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John Carmack
Приєднався 24 лют 2020
Deep Thoughts Engineering Speaker Series: John Carmack
This was an internal-to-Facebook talk that I did in 2015 that was cleared for public release. The topic was "antifragile" idea generation, along with examples of the ideas I was generating at the time.
Переглядів: 106 289
They figured out foveated rendering quick. This was only 4 years ago.
7:10 droppin'names hehe
absolute legend
faceless evil company... facebook?
"You probably ate poison and you should throw up" 😂
He is coding Quake 5 while talking.
Great talk but unfortunately the audio is pretty poor with usable audio on the right channel only and even that's around -33 LUFS instead of -14 LUFS that UA-cam would prefer.
30:50 I think Elon Musk should simply offer to test some of the ideas Carmack has. It's obvious that Carmack is not about patenting these ideas so it should be fine if SpaceX pays for the testing and potentially starts using the results.
Here is a magical idea: take a spade, shovel or whatever, and slim the wooden handle tilll it's rounded triange, make it comfortable to hold. So, while digging out potatoes your back will not feel any pain. It's checked and works, the magic being i didn't see anyone using something like that, very simlpe though.(isn't it a good comment in a proper place ?-joke)
John you are cool and very bright chap... sadly, back in the day you made some psychopathic games which current generation dont admire...😂😂😂😂😂 You and your team started fps genre but you heard this dozen times over half of your life already. Shame you hide your hands....joker is coming... I think you evolved and left gaming behind but new survival Quake would be cool to play. I enjoyed your multiplayer software a Lot!
This man is truly something else... a force of Brilliance and a true human World Wonder in science, engineering, entertainment, intelligence etc. etc. Pushing the boundary of what Human's biologically and mentally are capable of. I'm by far not working/skilled in your field of work, an advid player of your legendary games, expecially Q1 and Q3A and Doom. I Grandiosely Salute you mr. John Carmack.
1:44
Power to Jondi! Power to Doom! Power to reveletory nostalgic immersive science fiction!🌌👾🤖
50:10 the brain is just the pass through to the mind, another layer of entropy managing (self aware, whatever that means) information system Chopping things up means less entropy in the fully immersed "universe", very hard to not feel seasick in violent movements. The latency and other factors matter so much because of what your mind expects the data streams - video/audio and nervous system and inner ear system.. all meant to be nicely in sync. Big changes means horrible entropy trying to process what the brain is structuring. When you think of the universe as just another window, it makes much more sense.. turtles all the way down so to speak.. fundamental data | information primitives ? patterns and priority/meta tags allow very rich "Akashic" data structures. Parallelized and seemingly decentralized, becoming more specialized and a lower entropy overall.. We have to render the data stream ourselves (observer effect) JIT and hence quantum mechanics.. it depends what you do, whether data is available as to what shared consistent view of reality we get. Probabilistic future reality is obviously incredibly efficient rendered this way, as we are always a heap of orders of magnitude ahead of the rendering when using our intent. Is the universe dynamic wallpaper ? yes !
Mr. Carmack , hello, I think you know and can imagine how many people use your base and enchanced QuakeC , thanks a lot for digital prescios ! Everytime when developers starts talks about 3d FPS they remember Quake , you and John Romero . You are living Legend . Thanks for all.
He can't hear you
- How bad is the sound? - Yes
Hopefully some more of these internal presentations can be allowed for release
Maybe John can grace us with some more insightful videos.
Excellent talk. Thank you for sharing!
A must for every engineer
Dream podcast guest
3:27 starts
que?
Is that omnipotent hyperspace information singularity John Carmack?
yep, thats Engineering Elemental and Luddite Nemesis, John Carmack
Intro by Louis CK.
Holy shit how did Louis CK get to host this event?
22:30 Foveated rendering gets a discussion.
This guy is a legend
Carmack please make cheap haptic wearable devices for VR. You lest us see now make us feel.
The video you came for starts at @3:28
35:25 light field rendering technology and OTOY
If I had to summarize: - don't be too attached to your ideas, because most ideas aren't actually that valuable - when you get an idea, try to think about it and prove why it won't work. - if you can't do that, start prototyping as soon as possible. The longer you delay it, the higher the risk of getting attached to it - once you get attached to an idea, it's difficult to maintain objectivity. - falsifying an idea (either by thinking about it or prototyping) is often the way to get better at having ideas or at understanding the problem you're working on. This process leads to better idea generation as you keep iterating. Loved the talk <3
Thanks Joel. By the falsying an idea comes again and again i.e., to ask question or generate idea use intuition but not to answer them.
I think you missed the most important: - don't stay in front of a black canvas to wait for the complete idea, but form your creativity by getting exposed to a lot of things and look at them trough the lenses of the problem you're working on.
Exactly, I need this in my life process.
long live the cyborg initiative
Great summary!
3:20
Dude.... amazinnnn
Hey John. please practice pauses in your speech :)
what, you didn't catch all those "aeums" ?
What is the name of the steel mentioned at 32:31? Maraging steel?
who said nerds cant talk :)
the world belongs to the nerds who can talk.
Hello from future. The concept of global cyber network of modular mobile robo hotels / art galleries, as platform of life support services - all in one.
Genius.
number of times he said “idea”
I'm curious to know what John Carmack thinks of DooM Eternal.
The Longer John Carmack is on Earth, the stronger he becomes
Johns physical appearence has not changed in 30 years, whats his secret?!
Argent energy from killing demons.
Pizza and diet coke
He doesn't feel stress
No cigarettes, alcohol. Only pizza and soda 😄😄😄
automate everything.
* Carmack randomly looks at the ceiling * * proceeds to deliver a detailed lecture on ducts *
Carmack understands as well as anyone that neat little engineering tricks are all around us.
Yup, I luv it.
Lol
Our minds cannot not uderstand the inner workings of the 4th dimensional spacetime anomaly that is John Carmack
Priceless
based
Kitchen Rolls/Croissant packs have that spiral tube design & twisting causes the break, always thought it would take off ..doh ..as a recycling procedure! If you could crack the ridiculous sharpness of tin/alu cans for domestic recycling! I think some of your "antifragile" less robust ideas would work on devolved "experiences" rather than full robust game engines! They would be ideal for webVR and possible create the constrained to inadvertently inspire new games/apps. eg. If you were viewing a house , you could confine the viewing angles/aggressively cull and direct the entire experience, incorporating all of your performance wins, even as stylized brand video-style-transitions (ye gross but..anyway lol) etc.. I think "Ratchet & Clank" played with interlacing concepts or maybe just ended up as styled retro video lines etc..
Thanks John. :) Great advice for approaching ideas or anything you feel strongly about. Feel good about poking holes in them, so you know you aren't deluding yourself.
John, please consider doing\making a Master Class. Would gratefully and humbly sign up!
The god king of nerds himself.
Rumors say that If you read SICP right after listening to Carmack you gain MP irl.
The ultimate nerd, to rule them all
Chief Engineering Officer
so glad that so smart guy as him just already understand that the topic of VR is stupid.. :D but took a while.