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (10)
Переглядів 169 років тому
This is the 10th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (9)
Переглядів 169 років тому
This is the 9th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (8)
Переглядів 99 років тому
This is the 8th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (7)
Переглядів 109 років тому
This is the 7th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (6)
Переглядів 169 років тому
This is the 6th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (5)
Переглядів 259 років тому
This is the 5th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (4)
Переглядів 279 років тому
This is the 4th of 18 ranked videos vs. the top PSN Dee Jay player (the #1 spot is held by an idiot booster with over 200,000 PP....). This match is the epitome of a zoning war, and if Gouken plays it right, he's stacked to always come out on top.
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (3)
Переглядів 309 років тому
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (3)
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (2)
Переглядів 669 років тому
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (2)
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (1)
Переглядів 1259 років тому
Ranked Duel vs. #1 PSN Dee Jay - Winning Strategy (1)
Demonstration Series - How to Defeat Ken (17)
Переглядів 979 років тому
Demonstration Series - How to Defeat Ken (17)
Demonstration Series - How to Defeat Ken (16)
Переглядів 359 років тому
Demonstration Series - How to Defeat Ken (16)
Demonstration Series - How to Defeat Ken (15)
Переглядів 179 років тому
Demonstration Series - How to Defeat Ken (15)
Demonstration Series - How to Defeat Ken (14)
Переглядів 129 років тому
Demonstration Series - How to Defeat Ken (14)
Demonstration Series - How to Defeat Ken (13)
Переглядів 79 років тому
Demonstration Series - How to Defeat Ken (13)
Demonstration Series - How to Defeat Ken (12)
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Demonstration Series - How to Defeat Ken (12)
Demonstration Series - How to Defeat Ken (11)
Переглядів 109 років тому
Demonstration Series - How to Defeat Ken (11)
Demonstration Series - How to Defeat Ken (10)
Переглядів 119 років тому
Demonstration Series - How to Defeat Ken (10)
Demonstration Series - How to Defeat Ken (9)
Переглядів 129 років тому
Demonstration Series - How to Defeat Ken (9)
Demonstration Series - How to Defeat Ken (8)
Переглядів 259 років тому
Demonstration Series - How to Defeat Ken (8)
Demonstration Series - How to Defeat Ken (7)
Переглядів 109 років тому
Demonstration Series - How to Defeat Ken (7)
Demonstration Series - How to Defeat Ken (6)
Переглядів 149 років тому
Demonstration Series - How to Defeat Ken (6)

КОМЕНТАРІ

  • @Gaboleskul
    @Gaboleskul Рік тому

    Homie with all his mental gymnastics about how he can't block instead of pressing buttons like a scrub

  • @unname8880
    @unname8880 2 роки тому

    Blanka players have the brain cell of a brick

  • @MessiOldSnake
    @MessiOldSnake 4 роки тому

    Crack!!! Estoy volviendo a jugar al USF4 y acabo de encontrar estos vídeos. Muchas gracias, máquina!!!!!! Cuánto tiempo sin saber de ti!!!!!

  • @blueicydasani4543
    @blueicydasani4543 5 років тому

    Why don't you still post videos? You still play, and so do a lot of usf4 players

    • @vipergoomba3844
      @vipergoomba3844 5 років тому

      BlueiceDasani I haven’t been saving replays of matches, but if you (and ideally perhaps others) are interested, then sure, I’ll start recording some and posting here!

    • @blueicydasani4543
      @blueicydasani4543 5 років тому

      @@vipergoomba3844 thank you

  • @RetroWrathX13B
    @RetroWrathX13B 5 років тому

    The ones I find in 5 are basically the same. Except they have 2 braincells more than this twat, spamming rush attack fullscreen and getting away with it. Whether this is a good or bad thing is up for debate

  • @mr.sportsman4441
    @mr.sportsman4441 7 років тому

    This blanka totally sucks no technique. Definitely a beginner

  • @rikukobayashi9788
    @rikukobayashi9788 8 років тому

    下段弱いから対の択がつくりずらい

  • @jonasbiomedico
    @jonasbiomedico 8 років тому

    +ViperGoomba, do you have a tip for get the meaty attack overhead? I never get it.

    • @vipergoomba3844
      @vipergoomba3844 8 років тому

      Unfortunately you just kind of need to get it by feel.... but offhand I'd say head to training mode, and after the ex-palm juggle, practice mashing the overhead. The trick is seeing how low or high of the ground the opponent needs to be when you hit the tap as they fall from ex-palm to allow you to then mash overhead and get the meaty. Off-hand I'd say you can do a crouching LP when they are quite low, about to hit the ground, and if you mash overhead after you can have a consistent meaty. Just gotta see how low/high the tap is to then mash overhead after.

    • @jonasbiomedico
      @jonasbiomedico 8 років тому

      +ViperGoomba, thank you so much.

  • @bluraymex23
    @bluraymex23 8 років тому

    are you serious proud strawberry would destroy him

  • @gv8521
    @gv8521 9 років тому

    laughed so hard at the ending, I bet he was thinking "I'm finally going to win one!!!"

  • @lokterzin
    @lokterzin 9 років тому

    CHOLA MAIS

  • @hiimannie6967
    @hiimannie6967 9 років тому

    I totally agree blanka needs to go all balankas just spam that ball and then hop around into throw then of course lets not forget the fact that there mashing punch for ellcectricity when you might wana go for a decent reset you know which GOOD PLAYERS DO you really cant show of you're true skill against him

  • @sonastus
    @sonastus 9 років тому

    Tip: If you are right next to them (your back to the corner/midscreen), and you use denjin, you can just do a light hadoken xx dash forward xx ex tatsu instead of trying to do both dashes...in case the timing is too strict. Seems like it would be easier imo, but whatever you prefer. :)

  • @sonastus
    @sonastus 9 років тому

    I'd recommend the meaty overhead in the corner on akuma reset to end with the light palm, that way it gives you time to charge the denjin all the way...because it wouldn't be enough time with them shaking the dizzy. The tatsu brings you both down at the same time kinda

    • @vipergoomba3844
      @vipergoomba3844 8 років тому

      Even with tatsu you still have time for a full denjin charge. With palm yes, you'd have even more time, but denjin still lets you fully charge even if they are mashing to wake up from dizzy.

  • @Flaxon-Waxon
    @Flaxon-Waxon 10 років тому

    ViperGoomba Vs ProudStrawberry

  • @IAMT3XAS
    @IAMT3XAS 10 років тому

    Blanka players must be serial rapists in real life

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Seriously, this character needs to be deleted from the game...

    • @MrYotambien1
      @MrYotambien1 10 років тому

      ViperGoomba I've been saying this since day one of sf2. Also Capcom nerfed Gouken by with this new frame data. all they had to do is make L tatsu hit low start it with a knee. but no his entire frame data changed, giving him - in almost everything, his demon flip even loses invincibility. start ups take longer, they even reduced the size of his hit boxes on offense, while making him a larger target increasing the size and length of his hit boxed. sorry for the rant

  • @eggwaffle
    @eggwaffle 10 років тому

    r u fuckin kiddin with this spam -_-

  • @Flaxon-Waxon
    @Flaxon-Waxon 10 років тому

    Nice

  • @stephendeo1
    @stephendeo1 10 років тому

    Viper let me know when you're back on PSN been practicing these combos and do you live in chicago?

  • @Plama316
    @Plama316 10 років тому

    Do these only work in the corner? or mid-screen aswell?

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      The resets all involve EX-palm, and after EX-palm the opponent must be in the corner. So, it's not that they're corner only... it's more that they are like "quarter-screen away from the corner or closer" - only. You'll notice that I don't actually start any of these with the opponent cornered, because the first few hits and then EX-palm are enough to get them to the corner from about a quarter-screen away. I like the overpass stage, and so to give you a reference point, all of these work if the opponent is no further away from the corner than the point at which the shade stops on the right side. If you watch the video again, you'll see the shade line between the bicycle and the soccer ball.

  • @seiitaishogunx5720
    @seiitaishogunx5720 10 років тому

    Excellent. And the campy music makes me think of a smug bastard grinning while his opponent is going postal. The Troll is Real.

  • @ronimoura7234
    @ronimoura7234 10 років тому

    Response to Mr quickplaya, Jesus Christ, there is the MOST HIGH GOD, died for us, all mankind, his love surpasses our understanding, he loves you, you just believe, repent of sins, he will be asked. Glory to God. Jesus said to him: I am the way and the truth and the life; no one comes to the Father but by me. John 14: 6 Paul, an apostle of Jesus Christ by the commandment of God our Savior and the Lord Jesus Christ our hope, 1 Timothy 1: 1

  • @Cammy760
    @Cammy760 10 років тому

    omg that was awesome!

  • @AboveAllHOA
    @AboveAllHOA 10 років тому

    Loved it, Now can we get a video with straight gouken combos?? That would be AWESOMEEEEEE

  • @Mechjoo
    @Mechjoo 10 років тому

    Lummyface here from PSN. This is a great video man, definitely some great tech here. Just curious, does stand cl.mk combo with the overhead? I think it has the same start up/active frames for timing and I'm assuming the overhead forces them to stand, but it does has one less frame of frame advantage (although you cancel the move into palm, so I'm not sure the frame advantage matters here). I haven't been playing at all really since I picked up Destiny, but I sleep better knowing you're out there throwing down hard for the rest of us US Gouken players on PSN.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Hey bud --- cl.mk will combo into the overhead, but the problem is it pushes Gouken much farther back than using LP or MP, and as a consequence, against a bunch of characters, the cr.LP you link after the overhead will totally whiff because of too much distance. That's why I didn't ever use MK. Good point to pick up on! :)

  • @marciodorimar
    @marciodorimar 10 років тому

    1:30 :)

  • @marciodorimar
    @marciodorimar 10 років тому

    1:52 :D

  • @southoftheborderrr
    @southoftheborderrr 10 років тому

    That fireball war shit at the end changed my life.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      When I play vs. Ryu, and I get denjin, I always try to start a fireball war and hit them with this (even without super stocked). There's a risk the opponent will use EX-hadoken, and then your Denjin will miss (it gets stalled negating the extra fireball in there)... but as long as they don't EX, you can hit denjin on reaction to any fireball thrown! :)

    • @vipergoomba3844
      @vipergoomba3844 9 років тому

      ***** It's not two ultras. It's ultra 2 into palm into super.

  • @tyrfang
    @tyrfang 10 років тому

    What's the song you're using on the explanation panes?

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      (Admittedly, I'm not an expert at the UA-cam editor, but nevertheless, it was my impression that) UA-cam editor will NOT let you put a song of yours as background to a video... Instead, the only thing it'll let you do is use royalty-free music from a UA-cam library. I searched the library for "jazz" and the first random song that came up was called "Jazz in Paris". I liked it a lot and used it. Here's a link to the music: Jazz in Paris (by Media Right Productions) - Royalty Free for UA-cam Videos

    • @tyrfang
      @tyrfang 10 років тому

      ViperGoomba Thank you. Put in the right situations, it's pretty awesome. :D

  • @EntropyEnjoyer
    @EntropyEnjoyer 10 років тому

    Song name tho

    • @Hazama-Smoking
      @Hazama-Smoking 10 років тому

      darude - sandstorm

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Yeah, no, it's not Sandstorm. wtf. Anyway --- The song is called "Jazz in Paris". I found it randomly -- UA-cam editor only lets you pick music from their royalty-free library, so I searched for 'jazz' and it was the top result. Here's a link to the song: Jazz in Paris (by Media Right Productions) - Royalty Free for UA-cam Videos

    • @Hazama-Smoking
      @Hazama-Smoking 10 років тому

      That's the joke xD

  • @ronimoura7234
    @ronimoura7234 10 років тому

    Excellent, congratulations, I love the game of Gouken, and play a lot with him, I learned a lot with you, very wise and intelligent and entertaining your video, please continue doing these works of art, and never forget my friend my brother JESUS CHRIST LOVES YOU AND ALL YOUR HOME.

    • @quickplaya
      @quickplaya 10 років тому

      god/jesus isn't real.

  • @TheZuera
    @TheZuera 10 років тому

    Gouken player here (check my channel for bad examples of how to play Gouken *LOL*). Man... this series of combos really made my day. I sense some serious training ahead of me. Oh, loads of brazilian Gouken players (like me) are going to start training these combos. Beware weaklings, Gouken is here to stay! ;)

  • @Toomnyusernae
    @Toomnyusernae 10 років тому

    Pretty solid. Ex palm can't tatsu on Duds if I recall. That was some good knowledge about chip for U1. Usually does very little overall. For super I'm really fond of crossup, stand roundhouse (both hits) into super. Pretty beefy damage. Tatsu into super (full) is also beefy.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Don't think I've ever done standing roundhouse into super.... I'll have to give it a try!

    • @Toomnyusernae
      @Toomnyusernae 10 років тому

      I take it you add crouch mk for your crouch tech? His roundhouse demon flip is pretty effective for getting him out of the corner I find. It's not safe but the range of the jump is usually unexpected by others. And yes, close standing roundhouse into super feels great.

  • @Toomnyusernae
    @Toomnyusernae 10 років тому

    Dhalsim is the easiest to land ex palm dash U1. And you're right, this sim' is definitely smarter for not sticking limbs out so much.

  • @Toomnyusernae
    @Toomnyusernae 10 років тому

    Haven't finished watching par 2 yet but I'm quite fond of ex palm in corner jump mp > mk tatsu and going for the short kick/mk cross up in the right corner. Not sure if you've explored that yet. Great stuff by the way.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Short kick / mk cross is what I mean by "reset #3", so you'll see that galore in video parts 2 and 3. It's stronger than the overhead reset, so it didn't bother doing it on Akuma. As for jump mp --> M.Tatsu, this is certainly viable. You then just pick between the overhead setup or the cross-up setup as the opponent gets up off the ground. I didn't include anything that grounded the opponent after an Ex-Palm in the video simply because I decided to only show options that don't give the opponent much time to react to what reset you're about to perform. If you ground them, they may in fact do a technical-quick-rise and get up as you want... or they could not do the technical and just lie there.... I didn't want to get into issues where you could go for the reset, showing your 'poker hand' as it were, only to have them not get up quickly, and then you've spoiled the surprise. But it's totally viable!

    • @Toomnyusernae
      @Toomnyusernae 10 років тому

      ViperGoomba Yeah that's the main issue with that setup. You had some resets into standing close hp to palm for the dizzy. Would it be just as viable to use stand mp's a couple of times to better hit confirm into palm when you yourself are in the corner? I'm abroad and can't test this out but yeah, big fan of U2. Single ex palm dash U1 (character specific) or flashy back throw ex hadou fadc U1 is also a lot of fun. Hope to apply your teachings once I get back to SF.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      I was in the lab for a WHILE for all this... there comes a point for the higher stun fighters (I can look it up if you want to know exactly when, but offhand I think it was right about Sagat's stun level) where if you do the cross-up or fake-cross-up (reset #3) combo, if you don't immediately do standing HP > H.Palm, you either end up not killing them, or not stunning them. So the reason you don't see MP into far MP into Medium palm or something is because I don't believe it did enough damage to kill (i.e., if it wasn't going to be HP into H.Palm, it was going to be MP into cr.HP into H.Palm... and if the latter didn't work, then MP into far MP into palm certainly wouldn't work either). Make sense? :)

    • @Toomnyusernae
      @Toomnyusernae 10 років тому

      Ya man I understand your goal was to go for the kill. I want to make it safer with the double standing mp's but I'll have to give that a whirl when I one day return home. I don't suppose you know any good air tatsu techniques? It's hard to time a jumping crossup ex tatsu in place of mk but I've always wanted to implement it bad as it is. I've always had positive results against Gat' and Gief'.

  • @Einherj3r
    @Einherj3r 10 років тому

    This is great, but the overlapping sound is really jarring. I don't get why you chose to have the ingame sound enabled especially with such a sweet background tune.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Twas my first UA-cam video. Ever (as in anything edited, truly created by me). Sorry for the sound clash.. UA-cam editor actually doesn't let you insert your own music. You are forced to pick tracks from a set-list that UA-cam has.... At first I was going to have Moonlight Sonata as the background music, as an ode to Resident Evil.... but it sounded kind of sad. Then I searched for 'jazz' and this fun piece was the first one suggested. The problem is the song is less than 2 minutes long... and I didn't want people to just hear a repeating song (in the sense that you'd hear the end, hear the 2 seconds of silence, and then hear it cue up again). So, I purposefully kept playing it over again from scratch in the middle of the fight segments, thinking the fighting music and sound would drown out the jazz tune and obscure the fact that it randomly is cut off and starts anew. I think that at least worked, right? Doesn't it seem like the jazz tune lasts 12 minutes straight without interruption? Alas --- I think what I'll do next time is just stop the jazz/background tune during fight segments, and restart it as they end.. Some people like hearing the sounds of the hits to help them time things, ya know? Thanks again for the feedback!

  • @killsmaster7
    @killsmaster7 10 років тому

    Not only was this awesome stuff to get me back into gouken, but it has to be one of the most well-done, cut and clean combo videos. You sir, are awesome.

  • @misterblack0
    @misterblack0 10 років тому

    In the jump HP resets, I might've missed it but how do you choose which side you land on? I couldn't find it in the video. Also, thanks for posting the video, I hope you do more. Your style of gouken is my favorite over the other popular gouken players.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks bud! I really appreciate that! As for knowing what side you'll end up on, here's how it works: For everybody EXCEPT the 1100 healthers (T.Hawk, Hugo, Zangief), it's simply your timing of when you punch them in the air. After Ex-palm, I IMMEDIATELY jump, and I'm holding forward the whole time. If you want to land in front, punch them no earlier than about when you're at the same height in the air. If you want to land in back, punch them earlier than when you're at the same height. There may be some subtle nuances for some fighters based on if they float, but generally speaking, hit HP in the air EARLIER to be behind them, and LATER to be in front. For the grapplers, the same rule applies.... but if you want to go behind, you can't get under by just holding forward. The character models are too big and won't let you pass. You'll have to dash when you land on the ground to get behind them. Accordingly, since dashing takes time, you'll need to hit HP even earlier than usual. Make sense? :)

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      I've added an annotation during the tutorial on J.HP reset (8:45) to make this clear. Thanks again!

    • @misterblack0
      @misterblack0 10 років тому

      ViperGoomba Yeah that makes sense. I've tried hitting them later as they fall and sometimes i'll "whiff", even though it seems like I should be hitting them. So I'm assuming I'll have to get used to the timing. Thanks for the explanation!

  • @LiangHuBBB
    @LiangHuBBB 10 років тому

    if you are from east coast usa add me on PSN I have only played 1 strong gouken player on psn so far and thats matt hazard

  • @Jh0nnyM
    @Jh0nnyM 10 років тому

    Dude good shit with these videos, but if i can give you a simple advice, next time lower the game sound a bit :D oh and also you should give close roundhouse a try after ex palm for resets in the corner ;)

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks bud! Yeah, this is the first time I ever made a UA-cam video, so I kind of just added audio through the UA-cam editor and kept my fingers crossed. I have a better idea now of sound levels. As for using closeMK for resets, I actually did try that, but I found that it pushed Gouken too far back to then connect Overhead - > cr.LP for many characters... Accordingly, since I think the damage with closeMK is just slightly more than if you use MP, one could swap out MP for MK only in resets 2 and 3, rather than reset 1 (the overhead). But at least in terms of this video (part 3), whenever I was forced to use HP to be the reset, it was because that was the only move strong enough to then allow me to kill these 1100 health brutes. :( Thanks for the tip!

    • @Jh0nnyM
      @Jh0nnyM 10 років тому

      ViperGoomba i was actually talking about close.hk (the axe kick), if done after ex palm you can do some nasty crossunder in the corner. Also now that you mentioned it, i just remembered that using close.mk you can get some cool fake crossunders too (like the makoto one in the corner)

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Ooooh.... Hmm.... Never thought about that! I'll have to head back to the lab! Thanks man!

  • @userSf96ejBJ4
    @userSf96ejBJ4 10 років тому

    Wow this is a well done tutorial. What is your reason behind releasing your tech? Was there any internal conflict before you decided to make this tutorial? I do not play Street Fighters competitively or casually, I'm what you would call a fan but still I enjoyed the tutorial and was dazzled by the fact that the charged Ultra does so much dmg, is it charged? Or does it always take that long to release it, "churn the butter" is what I always hear ppl say.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks man. No, I wasn't conflicted in the slightest. I'm not worried about non-Gouken players seeing this and then using it to counter the old man. Just the opposite, actually. Gouken doesn't get respected in this game. Barely anybody plays him, and the majority write him off as an easy target. Because his wake-up options are terrible (he relies on hail-mary Ex-tatsu when he's being constantly pressured with pokes and throws), most opponents just CONSTANTLY assault him. Mike Ross always talks about players that just 'do whatever they want' during a match -- this is typically what Gouken goes up against -- fighters that can just hit buttons and do anything they want the whole match, because their special moves aren't punishable on block. I want this video to bring Gouken some respect -- once he's near death, he becomes stronger than ever: 1-reset away from taking back the whole fight. As for Denjin -- yeah, it's charged to make it increase from 4 hits to the grand 8 hits. After a dizzy, you have a little less than a 2 second window to fix your position and start Denjin so that they can't get out of the dizzy before the 8 hits are charged. "Churning the butter" doesn't have anything to do with the time it takes for the 8 hits to charge. It only affects the speed at which the fireball moves across the screen when it finally DOES comes out.

    • @userSf96ejBJ4
      @userSf96ejBJ4 10 років тому

      Thanks for the in-depth interview-worthy response. Much appreciated. You mentioned about Gouken not receiving any "respect" was that why you mained him in the first place, the idea that he's an under dog?

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Actually, the reason I play (and have only ever played) Gouken is because of parry. :) To me Street Fighter is about calculated reads, REAL guesses (I HATE characters that have everything safe and can just attack all day and not have to think about what YOU might do). Accordingly, I gravitated toward the character whose core play style revolves around punishes and predicting what the opponent is about to do. This video shows Gouken's more aggressive side, but it's based around a 50/50 setup. Gouken can never just DO things - he's always got to think about what the enemy is doing. That's why I love him (and hate everybody else :P)

    • @userSf96ejBJ4
      @userSf96ejBJ4 10 років тому

      Wow, thanks for taking the time to answer these questions. very well said! It's certainly true that the amount of reads a player has to make in order to get the win depends on the character he/she picks and Gouken generally needs to put in more work than an E. Ryu for example. Now with your 3 part video series, I'm sure the notion has changed.

  • @vipergoomba3844
    @vipergoomba3844 10 років тому

    Kudos to the announcer voice guy, who right when I first show off the totally tricky nature of the fake cross up reset (9:02), screams "Incredible!!! I can't believe it!!!" It may as well have been Dhalsim saying it. lol.

  • @BornFreeYT
    @BornFreeYT 10 років тому

    Great combos. But more than that I really like the effort you put into the instructions/explanations. Keep up the good work!

  • @Bruhfinally
    @Bruhfinally 10 років тому

    truly amazing remarkable fantastic series of vids bruh!

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks man! Hopefully more folks will take up Gouken now (or at least be a little more scared to just beat up on him constantly --- now they'll know they're only charging him up!)

  • @BigBoyBlue
    @BigBoyBlue 10 років тому

    Absolute Bad Ass Tutorial Series. I wish I could like more than once. Quick question, How does this fair against DP/mashers?

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks bud! With respect to DP/mashers, that's why I tried to make a brief comment at the very end (part 3) --- Resets 2 and 3 (so NOT the overhead) involve you attacking on the ground, either in front or in back, with LP, MP, or HP (depending on the matchup and the reset you're going for)... MP will get a counter hit on the opponent pretty often, which just means extra damage and a buffer on continuing the combo, so that's actually great. I can't tell you how many times I do the fake cross up with jumping LK, hit MP on the ground, and get a counter hit (although truth be told, these combos don't need the extra damage! They kill without counter hits, haha!) LP and HP, on the other hand, can either trade or get stuffed. That's why when attempting any of these deadly resets, you can always consider a third option, which is just stopping and blocking. If you block their DP, you can punish and still get the dizzy and the win. If they poke, or are mashing crouch tech, you can actually just parry... and if they mash SPD or a command grab, then you just neutral jump and hit HP and keep going for the kill. For the SPD option, note that performing the cross-up reset will still work! That is, when you watch the videos in the 30s, with T.Hawk, and I hit ex-palm, and then reset with HP, I then jump, so the fake cross up or the real cross up would still hit the SPD, because you're airborne! As for reset #1, the meaty overhead --- because it's meaty, that should stop mashers of pokes, and get you a counter-hit, making the subsequent cr.LP even easier to continue to.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      That's also why I tried to make such a big deal out of being able to use MP as the ground hit in some combos, and included versions of combos that cost more meter simply to enable you to use MP over the slower HP. ;)

  • @vipergoomba3844
    @vipergoomba3844 10 років тому

    The mantra of this series is the following: "No matter what, if you bring Gouken to critical life, you're just 1 reset away from death. NO MATTER WHAT!" Beware the clutch king!!!!! :)

  • @vipergoomba3844
    @vipergoomba3844 10 років тому

    The mantra of this series is the following: "No matter what, if you bring Gouken to critical life, you're just 1 reset away from death. NO MATTER WHAT!" Beware the clutch king!!!!! :)

  • @vipergoomba3844
    @vipergoomba3844 10 років тому

    The mantra of this series is the following: "No matter what, if you bring Gouken to critical life, you're just 1 reset away from death. NO MATTER WHAT!" Beware the clutch king!!!!! :)

    • @Flaxon-Waxon
      @Flaxon-Waxon 10 років тому

      You in chicago too? im on ps and just started playing gouken

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      agreenboi85 Nice man --- I'm away from my PS3 at the moment, but send me a friend request and we can spar when I get back on it!

    • @KazumaKiryu-0
      @KazumaKiryu-0 8 років тому

      lol how old are you

  • @jimjamcereal6448
    @jimjamcereal6448 10 років тому

    You're a beast, I wanna main gouken, Not bad as him but not good enough yet, learning a lot about combos and set ups thanks to all of these, thanks for the uploads.

    • @vipergoomba3844
      @vipergoomba3844 10 років тому

      Thanks man! Glad they help out! Let me know if you have any questions, or if you want to spar sometime (assuming you're on PSN). Also, check out the following video [(DSC-ViperGoomba) - The Art of Ansatsuken] for a big compilation of fights. I'm currently working on another (shorter) one to show ways to cause 100% damage off of 1 reset. I'll let ya know when it's ready!

  • @johndoe-fx5td
    @johndoe-fx5td 10 років тому

    Thank you for sharing this. I really admire your skill with Gouken. I have been watching your videos and trying to learn Gouken. I do well against Ken and Ryu, but characters like Sakura and Duddley seem to have a frame advantage over Gouken. I wish they would have improved Gouken's defense a little more in Ultra SF4