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TNTC
Italy
Приєднався 13 вер 2019
Learning and research projects. Follow us for in-depth game dev videos, devlogs, and more :)
Real-Time World Cutting in Unity : recreating an inspiring Game Mechanic
Here we are with a huge recreation challenge!
The world-cutting mechanic from the game Viewfinder was so inspiring that we just couldn’t resist taking it on. Check it out.
We'd really appreciate any feedback or thoughts!
DISCORD:
discord.gg/t5MARXsSfP
TWITTER:
tntcproject
INSTAGRAM
tntcproject / Instagram
GITHUB
github.com/ToughNutToCrack/ViewFinder
SPACE SPREE (our mobile game)
play.google.com/store/apps/details?id=com.TNTC.SpaceSpree&hl=en_IE&gl=US
apps.apple.com/us/app/space-spree/id6484273644
The world-cutting mechanic from the game Viewfinder was so inspiring that we just couldn’t resist taking it on. Check it out.
We'd really appreciate any feedback or thoughts!
DISCORD:
discord.gg/t5MARXsSfP
TWITTER:
tntcproject
tntcproject / Instagram
GITHUB
github.com/ToughNutToCrack/ViewFinder
SPACE SPREE (our mobile game)
play.google.com/store/apps/details?id=com.TNTC.SpaceSpree&hl=en_IE&gl=US
apps.apple.com/us/app/space-spree/id6484273644
Переглядів: 4 045
Відео
Turning fake mobile ads into a real game
Переглядів 1,3 тис.5 місяців тому
Hey everyone! Welcome to our latest devlog! In this video, we take you behind the scenes of our latest project: Space Spree. Inspired by those deceptive mobile fake games you often see in ads, we set out to create a genuine and enjoyable game experience using Unity. Our journey with Space Spree has been full of challenges and learning opportunities, and we're excited to share the insights and t...
Fortnite Wall Construction in Unity + GIVEAWAY
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Fortnite Wall Construction in Unity GIVEAWAY
How he made his first videogame in two weeks
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How he made his first videogame in two weeks
Tron - Infinite energy wall - Procedural mesh generation in Unity
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Tron - Infinite energy wall - Procedural mesh generation in Unity
How to become a real Wizard on Unity
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How to become a real Wizard on Unity
Chess VR - Procedural game board generator in Unity
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Chess VR - Procedural game board generator in Unity
Web AR in Unity - ARWT Crash Bandicoot demo
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Web AR in Unity - ARWT Crash Bandicoot demo
Vertex Animation in Unity - Snake effect from Naruto Shippuden
Переглядів 9 тис.4 роки тому
Vertex Animation in Unity - Snake effect from Naruto Shippuden
Half-Life: Alyx - Liquid shader in Unity
Переглядів 29 тис.4 роки тому
Half-Life: Alyx - Liquid shader in Unity
Fortnite - Battle Bus and jump in Unity
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Fortnite - Battle Bus and jump in Unity
Final Fantasy 7 Remake - Fur shader in Unity
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Final Fantasy 7 Remake - Fur shader in Unity
Animal Crossing - Character Customization in Unity
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Animal Crossing - Character Customization in Unity
Crash Team Racing Nitro-Fueled Turbo in Unity
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Crash Team Racing Nitro-Fueled Turbo in Unity
League of Legends - Recall VFX in Unity
Переглядів 6 тис.4 роки тому
League of Legends - Recall VFX in Unity
Shadow priest shader effect in Unity - World of Warcraft
Переглядів 3,3 тис.5 років тому
Shadow priest shader effect in Unity - World of Warcraft
Detroit: Become Human - Scan effect in Unity
Переглядів 18 тис.5 років тому
Detroit: Become Human - Scan effect in Unity
Hearthstone - Parallax Effect in Unity
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Hearthstone - Parallax Effect in Unity
Halftone Effect in Unity (from Kirby Star Allies)
Переглядів 12 тис.5 років тому
Halftone Effect in Unity (from Kirby Star Allies)
Sub-Zero's Ice Ball in Unity (from Mortal Kombat 11)
Переглядів 5 тис.5 років тому
Sub-Zero's Ice Ball in Unity (from Mortal Kombat 11)
You've earned a like and subscribe. Good little tutorial / intro to PCG.
Thx i will try
I don't understand how to it can anyone help me :(
Is there a tutorial
Here is the breakdown: ua-cam.com/video/ndhFZ7WlWB8/v-deo.html
Sorry, man, but can I use your code for my university homework?
Of course! Feel free to use it :)
Is there an updates for the new unity version because this breaks with it
can you do this with urp shader graph pls?
Thank you very much for your video. I want to modify the code in the Shader to draw footprints or other special shapes instead of circles. How should I make these modifications? Is it this part in the Shader: float4 col = tex2D(_MainTex, i.uv); float f = mask(i.worldPos, _PainterPosition, _Radius, _Hardness); float edge = f * _Strength; return lerp(col, _PainterColor, edge);
The first one... The expanding room is exactly what I need. Do you Plan to sell it in asset store or Post a gitHub for that? Or any tutorial? I couldnt find anything like that
i didn't see this video until you shared the code on github. you earned a sub buddy. i also watched the explanation and i was so confused until watch the video. very generous of you that shared the code.
after build, it's not showing nothing on host even i deploy it on server ssl
Sad that there is no code to try it by ourselves
Here we go github.com/ToughNutToCrack/ViewFinder
What kind of 4d lasagna opengl shader did you have write to get this?
If you don’t already have a "Recreate inspiring gaming mechanics" series, please consider making one by continuing making videos like this one.
Thanks so much for the suggestion! We actually have a few videos in this genre, but we're definitely planning to create more. Glad you enjoyed this one!
1:35 , How did you add the moving light effect? Great Work BTW
Thanks a lot! It's part of a custom shader. If you're interested, feel free to join our Discord server, and I can send it over for your projects!
markerless tutorial please, because there's no docs in the repo
Good job man
Thank you for passing by and for the comment
This video is amazing, you got my subscription. So interesting. I dabbled in Unity myself for a couple of weeks (not going to continue though, decided it's not my cup of tea), but perhaps that's why I really appreciate how you go into detail and actually talk about vertices, layers etc. You don't just gloss over the technical aspects of it. Well done!
I’m really happy to hear this words. Comments like this are a good motivation to keep doing videos
Very cool! Finally played Viewfinder for the first time recently and really enjoyed it. I was also mesmerized by the mechanics, having followed the main developer's posts over the years. This was a great go at re-creating that mechanic. Thanks for sharing!
Thank YOU for watching! Yeah the game is mesmerising indeed, I discovered it just recently but I was completely captured.
great video 👏👏
🙌
love this video really goes into the whole process, most videos like this just focus on entertaining rather than educating
Thank you so much, glad you liked it!
Love the breakdown!
Thank you!!!
Wow so cool.
Thank you so much!
I am a bit surprised that you did this entirely without using the stencil buffer, at least at first that was my first guess how this effect probably works. Doing this for one set of objects is okay but as many as viewfinder does in fact seem difficult
That was a good guess tho. In some effects it is probably used, like when you take a portal to a new level.
Hi, can you explain why is it more difficult if there're more objects ? it would require more performance as there're more objects but I think the mechanic would work the same.
I've got a huge surprise! Jacob Keane, the principal programmer of Viewfinder, reached out to us on X, confirming our implementation idea! Here's his comment: "Very cool! This is fairly close to how early versions of viewfinder works - as we got further into development everything got more complicated as the graphical fidelity got improved & more optimizations were added (things like real-time lighting made it a lot more complicated!)" 😍
@@Chris-yq1fw Yeah, you're absolutely right! The mechanic would work perfectly, but eventually, you’ll hit a performance bottleneck. Since this varies depending on the player's hardware, it's key to keep everything as optimized and simple as possible.
@@TNTCProject thanks for explain, and congrat to your news :D
Crazy cool! Hard to wrap my head around how it works even thought now I know how it's done 😂😅
Thanks, my dear friend 📸
I think every game developer instantly tried to imagine how Viewfinder was implemented the first time they saw its awesome mechanic. Awesome job recreating it, really enjoyed that.
Thanks so much! I definitely had the same reaction when I first saw it. It was a fun challenge to figure out, and I’m glad you enjoyed the recreation.
This concept would be really Nice to see implemented as a core mechanic of a puzzle/horror game! Super useful!
It would be awesome!
Well done, great video and clear explanation
Thanks a lot, very appreciated
no code? okay good for you, why should I subscribe what value do you provide me?
I won't even delete this comment. Instead, I'll pin it so everyone can see your clever contribution.
Apart from explaining in great details every step on how to recreate the effect, nothing! How dare he.
average unity developer
Jesus, what a comment
You'll never learn things if you refuse to ACTUALLY learn things
This is such an awesome video. Way to go TNTC!
Heyo, thanks Nicky! Very glad you appreciated it
Super cool, ur version came out great
Awww thank you Ray
What a cool idea!
Thanks!
See you there!
yay!
I want to do this in HDRP but I can't change the scanner shader to hdrp version, can you help me?
Would this work in the latest release of Unity? Unity v2022.3.7f1
wow ! How to put the Mario Picture in there?
This is really cool!!
Thank a lot 🔥
How do we get this to apply to submeshes beyond material element 0 in skinnedMeshRenders?
I just found one script in GitHub😢
Thanks for the Tutorial. Still today very valuable. In my case, if I press play, the card is mirror-inverted to the camera. You know why?
Great video! Tho download link for breaks shader and model with textures is appreciated!
A project started for a joke has become a really well done game. Congrats for this video and for the release on the Stores! Also, it's nice to finally see you in the videos: keep on showing :)
❤
Hey man great video, for some constructive criticism I recommend you change the name of the video to: "Turning fake mobile ads into a real game" because it was kind of hard to determine what you meant in the title.
Thank you, I'll think about it!
Watching this now, I realize that the game in those ads are basically worse Galaga
Good old Galaga ❤️
Fake games are over. Hail to the king: Space Spree!
Why did the fake ad game go to therapy? Because it had serious issues with its identity! 😅 Love mate ❤️
Awesome video, super happy to see how well the project turned out :D
Very appreciated ❤️
Wonderful ❤
Thank you so much ❤️
Wooow!
Are u italian
Si! Mi hai beccato 🤣
@@TNTCProject lo sapevo comunque ti parla più velocemente nn per insultare però è noioso dover star lì per un ora per una frase ma nn sono io il content creator fai come vuoi :)
@@Caste6857 ci sta. Effettivamente parlo con calma per riuscire a scandire meglio il mio inglese. Se mi dici che ti piacerebbe una parlata più veloce peró posso supporre che stai capendo bene :)
@@TNTCProject si l’inglese è una mia passione
🎉
<3 Thanks for the support, André