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Jezza One
Приєднався 7 тра 2012
One man and his collection of monster games.
All videos are done to help me learn the rules of a game. They are very amateurish but they do have a lot of useful information if you persevere.
All videos are done to help me learn the rules of a game. They are very amateurish but they do have a lot of useful information if you persevere.
The Third World War. Compass Games. 4 - Situation End War Turn 2. Thoughts on stalemated fronts.
The Third World War. Compass Games. 4 - Situation End War Turn 2. Thoughts on stalemated fronts.
Переглядів: 205
Відео
The Third World War. Compass Games. 3 - Situation End War Turn 1. NATO holds steady
Переглядів 320День тому
The Third World War. Compass Games. 3 - Situation End War Turn 1. NATO holds steady
The Third World War. Compass Games. 2 - Combined Game. The war spreads from Iran.
Переглядів 15714 днів тому
The Third World War. Compass Games. 2 - Combined Game. The war spreads from Iran.
The Third World War Compass Games. 1 - Combined Game Introduction.
Переглядів 17714 днів тому
The Third World War Compass Games. 1 - Combined Game Introduction.
The Fulda Gap. Compass Games. 4 - Situation End Turn 2.
Переглядів 12121 день тому
The Fulda Gap. Compass Games. 4 - Situation End Turn 2.
The Fulda Gap. Compass Games. 3 - Situation End Turn One.
Переглядів 15221 день тому
The Fulda Gap. Compass Games. 3 - Situation End Turn One.
The Fulda Gap. Compass Games. 2 - Situation at the start of play.
Переглядів 12321 день тому
The Fulda Gap. Compass Games. 2 - Situation at the start of play.
The Fulda Gap. Scenario 4 Hold the Line- 1. Introduction.
Переглядів 17521 день тому
The Fulda Gap. Scenario 4 Hold the Line- 1. Introduction.
GCACW. Thunder on the Mississippi. 17 - Situation End Turn 22. Sherman crosses the river.
Переглядів 49Місяць тому
GCACW. Thunder on the Mississippi. 17 - Situation End Turn 22. Sherman crosses the river.
GCACW. Thunder on the Mississippi. 16 - Situation End Turn 21. Confederate withdrawl.
Переглядів 62Місяць тому
GCACW. Thunder on the Mississippi. 16 - Situation End Turn 21. Confederate withdrawl.
GCACW. Thunder on the Mississippi. 15 - Situation End Turn 20. Confederates in trouble.
Переглядів 44Місяць тому
GCACW. Thunder on the Mississippi. 15 - Situation End Turn 20. Confederates in trouble.
GCACW. Thunder on the Mississippi. 14 - Situation End Turn 15. More late rain.
Переглядів 88Місяць тому
GCACW. Thunder on the Mississippi. 14 - Situation End Turn 15. More late rain.
GCACW. Thunder on the Mississippi. 13 -Situation End aturn 14. Union force Fivemile Creek.
Переглядів 67Місяць тому
GCACW. Thunder on the Mississippi. 13 -Situation End aturn 14. Union force Fivemile Creek.
GCACW. Thunder on the Mississippi. 12 - Situatiin End Turn 12. The Union move NE (slowly).
Переглядів 60Місяць тому
GCACW. Thunder on the Mississippi. 12 - Situatiin End Turn 12. The Union move NE (slowly).
GCACW. Thunder on the Mississippi - 11 Situation End Turn 10. More rain.
Переглядів 70Місяць тому
GCACW. Thunder on the Mississippi - 11 Situation End Turn 10. More rain.
GCACW. Thunder on the Mississippi. 10 - Situation End Turn 9. Reorganisation time.
Переглядів 48Місяць тому
GCACW. Thunder on the Mississippi. 10 - Situation End Turn 9. Reorganisation time.
GCACW. Thunder on the Mississippi. 9 - Situation End Turn 8. Failed river crossing.
Переглядів 83Місяць тому
GCACW. Thunder on the Mississippi. 9 - Situation End Turn 8. Failed river crossing.
GCACW. Thunder on the Mississippi. 8 - Situation End Turn 7. Rain stops play.
Переглядів 101Місяць тому
GCACW. Thunder on the Mississippi. 8 - Situation End Turn 7. Rain stops play.
GCACW. Thunder on the Mississippi. 7. Situation End Turn 6. All quiet along the river.
Переглядів 92Місяць тому
GCACW. Thunder on the Mississippi. 7. Situation End Turn 6. All quiet along the river.
GCACW. Thunder on the Mississippi. 6 - Situation End Turn 5. Consolidation Time.
Переглядів 46Місяць тому
GCACW. Thunder on the Mississippi. 6 - Situation End Turn 5. Consolidation Time.
GCACW. Thunder on the Mississippi. 5 - Situation End Turn 4. Confederates defend Big Black River.
Переглядів 62Місяць тому
GCACW. Thunder on the Mississippi. 5 - Situation End Turn 4. Confederates defend Big Black River.
GCACW. Thunder on the Mississippi. 4 - Situation End Turn 3. Confederates driven back.
Переглядів 92Місяць тому
GCACW. Thunder on the Mississippi. 4 - Situation End Turn 3. Confederates driven back.
GCACW. Thunder on the Mississippi. 2 - Situation End of Turn 1. A slow start for the both sides
Переглядів 2152 місяці тому
GCACW. Thunder on the Mississippi. 2 - Situation End of Turn 1. A slow start for the both sides
GCACW. Thunder on the Mississippi. 1 - introduction.
Переглядів 2312 місяці тому
GCACW. Thunder on the Mississippi. 1 - introduction.
Last Eagles. Combined Quatra Bras and Ligny Campaign. 2 - Situation at the End of Turn 1 (2pm).
Переглядів 942 місяці тому
Last Eagles. Combined Quatra Bras and Ligny Campaign. 2 - Situation at the End of Turn 1 (2pm).
Last Eagles. Quatre Bras/Ligny Grand Campaign. 1 - Introduction.
Переглядів 1722 місяці тому
Last Eagles. Quatre Bras/Ligny Grand Campaign. 1 - Introduction.
Invasions Vol 1. 5 - Thoughts and conclusion on this one.
Переглядів 1772 місяці тому
Invasions Vol 1. 5 - Thoughts and conclusion on this one.
Invasions Vol 1. 4 - My thoughts on the game so far.
Переглядів 1132 місяці тому
Invasions Vol 1. 4 - My thoughts on the game so far.
Invasions Vol 1. The Barbarian Invasions of Europe. 3 - The Situation End of Turn 1.
Переглядів 1572 місяці тому
Invasions Vol 1. The Barbarian Invasions of Europe. 3 - The Situation End of Turn 1.
Invasions Vol 1. The Barbarian Invasions of Europe. 2 - Essential downloads + progress so far.
Переглядів 2342 місяці тому
Invasions Vol 1. The Barbarian Invasions of Europe. 2 - Essential downloads progress so far.
As the USSR, attacking Finland makes sense once the lower quality reinforcements arrive from Leningrad. But attacking Sweden makes no sense and is best avoided - Sweden's army is actually quite capable in this game and it will cause far more problems than the few extra hexes of frontline are worth, Wow, it is interesting that the Soviets overran Denmark so quickly. I do not think this happened in any one of my games. Certainly the attack with communist forces from Denmark into the Oslo fjord looks promising! The situation in the Balkans with Greece staying neutral certainly heped the Soviets. Still, even with that and with you sending IIRC all of the big strategic soviet reinforcements into Germany - does not seem like any soviet units will make it to the Rhein river. The Austrains will be taken out, especially since your soviets pushed decently far west of Munich. NATO will need to send the italians into the alpine passes, but these are very easy to block for either side. But I do wonder - if the Italians will end up being overextended once the Warsaw pact takes out both Austria and Yugoslavia? That could get dicey. Alternatively, you could send some soviet lower quality reinforcements at Yugoslavia, once that is gone you can turn them against Greece if the frotn around Constantinople becomes a total quagmire. The campaign 4 map game does indeed seem more fun! Just that I never had the table space for all of it. -------------------------------------------- Cute to see you mention Advanced Third Reich. Yeah, played that one some time ago too! We had an old boxed version from the early 90s.
@@Irena_Posner Unfortunately NATO contol of the North Sea makes a southern intervention from Denmark impossible except by airmobile units. Also the deadlock in the Balkans cant be broken by an invasion of Turkey via eastern Anatolia because WP units cant use the Turksh off board movement track. TBH I am probably going to put the game to one side and play something else.
@@Jezza_One Thank you for your reply. So it seems that my "stalemate deadlock everywhere" experience proved to ring true even in the combined 4 map campaign? Sad. I can only suggest that if you liked the air war mechanic and would want to play something similar, but with a much more interestic strategic situation, then I would suggest the "Next war" series of games. Espcially "Next war: Poland" and "Next war: Vietnam".
@Irena_Posner They are on my list of games to play.
With WW3 being (fortunately) hypothetical it's really hard to know which way the battle would go - especially with so many fronts involved. Interesting how differently different games portray the conflict. Must admit I'm much more interested in way more unrealistic scenario of WW2 axis victory and assumed invasion of the American mainland... Saying that, recently my collection of WW3 wargames grew a bit, so I'm confident I'll give it a whirl in a near future.
Thanks!
@@Nangwaya I am glad you managed to get through this huge info dump. 😀
Your videos are good, but your playlists look like they are sorted by date (newest first). So if one plays an entire playlist, the videos are played in reverse order.
@@Christopher-hl3cm I have changed the sort and added the missing videos from this playlist. Hopefully I have fixed the other playlists as well.
@ It looks like they are sorted now. I checked several of them. You have good taste in games.
@@Christopher-hl3cm Thanks.
I played this with my ex something like 2 years ago. The game looks interesting at first glance, but both the Balkan and German fronts quickly degenerated into a ww1 static stalemate in all of our playthroughs. The Artic front situation is really resolved in the first 4 turns, because NATO can block all the mountain passess and take out the Soviet airforce unless the soviets gain ground decisively early on. And if Sweden enters the war, then the most the USSR can win is a draw. All in all the middle east was the only front that we found to be interesting as a game, chiefly due to the political cards. Very well designed game mechanically (especially the air war), but unfortunately the strategic situation is just not one that we found interesting. Not enough meaningful decisions to be made and most fronts end up in a stalemate very quickly. Disclaimer: We had never played a "combined all fronts campaign" because of a lack of table space. We played each front as a separate game. So perhaps the game does become much more interesting if played on all maps at once with the USSR getting big choces as far as where to use their reinforcements..
@@Irena_Posner Actually its working out exactly as you are describing.
@@Jezza_One That is a bit of a shame isn't it? The game mechanics are pretty good and the compass games really had very high production values. But the order of battle and the map just seem to insidiously conspire to turn it into a stalemate. Oh, if you are playing all fronts at the same time - where did the soviets decide to send their "strategic variable front reinforcements"? Especially their high quality air? Logiclaly, it would seem Germany should get all the extra reinforcements, but we found out that the Arctic is where the paratroopers and extra airforce can make the largest impact.
@@Irena_Posner I sent the reserve to Germany.
@@Jezza_One Aww, unfortunately that is probably where it is the least helpful. At least the land units. The good quality fighter is useful anywhere of course.
@@Irena_Posner Denmark has collapsed so an invasion of Norway from the south is on the cards. Also the Turks have been driven out of eastern Anatolia so the Balkans could be unlocked from the east. Add to this Austria and Yugoslavia are going to enter the fray in the next two turns.
Wish I^d bought this instead of Red Strike. I just can't get a reply from Vuca Sims about my order. Really annoying.
I found Red Strike to be unplayable due to the ridiculously fiddly and complicated way they implemented the air war. It looks nice though.
I start learning the game and I hope you can help me. I am a little bit confused about Light Cavalary. LC can not make an Cavalry Charge (14.1). But can a LC make a normal attack, or attack an enemy LC? Does LC in a stack with other units count for odds? Thank you
@@j.schauer3174 LC cant charge, they can make a normal attack and attack enemy LC, they also can stack with other units and count for odds. They can also break down into Vedettes (which is a distinct unit type) which have lots of restrictions such as max stacking three per hex, no attack or defence, cant charge, cant repulse, never count for odds, have zocs but dont effect enemy retreat and must retreat in cavalry retreat step (see rules section 16).
@@Jezza_One Thank you very much
Thanks for an update. I was looking at Flashpoint Golan recently but it feels too complicated, now you got me curious in maybe I can pick up a "WW3 in the Middle East" instead...
I've just finished playing the Persian Gulf scenario. Pact substantial victory was the result. Iran and most of the factions of the Iranian Army went to the Pact, along with Syria. Jordan stayed neutral and everything else went NATO. Pact used battlefield nukes towards the end.
Thanks again for keep posting this! You mention that you are role playing a bit, and it makes me wonder how much sandbox opportunities are available for players? Can you go a bit of the rails, if you wanted to?
@@Nangwaya I am roll playing the hidden knowledge elements. This is due to the fact the neurtral/political reaction chits are hidden from your opponent(which is me). The diplomacy cards in the pre-war game also required an element of role playing. You can escalate very quickly if you want. I was playing out a gradual escalation in the middle east. The only other thing I wiill role play is nukes because I belueve their use would be fatal to both sides.
Thank you for helping me to understand the rules better
How does this game compare in complexity to the non-Grand Campaign Der Weltkrieg rules? I use blue tack for counters, but the originals - I can the original counter sheet, then make my own counters, which I blue tack. However, the blue tack and mounting maps on my walls, is entirely due to you 🙂
@@Nangwaya Its about the same as non campaign Der Welkrieg rules and the standard rules in this game cover every thing in the campaign game. If you were just playing a scenario it would be easier the DW.
@@Jezza_One Thanks, and I still have not forgotten to send you some more Der Weltkrieg counter sheets - I am just pokey,
@Nangwaya I still have my Eastern Front game set up in the spare room.
@@Jezza_One I will try to post them, this week, then.
@Nangwaya Cant say when it will get back to the top table though. So many games to play. 🤔
Semi-ginger is really trying to setup a blocking position - despite the colours like like he's trying to support the NATO's defense... Hopefully all the tanks survived this time around?
I'd need to empty the living room to setup this one 🤣
@@przemekbozek Go for it.
Good timing for me that you are posting on this game, as I was considering purchasing it. Watching your videos, will help me decide. Thank you!
@@Nangwaya I hope its a buy 😀
This is a game i really need to get on the table. Been on my shelf of shame for too long.
@@rhysjohnson1224 Its also an easy set of rules to learn as monster games go that is.
I don't have a cat so could never see me using blu-tac on the tabletop. But using it with wall-mounted charts is a dandy idea!
That wall mounting is amazing
Now, THAT is a War Room
It is apocalyptic. Iranian factions launching attacks. Eastern and Western powers clashing. And giant cats stomping over large territories of the Earth.
@@jimastro67 Indeed. May be its prophetic as well.
I have this edition too. But have never even opened it. The university kids returning have occupied every inch of table space and the entire summer house space, with student things.
Normandy has the problem of the invasion this is almost a seperate mini game. You will never get it right first time and its a large rules overhead. If I was recommending a GTS start it would be the 'No chance of surrender' or even 'The Devils Cauldron' or even 'Race For Bastogne'. For a CSS start I would recommend Montelimar because Guam also has an invasion system to master. I wouldnt recommend Fulda as a CSS start because it is a heavily modified system which evolves even further from its GTS roots.
Is it any easier for other CSS games? I have both Fulda and Guam for CSS and Normandy GTS game but yet to get around to either system in anger. Tempted to start with CSS Guam then jump onto Normandy, what do you think?
A cat can storm through the gap as well😁
@@przemekbozek Invincible. She rolled over all those M1 A1 tanks as if they were made of cardboard.
@@Jezza_One 😆I know where the name "Doomsday" (of a game on a same subject) comes from. I'm assuming it features Catzilla as well...
I really like an in-depth look you offer for the games I have in my queue😁 Another controversial and another monster, this one will be an interesting title for you to play...
Cool map
Its amazing just imagine what size it would at 500m a hex. 😮
Well done and thanks, hoe dose it compare with, Less Than 60 Miles?
@@richardchampion4826 I havent played that one. I believe its very hard to get a copy.
When the USA first landed, they thought the direct road via Windsor Indian Mounds was likely to be flooded out. It was a low lying road close to the river. It wasn’t until the next day that they learned that it was practicable.
@@ericbrosius7606 Thanks for sharing that.
Hi You should download the game specific rules for Quatre Bras on the same page you found the ML rules. Each game supported by the ML rules has game specific rules to download. Don’t mix versions…
@@patriklarsson4111 Thanks I did that in the end.
No. The Confederates are always in supply in this scebario.
Congrats for Sherman. I can see the blue-tac is coming really handy😂 Recenly my daughter has tried to pitch an idea of a cat in the house but it's a firm "no" from me😁
Does the Union has any chance to cut CSA off supply, to make their task easier? All those rivers and swampy terrain don't look good...
It appears Catzilla is on the side of the Union forces.
@@jamenta2 i think she has a rebel streak otherwise she wouldnt be on the game table. 😄
I've always wondered if the armies becoming so spread apart is actually historical/realistic. You'd think the defender would concentrate and try and give battle at some point.
@@Willwhite5809 The Confederate intention was to fight along Fourteen Mile Creek and Bakers Creek. Unfortunately the Union forced the right of the position and a successful counter attack would have been difficult if not impossible. The intention now is to fall back on the Big Black River and concentrate the field army for a decisive battle. This time there is no where to run to except the Vicksburg fortifications.
Things begin to unravel. Is there much chance of future heavy rains disrupting things further?
@@przemekbozek I think it was inevitable apart from the lucky successful assault on Snyders Bluff. I never kept an eye on the Yazoo River front.
@@Jezza_One Feels like between random weather, different move rolls and plenty of rivers/streams this one will have a lot of replayability for the main campaign...
@@przemekbozek This system always has a large degree of luck due to it having a roll to move/attack mechanic and the sheer amount of special rules in this one is crazy apart from the fact they a feed through bit by bit.
@@Jezza_One I'm considering a modified way of rolling for Move Allowance - roll 3d6 and discard lowest and highest, too mitigate this luck a bit.
@@przemekbozek IMO I wouldnt do that as it will fundamentally change the game. The designers intended it to be this way.
Even with turn 16 looks like CSA made a good progress stopping US forces, will be really interesting to see how this develops with CSA's relief army...
A really interesting scenario, I'm really happy this one made the cut 😁 A pity that the series is not getting much traction for you, I'm really enjoying your updates...
People dont seem to be very interested in this series so i will only post videos at every strategic phase.
Interesting - the CSA army is across maintaining the line of supply, but looks like they also grant USA internal lines. Can USA rapidly move more units to hit the army hard?
@@przemekbozek Possibly but the supply problems are slowing most of the Union army down.
@@Jezza_One Thanks, need to learn the game with supply rules then😁
Try Eylau 1807. It is a little simpler and a very good system I am just starting LaBat myself but I love the uniforms. Seriously look at Eylau 1807 from Sound of the Drums. Be prepared though the rules are new so no 40 years of polish on them and only one (!) set of rules currently at v1.4
Looks like your Lyran commander is ready to play! ;-)
Honestly, from the title I can't tell if it's historical or contemporary 😆
Rain, rain, go away...🙂
@@przemekbozek My luck with rain in this series is legendary. In my long road to gettysburg campaign the fords were out for 75% of the game before I threw in the towel.
@@Jezza_One Constant rain in June-July would be a problem, Lee wouldn't be happy either🙂
@@przemekbozekLee never even crossed the Potomac and had to strike at Baltimore by that time the entire Union army plus all the Maryland garrisons and forts were in the way. Game over without a single battle.
@@Jezza_Oneouch, that's indeed some legendary bad luck - but also one of those games we'll remember. Kind of like my luck with recent Lamps are Going Out playthrough, where everything went against tbe Germans and they lost the war with Berlin captured in 1915.
@@przemekbozek LOL epic fail by Germany.
Fortunately no heavy flooding as happens on the continent now...
Try Eylau just recently released by Sound of Drums.
There is actually a fair amount of time pressure for the USA. You want to smash up the station at Jackson to get the negative modifier on the Army of Relief table and thrn get back west to put Vicksburg under seige. It will take some hard marching to keep up with Grants timetable. Im pondering whether to leave Jackson and try and head north to cross the Big Black and head to establish the USA base at Snyders Landing
@@rhysjohnson1224 I have the added problem of heavy rain on turn 7. Forcing the Big Black is probably not practical in the face of the Confederate army.
An interesting puzzle of a maneouvre for the Union (and for the CSA to stop them). Looking good, thanks for an update😁
Ooops. Never played with supply rules, I really need to try this out😁
@@przemekbozek Supply rules are part of the Advanced Game and only apply to the longer scenarios.
@@Jezza_One Yeah, the only advanced game I was looking at so far is Hood Strikes North and think supply rules are missing there (an exception to the rule). I'll be playing HSN next month so looking forward to refresh my memory...
@@przemekbozek It also depends on the scenario. In this scenario all Confederate units and the Union Cavalry are always in supply. The Confederates are operating deep inside friendly territory and the Union cavalry can automatically forage from enemy civilians.
@@Jezza_One Good to know, makes sense :)
As ever inspired by your videos I have set this up and am playing through. You need Grand Gulf so you can build a depot and get supply in Turn 10 so all the USA guys in the county can be in supply to start a drive northeast on Turn 11 onwwrds especially as Sherman has arrived. Depot also helps bring wagons into play
@@rhysjohnson1224 Thanks. I was going to assault it anyway on turn 7. I had a gut feeling it was important in some way.
Thanks for thr tip!
A lot of rivers to cross, with enough opposition making it an interesting twist to CSA's attack in Hood Strikes North, where Union doesn't have enough forces to cover all the ford crossings...
Really need to learn more about this campaign before I start playing this one, curious how much insight it will offer as to how to proceed 😀
@@przemekbozek Basically the Union needs to defeat the Confederate fieldforces and to Isolate and capture Vicksburg. The Confederates need to prevent the above. 🤔
Thanks for an update😀