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Fire;steel
United States
Приєднався 22 лип 2014
If you're curious about how a designer thinks, this channel is for you, assuming you're also okay with some philosophy thrown in every so often. I mostly work with narrative both in and out of games and much of the content here deals in some way with it though I'm not above talking about FPS design in general.
Follow me on Twitter @_Firesteel_ for more frequent updates on video progress and for my weird trains of thought on games, anime, public transit, and other things.
Follow me on Twitter @_Firesteel_ for more frequent updates on video progress and for my weird trains of thought on games, anime, public transit, and other things.
I am a Soldier (86 - Eighty-Six AMV)
Anime: 86 - Eighty-Six
Song: Rise (Ghost in the Shell Standalone Complex 2nd Gig opening)
Thank you to all the talented folks who worked on the 86 adaptation and Asato Asato for writing such wonderful books as well as the Ghost in the Shell SAC staff for using a song that fit this show way too well.
Party like it's 2004 or whatever
Song: Rise (Ghost in the Shell Standalone Complex 2nd Gig opening)
Thank you to all the talented folks who worked on the 86 adaptation and Asato Asato for writing such wonderful books as well as the Ghost in the Shell SAC staff for using a song that fit this show way too well.
Party like it's 2004 or whatever
Переглядів: 1 417
Відео
This is the [Real] Choice of Steins;Gate
Переглядів 4635 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Footage: - Steins;Gate (including the original opening) - "A.R" (extra music video) - Nonlinear Geniac (extra music video) Music: - GATE OF STEINER -Piano- - Believe me A look at how Steins;Gate invites the player into its protagonist's head and what it asks in doing so. You are not Okabe Rintaro but you have to understand him ...
Freespace the Forgotten Classic [Part 3]- The Shivans
Переглядів 33 тис.7 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Join me as I analyze one of the finest introductions in games. The Shivans' real introduction flies in the face of a lot of conventional wisdom regarding how players meet their foes. Instead of some massive cutscene or scripted even, they're just dropped in your mission area and left to wreak havoc. I know technically they were...
The Mundanity of Dystopia in VA-11 Hall-A
Переглядів 1,9 тис.7 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Time to talk text and open minds or my analysis of VA-11 Hall-A's dystopia and its effect on its characters. To put it bluntly, VA-11 Hall-A is a unique game. It's an exceedingly well thought out look at a cyberpunk dystopia that actually adheres well to the genre's conventions, specifically with who it focuses on. The regular ...
Freespace the Forgotten Classic [Part 2]- The Beginning
Переглядів 8 тис.7 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Let's analyze the rather odd introduction of Freespace's world and plot. The first four missions of the series are rather dense in how they introduce the entire series' universe. From the word count alone it doesn't seem like very much but between what those words are and their surrounding context there's a lot to unpack. These...
The Limits of Openness- Thoughts on Prey 2017 (Spoilers)
Переглядів 2047 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Some of my thoughts on the latest immersive sim and the problems the genre's had since the original Bioshock. Get ready for a bunch of philosophical rambling and overly complicated analysis.
Freespace the Forgotten Classic [Part 1]- An Introduction to Freespace and Me
Переглядів 12 тис.7 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Welcome to this retrospective and analysis of one of the greatest games of all time. If you've never heard of Freespace before, welcome. It's the series that got me into the whole mess I'm in now and why I even have this channel and it was high time to talk directly about it and hopefully get some of you interested. For a serie...
Cheap Stories (or How I Learned to Stop Worrying and Love Text Boxes)
Переглядів 4317 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Join me as I discuss and analyze text's usage in games and the benefits it can bring. We might be moving towards virtual reality and better graphical fidelity, but is that really the only path forward for immersion? I argue no. Text has been and will continue to be a great tool for telling stories in games, particularly because...
Don't You Dare Go Hollow- Dark Souls is Your Story
Переглядів 64 тис.7 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ An analysis and retrospective of the Dark Souls series existential leanings and what that means regarding its narrative and gameplay's interaction. When you make your character in a Dark Souls game you do just that, you put yourself into the game's world. What you're putting into Dark Souls is incomplete if you don't also inves...
What is Overwatch? A Look at FPS Map Design
Переглядів 6507 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ Better late than never! I'm back from a long hiatus to talk about FPS map design, something I did during middle school and high school. Oh and talk about some problems I see in Overwatch. Basically you're in for a critical analysis of the game and a ton of me referencing Halo. Here's a link to the Overwatch update video I refer...
Destined to Fail- A Discussion of Scripted Failure
Переглядів 7609 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ A look at forcing players to fail a goal, how it can be done well, and common problems associated with scripted failures. Check out Extra Credits ideas about agency: ua-cam.com/video/6Q7ECX5FaX0/v-deo.html
In Space, No One is Lost in a Terrible UI- A Discussion of (Graphic) User Interface
Переглядів 2749 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ A look at how Dead Space and FreeSpace use two wildly different implementations of user interface to accomplish the same goal.
Age of Death- A Discussion of Death in Video Games
Переглядів 1739 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ A brief discussion of the Souls' series and Shadow of Mordor's systems and mechanics surrounding the player's death. Related Extra Credits: ua-cam.com/video/YQ44hVeVdEw/v-deo.html
Is Dead Space Survival Horror?
Переглядів 28910 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ My take on Survival Horror as a genre and how Dead Space fits into the genre. Note: I'm playing the game at 4k on a PC forcing 16x Anisotropic Filtering through the nVidia control panel if you're curious about the settings I use.
Enemy Design- DOOM
Переглядів 1,6 тис.10 років тому
Patreon: www.patreon.com/firesteel Twitter: _Firesteel_ A closer look at the demon armies of iD Software's 1993 world take over, DOOM. Chocolate Doom: www.chocolate-doom.org/wiki/index.php/Chocolate_Doom
Enemy Design- Wolfenstein: The New Order
Переглядів 1,1 тис.10 років тому
Enemy Design- Wolfenstein: The New Order
2:58 well the scifi is called Babylon 5 XD Humans, untill Season 3 that is, are basicaly the reason for ANY PROBLEM WHATSOEVER and nearly all war's are because of them EXISTING XD Gets swapped to Centauri quick thou who behave like : HUMANS!
3:40 and Wings of Dawn holds the title as BEST FS2 Mod existing. Blue planet did change the scenario and stuff to.... even more religion wich killed it for me entirely. Both of them that is, the OG wich's development i followed back then from day 1 (Yea i still remember the Raynor class Destroyer wich fits more than the new name). Still, BP was good untill one noticed the religion shit thrown into it (especiel the lore around it of the GTVA ONLY declearing war on earth because they got way to hard into religion and all). WoD might be considered worse (given you play a frelling Goddess that lost her wings and all)(Even the original hinted at Dawn being totaly unbeatable OP despite you not playing her directly), but in total its better in all aspects. Also it invented multi targeting and "rock paper scissor" weapon loadouts.
6:20 yeaaaa about that..... you can in fact kill them all with infinite ammo cheat (thou you cant complete the mission with that as the ship has to be wiped out). And even without you can, with the proper ship wich you didnt fly, wipe out 2 of the attacking bombers (the missles on the interceptor are just so perfectly placed compared to the ulysses. just beware of your extreme low HP)
bosses are cool. But for me the real challenge is outsmarting ganks in invasions. That's what gives me satisfaction
Awesome review and have not played in years, now I want to.
What is the name of the music that you used in 06:10?
Part 4 please!
Part four please !
Jest jakiś sposób na upewnienie się, że kupowany używany kontroler do PS3 jest oryginalny?
Freespace and Freespace 2 have excellent storytelling and worldbuilding, and it doesn't spoon feed us. At the time, the graphics were astonishing. With fan upgrades, it's still brilliant.
The Shivans of FS1/2 are the only ones I've come across that can be more menacing than any of the First Ones from Babylon 5 (favorite Sci-Fi series)...specifically the Shadows. Perhaps that is because whereas the Shadows you are merely a spectator while viewing the series, the Shivans on the other hand you play an active part in combating them. From the first nearly impossible encounter with them in FS1 to the ultimately futile attempt to stop them in FS2. The Shadows of B5 pale against them. As another commenter has said that "they are a standard" to be compared to. I've only seen the PRIME series of The Expanse but I sort of get the same feel for the ones that destroyed the Ring Builders in there that comes with the Shivans. But somehow the sheer scope there falls short from what I've read from book excerpts. In truth am not sure if there is a "villain" in any Sci-Fi that can match the Shivans. The closest match I can think of is the BORG early on in TNG. The episodes "Q Who" & "Best of Both Worlds 1 & 2" being prime examples.
These and Freelancer are games I would love to see true spiritual successors to. And no, Star Citizen doesn't count, it went too free-form.
Recently finished another run of Freespace retail campaigns. Would be really cool to see you do a video on Fs2 if you ever came back.
This series made me consider playing Freespace 1.
Really great video with good descriptions, only issue is the music volume was rendered in way too loud, especially at 17:00 in, tough to hear with the epic music going lol I would love to see more videos about freespace or anything from you, this was well done
Luckily I found out can fly using my thumb sticks on my ps5 controller with the open free space ports
I still nearly shit my pants with that "Dive! DIVE! Hit your burners, pilots!" right at the start of a particular mission is FS2. Even though it's been over 20 years since I first played that mission, it still gets me lol. Never had my pulse spiked like that since, either.
i just finished the fs2 again for the 30th time. one of the best games still, and best space combat games to date. Going to play Blue planet next. I like the lovecraftian description you gave. To me, it's very Mass effect feeling. Except as you said it's a space horror. It leaves you feeling angst and dread, even after saving humanity twice.
All these years later and this is still one of the games that follows me from computer to computer. Along with Jedi Outcast and Max Payne. It's half the reason I still have a Thrustmaster HOTAS stick. The other half being MechWarrior. FreeSpace is awesome and I really love the work people have put into making it prettier.
I went hollow at O&S
Freespace is one of the best game series.
Shivans are in fact the guardians of the universe. When one race becomes too powerful and starts invading other races or civilizations they intervene and destroy the culprit hence keping a balance in the universe.
"Shivans are in fact the guardians of the universe." That is in no way a fact. It is only ever speculation. Shivan motivation is never really uncovered, beyond the possibility that they are cut off from their home (likely by distance).
Great series!
That don’t you dare do hollow hits hard I saw another video about that quote and it reminded me of best friends play
I absolutely love this game series awesome video
Nah ichigo has come a long way 😔🙏
I wish you'd gone further with this series. I loved it.
Ds2 hater so I'm done watching you. Hypocrite.
Cool video, Im glad i found it. Don't You Dare Go Hollow!
😍
Ergo Proxy
I love this series! Make more stuff!!!
I fell in love with this series and I'm sad it's over. It had so much potential as a story and as a genre.
And thats why dark souls has always been the superior story telling game throughout the past two decades
Very well made video my man. I've always looked at the souls games as a challenge, something I went in to beat for the sake of beating it, even if it was a replay. It was always more about experiencing the bosses and keeping my reflexes sharp. But from now on I'll definitely have a second view of the things I do in the games. Thank you for this perspective. Great work!
The fact that the mod community made it so the Galatea can actually use their turrets and use them all effectively. I remember scrambling all over before mods going crazy as only like 2 turrets worked for me and here I only had to get like 7 since they handled it themselves.
The sheer no hope approach is amazing. You get enough steam to think you're getting on an even footing finally and then they go NOPE. You don't win these games, you survive these games and depending on FS2 and how you choose. You don't even do that.
loved this. well done
"I found my meaning. I found my purpose. I'm not a hollow" 16:26 Words potent enough that I'm tempted to say them every morning
5 years I spent in that cell.
fucking amazing video bro you deserve so much more from making this
The destruction of that one Shivan craft in their introduction mission is a microcosm of the rest of the game. Yes, the Shivans can be beaten, but only with extreme effort and at great cost. You can't rescue the Plato, and while the crew can be saved, the loss is real. Same with the Galatea later on.
Um well.... I played in the swamp. As Shrek. Naked.
Dekker approves this Orestes Tactical loves it.
Dekker aka Orestes Tactical approves this video.
This is one of the best videos I've ever seen in UA-cam, thank you a lot
Man there such creeps. I hate them so much
this game and story was so awesome, specially the introduction of the shivans ... they where real horror in the first playthroughs.
The Shivans are one of the most terrifying enemies in any video game if not the most. When we first learn of them, you couldn't even target them or communicate with them and their shields made their small craft almost invincible without minutes of sustained fire. They just came out of nowhere in the middle of a battle and wiped out the Vasudans and left. Briefly you're left confused and then they came back and went after you. Over time with gaining better weapons and shields of your own you are able fight them on equal grounds and seemingly overcome them. Then the Lucifer comes out of left field and just crushes all hope. It's by chance a weakness is discovered and they stop it. Fast forward to FreeSpace 2 and when they appear again everyone's scared but they also have hope with the advancement of their technology after 30 years. After many victories in the following skirmishes the terrans feel they have surpassed and conquered their old foe. Even when the Santhanas appears, the destruction of it by a coordinated assault and the Colossus leaves the Shivans seemingly driven back, which reinforces the idea the terrans have nothing left to fear of them and become an afterthought as the campaign reverts back to defeating the NTF. Next thing you know you're in the middle of a battle defending the Colossus and another Santhanas jumps in and just crushes it. Then you learn of countless other Santhanas ships gathered around Capella, which in some missions you can see them in the distance around the sun. All hope seems lost and now you're the ones being driven back. Reality sets in that the terrans are not superior to the Shivans nor are they even equals. The Colosses took decades to build and yet the Shivan's Santhanas seemed like a dime-a-dozen. The game doesn't end with you somehow beating the final boss with some convenient twist either. Instead you're left fleeing with your tail between your legs, fighting all the way to the last node before Capella goes supernova by the Shivans, and even then a lot of ships didn't even make it in time and were engulfed by the supernova. The terrans don't win. They only survived. In hindsight for FreeSpace the terrans thought they were fighting the Shivans force at full strength and it took all the terran's muster to fight them off, but it turns out all it was was just their scouting party. They were never going to be a match for them. They were out of their depth they just didn't know yet. I like how the game had a balance of the forces. The Shivans were superior when it came to numbers and anti-ship beams, but it seemed with weapons like the Kayser and ships like the Perseus and the Erinyes is where the terrans were more advanced than even the Shivans. Hell, even the reversed engineered Maras were superior to the Shivans standard ones. I like that the Shivans weren't just completely superior in everything, but enough where they clearly were something to fear still. I love how the developers created the atmosphere of the game. For example the Black ops mission where you're surrounded by Shivans in the Mara and your enemy targeting alarm keeps going off, and you see these giant devices and you have no idea what they are for and you never find out either. Overall the game treats you like you're a pilot and you only know what you're allowed to know. I love that the game doesn't cheapen the experience by revealing what the Shivans want or how they came to be. You don't know what really happened to Admiral Bosch. An underrated game for sure.
The worst part is whatever Shivans planned at the end of freespace 2, they surely suceeded, and I don't believe its a good thing for humans.
Very well said, I haven’t played through both games for maybe 25 years since my high school days, but I bought both on sale on GoG to re experience these masterpieces. The story and scale of both games were so well done, I’ve never felt that same way in terms of awe and fear and scale like I have with Freespace.
This game completely obliterates my self esteem, I can't do it to myself any longer