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UnreaLab
Italy
Приєднався 17 кві 2018
We are a team of freelancers in the field of visual effects, photography and video production.
Team manager: Stefano Cotardo.
If you are interested in photography, travel, technology and science, you can also check out my UA-cam channel dedicated to these topics:
ua-cam.com/channels/ZyNBnVqOnocWFLQwTB9E9w.html
Team manager: Stefano Cotardo.
If you are interested in photography, travel, technology and science, you can also check out my UA-cam channel dedicated to these topics:
ua-cam.com/channels/ZyNBnVqOnocWFLQwTB9E9w.html
When to Keep Original Shadows in Chroma Key footage
In this video I want to show you how to add a virtual environment to an object that you need to show for advertising purposes, for example.In particular, we'll see how to handle shadows when they can't be cast directly from the video in chroma key, but the original shadows from the video need to be preserved.
Useful videos:
How to prepare the chroma key set:
► ua-cam.com/video/woNgBjZ7avI/v-deo.html
The chroma key and motion tracking general workflow:
► ua-cam.com/video/6oFZoKEAbtc/v-deo.html
Useful videos:
How to prepare the chroma key set:
► ua-cam.com/video/woNgBjZ7avI/v-deo.html
The chroma key and motion tracking general workflow:
► ua-cam.com/video/6oFZoKEAbtc/v-deo.html
Переглядів: 1 021
Відео
How to Prepare a Set for Virtual Productions in Chroma Key
Переглядів 1,8 тис.3 місяці тому
In this video we look at the key tricks, tips and preparations for setting up a virtual production set, whether for live or post production. This movie depicts the preparations that precede the actual implementation of the 3D world or chroma key shooting. You can then refer to this tutorial to understand the preliminary steps for all the videos we have uploaded to the channel related to chroma ...
Using Blender's Lattice Modifier for Basic Mesh Deformation and Animations
Переглядів 1,7 тис.4 місяці тому
A quick tip about the basics of Blender's Lattice Modifier in this. We'll show you how to add segments to the lattice for better control and demonstrate simple techniques to deform your mesh accurately. Then we use the shape keys to create a simple animation.
Replace Real Objects with 3D Models in Blender
Переглядів 1,1 тис.5 місяців тому
In this video, we're going to guide you through the entire method for replacing real objects with 3D models using Blender and photogrammetry. Learn how to capture your footage, perform camera tracking, reconstruct 3D models with photogrammetry, and seamlessly blend them into your video. We'll cover essential techniques, including manual marker placement, accurate model alignment, and final comp...
Photo Rules for 3D: Boost Your Digital Art
Переглядів 1965 місяців тому
In this video we apply in practice some of the concepts of photographic composition to hypothetical digital compositing. We see in particular how to add dynamism and energy to the composition using basic principles such as the use of contrast, colour, perspective and more. These principles can help create better digital compositions, whether renderings or compositing. Note: the examples shown h...
Principles of Photographic Composition
Переглядів 1035 місяців тому
Principles of Photographic Composition
The Importance of Depth of Field in Animation
Переглядів 1405 місяців тому
In animation and 3D graphics, depth of field (DoF) is not just a technical tool but a powerful storytelling device. It manipulates viewer focus by blurring the background or foreground, emphasizing the main subject and creating a sense of depth and space. This selective focus can be used to direct the viewer’s attention, convey mood, and add realism to digital environments. By adjusting DoF, an...
VFX Key Concepts: Volumetric Lighting
Переглядів 1745 місяців тому
VFX key concepts for beginners. Volumetric lighting is a rendering technique used to simulate light as it interacts with particles in the atmosphere, creating visible light beams or 'god rays'. This method enhances depth, mood, and realism by accurately depicting how light scatters and shadows are cast in three-dimensional spaces.
VFX Key Concepts: Motion Blur
Переглядів 1735 місяців тому
VFX key concepts for beginners. Motion blur is a visual effect used to simulate the blurring of moving objects in a way that mimics the human eye's perception of motion. This technique adds realism to high-speed scenes in films, animations, and video games by smoothing rapid movements and integrating CGI elements with live-action footage.
VFX Key Concepts: Particle System
Переглядів 945 місяців тому
VFX key concepts for beginners. In this series on the key concepts of visual effects, we will see what is meant by a particle system and what are the key aspects that define it.
VFX Key Concepts: Matte Painting
Переглядів 1755 місяців тому
VFX key concepts for beginners. Matte painting, a visual effects technique historically used to create breathtaking film scenes, now evolved with advanced digital technologies.
Blender Animation Control with Custom Properties and Drivers
Переглядів 4595 місяців тому
Learn how to use of custom properties to drive animations in Blender. This tutorial covers the creation of custom properties, linking them with animation drivers, and a practical example of controlling object rotation for efficient animation workflows.
Cryptomatte for Precision Masking in Blender
Переглядів 1,8 тис.5 місяців тому
This video demonstrates how to isolate and modify specific elements within a complex 3D scene using Cryptomatte.
Vertex Colors as Masks in Blender
Переглядів 1,3 тис.5 місяців тому
This video explores the powerful technique of using vertex colors as masks within shaders in Blender. We'll see how to apply vertex colors to a simple 3D model and utilize them to control complex material attributes. This method offers enhanced flexibility in texturing and material design, ideal for artists looking to add depth and detail to their projects without the need for multiple UV maps.
Dynamic Topology Sculpting Tutorial in Blender
Переглядів 6845 місяців тому
Dynamic Topology, or Dyntopo, is a sculpting feature in Blender that adjusts mesh topology on-the-fly, allowing for detailed sculpting without predefined mesh constraints. It enables the addition or reduction of mesh complexity dynamically, optimizing detail where needed.
The Displacement in Blender: Material vs Modifier
Переглядів 1,3 тис.5 місяців тому
The Displacement in Blender: Material vs Modifier
Subsurface Scattering: What is and How to Use in Blender
Переглядів 5 тис.5 місяців тому
Subsurface Scattering: What is and How to Use in Blender
The Importance of Correct Topology in 3D
Переглядів 3875 місяців тому
The Importance of Correct Topology in 3D
Practice Chroma Key in Blender: Monster exercise
Переглядів 1,4 тис.7 місяців тому
Practice Chroma Key in Blender: Monster exercise
Tips for Realistic Compositing of a Chroma Key video in Blender
Переглядів 7 тис.Рік тому
Tips for Realistic Compositing of a Chroma Key video in Blender
Chroma Key and Simulations in Blender: Cloth Simulation
Переглядів 3,1 тис.Рік тому
Chroma Key and Simulations in Blender: Cloth Simulation
Basic Workflow for adding a Chroma Key video in Blender for Camera Tracking
Переглядів 3,3 тис.Рік тому
Basic Workflow for adding a Chroma Key video in Blender for Camera Tracking
Chroma Key and Simulations in Blender: Breaking Glass
Переглядів 4,7 тис.Рік тому
Chroma Key and Simulations in Blender: Breaking Glass
Boat and Water Simulation in Blender - part 3
Переглядів 1,3 тис.Рік тому
Boat and Water Simulation in Blender - part 3
Boat and Water Simulation in Blender - part 2
Переглядів 1,5 тис.Рік тому
Boat and Water Simulation in Blender - part 2
Boat and Water Simulation in Blender - part 1
Переглядів 8 тис.Рік тому
Boat and Water Simulation in Blender - part 1
Houdini: Rigid Body Simulations - part 3
Переглядів 306Рік тому
Houdini: Rigid Body Simulations - part 3
Houdini: Rigid Body Simulations - part 2
Переглядів 299Рік тому
Houdini: Rigid Body Simulations - part 2
Houdini: Rigid Body Simulations - part 1
Переглядів 939Рік тому
Houdini: Rigid Body Simulations - part 1
Asteroid Simulation in Blender: Final Settings and Materials - 5
Переглядів 383Рік тому
Asteroid Simulation in Blender: Final Settings and Materials - 5
Wow nice tutorial sir❤❤
Thank you for this tutorial... ;-)
Great knowledge but underrated channel
Good
Very good
Good
Nice video. No pt 3?
Please make same video with karma xpu render workflow, mantra is too slow
"too slow" lol you do realize the vast majority of 3d is rendered on "slow" CPU, not GPU, yes?
How to render with karma
0:28 what hotkey did u hit
Shift A
🔥🔥🔥
Thanks sir
i have to studying photogrammetry for my next sem in college, this is my first introductuaryyyvideo
hi. but how can i combine the pass with denoising data output?
After setting up an output node for each layer in the compositor, how do you override the main output settings? All my render attempts send files there instead of the individual paths I set in the compositor.
Thanks a million
wtf when i select the modifier lattice and select the latice, the mesh get smaller :(
same scale issue
find the issue "we should not EDIT 'lattice' directly instead of use scale in (object mode). After select the mesh and lattice (give segments to lattice) that will work
goood
Why does the water come over top of the boat like it's sinking? That doesn't come across very realistic.
please continue with video like this :-)
Damn this is piss easy, thanks!
All ok but how we can export denoise passes ?
Thank you so much! I was looking for a video that explained what passes are, and you answered my question perfectly!!
I'm so glad!
amazing tutorial!
very smart - its like a trampoline.
Very good video. Thank you.
That is the best explanation I have ever heard! Thank you!
Glad it was helpful!
Nice thanks !
Thank you! ✌
You're welcome!
It works!! Thank you. Saved.
Guys,Also remember to enable Motion Tracking in the viewport overlay if you haven't... in case you're not seeing the empties in viewport
Gostei 😍 Simples e prático. Ganhou mais um subscritor 🥰
i need the green screen footage of the same charactor please
thank you so much for such a wonderful content, very grateful for such an amazing piece of information, I would request you to please keep making the video, very helpful and can't express my gratitude in words, thanks a lot sir.
I used to ask many youtubers to cover this topic but no one did it properly. Thank you for covering this topic. This is the most underrated channel on VFX in UA-cam.I used to ask many youtubers to cover this topic but no one did it properly. Thank you for covering this topic. This is the most underrated channel on VFX in UA-cam. Also, if it is possible, please give us the footage you use to follow along.❤🎉
💯 🎉
Glad you enjoyed it!
You can create and explain videos to teach about full marker scaling.
This is what I needed to know cause most tutorials for this are pre-blender 4
Very informative nobody has done this
Thank you!
Thank you so much for this informative video
My pleasure
nice
Thanks
Thanks !
Now that was interesting! Thank you!
Glad it was helpful!
Does this also work when moving away from the camera?
Yes the object can move in any direction from the camera
this is so helpful
Great comparison. Thank you!
If you have the issue where you cannot see the tracking points in your workspace, it is because they are hidden the overlays dropdown. Click on the button and select "motion tracking."
My surface stay black after plug bump to principled bsdf, what i miss ?
I used this green screen footage to do some test tracking in syntheyes, it does real well
This is a great tutorial! Thanks.
You're very welcome!