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Wasteland_Horizons
Приєднався 13 гру 2016
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Dark and darker - dungeons and dragons adventure
Dark and darker - dungeons and dragons adventure. ep.1 dec 2024
Переглядів: 4
Відео
Dark and darker - dungeons and dragons adventure
Переглядів 102 години тому
Dark and darker - dungeons and dragons adventure. ep.1 dec 2024
I fight a ncr outpost with my favorite gear.
Переглядів 222 години тому
I fight a ncr outpost with my favorite gear.
What a Vault tec controlled new vegas might look like.
Переглядів 1,1 тис.4 години тому
What a Vault tec controlled new vegas might look like.
What enclave character might show up in season 2 of fallout tv showe
Переглядів 297 годин тому
What enclave character might show up in season 2 of fallout tv showe
I interview boone for the fallout tv show season 2
Переглядів 1119 годин тому
I interview boone for the fallout tv show season 2
How House can escape and be saved from vault tec.
Переглядів 53712 годин тому
How lucy can help house escape.
How Vault tec. took out the Courier (the hero of new vegas)
Переглядів 40514 годин тому
how Vault tec. managed to find and ambush the courier.
my favorite fallout new vegas gear
Переглядів 31914 годин тому
the gear i love to use the most and why
fallout chicago mod dev log 0.04 deep dive pt1
Переглядів 6119 годин тому
Enclave concept idea deep dive pt.1
fallout talk about our 1st raider group
Переглядів 7421 годину тому
fallout talk about our 1st raider group
fallout chicago mod dev log 0.03 - short ver.
Переглядів 2121 годину тому
A short verson of the deep dive that is releasing.
talking about novac in the fallout tv show
Переглядів 365День тому
talking about novac in the fallout tv show
brief overview of my old fallout chicago project.
Переглядів 123День тому
brief overview of my old fallout chicago project.
I think you forgot to mention his dead wife
This is so stupid
Mid ass reupload account
nuh uh
I'm curious what led you to believe that the independent Vegas with a disconnected Mr. House is canon. With what little we know so far, any ending could be canon really
house is disconnected but Vegas isn't independent. for it to be that way, vault tec. cant have control over the securitron army, and mr house is alive.
Absolute cinema, put this man in the TV show now!
Or the institute.
You have no idea what you're talking about. The game states that they sent the package to the divide because it had Old World Markings. The package came from navarro after the enclave was defeated. Just because it's US military doesn't mean it's an enclave facility. We see no evidence of it being an enclave base. All the vaults from the Vegas regions are in disrepair. Giving what we saw from the shows ending, 2 endings are canon. NCR and House. Both have a high probability that the BOS Mojave chapters are destroyed. Also in OWB it's stated that the courier watches over Big MT for years. And also by the end of NV the courier is a cyborg given the events of the game.
"Dead Money's the worst DLC! It's too hard!" >Energy weap build getting the Holorifle right away. Great gun
dislike
Hi, uh.. what is this?
Really hope I get to see this mode one day
hell yeah, i cant wait to see O'block in fallout
What does helping the followers of the apocalypse have to do with vault tec? I’m curious
We gonna get a Glock wit a switch in fallout?
Good luck on the Chicago Mod!
This is so cool bro! Keep this up
good video you should make yourself loader
Your game looks like dungeon crawler from 90s
Shame Ice abyss is so ass. Unless you're doing Wyvern or quests, there is no reason to go down...
👍🏽👍🏽
yo the rez is wild
Its going to suck. What you said in this video makes it sound like a complete disjointed mess, and bringing alduin back would be just the kind of ridiculous desperate move youd expect Bethesda to pull. Plus, it will be made on the same engine as Skyrim, Fallout 4 and Starfield and will feel, look and play like mud.
So much for that
NV tutorial in 2024 take my sub king
This aged well.
I was here
It’s a joke I was here! Don’t say nothing sal!
nothing ever happens....
so just a schizo ramble then? no fallout 3 announcement
Let go... New Vegas and 3 are as old as 1 and 2 were when they came out, turns out the boomers from no mutants allowed were right
That nose... 🤔
lol
Fallout 3 remake announcement ? what ? when ? how ? How didnt i hear anything about this ? If this real ? edit: was this part of that huge leak "years" ago ?
Hey! Awesome video! I'm Guilherme, a thumbnail designer, I'd love to chat, do you have any social media where we can connect? Thanks! :)
What if The Elder Scrolls 6 was the friends we made along the way?
The biggest leak is that the game is going to be steaming garbage
Ngl if what you said in the vid is actually true then I'm excited cause that sound fukin AWESOME the only thing I wish they would do tho is talk about the dragonborn like what happened to them but they won't
Its 4 years away it will be a buggy obsolete load of trash like all Bethesda games it will need to be modded improved by the fans thats if mods are still free in 4 years
good guesses
Bethesda inovates in only pissing people off.
sources?
I took you serious for a sec; but you speak like someone who doesn’t know elder scrolls lore. So unless you some dip from the dev team; suck me
If you don't mind taking other people video, you wouldn't mind getting a lot of dislikes.
im excited to see it no matter if its amazing or terrible I imagine the budget for this is impossibly massive so im interested to see where it goes
These are no rumors, these are wild guesses.
The rumor i heard is the main character will be some kind of divine swordsman.
You know a lot of people bring up ideas of getting a new engine, now I don't believe Bethesda will ever do that, because they own the creation engine, people want them to move to unreal, but the issue is unreal is nobody owns it, I believe that's open source correct? I've also heard and these ones were rumors I don't know if it's true or false, but I remember they were talking about combining engines, so basically using creation engine as a base, and then another engine to expand on the capabilities of the creation engine. Going back to starfield as the topic, I know a lot of people judge the game based off of the load screen issue, and it's true the game does have more load screens than any of their games combined, here's the weird thing Bethesda have known they have that limitation of the load screen issue, in fallout 4 they did a hidden load screen for certain parts of the game, you usually saw in elevators, not all elevators mind you, it was only in some elevators in the game, basically you would walk into an elevator push the button and you or your follower NPCs could walk around in that tiny little confined space, and chat with one another, and the game was loading in the background, and vanilla fallout 4 took pretty much 2 minutes per load screen, but in starfield you can tell they upgraded the technology enough to make the game load far faster, so now it takes about 10 maybe 15 seconds to load into the next cell or wherever you're going, but that could also be tied to going to mostly empty cells LOL. But it makes you wonder why in some circumstances they didn't use the hidden load screen mentality, I mean every other game does this now, even Hogwarts legacy had the hidden load screens, basically how they would work is you would be walking and you would meet a certain threshold say you are on your way out of the castle, the game would essentially slow you down so that you have to walk a little bit slower to the load door, as the game would load in to the next cell and load out of the cell that you were walking away from, so by the time you got to the door it was already fully loaded, it felt seamless to the player, and they did this in fallout 4 and it worked, now again it wasn't every location, most load doors were just your typical load screen situation, but I thought they would try something like this in starfield, and I was actually disappointed to see that they didn't do this. Like let me use an example, when you get into your ship and you go to space, load screen it didn't have to be a load screen but it was, they could have made it so that you could fly to space in full control, outside of the issue when you're going through the threshold, and they could just put some kind of special effect on the screen to obstruct your view but make it look immersive like you're burning into the atmosphere or burning to get on a planet so there's like reentry burn and then there's exterior wind obstruction of you as the example, and because the game loads really quickly anyway, they could have easily done this without issue. Then for the same example when traveling to another planet, now I don't necessarily like that when you're traveling to another planet, it's an instant load screen I don't actually like that aspect, because it doesn't feel like you're in a spaceship, it feels like you're just walking through a load screen or driving I suppose, instead what I wish they made work was use a hidden load screen, but basically you would engage your drive, and you'd see this special effect on your cockpit screen, and you could essentially put the ship on autopilot, and you could eject yourself from the cockpit and walk around in the ship while you wait to get to your destination and maybe you'll have like a counter on the screen on the top left corner of the right corner or wherever on the screen it needs to be that gives you an ETA of when you'll arrive, and that countdown will be a warning for you to get back to your captain chair. But while you're ship is traveling, you can walk around on your ship, talk to some NPCs, maybe make a long distance space phone call, maybe fix something internally in the ship in real time, something like that anything can happen, and the time that it takes to get to your destination is based off of the distance of where you're traveling to and your ship upgrades, so if you're going to a planet that's way out of your reach and you have a not so good engine, it's going to take a while, but if you have a more capable engine, you could get there much faster than you normally would in a less upgraded engine. But let's say this travel sequence could have some random chance of certain things that could happen while you travel to the next destination, like say for example you get a distressed beacon signal, and you have the ability to take on that mission or dismiss it, everything is based off of choice, however there are some other circumstances and you can base this off of your difficulty level, that some random chance you'll have a situation take place, maybe while you're traveling your ship shuts down for some reason, and you have to spend some time on your ship to try to repair what's wrong with it, and once you get it fixed, you investigate wireship was shut down, and find out there's some kind of anomaly out in space in this location that for whatever reason friendship systems, but after you got your ship up and working again you can investigate that anomaly in space, and maybe it could lead to some story being told, like it's an abandoned ship or you see a battle that took place but they were something that caused ships to drop out of a gravjump, perhaps it leads to something greater, or it's a piece of technology that you can reverse engineer and put it on your ship and use it in your battles against other ships, the point is it offers more gameplay it's not just a load screen, it's a load screen that's hidden that makes the game feel seamless but also offers other gameplay situations and it's based off of chance and your player level and your difficulty setting, and the reason it exists is to offer the player more depth in the gameplay so that it's not just a boring loading simulator, where anything can happen. Inspiration for this idea I got from the TV show Star Trek, there was always something like this type of situation in those TV shows even in the movies, and when you went to Warp to another planet or destination, it was done in real time and you could move around on your ship and Converse with people, now I'm not saying that it has to be incredibly realistic, like for example Star citizen or it takes you a literal hour in real life to get to a destination, that's a little too much simulation, I believe it should take at most say you have a really crappy engine and you're going the farthest distance, let's say that's about a half hour, but if you have the best engines and you're going the farthest distance it can take you 5 minutes, so it's a game mode that would offer more simulation less arcady load screen simulator nonsense, so that it makes the game feel like you're actually playing a space game and not a load screen simulator game. The whole point of this idea is to offer the player more potential situations that could happen as you travel, I mean think about that from a perspective of skyrim, when you play Skyrim and you're traveling to winterhold from anywhere in Skyrim say you're in riften, now you could take the carriage to get there faster, or you could walk along the road and almost every part of where you walk on that road at some point you're ambushed by some animals or bandits or whatever, a thief can hide behind a bush and then demand you to give him your money, when you think about it the game offered various different situations around the map, and in my opinion traveling in your ship can be the same way, it just needs to be designed that way, the way that Bethesda created it, made the game incredibly boring, so I don't like the idea of the load screen simulator but I have ideas how they can do it in their current engine without even needing to upgrade it, they already know how to do this as I said they did it in fallout 4, so it is possible, they just need to add much more variation and situations to the game in order to make it exciting. Anyway these are just my ideas, I've had these ideas for a while, and I'm honestly surprised no mod Creator is made something like this yet, however I do understand they just got their hands on the creation engine, and maybe they had their own ideas of what they want to add to the game.
Sorry for my crazy long comments, I get carried away when I bring up my ideas.
"They used some tool, on some bullshit heart thing" Dog. Boss. You disrespect my childhood lol First it's the flippin Heart of Lorkhan, the single most important relic in all of Elder Scrolls in my opinion. The tools are Kagrenac's Tools: You first need Wraithguard, a Dwemer gauntlet that you need to in order to wield two other tools. First of the two being Keening. The blade, used to flay the Heart of Lorkhan to amplify the powers of Sunder. After flaying the Heart, you would strike it down with the hammer Sunder, releasing its immense power. Come on man.
The tools of kagrenac and the heart of lorkhan?
Holy shit what is this forged in gods very flames do mine eyes tell me lies a new elder scrolls game 🎶
I haven't heard this since 2010, huh... 2010. sure is a long time
Everyone likes making GTA VI jokes but damn.
Glad to hear they are going to try the ng+ again. I just hope that this time they really lean into it. It's the perfect excuse to let us kill quest givers or just really mess things up if we can just reset it.