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Aydossingz
Приєднався 19 лис 2023
Leave a comment if you have any question or want source files
Point cloud Attractor & the Chaos game
20 millions points living their life exclusively in an SSBO on the GPU.
60 millions points drawn each frame with concurrent writing on a texture.
All position updated in a compute shader.
Taking into consideration the fact that I took the most random possible upper and lower born for generating random values for attractors this is actually quite promising and it should be easy with some fine tuning to have a range that guarantees interesting results
Lighting will be probably be a pain.
This is a smaller scale implementation of the content found in this video : ua-cam.com/video/1L-x_DH3Uvg/v-deo.html
60 millions points drawn each frame with concurrent writing on a texture.
All position updated in a compute shader.
Taking into consideration the fact that I took the most random possible upper and lower born for generating random values for attractors this is actually quite promising and it should be easy with some fine tuning to have a range that guarantees interesting results
Lighting will be probably be a pain.
This is a smaller scale implementation of the content found in this video : ua-cam.com/video/1L-x_DH3Uvg/v-deo.html
Переглядів: 15
Відео
Cellular automadness
Переглядів 1721 день тому
git repo : github.com/Sixelayo/cudaTemplate fun fact : most of those run fine on CPU (except from bugs / blob) neighbor distance is only 1. #cuda #gameoflife
Julia, Mandelbrot and Burningship
Переглядів 2621 день тому
git repo : github.com/Sixelayo/cudaTemplate #fractal #cuda
Crystallized door in (Blender Geonodes)
Переглядів 47Місяць тому
Yeah I know sometime the size of crystal is flickering, fun fact I knew how to prevent that but I forgot to do it before rendering. #blender3d #blender #geometrynodes
Exploring Julia Fractals
Переглядів 8652 місяці тому
almost lost my mind trying to compile this in raw command line with nvcc but finally got something. Now I'll need to rewrite this because the template sensei gave us is with the prehistorical freeglut. Oh and yeah for some reason my intelligence is also fucked up so I still have boring stuff to do before I can have fun but uh, that's programming I guess, as long as I have a positive ratio setti...
Bad apple but it's a texture UV mapped over spinning cubes in openGL
Переглядів 822 місяці тому
Made a video-to-texture proof of concept so ended up doing this. I'm decoding a video frame by frame with ffmpeg, and updating a texture in openGL. As I get a new frame every ~8ms for an RGB video, I didn't really need to push for any optimisation (30fps = need for a new frame every 33ms). Obviously this is a texture, thus I can run any video on any 3d object as long as it have a UV map. Unfort...
Rolling mesh test in #blender #geometrynodes
Переглядів 179 місяців тому
heavily inspired by @CartesianCaramel , his tutorial really helped me ! ua-cam.com/video/0Ui1jzycZVk/v-deo.html I wanted to be able to roll meshes, not only curves, but it turned way harder than I expected ... for now my version works only for geometry created by mesh to curve and uses some really messy re-Indexing ... At some point I'll want to make the advanced version he made working for rol...
fractal sakura forest in #blender GeoNodes
Переглядів 189 місяців тому
a follow up to my previous short #blender3d #geometrynodes
falling mesh (blender Geometry Nodes)
Переглядів 8211 місяців тому
falling mesh (blender Geometry Nodes)
Stylized Explosion in blender (uncropped) (Blender Geonodes)
Переглядів 18Рік тому
Stylized Explosion in blender (uncropped) (Blender Geonodes)
Experimenting with Shader nodes (Blender Geonodes)
Переглядів 2,5 тис.Рік тому
Experimenting with Shader nodes (Blender Geonodes)
first try at procedural roots (Blender GeoNodes)
Переглядів 470Рік тому
first try at procedural roots (Blender GeoNodes)
Connecting the points (Blender GeoNodes)
Переглядів 20Рік тому
Connecting the points (Blender GeoNodes)
limited blade unemployed (Blender GeoNodes)
Переглядів 50Рік тому
limited blade unemployed (Blender GeoNodes)
Reflection ray proof of concept (blender GeoNodes)
Переглядів 55Рік тому
Reflection ray proof of concept (blender GeoNodes)
the voronoi texture in the back🤣🤣 ( i do the same 🤣)
is there a formula for the 2nd one?
Yeah I just used Minkowski distance instead of the standard Euclidian one
Nice
wow looks soo cool, how did you make the purple glowing thing, what is that?
thank you ! The glowing lights are actually just a simple emission shader with a very high strength (15k), mixed with the tree bark, the factor being some kind of noise texture
hello my friend!, aweasome video, I have a question for you, can you send me your instagram account please?
Awesome video! I tried to make one with loop node but failed...Could you please share the file??
Thanks ! The key is that you need to pass both the the hit position and the direction to each new iteration. In order to avoid approximation error you'll also want to offset the new start position by the hit normal scaled down. My set up is quite messy and old, I'd rather recommend trying something else by yourself or following a tutorial online like this one for example : ua-cam.com/video/RqiCr5-uMgE/v-deo.html (I actually haven't watch it but I'm pretty sure it's very similar), as it'll probably help you more than trying to understand the mess I've done but if you have question I can explain. If you want my source file : drive.google.com/drive/folders/1EzmBlX8GIN_wphjTvmekWelWe0PQDB2C?usp=sharing